Table of Contents
- Default
- Attack
- Special
- Injured
| Felicia - Maid Mayhem |
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Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 14 | 5 | 10 | 2 | 8 |
| Middle | 15 | 6 | 11 | 3 | 9 |
| High | 16 | 7 | 12 | 4 | 10 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 31 | 20 | 34 | 15 | 32 |
| Middle | 34 | 23 | 37 | 18 | 35 |
| High | 38 | 26 | 40 | 21 | 38 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Boon
-
+SPD: Felicia's best boon for self-sufficiency, as she is so fast that she will be able to double a huge number of enemies.
-
+ATK: Arguably better than +SPD once accounting for team support (mainly in the form of a Speed buff), as her new unique weapon allows her to have actual damage output.
-
+RES: Decent for maximizing Felicia's role as an anti-mage, as well as increasing the damage of her Res-based specials.
Neutral
-
HP: Best kept at neutral, as she needs a different boon but can't afford to take the hit to both her physical and magical bulk.
Bane
- -DEF: Easily the best bane; Felicia's physical bulk is pitiful (52 at neutral), to the point that she is very liable to die in a single hit from physical damage threats.
Skill Sets
Trouble’s A-Brewin' (Anti-Mage)
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Felicia's Plate (+Eff) | A | Fury 3 Alternate: Distant Def 3 |
|---|---|---|---|
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Reposition | B | Cancel Affinity 3 Alternate: Desperation 3 |
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Glacies | C | Def Ploy 3 Alternate: Res Ploy 3 |
| SP | 1,785 | S | Distant Def 3 |
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Preferred IV: +SPD / -DEF
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Weapon: Felicia’s Plate (+Eff)
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Assist: Reposition / Flexible
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Special: Glacies
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Passive A: Fury / Distant Def
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Passive B: Cancel Affinity / Desperation / Guard
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Passive C: Def Ploy / Res Ploy 3 / Spd Ploy / Atk Ploy
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Sacred Seal: Distant Def / Def Ploy / Atk Ploy
Felicia’s standard anti-mage set is simple but effective.
A Speed boon with a Defense bane is the optimal IV set, helping her secure doubles against slower mages while also helping to avoid doubles from faster mages. Felicia’s Plate when paired with its refine will allow her to reliably activate high charge Specials against mages, as well as deal extra damage to any unit with high Defense but low Resistance. Reposition is a good general Assist, allowing Felicia to aid with unit positioning when she is not needed for combat. For a Special, her default Glacies works fantastically since she’ll always activate it on her second attack against mages assuming she gets attacked thanks to her Plate’s Steady Breath style effect.
Fury serves as the optimal A slot, increasing her overall combat potential and giving her some much beneficial Attack and Resistance. Distant Def also works nicely to give Felicia even more Resistance. The B slot has a good range of choices. Cancel Affinity allows Felicia to take on mages using the Triangle Adept and Raven combo by negating their advantage. Desperation allows Felicia to attack again immediately after her first attack assuming she naturally doubles, though do note that this means she won’t always activate Glacies in combat against mages. Guard allows her to prevent enemy Specials when active, allowing her to safely bait Reinhardt who can potentially KO Felicia with enough Attack boosts and a Moonbow activation but preventing his Moonbow proc will prevent this from happening.
Thanks to her high Resistance and personal weapon, Felicia can actually make effective use of every Ploy skill. Def Ploy is the easiest to access and offers more power against mages and other low Defense enemies. Res Ploy also works well against high Defense enemies such as Boey. Spd Ploy helps Felicia double and can also pretty much prevent any double against her. Finally, Atk Ploy helps her to resist damage from both physical and magical foes. Distant Def makes for a great Sacred Seal, allowing her to more safely bait Reinhardt and other mages. Using Def Ploy or Atk Ploy is also a great option for the Sacred Seal if you want to run double Ploy skills.
Stain Remover (Sweep Debuffer)
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Felicia's Plate (+Eff) | A | Fury 3 |
|---|---|---|---|
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Reposition | B | Windsweep 3 |
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Glacies Alternate: Iceberg |
C | Atk Smoke 3 |
| SP | 1,845 | S | Spd Smoke 3 |
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Preferred IV: +SPD / -DEF
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Weapon: Felicia’s Plate (+Eff)
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Assist: Reposition / Flexible
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Special: Glacies / Iceberg
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Passive A: Fury
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Passive B: Windsweep
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Passive C: Atk Smoke / Spd Smoke
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Sacred Seal: Spd Smoke / Atk Smoke
This set allows Felicia to retain most of her effectiveness as a anti-mage unit while also offering nice support utility against other units.
A Speed boon with Defense bane is again the optimal IV set. The extra Speed not only helps her to double and avoid doubles from mage but also increases her odds of activating Windsweep. Felicia’s plate with the breath refine allows her to fight extremely well against mages while also doing good damage to high Defense units. Reposition offers a fine assist skill choice, but this slot is fairly open to what you personally want. Glacies is great against mages since the Steady Breath style effect of Felicia’s plate will allow her to consistently proc it against mages, though Iceberg can be used as an alternative if you think you’ll be fighting non-mages more.
Fury grants Felicia with a nice boost to combat potential all-round, with the extra Attack, Speed and Resistance in particular really helping her out. Windsweep in the B slot allows Felicia to safely attack units such as Hector, Dorcas, and Vanguard Ike who can all potentially OHKO her on their retaliation, though Felicia won’t KO without the help of Glacies thanks to her inability to double with Windsweep. Luckily, Windsweep won’t activate against mages, so she can still serve as an effective mage counter on her attack.
For increased utility, utilizing Atk Smoke and Spd Smoke in the C slot and Sacred Seal slot makes Felicia into an amazing debuffer as she can safely attack her opponents thanks to Windsweep and debuff the offensive stats of any enemy around her target. As both of these Smoke skills are available as Sacred Seal, which one you use in which slot does not matter. Atk Smoke is recommended for the C slot though simply because it can be inherited from Kaze at 4 stars whereas Spd Smoke requires a 5 star unit.
Unexpected Power (Flashing Offense)
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Felicia's Plate (+Spd) | A | Fury 3 Alternate: Flashing Blade 3 |
|---|---|---|---|
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Reposition | B | Desperation 3 Alternate: Cancel Affinity 3 |
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Glacies Alternate: Iceberg |
C | Spd Ploy 3 Alternate: Def Ploy 3 |
| SP | 1,785 | S | Flashing Blade 3 |
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Preferred IV: +SPD / -DEF
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Weapon: Felicia’s Plate (+Spd)
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Assist: Reposition / Flexible
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Special: Glacies / Iceberg
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Passive A: Fury / Flashing Blade
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Passive B: Desperation / Cancel Affinity / Guard
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Passive C: Spd Ploy / Def Ploy / Res Ploy
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Sacred Seal: Flashing Blade / Quickened Pulse / Speed +3 / Distant Def
A more rounded set for Felicia, this build is about greater effectiveness in general against more units than just mages.
A Speed boon with Defense bane is once again advised. The extra Speed helps increase her activation chance of Flashing Blade while also increasing doubling potential. Rather than going for the Steady Breath style refine, a simple Speed refine for Felicia’s plate will help her more against non-mage targets while further boosting her Flashing Blade activation chance. Reposition serves as a nice general assist for positioning, but you can switch it out if something else better fits your team. Glacies is a great Special for Felicia as it grants her a massive damage boost and can be charged in two attacks assuming she activates Flashing Blade. Iceberg can also be used, but it will have the same charge time as Glacies assuming Felicia activates Flashing Blade.
The Flashing Blade Sacred Seal is what makes this set, granting Felicia with +2 Special cooldown charge as opposed to +1 on her attack assuming she has higher Speed than her opponent. Given Felicia’s high Speed, she can consistently activate this skill. Her Flashing Blade usage is pushed even further with Fury, granting her a nice boost to her combat capabilities. You can also run Flashing Blade itself in the A slot to make room for an alternative Sacred Seal. Desperation in the B slot allows her to perform any follow-up attack immediately so long and she’s beneath 75% of her HP, allowing her to potentially KO units such as Hector and Black Knight who Felicia can’t always safely fight due to her poor physical defenses. Cancel Affinity is a good alternative thank allows her to easily fight anyone running the Triangle Adept Raven combo while Guard allows her to prevent enemy Special activations, allowing her to safely bait Reinhardt. Spy Ploy allows her to debuff the enemies Speed, thus increasing her doubling potential and chance to activate Flashing Blade. Def Ploy and Res Ploy also both serve as good options in the C slot, increasing her damage against low Defense enemies with Def Ploy or low Resistance enemies with Res Ploy.
If one opts for using Flashing Blade as her A slot skill, Felicia has a variety of other Sacred Seal options. If Felicia can be given support from a skill such as Infantry Pulse, Quickened Pulse is a great option for the Sacred Seal. As you ideally want to activate Glacies as soon as possible, combining Quickened Pulse with Infantry Pulse will place Felicia’s Glacies cooldown straight to two. This allows her to activate Glacies in a single attack assuming she activates Flashing Blade. You can also run a simple Speed boost to make it even more likely for her to double and activate Flashing Blade. Distant Def also grants some safety against Reinhardt who can potentially KO Felicia with enough power and a Moonbow activation.
Introduction
You better watch out because wherever Felicia goes, trouble is bound to follow. Felicia comes through as a infantry dagger unit who specializes in anti-mage capabilities. While she can certainly do very well against mages, Felicia suffers from some pretty major drawbacks.
Her biggest assets are her 37 base Speed and 35 base Resistance. These two stats alone secure Felicia’s place as a strong magical wall, with both stats being easily boosted and making it difficult for any mage to dent her since she’ll take little damage and can easily avoid double attacks. Her unique weapon, the Felicia’s plate, has a great might of 14 and targets the lower defensive stat of any opponent, helping her against high Defense but low Resistance targets such as Hector. Her plate can also be refined for a simple stat boost or can also be given an effect similar to Steady or Warding Breath with increased cooldown against mages, though without the defensive boost of either breath skill.
However, the rest of her statline is very lacklustre. Her Attack of 23 is pitifully low. Even when combined with her personal weapon and Fury, she only reaches 40 Attack. This is compensated for by her weapon targeting the lower defensive stat of opponents, but she will still fail to deal significant damage to anyone with decent mixed defenses. Her physical fraitality also hinders her greatly. She will struggle to fight any physical unit using DC and anyone with enough Attack will likely KO her before she can even perform a second attack. After all, the fact that she now deals significant damage to Hector won’t matter if he just OHKO’s her on his retaliation.
All in all, Felicia has certainly improved thanks to the introduction of her personal weapon. Her ability to target the Resistance of high Defense enemies and vise versa allows her to now perform well against a larger array of units and can pray on physical units not using DC. Give her the right tools and this Klutzy maid will show you what she’s capable of.
Strengths
Amazing Speed
At 37 neutral, Felicia has one of the highest base Speed stats in the game. Only Anna, Athena, Lon’qu and Mia have more Speed when neutral. This gives Felicia good doubling potential, especially when she is with a Speed boon and skills such as Fury. It also makes it tricky for enemies to double her without relying on brave weapons or similar skills.
Great Resistance
At 35 neutral, Felicia has the second-highest base Resistance in the game, tying with units such as Deirdre and Micaiah. Combined with her high base Speed, Felicia serves as a great magical wall, making it difficult for mages to take her down without utilizing the Raven tome. It also provides her with a huge power boost when utilizing her default Special Glacies.
Felicia’s Plate
Felicia’s new personal weapon added in the 2.2 update, Felicia’s Plate grants her new power unlike she had before. Felicia’s Plate is a 14 might dagger that debuffs the opponent by -7 of their defenses and targets the lower defensive stat of her opponents. Unlike refined dragonstones where their lower Defense targeting only works against ranged units, Felicia’s plate works against any unit, allowing her to now actually deal good damage to units such as Hector or Xander without relying on her Special. When forged, it can be given an effect similar to Steady or Warding Breath, granting her +1 cooldown from actions in combat against healers and mages.
Weaknesses
Pitiful Attack
At 23 base Attack, Felicia has the third-lowest base Attack in the entire game, tying with Henry in this regard. Even with her personal weapon, she only reaches an Attack stat of 37 when neutral (40 with an Attack boon or Fury 3). Because of this, she can sometimes struggle to deal significant damage, particularly against enemies with good mixed bulk such as Joshua, Fjorm, or Myrrh where her weapon won’t really help much with her damage output. However, she will still deal good damage to anyone with low Defense or Resistance.
Physically frail
With 36 HP and 18 Defense neutral, Felicia suffers from poor physical defenses. 52 Attack is all that’s needed to OHKO neutral Felicia from full health. Because of this, she often finds it tricky to attack any users of DC such as Hector and Vanguard Ike. She can barely survive units such as Black Knight, Ryoma, and Ike, but all they need is a slight Attack boost to OHKO.
Team Options
Counters
Physical damage is the way to beat Felicia no matter the situation. Despite Felicia being tricky to double, her physical fraitality really shows whenever she is attacked by a powerful physical attacker. Typically speaking, Felicia wants to avoid being attacked by anyone who will target her Defense stat.
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Physical Distant Counter units: 52 Attack is all that’s needed for a physical unit to OHKO Felicia, making one of her worst enemies almost anyone using Distant Counter. Zelgius, Legendary Ike, All forms of Hector, and Dorcas all naturally carry Distant Counter and have Attack high enough to obtain a OHKO against Felicia. All of these naturally reach 52 Attack or above when neutral except for Dorcas who reaches 51 Attack, but naturally carries Fierce Stance as well which pushes that Attack up to 57 whenever he is attacked.
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Dragons with refined Breaths: Felicia cannot reliably attack dragons thanks to their refined Breaths. Any personal Breaths and all refined Breaths allow dragon units to target the lower defensive stat of ranged foes. This means Felicia cannot rely on her high Resistance to protect her. Notable dragon threats include Adult Tiki, Nowi, and Fallen Robin, all of which naturally come with Breaths that have Distant Counter. Myrrh and Summer Young Tiki are also significant threats. Myrrh can easily activate Great Flame against Felicia, preventing her from making follow-up attacks while Summer Young Tiki can quickly charge her Special and use it against Felicia thanks to Summers Breath.
- Archers: Bow users such as Brave Lyn, Bridal Cordelia, WF Hinoka, and Halloween Jakob possess strong offensive stats and are often seen carrying a Brave Bow that allows them to prey on Felicia’s low Defense or a Firesweep Bow which allows them to prevent Felicia from even counterattacking. Halloween Jakob can also run a Guard Bow and take very little damage from Felicia as a result if she attacks.
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Felicia's Plate (+Eff) | A | Fury 3 |
|---|---|---|---|
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Reposition | B | Cancel Affinity 3 |
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Glacies | C | Def Ploy 3 |
| S | Atk Ploy 3 | ||
Currently merge project at only +3, she's summoner supported and S supported with Ayra.
Weapon: Felicia's Plate (Effect). The adaptative damage is amazing. I mostly use her as mage slayer, and being able to charge Glacies in one turn against Reinhardt feels very good. The debuffs are very good too, I usually initiate or bait with her, and if they enemies survive Felicia, her allies can finish them off.
Assist: Reposition. Standart, Felicia doesn't wanna be frontlining.
Special: Glacies. While Iceberg would be better, it doesn't usually take that long to charge her special, and she can kill even the most bulky heroes with it.
A: Fury 3. While Life and Death 3 would make her more deadly, I really don't like the blow to her resistance. Swift Sparrow may also be good, but since she's mostly baiting mages, Fury is still better as it gives her more bulk.
B: Cancel Affinity 3. It was chosen to have her safely bait Raven Tome + Triangle Adept users. Might consider changing it to Desperation in the future.
C: Def Ploy 3. She usually doesn't have any problem dealing with mages, so I chose Def Ploy to apply the debuff to the other enemies after baiting the mages. With Res as high as hers, hardly any unit can escape the debuff.
Seal: Atk Ploy 3. To add to her list of debuffs, it can be changed to any ploy really.
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Felicia's Plate (+Eff) | A | Mirror Strike 2 |
|---|---|---|---|
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Draw Back | B | Desperation 3 |
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Glacies | C | Atk Smoke 3 |
| S | Spd Smoke 3 | ||
Boon: +Atk/+Spd/+Res
Bane: -Def
Weapon: Felicia’s Plate (+Eff)
Getting an (+Eff) refine on Felicia’s Plate allows Felicia to charge the cooldown of Glacies faster. This can be done by primarily attacking mages. Mages are the most preferred because attacking them gives you 2 cooldown charge per attack. Not only that, but it helps you to get into Desperation 3 range fairly easily when the enemy counterattacks. The Def/Res Smoke that’s built into it can also be very useful when dealing with enemies that are grouped together
Support Skill: Draw Back/ Reposition
Draw Back and Reposition are, in my opinion, the two best support skills in the game. For non-dancers and non-healers of course. With these two support skills, you can get you and your ally safely out of the danger area. These are most useful when you have a dancer or singer on your team. For example, when you attack with Felicia and get a dancer to dance for her, you can easily move behind the dancer and draw back or reposition them to get put of the danger area.
Special: Glacies
Glacies is the best skill to use when you have (+Eff) refine on Felicia’s Plate. Why? Because although it has 4 cooldown charge, it still can be charged in 1 turn when doubling an enemy unit. Glacies can also be used to deal with the tankier units who Felicia can’t really deal with.
Passive A: Mirror Strike 2
Like it literally has Atk/Res +4 when you initiate combat, helping her to tank mages better and deal more damage with her weapon and Glacies. Like seriously, who doesn’t like more damage in this game? I’m never going to use Oliver anyway so why not? :p
Passive B: Desperation 3
It’s just such a good skill to have on any fast unit. With a base speed of 37, Felicia can easliy double most units in the game. Not really much to say about Desperation, it’s so straightforward. Be below 75% HP and you can double before enemy counterattacks. And its also fun when you have 1 cooldown on Glacies and attack a slow armored unit with full HP and hit them with Glacies on the second attack. It’s just so satisfying to see when that happens.
Passive C: Atk Smoke 3
Atk Smoke 3 is much more preferred at C over Spd Smoke 3 for one simple reason. It’s much more easier to get. Like I’d rather fodder off a 4* Kaze than a Sigurd, Fallen Takumi, or Nino (SF). Atk Smoke 3 reduces the enemy unit’s Atk and all enemy units within 2 spaces Atk by 7. This will help you get through enemy phase fairly easily because you won’t take as much damage.
Sacred Seal: Spd Smoke 3
Spd Smoke 3 on the sacred seal slot is like the cherry on top of the cake. Spd Smoke 3 is the same as Atk Smoke 3 but instead reduces enemy units’ Spd. This helps to make enemy units more vulnerable to getting doubled by Felicia and allies, and help you to become less vulnerable to doubles.
3 Tips for Success!
1. As I stated multiple times, always try to attack mages. It helps charge Glacies and allows you to do a decent amount of damage without taking much damage.
2. Don’t attack units with Distant Counter. Units with distant counter are usually a nightmare for Felicia. Most units that are given Distant Counter usually do physical damage. And with Felicia’s pathetic 15 Def, she won’t be able to take a hit from units like Hector, Ike, or Hardin.
3. Abuse the Desperation with Glacies combo. I know I put it earlier but this could be like a reminder. This combo can be used to easily kill tankier units and deal with those pesky units with Distant Counter.
Overall, This build on Felicia is like being a debuff bot. Applying -7 on every stat of the enemy unit sounds pretty good to me. This build helps Felicia to capitalize on her high Res stat by being able to tank mages when initiating combat, therefore applying all the smoke skills that she has and using her high Spd to deal damage easily with Desperation.
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Felicia's Plate | A | Close Counter |
|---|---|---|---|
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Reciprocal Aid | B | Chill Res 3 |
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Iceberg | C | Spd Ploy 3 |
| S | Close Def 3 | ||
*Stats reflect Summoner Support, def refine, def boon, res bane at 5*+10
This is an idea for an enemy phase Felicia. Res Ploy/Chill will force Felicia to usually hit like magic. Spd Ploy/Chill will help her get more doubles while only taking one hit in return. Close Def pushes her defense to 36 in enemy phase.
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Felicia's Plate | A | Fury 3 |
|---|---|---|---|
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Draw Back | B | Desperation 3 |
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Glacies | C | Def Ploy 3 |
| S | Res Ploy 3 | ||
This simple yet effective build takes advantage of all of Felicia's strengths, Def/Res ploy can help her plate take effect from the lower stats making her low attack problem a lot less worrisome. Desperation to help compensate for her low defense so she can compensate against physical attackers and OHKO them before she gets hit with Fury to help build that effect much faster, along with her nuclear glacies which is helped triggered by the plate effect she'll be a reliable dagger unit especially with summoner support.
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Felicia's Plate (+Eff) | A | Mirror Stance 2 |
|---|---|---|---|
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Draw Back | B | Guard 3 |
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Glacies | C | Def Ploy 3 |
| S | Quick Riposte 3 | ||
This set heavily focuses on tanking mages, due to her low HP blade tome mages despite her huge res will still potentially kill her in one round, so increasing her magical soak should be a priority for her role as a magus killer.
Guard 3+Quick Riposte invalidates the foe's special, particularly Reinhardt's Moonbow, Green Olwen's Moonbow/Glimmer or any blade tome mage that uses Heavy blade to quicken their special charges. For more magical soak one can swap Guard for Quick Riposte and then use Distant Def SS.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Learns by default at 1 ★ Dagger users only.
|
50 | 2 | 3 |
| Learns by default at 3 ★ Unlocks at 2 ★ Dagger users only.
|
100 | 2 | 5 |
| Learns by default at 4 ★ Unlocks at 3 ★ Dagger users only.
|
200 | 2 | 7 |
| Learns by default at 5 ★ Unlocks at 5 ★ Dagger users only.
|
300 | 2 | 10 |
| Unlocks at 5 ★ Non-Inheritable skill.
|
400 | 2 | 14 |
Special Skills
| Special Skills | SP | Turns |
|---|---|---|
Chilling WindBoosts damage dealt by 50% of unit's Res.
Learns by default at 4 ★ Unlocks at 3 ★ Non-inheritable by Staff-wielding units.
|
100 | 4 |
GlaciesBoosts damage dealt by 80% of unit's Res.
Unlocks at 4 ★ Non-inheritable by Staff-wielding units.
|
200 | 4 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Unlocks at 3 ★ Inheritable by all units.
|
30 | A |
| Unlocks at 4 ★ Inheritable by all units.
|
60 | A |
| Unlocks at 5 ★ Inheritable by all units.
|
120 | A |
| Unlocks at 1 ★ Inheritable by all units.
|
50 | C |
| Unlocks at 2 ★ Inheritable by all units.
|
100 | C |
| Unlocks at 4 ★ Inheritable by all units.
|
200 | C |
Other Info
| Origin |
Fire Emblem Fates
|
|---|

Fate Grand Order
Dragonball Legends

IV Calc
Heroes