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Finn

Analysis by raelet
Finn - Lance of Legend
Hero Stats
Max Avg Total Stats at Lvl 40
157
HP 40
ATK 34
SPD 33
DEF 32
RES 18
Stat Variations
Level 1 Stat Variation
5★
4★
HP ATK SPD DEF RES
Low
Middle 18 8 9 8 3
High

Level 40 Stat Variations
5★
4★
HP ATK SPD DEF RES
Low
Middle 40 34 33 32 18
High

This unit has no access to IVs.

Skill Sets
Sweep First, Ask Questions Later (Firesweep Lance)
Optimal
Firesweep Lance+ A Life and Death 3
Reposition
Budget: Swap
B Chill Spd 3
Budget: Swordbreaker 3
Moonbow C Threaten Def 3
SP1,860SSpeed +3

Show Explanation/Analysis
  • Preferred IV: N/A
  • Weapon: Firesweep Lance
  • Assist: Reposition / Swap / Ardent Sacrifice
  • Special: Moonbow / Glimmer
  • Passive A: Life and Death / Swift Sparrow / Fury
  • Passive B: Chill Speed / Swordbreaker / Hit and Run
  • Passive C: Threaten Defense / Fortify Cavalry / Ward Cavalry
  • Sacred Seal: Speed + 3 / Atk + 3

Finn’s stats wind up looking similar to other lance cavalry units, such as Oscar, Peri, and Camus. His decent Attack and Speed and access to the Firesweep Lance as a weapon allows him to function well as a Player Phase blue glass canon for your team.

In a meta revolving around heavily-defensive Enemy Phase units, it can be a boon to have a unit on your roster who does not fear retaliation. Luckily, this Firesweep Lance set allows Finn to do just that, as it raises his stats up to a round 54 Attack and 41 Speed- with a Hone Cavalry buff on him, he can hit 60 Attack/47 Speed, which is generally enough to double most opponents for the KO.

Chill Speed is expensive but further enables Finn to get KOs on any speedy unit he may encounter, however, he can also utilize Swordbreaker to a similar end, as most of the fastest units in the game are sword wielders.  Hit and Run is an out-of-combat option that gives Finn a little more maneuverability in his attacks.

Because this set dumps Defense and Resistance for Attack and Speed, Finn serves well as a defensive buffer for your cavalry team, and can offer up a Fortify or Ward Cavalry to assist his team with.

As far as Sacred Seals go, there aren’t many that behoove a fully offensive Player Phase set, but increasing Finn’s Speed will always be a benefit, as will increasing his Attack.

Soldier 776 (Slaying Lance)
Slaying Lance+ (+Spd) A Fury 3
Budget: Attack Def +2
Reposition B Quick Riposte 3
Budget: Quick Riposte 2
Bonfire C Threaten Def 3
SP1,385SClose Def 3

Show Explanation/Analysis
  • Preferred IV: N/A
  • Weapon: Slaying Lance (+SPD) / Slaying Lance (+DEF)
  • Assist: Reposition / Swap
  • Special: Bonfire / Aether
  • Passive A: Fury / Close Defense /  Atk Def Bond / Attack Def 2
  • Passive B: Quick Riposte / Swordbreaker / Renewal
  • Passive C: Threaten Defense / Goad Cavalry
  • Sacred Seal: Close Defense / Quick Riposte

Finn has good duelist stats, so there’s little sense in letting them go to waste. With 33 Spd, he’s easily capable of hitting 39 given Fury and a Slaying Lance refine.  Factor in his above-average Defense, and he’ll be difficult to take down no matter which phase he’s in. With a Hone Cavalry, he can initiate in the Player Phase with 45 Speed for an attack that will double many of the slower units in the game.

If he can’t double on the offense, then his Speed helps him to avoid doubles on the defense while utilizing Quick Riposte to attack twice in return. This guarantees a Bonfire proc off of his sizable Defense stat of 41, with Fury and Close Defense seal equipped.

For more drawn out battles, Renewal can be run in his B slot instead with Quick Riposte in his seal slot. This helps him to shrug off his Fury self damage and any chip damage he receives in combat and allow him to have more sustain in fights, while keeping his HP above Quick Riposte thresholds.

Going +SPD on the Slaying Lance gives Finn utility to be run in Player or Enemy Phase- for a pure Enemy Phase unit, you may want to use +DEF for his refine instead and focus your attention into his defenses.  Either way, he’s going to be quite tanky and able to retaliate with a strong counterattack.

Budget Brave (Brave Lance)
Brave Lance+ A Death Blow 3
Budget: Attack +3
Reposition
Budget: Swap
B Swordbreaker 3
Luna C Threaten Def 3
SP1,350SAttack +3

Show Explanation/Analysis
  • Preferred IV: N/A
  • Weapon: Brave Lance
  • Assist: Reposition / Swap
  • Special: Luna / Moonbow
  • Passive A: Death Blow / Life and Death / Atk + 3
  • Passive B: Swordbreaker / Lancebreaker / Chill Def
  • Passive C: Threaten Defense / Goad Cavalry
  • Sacred Seal: Atk + 3 / Quickened Pulse

This build is a way to utilize Finn on a budget, so that he can still put in work for you without breaking the inheritance bank. While Chill Def is likely his most optimal B slot for a Brave set, focusing on budget options brings us back to B skills such as Swordbreaker and Lancebreaker, both of which will allow him to pick up quad kills that he would have missed otherwise.

Death Blow and Atk + 3 raise his Attack by 9, which gives him 18 more damage during his Player Phase attacks. Conversely, you can utilize Moonbow with Quickened Pulse for a Moonbow proc on your first engagement, but afterwards he’ll only proc it on every other engagement.

Using this build, Finn will be perfectly able to demolish PvE content, but may struggle a bit in the Arena, particularly against high-defense blue and green units.  A friendly Hone Cavalry can help him to overcome these issues, if available.

Introduction

As our second blue lance Tempest Trial reward, Finn comes with very nice dueling stats with an Attack/Speed/Defense spread of 34/33/32.  This gives him a lot of variability when it comes to build potential, and he can be flexible depending on how you’d like to build him.

Still, his lack of merge options can be an issue and Finn will find himself struggling in a minmax meta where units who are more jack of all trades will find themselves falling a bit short. Without a prf lance or any stat that really makes him shine, Finn becomes yet another blue lance cavalry with heavy competition for his color slot.

Strengths

Availability

Finn is a free Tempest Trial unit given out at 5 stars.

He comes with a Brave Lance and a native Attack boost in his A slot, making him great out of the box at taking down PvE content.

This can work against him a bit however, in that he cannot obtain merges or IVs to increase his stats.

Good Dueling Stats

With 34 Attack and 33 Speed, Finn is roughly equal to Oscar (33/34) and slightly better than Peri (33/33)- both of whom are his main competition for a blue lance cavalry- in terms of raw offensive power.

32 Defense on top of this is far better than both Oscar and Peri (26 and 23 respectively), making him the best duelist among the three.

Any one of these three stats can be built off of to give him a niche or specialization, or they can all be augmented by a skill like Fury to give an impressive generalist on the field.

Weaknesses

Tempest Trial Reward

Finn comes with only two copies, meaning that the highest he can be at the moment is +1.

This also means he has no access to IVs, making it difficult to give him a specialty.

Poor Resistance

Despite his good stats elsewhere, Finn has weak Resistance.

He is taken down very easily by dragons in melee range.

Even outside of melee range, he will fall to mages, particularly those who can double him.

Team Options

As an all-rounder blue cavalry unit, Finn can fit into many team styles.

  • Cavalry Buffs: He appreciates cavalry units who can offer him buffs, such as Jagen, Eliwood, and Gunter. He also works well with Eldigan, SM!Eirika, WT!Olwen, or Spring Catria.
  • Green Units: Finn can protect his green teammates from red threats, making him a good partner for Frederick, Hector, Cherche, and Myrrh.
  • Mages: Mages or units with high Resistance can protect Finn from magical threats, like Lilina, Sanaki, Leo, and Soren.
Counters

Despite having a good set of stats for physical fights, Finn still has weaknesses.

  • Magical Attacks: Finn crumbles easily to units who can attack his Resistance, such as Fae, Myrrh, Nowi, Nino, and Gunnthra.
  • Physical Greens: He will find himself outclassed by units such as Cherche, Hector, and Winter Chrom.
  • Cavalry Weaknesses: Gerome, Gray, and Mathilda are all threats due to their native weapons, as is Micaiah and Caeda.
Weapon Skills
Weapons SP Rng. Mt.
Iron Lance
Lance Users Only
50 1 6
Steel Lance
Lance Users Only
100 1 8
Brave LanceSpd-5. Attack twice when initiating combat.
Learns by default at 4 ★
Lance Users Only
200 1 5
Brave Lance+Spd-5. Attack twice when initiating combat.
Learns by default at 5 ★
Unlocks at 5 ★
Lance Users Only
300 1 8
Weapon Evolution
Weapon Upgrades
Weapon Upgrades
Special Skills
Special Skills SP Turns
MiracleIf unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP.
Learns by default at 5 ★
Unlocks at 4 ★
Inheritable by all units.
200 5
Passive Skills
Passive Skills SP Slot
Attack +1Grants Atk+1.
Inheritable by all units.
30
A
Attack Def +1Grants Atk/Def+1.
Unlocks at 4 ★
Inheritable by all units.
80
A
Attack Def +2Grants Atk/Def+2.
Unlocks at 5 ★
Inheritable by all units.
160
A
Spur Atk 1Grants adjacent allies Atk+2 during combat.
Inheritable by all units.
50
C
Spur Atk 2Grants adjacent allies Atk+3 during combat.
Inheritable by all units.
100
C
Goad CavalryGrants cavalry allies within 2 spaces Spd/Atk+4 during combat. Requires Spur Atk 2 or Spur Spd 2.
Unlocks at 4 ★
Only inheritable by cavalry units.
200
C
Other Info
Origin
Fire Emblem: Thracia 776

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