Table of Contents
- Default
- Attack
- Special
- Injured
| Fir - Sword Student |
|---|
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Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 18 | 5 | 9 | 4 | 6 |
| Middle | 19 | 6 | 10 | 5 | 7 |
| High | 20 | 7 | 11 | 6 | 8 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 37 | 22 | 33 | 21 | 28 |
| Middle | 41 | 25 | 36 | 24 | 31 |
| High | 44 | 29 | 39 | 28 | 34 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Boons
-
+ATK: This is an excellent boon, as it helps Fir deal damage outside of special activations. It is also a superboon (+4 to the stat), making it extra efficient.
-
+SPD: This is a good choice of boon both offensively and defensively, as it allows Fir to double more units and avoid getting doubled herself.
Neutral
-
RES: Fir’s high Resistance stat is what sets her apart from many other sword units; combined with Nameless Blade, Fir can take advantage of her Resistance to unleash high-damage Specials.
-
On a budget, a -RES bane is an option mainly if Fir is not running skills like Def Ploy, Distant Counter, or Warding Breath, as it allows her to better maintain her physical bulk.
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Banes
-
-HP: Despite being a superbane, a -HP bane can be very useful to simultaneously make it easier to enter HP thresholds (such as from Wrath or Desperation) as well as to receive Infantry Pulse support.
- -DEF: Allows Fir to retain her excellent magical bulk, and helps solidify her role as an anti-mage.
Skill Sets
Absolute Zero (Defensive Nuke)
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Nameless Blade (+Eff) | A | Warding Breath |
|---|---|---|---|
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Reposition | B | Wrath 3 Alternate: Swordbreaker 3 |
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Iceberg | C | Def Ploy 3 Alternate: Threaten Def 3 |
| SP | 1,605 | S | Quick Riposte 3 |
- Preferred IV: +ATK / -HP
- Weapon: Nameless Blade (+Eff)
- Assist: Reposition
- Special: Iceberg / Glacies
- Passive A: Warding Breath / Steady Breath
- Passive B: Wrath / Swordbreaker / Quick Riposte
- Passive C: Def Ploy / Varies with Team
- Sacred Seal: Quick Riposte / Quickened Pulse / Close Def
One of the biggest benefits of Nameless Blade is that Fir can now easily activate Iceberg or Glacies on any given combat while still benefiting from +10 damage on Specials. There is powerful synergy between Warding Breath, refined Nameless Blade, and Iceberg - Fir can activate Iceberg immediately after being attacked once, and potentially add +20 damage on top of that (if she enters Wrath’s HP threshold after that attack). This results in massive damage retaliation, and can wipe out a huge portion of non-blue units - red or colorless enemies need 83 physical bulk to survive an unbuffed and unsupported Fir’s Wrath-powered Iceberg.
This combo gets even more potent with either the Quick Riposte of Quickened Pulse seals. Quick Riposte can allow Fir to activate Iceberg twice in a single combat if she gets doubled. Quickened Pulse allows Fir to run Glacies instead of Iceberg, resulting in a whopping 93 damage nuke, or +48 damage (Glacies with Warding Breath, refined Nameless Blade, and Wrath).
Warding Breath is key to this build, as the accelerated Special charge can result in instant Special activations. The +4 Resistance is a great benefit as well, as it further increases Iceberg or Glacies damage. Steady Breath is an acceptable alternative; although Defense isn’t quite as important as Resistance, the accelerated Special charge is the most important aspect.
Wrath is a powerful component of this set, as not only does it grant +10 damage to Specials when in the 75% HP threshold, but it also reduces the Special cooldown by 1 every turn (assuming Fir is within the HP threshold) - this can allow Fir to pull off Glacies nukes multiple times. If Wrath is unavailable, then Swordbreaker or Quick Riposte are both acceptable alternatives. The Close Def seal is a good choice if running Quick Riposte as a B skill.
Def Ploy is an excellent skill that makes great use of Fir’s strong Resistance stat - debuffing enemy Defense makes it that much harder for them to survive a Special nuke.
Icebrand (Defensive Bruiser)
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Nameless Blade (+Eff) | A | Distant Counter Alternate: Fury 3 |
|---|---|---|---|
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Reposition | B | Wrath 3 Alternate: Swordbreaker 3 |
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Iceberg | C | Def Ploy 3 |
| SP | 1,695 | S | Quick Riposte 3 |
- Preferred IV: +ATK or +SPD / -HP or -DEF
- Weapon: Nameless Blade (+Eff)
- Assist: Reposition
- Special: Iceberg / Glacies
- Passive A: Distant Counter / Fury
- Passive B: Wrath / Quick Riposte / Swordbreaker
- Passive C: Def Ploy / Varies with Team
- Sacred Seal: Quick Riposte / Distant Def
With the introduction of Nameless Blade, Fir no longer has to choose between Slaying Edge and Wo Dao for her weapon - now she can effectively have both at the same time. The combination of reduced Special cooldown as well as +10 damage on Special activations makes her Specials significantly more potent than ever before. She can get +35 damage on a Special activation from Iceberg, refined Nameless Blade, and Wrath; this massive burst damage is a huge increase to her offensive potential.
The choice between Iceberg and Glacies is mostly dependent upon the level of available team support. With only 36 base Speed (without a +SPD boon), Fir is vulnerable to getting doubled by speedy units. If she can get Speed buffs from her team to avoid getting doubled, then Iceberg is a better choice to ensure a Special activation. Glacies is a big boost in damage, but relies either on Fir getting doubled or receiving Infantry Pulse support (if not doubled) to be able to activate.
Distant Counter is vitally important to allow Fir to safely deal with mages by baiting and killing them on the counter. Fir is particularly well suited for this, thanks to her high Resistance. On a budget, however, Fury is easily workable.
Wrath will increase the damage that Fir can deal with her specials, which are already the key to her damage output. It is best paired with the Quick Riposte seal so that Fir will be able to secure doubles against even the speediest of enemies. Otherwise, Quick Riposte can be run in Fir’s B slot, paired with the Distant Def seal. Swordbreaker is also an option if running Fury for a budget set.
Def Ploy works very well for Fir, as it allows her to utilize her high resistance stat at all times. While it is incredibly potent, it is not strictly necessary for this build, and can be changed out for any other C slot as preferred.
Introduction
Fir is an archetypal myrmidon unit, with high speed and low attack. One of her distinguishing traits is her high resistance. While normally her resistance isn’t particularly useful considering that she’s a melee unit, skills like Def Ploy and Distant Counter allow her to make use of it and specialize in countering mages.
The combination of Fir’s high speed and resistance allow her to consistently activate specials, which serve as the majority of her damage. This is vitally important as her low attack results in her having difficulty damaging any unit with decent defense.
With the introduction of Nameless Blade, Fir has experienced a significant jump in effectiveness. She no longer has to choose between Slaying Edge or Wo Dao - now she can easily activate Iceberg or Glacies every combat while also stacking +10 damage on top of them. As a result, she is now capable of damage output that rivals even the strongest sword units. Unfortunately, she is still outclassed in other ways, such as having lower Speed than the likes of Ayra and Mia. Regardless, Fir is now a powerful sword nuker that can take advantage of her strong Resistance to set her apart from most other sword units.
Strengths
Nameless Blade
Fir’s shiny new Prf weapon allows her to receive the benefits of a Slaying Edge and Wo Dao simultaneously - this results in quick and exceptionally powerful Iceberg or Glacies activations, which can easily make up for her low Attack.
High Magical Bulk
Fir has 72 magical bulk at neutral, making her extremely resilient against mages and dragons. Her decent Resistance also makes her a great user of Ploys (particularly Def Ploy).
Great Availability
Fir’s availability as a 3-4* summonable unit makes her exceptionally easy to pull and obtain optimal IVs for.
Weaknesses
Awful Attack
At 25 base, Fir has the lowest attack of all sword users, tied with Caeda and Selena, resulting in her being almost entirely reliant on special activations to deal damage.
Special Activation Reliant
As a consequence of her low attack, Fir is almost completely reliant on special activations to deal damage. This means that any unit running Guard will be nearly immune to Fir’s damage output.
Requires Heavy Investment
Although the skills to turn Fir’s stat spread into a workable build exist, they are mostly locked to 5* exclusive units (Hector for Distant Counter, Nephenee for Wrath) or limited units (Arvis or Summer Gaius for Def Ploy, Legendary Ike for Warding Breath).
Outclassed
Unfortunately for Fir, she shares a role with some of the strongest units in the game, such as Mia and Ayra. While Fir has a niche thanks to her high magical bulk and Nameless Blade, Mia and Ayra still have enough that they can essentially do what Fir excels at, all while being extremely powerful in other areas that Fir is not.
Team Options
Counters
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Phyiscal Tanks: Physically bulky units like Zelgius, Xander, and Lukas can easily tank Fir’s attacks and take very little damage outside of special activations.
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Any physically bulky unit running Guard will be completely immune to Fir’s attacks. In particular, units like Lukas and Shiro can afford to run Guard in their kits, and will completely stonewall Fir.
-
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Strong Physical Damage: Fir has decent physical bulk, but she can’t handle powerful physical damage-dealing threats very well, particularly blue units like Effie, Ephraim, and Cordelia.
-
Strong Blue Mages: Despite Fir’s strong magical bulk, powerful blue mages like Reinhardt or blue blade tome mages like Linde or Summer Corrin can overpower Fir’s high magical bulk thanks to weapon triangle advantage.
- Debuffers: Dedicated debuffer units like Lute, Arvis, Spring Sharena, and Gunnthrá can severely debilitate Fir’s stats, resulting in a significant decrease in effectiveness.
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Nameless Blade (+Eff) | A | Distant Counter |
|---|---|---|---|
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Reposition | B | Quick Riposte 3 |
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Iceberg | C | Def Ploy 3 |
| S | Atk Ploy 3 | ||
{(Special Spiral 3 is her B slot It wont let me put it as so)}
Atk Ploy: Helps her live most physical hits better and take Zero damage from non-Blue mages.
Spd Ploy: Just as good as Atk Ploy helps her team more than her.
Def Ploy: Needed to help her 'MASSIVE' 25 Atk stat (or 29 with a boon) helps secure kills with her Res based special
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Nameless Blade (+Eff) | A | Distant Counter |
|---|---|---|---|
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Draw Back | B | Renewal 3 |
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Glacies | C | Res Ploy 3 |
| S | Atk Ploy 3 | ||
Merge +6
A balance and useful Fir build. A bit expensive but it can sure surprise people in Arena. (Not highly recommended for F2P players, unless they like Fir too)
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Nameless Blade (+Eff) | A | Fury 3 |
|---|---|---|---|
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Ardent Sacrifice | B | Wrath 3 |
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Iceberg | C | Def Ploy 3 |
| S | Spd Ploy 3 | ||
Build using fairly common units for Skill Inheritance. Ardent Sacrifice from Florina/Rebecca, Iceberg from Niles/Shanna, Fury from Hinata, Desperation from Shanna, Def Ploy from F2P Arvis.
EDIT: I switched Desperation to Wrath because I had the opportunity. Highly recommend if the option is available to you.
Fury gives a boost to all of her stats. This gives her a much needed boost in attack and having more speed to double and avoid doubles herself is a very nice perk to have. The extra defense doesn't hurt to have and the extra resistance allows her to utilize ploy skills as well as boost the additional damage from her special.
Desperation allows her to attack consecutively with two ways to reach the Desperation range. Fury allows her to reach the range in two encounters. Ardent Sacrifice allows her to activate it while healing a teammate. With the optional HP+3 Seal, Fir retains 3 additional hit points which could very well be the difference in whether Fir survives certain encounters.
EDIT: When using Wrath over Desperation Fir's doubles will no longer be consecutive. However, this boosts her damage tremendously by +10 with her already strong Iceberg.
Def Ploy is almost always going to activate with Fir's 37 resistance. Def Ploy allows Fir to do more damage both with and without special activation.
Spd Ploy nearly ensures Fir will double foes and avoid any doubles from unmerged units.
Iceberg is a great special which Fir can proc more often because of Nameless Blade's -1 cooldown count.
For this build I strongly recommend the special refine as it gives her sword a Wo Dao effect along with a decreased special cooldown.
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Nameless Blade (+Eff) | A | Fury 3 |
|---|---|---|---|
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Reposition | B | Wrath 3 |
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Glimmer | C | Odd Atk Wave 3 |
| S | Quickened Pulse | ||
Player phase nuke which adds at least +30 damage per special activation thanks to glimmer/nameless blade/wrath if Fir is under the house threshold. -HP bane is to lower the amount of furies it takes to activate wrath. Quickened pulse will allow her to activate glimmer immediately since she will be at full health. While low in attack, odd attack wave and the specials should balance out the damage
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Nameless Blade (+Eff) | A | Life and Death 3 |
|---|---|---|---|
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Reposition | B | Desperation 3 |
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Luna | C | Hone Atk 3 |
| S | Attack +3 | ||
-Preferred IV: +ATK / -HP or -RES
-Weapon: Nameless Blade (+Eff)
-Assist: Reposition/ Ardent Sacrifice
-Special: Luna/ Moonbow
Passive A: Life and Death/ Fury
Passive B: Desperation/Swordbreaker
Passive C: Hone Atk/ Flexible
Sacred Seal: Atk +3
This set was created with the idea of using Fir as an offensive, player-phase unit. Yes, there might much better choices than her due to the fact that she has an extremely low base Atk, but giving her the right kit, she is able to demolish most of the units in the game.
The one thing which is necessary so that this build can be effective is that she must have a +Atk IV. Although this doesn't seem like that big of a deal, since she can be a common sword unit in summonings, it is still kinda tedious to deal with since you have to use up 20k feathers to get her to 5 stars (unless you're lucky enough to summon her at 5 stars with the right IVs). But once she has the right IVs and you give her the Nameless Blade (+Eff), Life & Death 3 and Attack +3 Sacred Seal, Fir can reach 53 Atk and 41 Spd, which is actually better than a neutral IV Mia, whose stats would be Atk 51, Spd 40. Having these stats, along with Swordbreaker, Fir can outspeed and practically OHKO the majority of the units in the game.
Now, because of Life and Death 3 decreasing her Res, you can no longer run Iceberg or Glacies as her special. Therefore, Luna or Moonbow are good options since both of them have low cool downs and Nameless Blade help them have even lower cooldowns and dish out more damage. Draconic Aura might be a good option too due to her high attack stat of 53.
For her B slot, Desperation is a great option since it gives her more survivability when facing opponents at low health. Swordbreaker is a good option too since it guarantees more KOs against faster sword units such as Ayra, Mia or even Athena; it practically gives her more dominance over other sword users, but it's more risky since it won't allow her to survive a second fight (she would have to rely extremely on a healer). I recommend using Firesweep Sword+ if you wish to run Swordbreaker, which is still a really good set for Fir.
I gave her Hone Atk for her Slot C, but this can be replaced by practically anything that fits the most with the team where the player wishes to add her. Perhaps Threaten Def or Spd might work as well, but again, it's the choice of the player.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Only Inheritable by Sword Units.
|
50 | 1 | 6 |
| Learns by default at 3 ★ Only Inheritable by Sword Units.
|
100 | 1 | 8 |
| Learns by default at 4 ★ Unlocks at 3 ★ Only Inheritable by Sword Units.
|
200 | 1 | 7 |
| Learns by default at 5 ★ Unlocks at 5 ★ Only Inheritable by Sword Units.
|
300 | 1 | 11 |
| Unlocks at 5 ★ Non-Inheritable skill.
|
400 | 1 | 16 |
Special Skills
| Special Skills | SP | Turns |
|---|---|---|
Chilling WindBoosts damage dealt by 50% of unit's Res.
Learns by default at 4 ★ Unlocks at 3 ★ Non-inheritable by Staff-wielding units.
|
100 | 4 |
GlaciesBoosts damage dealt by 80% of unit's Res.
Unlocks at 4 ★ Non-inheritable by Staff-wielding units.
|
200 | 4 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Inheritable by all units.
|
30 | A |
| Unlocks at 3 ★ Inheritable by all units.
|
60 | A |
| Unlocks at 4 ★ Inheritable by all units.
|
120 | A |
| Unlocks at 3 ★ Inheritable by all units.
|
50 | B |
| Unlocks at 4 ★ Inheritable by all units.
|
100 | B |
| Unlocks at 5 ★ Inheritable by all units.
|
200 | B |
Other Info
| Origin |
Fire Emblem: The Binding Blade
|
|---|

Fate Grand Order
Dragonball Legends

IV Calc
Heroes