Table of Contents
- Default
- Attack
- Special
- Injured
| Faye - Devoted Heart |
|---|
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Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 15 | 5 | 2 | 3 | 6 |
| Middle | 16 | 6 | 3 | 4 | 7 |
| High | 17 | 7 | 4 | 5 | 8 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 39 | 27 | 21 | 22 | 28 |
| Middle | 42 | 30 | 25 | 26 | 31 |
| High | 45 | 33 | 28 | 29 | 34 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Faye’s IV sets are wildly different from most other archers. Instead of prioritizing speed, Faye instead would rather keep her defenses high and sacrifice speed. Attack is as important as always, especially with her low base 30 in the stat.
Boons
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+ATK: Faye’s optimum boon is attack. She uses a low might weapon and with only 30 base attack, she needs all the help she can get to secure KO’s.
Neutral
-
RES: Faye is primarily a magic tank, so she does not want to reduce her Resistance. This is her most important defensive stat.
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HP: As this affects her overall bulk , she would rather not reduce this. It also makes it harder to trigger Panic Ploy.
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DEF: Defense is her least important defensive stat, but she needs it to tank hits from archers. A bane in this stat results in a reduction of four, making this undesirable.
Banes
- -SPD: Speed is Faye’s only bane without drawbacks. She does not need speed due to Quick Riposte guaranteeing follow-ups and her massive defenses sparing her from damage.
Skill Sets
Anti-Ranged Tank
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Guard Bow+ (+Def) | A | Distant Def 3 Alternate: Fury 3 |
|---|---|---|---|
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Draw Back Alternate: Reposition |
B | Cancel Affinity 3 |
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Moonbow | C | Panic Ploy 3 |
| SP | 1,545 | S | Quick Riposte 3 |
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Preferred IV: +ATK / -SPD
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Weapon: Guard Bow+ (+Def)
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Assist: Draw Back / Reposition
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Special: Moonbow
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Passive A: Distant Def / Fury
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Passive B: Cancel Affinity
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Passive C: Panic Ploy / Spd Smoke / Atk Smoke
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Sacred Seal: Quick Riposte
Faye's optimum build gives her the best matchup spread vs. ranged attackers. And since her role is so niche, there isn’t much room for flexibility here. Faye’s build is designed to make her a hard counter to nearly every ranged attacker in the game. It’s her only job and one she is very good at.
The core element of the build is stacking levels of Distant Def. When Faye uses a Guard Bow and Distant Def in her A slot, she gains +12 to her defensive stats, giving her an effective 41 Defense and 43 Resistance. This is helped in part by a +Def refine on her weapon to bring her Defense to a solid base 29.
In order to fix up Faye’s speed, Quick Riposte is taken in her Seal Slot. The addition of this seal is excellent for Faye, as she can now use her B slot for Cancel Affinity. Previously, she could only pick between one of the two skills, leaving her weak to the Triangle Adept + Raven tome combo that Cancel Affinity counters.
While her defenses are high when attacked, Faye’s base stats are only average. Combined with her low Attack, this makes Moonbow her best choice of special. It activates quickly and scales well off her low damage. The reason why Luna is not picked is because Moonbow can be activated after taking a single double-attack from a Brave Bow user. Faye is very susceptible to quad-attacks, and she needs to KO Brave Bow users before they can do this.
Like most builds, she’s reasonably flexible with her Assist and C slot skill. Panic Ploy is a good reliable choice that helps Faye beat excessively buffed Blade Tome users, or units such as Reinhardt who can get a large merge advantage over Faye. She isn’t the best general user of Panic Ploy, but her HP is high enough to activate it onto the targets she needs to.
Faye is a great sub on many teams and if you don’t want to use Panic Ploy, Smoke skills are recommended due to being strong in general combat situations. Draw Back and Reposition both let Faye support other attackers on her team, and the choice of which is largely up to the player and their personal preferences.
Anti-Ranged Tank (DD9)
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Guard Bow+ (+Def) | A | Distant Def 3 Alternate: Fury 3 |
|---|---|---|---|
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Draw Back Alternate: Reposition |
B | Quick Riposte 3 |
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Iceberg | C | Panic Ploy 3 Alternate: Def Ploy 3 |
| SP | 1,605 | S | Distant Def 3 |
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Preferred IV: +ATK / -SPD
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Weapon: Guard Bow+ (+Def)
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Assist: Draw Back / Reposition
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Special: Iceberg
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Passive A: Distant Def / Fury
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Passive B: Quick Riposte
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Passive C: Panic Ploy / Def Ploy
- Sacred Seal: Distant Def
This build is similar in purpose and construction to the above build. However, it differs in one major way: Cancel Affinity is dropped for Quick Riposte in Faye's B slot, which leaves her Sacred seal open to take Distant Def. This gives Faye a whopping +18 to her defensive stats when attacked from range. However, this means that Faye will be helpless against Triangle Adept + Raven tome users.
If looking to use her in Arena Assault, this build is stronger. Iceberg's damage is incredibly high when boosted by Distant Def, but it will be much weaker when initiating combat. If one doesn't need to Panic Ploy dangerous Blade tome users, Def Ploy is a solid choice to boost Faye's damage. Functionally this set can be used in much of the same way as her optimal one can.
Introduction
Hailing from Fire Emblem: Shadows of Valentia, Faye is an infantry archer who does not fit the typical archetype for an archer. Other archers are offensively oriented with good offensive stats and usually aim to destroy foes with a Firesweep or Brave Bow.
Faye on the other hand, has 30/25 offenses, the worst of any archer. In exchange for this, she has a whopping 42 HP and 26/30 Defense and Resistance. Her unusual stat distribution means that she is better at taking hits than giving hits.
Overall , this makes Faye a monstrous anti-mage unit. When given the correct skills, she is a defensive powerhouse that makes mincemeat of ranged attackers. She is useless outside of this niche, but regardless she does her job extremely well. She is a fantastic unit for modes like Grand Hero Battles and Squad Assault due to her reliability at slaying ranged attackers.
Strengths
Exceptional mixed defenses.
26/31 base Defense and Resistance makes Faye tough to KO with physical or magic damage. These stats are also coupled with an impressive 42 HP, improved further through weapon refines. Guard Bow and Distant Defense only serve to make her defenses even more impenetrable.
Has a near-perfect matchup spread vs. ranged attackers.
Faye’s excellent defensive stats mean that she can tank and KO every mage in the game. She also beats the vast majority of archer and dagger units. Faye is one of the most reliable niche units available.
Weaknesses
Useless outside of her niche.
As mentioned earlier, Faye’s ability to beat ranged attackers is second to none. However, outside of those matchups, she is relatively useless. She can be used to KO some fliers, but with her low Attack this can be tough even with the damage bonus.
Vulnerable to melee attackers.
Faye’s low Speed means that it’s very easy to double her. She relies on her exceptional defenses to make up for this weakness. Since she relies on Guard Bow and Distant Defense, melee attackers can cut through her fairly easily.
Team Options
Counters
Faye might have the most straightforward list of counters in the game. She dies to nearly every melee attacker, making her deadliest threats those who can close the gap to her easily.
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Any unit that can attack from melee range: Faye’s low speed and reliance on Distant Defense mean that she will die to nearly every physical attacker in the game. Cavalry and Flier melee units in particular can surprise Faye with their movement and KO her. Sigurd, Oscar, Tana, Cordelia and Cherche will obliterate Faye if they can attack.
- Halloween Jakob and Bridal Cordelia: Halloween Jakob is the only archer who beats Faye 100% of the time. Even Firesweep Lyn and Cordelia can attack Faye with impunity, but die if Faye counterattacks the next turn. What makes him so deadly is that Faye cannot avoid being quad-attacked by him, and he deals enough damage to punch through Faye’s Defense. Bridal Cordelia can also beat Faye with a Resistance or Speed bane.
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Guard Bow+ (+Def) | A | Close Counter |
|---|---|---|---|
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Draw Back | B | Quick Riposte 3 |
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Iceberg | C | Atk Smoke 3 |
| S | Close Def 3 | ||
A good defensive build to make use of her statline. Close Counter is required so that she isn't completely vulnerable when facing against melees, her low speed ensures that Iceberg is triggered within combat to either massively damage her opponent or outright remove them from the battlefield.
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Gratia+ | A | Life and Death 3 |
|---|---|---|---|
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Rally Def/Res | B | Poison Strike 3 |
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Glacies | C | Spd Smoke 3 |
| S | Speed +3 | ||
It helps our poor Faye who unfortunately has been thrown into the pool of anti-mage units become a player phase nuke, dropping her Def and Res may sound dumb, but seeing as her offenses with -HP +Atk IV’s can become 38/30. Despite her defenses being low, this Faye is, unlike the normal Faye, not meant to take hits, but deal them. Using +Spd seal and Gratia+ with +Spd refinement makes for 38/35 offenses (50 Atk with weapon.) You might think my Faye is unusual and apparently people hate that here, I feel like I accomplished something, it’s expensive, but definately something, a unit who was originally meant to take hits turned into a monstrous player phase nuke. (I used Glacies, Moonbow, Sol or Luna could also be helpful, Glacies is better with normal Faye who has 31 Res instead of 26 like mine ;-)) (This Faye has Gratia+ with +Spd refinement.)
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Guard Bow+ (+Res) | A | Warding Breath |
|---|---|---|---|
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Reciprocal Aid | B | Quick Riposte 3 |
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Iceberg | C | Def Ploy 3 |
| S | Distant Def 3 | ||
This build is focused on making Faye impervious to magic-- when attacked by a ranged unit, she has a whopping 53 res. Warding Breath is chosen over DD3 as an A skill because of the special cooldown charge.
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Guard Bow+ (+Res) | A | Distant Def 3 |
|---|---|---|---|
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Swap | B | Quick Riposte 3 |
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Glacies | C | Atk Ploy 3 |
| S | Distant Def 3 | ||
This build makes her very very tanky, guarantee +18 DEF/RES, plus her basic 26/31 def res will make it out 44 def and 49 res when attacked without buffs or spurs.
Most of the mages and archers will 0x2 her if you buff or put her into a fort and since she is really slow (even with SPD bane or not) together with QR3, will make her trigger Glacies faster.
(If you get lucky and get hit by some x4 attack archer, you can Glacie and kill him on the same turn)
Glacies should do around 39 fixed damage, enougn to kill most horse units and good damage on others, even on armors.
Swap/Reposition skill works well on tanks, you can always save your units from the enemy range with it.
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Guard Bow+ (+Def) | A | Distant Def 3 |
|---|---|---|---|
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Draw Back | B | Quick Riposte 3 |
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Iceberg | C | Def Ploy 3 |
| S | Atk Ploy 3 | ||
Ranged tank Faye build, you pretty much win every single ranged matchup if you get engaged on.
+Res/-Spd, but any -Spd IV works, Faye doesn't need speed. Res is most useful because of the Ploys.
Alternatively you could take Guard as B skill, or DD3 as seal.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Only Inheritable by Bow users.
|
50 | 2 | 4 |
| Only Inheritable by Bow users.
|
100 | 2 | 6 |
| Only Inheritable by Bow users.
|
200 | 2 | 7 |
| Learns by default at 5 ★ Only Inheritable by Bow users.
|
300 | 2 | 11 |
Special Skills
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Unlocks at 5 ★ Inheritable by all units.
|
60 | B |
| Unlocks at 5 ★ Inheritable by all units.
|
120 | B |
| Unlocks at 5 ★ Inheritable by all units.
|
240 | B |
| Unlocks at 5 ★ Only Inheritable by Bow users.
|
50 | C |
| Unlocks at 5 ★ Only Inheritable by Bow users.
|
100 | C |
| Unlocks at 5 ★ Only Inheritable by Bow users.
|
200 | C |
Other Info
| Origin |
Fire Emblem Echoes
|
|---|

Fate Grand Order
Dragonball Legends

IV Calc
Heroes