Felicia

Hero Rating:
9
Felicia
Max Avg Total Stats at Lvl 40
147
HP 34
ATK 23
SPD 37
DEF 18
RES 35
Stat Variations
Level 1 Stat Variation 5★
HP ATK SPD DEF RES
Low 14 5 10 2 8
Middle 15 6 11 3 9
High 16 7 12 4 10

Level 40 Stat Variation 5★
HP ATK SPD DEF RES
Low 31 20 34 15 32
Middle 34 23 37 18 35
High 37 26 40 21 38
IV Sets
HPATKSPDDEFRESGrade
Mid
High
Mid
Low
Mid
A
Low
High
Mid
Mid
Mid
B
Mid
High
Mid
Mid
Low
B

Attack boosting natures help to offset her low attack stat.

Weapon Skills
Rng:
2
Mt:
3

After combat, inflicts Def/Res-3 on foe through its next action.

SP:
100
Rng:
2
Mt:
5

After combat, inflicts Def/Res-3 on foe through its next action.

Rng:
2
Mt:
7

After battle, inflicts Def/Res-5 on foe through its next action.

Rng:
2
Mt:
10

After combat, inflicts Def/Res-7 on foe through its next action.

Special Skills
SP:
100
CD:
4 Turns

Boosts damage dealt by 50% of unit's res

SP:
200
CD:
4 Turns

Boosts damage dealt by 80% of unit's res

Passive Skills
SP:
50
Slot:
C

If unit initiates attack, adjacent allies recover 3 HP after combat.

SP:
100
Slot:
C

If unit initiates attack, adjacent allies recover 5 HP after combat.

SP:
200
Slot:
C

If unit initiates attack, adjacent allies recover 7 HP after combat.

Introduction

Pros:

  • Very high Resistance
  • Minor healing and debuff support
  • Powerful special

Cons:

  • Low damage
  • Easily KO'd by non-magic damage

Felicia is a colorless ranged unit with a focus on support and light healing over damage. Her debuffs and healing can swing battles for team-mates, and with her high Resistance, can also take the role of anti-mage. Unfortunately she is in direct competition with Takumi and Kagero for a team slot, top units who can carry whole games by themselves. Her ranking reflects her identity as a powerful niche unit who is outclassed in the Arena.

Strengths/Weaknesses

Her most important property is her sky-high Resistance, the highest of any current unit. Coming in at a whopping 38, she is capable of soaking a huge amount of magic damage for your team. She is an effective lure to mages, often KO’ing them the following turn with her debuff. Her special has a long charge time, but packs a punch, and will chunk most units for a lot of damage. Felicia will also support your team by providing debuffs and heals for them. Position her directly behind your tank for the best results, as she needs to initiate attacks in order to heal. Offensively, Felicia provides very little damage of her own, and will rely on team-mates to defeat enemies. Her pitiful Defense allows most enemies to KO her in two hits. Her high Speed saves her from double attacks; she will usually survive one round of damage against her Defense. Felicia’s status as a niche unit makes her a poor choice for the Arena, where the enemy’s team composition is unknown before the battle. Instead, she is a handy unit for story mode levels featuring many magic users.

Team Options

Felicia's role on the team is to KO enemy mages: She has good synergy with Hector and Effie. She helps them by eliminating mages and providing light healing to keep their abilities active.

Counters

The biggest threats to Felicia are physical ranged units. Takumi and Kagero will destroy her if they come within range. She will crumple quickly under any physical damage thanks to her low Defense.

From Series
Fire Emblem Fates
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