Table of Contents
- Default
- Attack
- Special
- Injured
| Faye - Devoted Heart |
|---|
|
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 15 | 5 | 2 | 3 | 6 |
| Middle | 16 | 6 | 3 | 4 | 7 |
| High | 17 | 7 | 4 | 5 | 8 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 39 | 27 | 21 | 22 | 28 |
| Middle | 42 | 30 | 25 | 26 | 31 |
| High | 45 | 33 | 28 | 29 | 34 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Faye’s IV sets are wildly different from most other archers. Instead of prioritizing speed, Faye instead would rather keep her defenses high and sacrifice speed. Attack is as important as always, especially with her low base 30 in the stat.
Boons
-
+ATK: Faye’s optimum boon is attack. She uses a low might weapon and with only 30 base attack, she needs all the help she can get to secure KO’s.
Neutral
-
RES: Faye is primarily a magic tank, so she does not want to reduce her Resistance. This is her most important defensive stat.
-
HP: As this affects her overall bulk , she would rather not reduce this. It also makes it harder to trigger Panic Ploy.
-
DEF: Defense is her least important defensive stat, but she needs it to tank hits from archers. A bane in this stat results in a reduction of four, making this undesirable.
Banes
- -SPD: Speed is Faye’s only bane without drawbacks. She does not need speed due to Quick Riposte guaranteeing follow-ups and her massive defenses sparing her from damage.
Skill Sets
Anti-Ranged Tank
![]() |
Guard Bow+ (+Def) | A | Distant Def 3 Alternate: Fury 3 |
|---|---|---|---|
![]() |
Draw Back Alternate: Reposition |
B | Cancel Affinity 3 |
![]() |
Moonbow | C | Panic Ploy 3 |
| SP | 1,545 | S | Quick Riposte 3 |
-
Preferred IV: +ATK / -SPD
-
Weapon: Guard Bow+ (+Def)
-
Assist: Draw Back / Reposition
-
Special: Moonbow
-
Passive A: Distant Def / Fury
-
Passive B: Cancel Affinity
-
Passive C: Panic Ploy / Spd Smoke / Atk Smoke
-
Sacred Seal: Quick Riposte
Faye's optimum build gives her the best matchup spread vs. ranged attackers. And since her role is so niche, there isn’t much room for flexibility here. Faye’s build is designed to make her a hard counter to nearly every ranged attacker in the game. It’s her only job and one she is very good at.
The core element of the build is stacking levels of Distant Def. When Faye uses a Guard Bow and Distant Def in her A slot, she gains +12 to her defensive stats, giving her an effective 41 Defense and 43 Resistance. This is helped in part by a +Def refine on her weapon to bring her Defense to a solid base 29.
In order to fix up Faye’s speed, Quick Riposte is taken in her Seal Slot. The addition of this seal is excellent for Faye, as she can now use her B slot for Cancel Affinity. Previously, she could only pick between one of the two skills, leaving her weak to the Triangle Adept + Raven tome combo that Cancel Affinity counters.
While her defenses are high when attacked, Faye’s base stats are only average. Combined with her low Attack, this makes Moonbow her best choice of special. It activates quickly and scales well off her low damage. The reason why Luna is not picked is because Moonbow can be activated after taking a single double-attack from a Brave Bow user. Faye is very susceptible to quad-attacks, and she needs to KO Brave Bow users before they can do this.
Like most builds, she’s reasonably flexible with her Assist and C slot skill. Panic Ploy is a good reliable choice that helps Faye beat excessively buffed Blade Tome users, or units such as Reinhardt who can get a large merge advantage over Faye. She isn’t the best general user of Panic Ploy, but her HP is high enough to activate it onto the targets she needs to.
Faye is a great sub on many teams and if you don’t want to use Panic Ploy, Smoke skills are recommended due to being strong in general combat situations. Draw Back and Reposition both let Faye support other attackers on her team, and the choice of which is largely up to the player and their personal preferences.
Anti-Ranged Tank (DD9)
![]() |
Guard Bow+ (+Def) | A | Distant Def 3 Alternate: Fury 3 |
|---|---|---|---|
![]() |
Draw Back Alternate: Reposition |
B | Quick Riposte 3 |
![]() |
Iceberg | C | Panic Ploy 3 Alternate: Def Ploy 3 |
| SP | 1,605 | S | Distant Def 3 |
-
Preferred IV: +ATK / -SPD
-
Weapon: Guard Bow+ (+Def)
-
Assist: Draw Back / Reposition
-
Special: Iceberg
-
Passive A: Distant Def / Fury
-
Passive B: Quick Riposte
-
Passive C: Panic Ploy / Def Ploy
- Sacred Seal: Distant Def
This build is similar in purpose and construction to the above build. However, it differs in one major way: Cancel Affinity is dropped for Quick Riposte in Faye's B slot, which leaves her Sacred seal open to take Distant Def. This gives Faye a whopping +18 to her defensive stats when attacked from range. However, this means that Faye will be helpless against Triangle Adept + Raven tome users.
If looking to use her in Arena Assault, this build is stronger. Iceberg's damage is incredibly high when boosted by Distant Def, but it will be much weaker when initiating combat. If one doesn't need to Panic Ploy dangerous Blade tome users, Def Ploy is a solid choice to boost Faye's damage. Functionally this set can be used in much of the same way as her optimal one can.
Introduction
Hailing from Fire Emblem: Shadows of Valentia, Faye is an infantry archer who does not fit the typical archetype for an archer. Other archers are offensively oriented with good offensive stats and usually aim to destroy foes with a Firesweep or Brave Bow.
Faye on the other hand, has 30/25 offenses, the worst of any archer. In exchange for this, she has a whopping 42 HP and 26/30 Defense and Resistance. Her unusual stat distribution means that she is better at taking hits than giving hits.
Overall , this makes Faye a monstrous anti-mage unit. When given the correct skills, she is a defensive powerhouse that makes mincemeat of ranged attackers. She is useless outside of this niche, but regardless she does her job extremely well. She is a fantastic unit for modes like Grand Hero Battles and Squad Assault due to her reliability at slaying ranged attackers.
Strengths
Exceptional mixed defenses.
26/31 base Defense and Resistance makes Faye tough to KO with physical or magic damage. These stats are also coupled with an impressive 42 HP, improved further through weapon refines. Guard Bow and Distant Defense only serve to make her defenses even more impenetrable.
Has a near-perfect matchup spread vs. ranged attackers.
Faye’s excellent defensive stats mean that she can tank and KO every mage in the game. She also beats the vast majority of archer and dagger units. Faye is one of the most reliable niche units available.
Weaknesses
Useless outside of her niche.
As mentioned earlier, Faye’s ability to beat ranged attackers is second to none. However, outside of those matchups, she is relatively useless. She can be used to KO some fliers, but with her low Attack this can be tough even with the damage bonus.
Vulnerable to melee attackers.
Faye’s low Speed means that it’s very easy to double her. She relies on her exceptional defenses to make up for this weakness. Since she relies on Guard Bow and Distant Defense, melee attackers can cut through her fairly easily.
Team Options
Counters
Faye might have the most straightforward list of counters in the game. She dies to nearly every melee attacker, making her deadliest threats those who can close the gap to her easily.
-
Any unit that can attack from melee range: Faye’s low speed and reliance on Distant Defense mean that she will die to nearly every physical attacker in the game. Cavalry and Flier melee units in particular can surprise Faye with their movement and KO her. Sigurd, Oscar, Tana, Cordelia and Cherche will obliterate Faye if they can attack.
- Halloween Jakob and Bridal Cordelia: Halloween Jakob is the only archer who beats Faye 100% of the time. Even Firesweep Lyn and Cordelia can attack Faye with impunity, but die if Faye counterattacks the next turn. What makes him so deadly is that Faye cannot avoid being quad-attacked by him, and he deals enough damage to punch through Faye’s Defense. Bridal Cordelia can also beat Faye with a Resistance or Speed bane.
![]() |
Slaying Bow+ | A | Distant Def 3 |
|---|---|---|---|
![]() |
Reciprocal Aid | B | Bowbreaker 3 |
![]() |
Glacies | C | Panic Ploy 3 |
| S | Distant Def 3 | ||
IVs: +HP/Def/Res/Atk, -Spd
Yet another obscure counter for the infamous duo of Rein/Lyn comes Faye, who shines as a defensive archer with a solid defensive spread 42/26/31 at neutral. While she pays for this in 25 Spd, this problem can be mitigated with breaker skills.
The main gist of the build is get as much bulk as possible to take on the duo: Spd is not an issue when facing Reinhardt, and Lyn outspeeds near anything anyway, so Bowbreaker is taken for Faye to be able to tank and defeat Lyn on the counter. To survive either of their onslaughts though, Faye requires the combination of Distant Def 3 for her A slot and from the seal, pushing her defenses to 38/43. Finally, her C slot is the obvious Panic Ploy given her high HP of 42, though various Ploys such as Def Ploy or Atk Ploy can be used instead if one wishes. It should be considered that debuffing Reinhardt or Lyn will contribute much to Faye's ability to counter them, and will also allow her to shut down other bladetomes.
Slaying Bow is taken with Glacies for the damage spike with her Res, especially on the counter, to help secure kills especially given potential Fortify Boosts reducing the damage she can do when countering or attacking, however this is relatively flexible. Her Support Skill is otherwise flexible as well, and in this instance Reciprocal Aid can be taken if she needs to tank multiple powerful ranged attackers. Finally, her IVs are also wonderfully flexible as well, and anything that reduces her Spd so as to avoid tampering with her bulk and offense will work fine.
With weapon refinery, Faye has multiple options to boost her stats. Her defense and resistance will generally appreciate a boost of +3 and +4 respectively, with the former being especially important against all variants of Brave Lyn, especially with defense being the lower of the two defensive stats.
![]() |
Firesweep Bow+ | A | Life and Death 3 |
|---|---|---|---|
![]() |
Draw Back | B | Seal Def 3 |
![]() |
Luna | C | Threaten Spd 3 |
| S | HP +5 | ||
Using my IV screwed Faye, (+spd/-atk) I have made a build that can, with an Olivia glued to her side and the occasional speed boost, kill nearly everything not running Wary Fighter. Including literally any Hector variation without Wary Fighter.
That was the goal of this build, btw. Killing Hector. Killing everything else was just a really, really nice bonus.
Downsides: Lots of investment in a unit most think is mediocre at best. Olivia is the main drive behind her power and she can be more effectively used to boost an already powerful unit. Most matchups are decided by who attacks first.
Upsides: You kill 99% of your opponents with a single unit.
IVs: +spd/-whatever. (You'd probably be much better off without my -atk lol)
Weapon: Firesweep Bow+.
Special: Luna. (Iceberg can be taken, but it's far less reliable in this build and won't always ko Hector, especially since we're lowering our res. Moonbow is even less reliable and won't ko Hector at all. Don't take Moonbow.)
Support: Something to support her allies. Can't hog all the glory. Maybe Draw Back to keep your Olivia safe.
A: Life and Death 2. (Most matchups can be won even without L&D 3. It's only a few that you need the extra 1 attack and speed. Without -atk, you'd be fine. With -atk, L&D 3 is sadly necessary to secure some kos. rip my 20k feathers you will be missed lol)
B: Seal Defense 3. (Poison Strike 3 is another very solid option. This is what really enables her to get with the murdering. If they attack her first and she survives, she gets even more use out of it and may not even need a Dance to ko in a few cases.)
C: Threaten Speed 3. (Sometimes a speed nerf saves her. Or lets her secure a kill she wouldn't normally be able to, like Sharena.)
Seal: HP. (Enough defensive matchups are close enough that those few extra HP save her from certain death.)
Teammates: Olivia. Somebody with a speed boost. Somebody who has a good enemy phase so you don't get stomped. If your Faye is -atk, somebody who can deal with M!Robin and F!Corrin.
An attack boost and an extra turn is all Faye needs to ko all but TWELVE neutral def/hp units without Wary Fighter. A speed boost brings that down to EIGHT. Those eight, being Y!Tiki, Lukas, F!Corrin, Arthur, Saizo, S!Camilla with Gronnraven+ and Triangle Adept, M!Robin with Triangle Adept, and Subaki with Iote's, can be dealt with by her teammates. A speed boost is needed to secure kos on M!Corrin, Merric, M!Robin (except Triangle Adept), and Ogma.
Letting them attack Faye first to proc Seal Defense lets her ko Y!Tiki, Lukas, Arthur, IS!Subaki (thanks to Threaten Speed), and Saizo, bringing the total of Do Not Engage units down to THREE. (F!Corrin, M!Robin, and S!Camilla) All of which can be dealt with easily if your Faye has neutral attack and you let them get the first hit! (Be careful if they have a +atk nature. It could lead to your death.) (Neutral attack 5*/+atk 4*+0 Olivia can take out S!Camilla for you if Faye is -atk.)
My current team:
Faye (+spd/-atk)
Olivia (+hp/-def) (Dance/Moonbow/Fury/Renewal/Hone Attack)
Nowi (+spd/-atk) (Rally Spd/Moonbow/TA/QR/Threaten Res)
Julia (+hp/-def) (Reciprocal Aid/Draconic Aura/Fury/G Tome Breaker/BoL)
Tips:
On the enemy phase, if she's in danger, she survives a surprisingly high number of attacks. Though, anything with a Brave weapon besides Draug will absolutely murder her, so be sure to stay out of range.
Common units like Linde, Lucina, and Reinhardt with Death Blow will double and kill her if you let them.
As a general rule, anything with a decent attack stat that can double Faye will be more than capable of killing her if you let it get a chance. Which is why Threaten Speed and speed buffs are such great things.
Be sure to always check your matchups and enemy buffs before engaging. A stray defensive IV spread can ruin your deathless streak if you're not careful.
For even more death of your enemies, you could totally run two/three dancers if you wanted to literally only rely on Faye and don't care about BSTs or losing horribly on the enemy phase.
Nothing with Wary Fighter can be easily killed since you aren't running any breaker skills. Kite them to death as usual. And don't let them touch you; the Seal Def proc won't help and Effie especially can kill you if she has a Brave Lance. You do survive a wack from +atk Hector.
Iote's Shield won't help any fliers but Subaki survive due to their generally low defenses. Even +def Beruka falls thanks to her low speed.
Try to make Aegis, Holy Vestments, and Sacred Cowl proc on a hit Luna doesn't. They will often save the enemy's life.
Bowbreaker is usually your worst enemy. If you can't get rid of it in one hit, Do Not Engage. Use your teammates.
![]() |
Slaying Bow+ | A | Fury 3 |
|---|---|---|---|
![]() |
Draw Back | B | Quick Riposte 2 |
![]() |
Glacies | C | Def Ploy 3 |
| S | Distant Def 1 | ||
This build is a discount Ines set. The main objective of this build is to be an enemy phase range killer.
Faye comes with a decent defensive spread with 26 Def and 31 Res and a respectable Hp of 42 neutral. Though her offensive lacks in comparison, with her Atk at 30 and Spd at 25.
So for her Ivs, consider it for an enemy phase unit. The best boon is atk so she has more killing power or res to take magic hits better. Def is ok when dealing with bows and daggers. For banes, Spd is the best since her speed is so low it won't make a difference while Hp is fine since she has a good hp pool.
For her weapon, you want to retaliate on the enemy phase, so her natural Firesweep Bow+ won't help her achieve that. Her best option is Slaying Bow+ because triggering her special gets some of the kills she needs, for example killing Bride Coredllia. Killer Bow+ is a side option if you don't have a Leon with you.
Fury 3 is her best slot A since it increases her defensive bulk and survive more rounds.
QR 2 is the bread and butter of this set. Since her speed is low, she won't kill much in one round. This allows her to get the kills she needs against range so her teammates can clean up the rest of the enemy team.
Slot C's are normally flexible, but Faye's high Res stat, she's a good candidate for Def Ploy 3. This will increase her damage output.
Glacies is the best special for her in combination with Slaying/Killer Bow. With how the round goes, by the time she does her last Atk, she can trigger it and deal heavy damage. Though the only counter to this is Brave style weapons. If you're having more trouble with Rhienhardts and Brave Lyns, then Iceberg is better due to the low charge. With this, by the time Faye atks, she's able to trigger it and kill them. It depends on what you want to defeat more.
Draw back is a good support for range units, but Reposition can be better in more situations.
Distant Def is her best seal, since she's a range bait. Getting that extra Def/Res during combat increases her bulk and longevity. If you don't have that max out, then Resistance +3, Quicken Pulse, or Atk Smoke work well.
For Allys, have at least one spur buffer with her. A!Tiki is the best for it because she natural comes with Spur Res 3, further increasing Faye's magic bulk. Pair that with a Spur Def 3 seal and she can be a bait monster. Also A!Tiki comes with Lightning Breath, so she can deal with Melee and Range attacks. The rest is flexible though good options are: strong melee units like Ryoma, Black Knight, Ephraim, Hector, Brave Ike, etc. Buffers like Brave Lucina, Erika. Strong mages like Nino, Tharja, Delthea, etc. It's up to you how to fill the rest of the team.
And that's my version of Faye. At first she wasn't going to be a high tier unit, but using her natural stats and a bit of skill inheritance, she can be a great range bait that Arena has an abundance of. I hope this build helps and good luck.
![]() |
Firesweep Bow+ | A | Darting Blow 3 |
|---|---|---|---|
![]() |
Draw Back | B | Poison Strike 3 |
![]() |
Moonbow | C | Threaten Spd 3 |
Chip damage / debuff build. For more debuffing, substitute Poison strike with the seal of preference. For more chip damage, replace Threaten speed with Savage blow.
![]() |
Firesweep Bow+ | A | Attack +3 |
|---|---|---|---|
![]() |
Rally Speed | B | Wings of Mercy 3 |
![]() |
Iceberg | C | Spur Atk 3 |
+atk/-Def or +Atk/-Spd
+Atk for more firepower
-Def and Spd are the most unnecessary stats for this
set
Sacred Seal = Atk Ploy 1
Atk +3 and FireSweep Bow+ Helps Faye to boost her atk and safely chip the enemy of their health or Finish a low health vantage user.
Death blow is a better option compaired to Atk+3 as Faye will only be able to attack if she initiates combat herself because of her FireSweep bow+ and greatly enjoys the extra +6 damage she gets from Death Blow 3.
But getting a unit with Deathblow for Inheritance isn,t easy to get while Atk+3 is rather common but if you happen to have a spare Klein it might be an option worth considering.
Wings of Mercy allows Faye to reach injured Allies and support them with Spur Atk and Rally speed or chip/finish the enemy who is in range.
Spur Atk can be changed to what other Spur your team prefers.
Rally Speed may be replaced with another Rally or Reciprocal Aid/Ardent Sacrifice to restore the Hp of your allies in need.
It is what you prefer.
Iceberg makes use of Fayes good resistance to add more damage.
Atk Ploy 1 Sacred Seal also works well with Fayes good Res to soften blows from enemy units in cardinal directions.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Only Inheritable by Bow users.
|
50 | 2 | 4 |
| Only Inheritable by Bow users.
|
100 | 2 | 6 |
| Only Inheritable by Bow users.
|
200 | 2 | 7 |
| Learns by default at 5 ★ Only Inheritable by Bow users.
|
300 | 2 | 11 |
Special Skills
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Unlocks at 5 ★ Inheritable by all units.
|
60 | B |
| Unlocks at 5 ★ Inheritable by all units.
|
120 | B |
| Unlocks at 5 ★ Inheritable by all units.
|
240 | B |
| Unlocks at 5 ★ Only Inheritable by Bow users.
|
50 | C |
| Unlocks at 5 ★ Only Inheritable by Bow users.
|
100 | C |
| Unlocks at 5 ★ Only Inheritable by Bow users.
|
200 | C |
Other Info
| Origin |
Fire Emblem Echoes
|
|---|

Fate Grand Order
Dragonball Legends

IV Calc
Heroes