Faye

Hero Rating:
6
Faye
Max Avg Total Stats at Lvl 40
154
HP 42
ATK 30
SPD 25
DEF 26
RES 31
Stat Variations
Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 15 5 2 3 6
Middle 16 6 3 4 7
High 17 7 4 5 8

Level 40 5★ Stat Variation
HP ATK SPD DEF RES
Low 39 27 21 22 28
Middle 42 30 25 26 31
High 45 33 28 29 34
IV Sets
HPATKSPDDEFRESGrade
Low
High
Mid
Mid
Mid
A
Mid
Mid
Mid
Low
High
A
  • Faye nearly always wants +atk.
    • On Witch Huntress +res may be used instead.
  • Which stat you dump depends on the specialty you aim for (-def for Witch Huntress, -hp most of the time, -spd for Disrespect for Nobility).
Skill Sets
Wings of Fire (a.k.a. Screwdriver)
  • Preferred nature: +atk / -hp
  • Weapon: Firesweep Bow+
  • Assist: Reciprocal Aid / Draw Back
  • Special: Moonbow / Noontime
  • A slot: Death Blow
  • B slot: Wings of Mercy / Escape Route
  • C slot: Spur Atk / Spur Spd / Threaten Def

This build is meant to be paired with either a Desperation or a Vantage melee attacker and aims to maximise Faye's base kit. Warp Faye around with Wings of Mercy to weaken foes before your melee unit finishes them off while in Spur Atk's area of effect. Alternately, weaken Vantage foes with your melee unit before finishing them off with Faye (only works on relatively low defense units).

Reciprocal Aid allows Faye to manipulate hp between her and her paired teammate. Alternately, Draw Back can help achieve better position play and may be superior depending on the map.

Moonbow is the preferred Special. This set is about increasing your offensive potential, and Moonbow will allow Faye to pierce tougher foes on a reasonably low countdown.

Death Blow feels optimal, but ultimately any atk-increasing A slot will work. Escape Route allows Faye to run this set paired with a more defensive unit such as Gwendolyn instead (bait a mage to trigger it). C slot is largely dependent on team, but Spur Atk will usually be more functional.

Witch Huntress
  • Preferred nature: +atk OR +res / -hp OR -def
  • Weapon: Firesweep Bow+
  • Assist: Draw Back / (flexible)
  • Special: Iceberg
  • A slot: Death Blow / Defiant Res / Defiant Atk
  • B slot: Green Tomebreaker / Blue Tomebreaker
  • C slot: Threaten Def

A super-specialized set meant to hunt tome users down. Everything here revolves around either Green or Blue Tomebreaker (pick whichever will help your team more - probably Green).

Tomebreaker means your chosen target will only be able to hit once when you bait them (which nearly guarantees Faye survives that first engagement). Use Threaten Def and Tomebreaker on next turn to destroy them.

A slot selection is tricky, but I'd probably go for either Death Blow (preferred pick) or Defiant Res. Death Blow is preferred because depending on the mage you baited you may be above 50% hp after first engagement. Defiant Res will make Faye able to hunt multiple mages down, albeit with less raw atk power.

Iceberg will be loaded after your first mage kill (baited first hit, Breaker second and third hits). You're unlikely to meet two same-color mages, so what you do with this loaded attack is up to your team's needs.

Furious Bravery
  • Preferred nature: +atk / -hp
  • Weapon: Brave Bow+
  • Assist: Draw Back / (flexible)
  • Special: Iceberg / Moonbow
  • A slot: Fury
  • B slot: Vantage
  • C slot: Threaten Def / Threaten Atk

A more generalist offensive build. You're not going to get any miracles out of a non-specialist Faye, but she can be your bootleg Gordin and she'll deal better than him with mages (thanks to her higher res).

Faye will nearly always get doubled when wielding a Brave Bow. As a result, Fury is essentially free (the damage penalty is compensated for by the +3 def/res's double activation). Additionally, Fury will trigger Vantage in two engagements no matter what happens.

Iceberg is the preferred Special as it will charge extremely quickly thanks to her abysmal speed and provide about 15 free damage per activation (17 if she's +res).

Disrespect for Nobility
  • Preferred nature: +atk / -spd
  • Weapon: Brave Bow+
  • Assist: Draw Back / (flexible)
  • Special: Luna / Iceberg
  • A slot: Death Blow
  • B slot: Swordbreaker / Lancebreaker
  • C slot: Threaten Def / (flexible)

A specialized anti-lord build. With +atk nature, she's attacking four times from 46 atk (with fourth hit being boosted by either Luna or Iceberg, Luna is the preferred pick) which will easily dispose of most lords.

Lancebreaker won't function nearly as well, but it's an option if you really have a hard time dealing with lancers.

Weapon Skills
Rng:
2
Mt:
4

Effective against flying units.

SP:
100
Rng:
2
Mt:
6

Effective against flying units.

SP:
300
Rng:
2
Mt:
7

Effective against flying units.
Unit and enemies cannot use counterattacks.

SP:
300
Rng:
2
Mt:
11

Effective against flying units.
Unit and enemies cannot use counterattacks.

Special Skills
CD:
4 Turns

Heal 30% of damage dealt

CD:
3 Turns

Heals 30% of damage dealt

Passive Skills
SP:
60
Slot:
B

Enables unit to warp adjacent to any ally with HP ≤ 30%.

SP:
120
Slot:
B

Enables unit to warp adjacent to any ally with HP ≤ 40%.

SP:
240
Slot:
B

Enables unit to warp adjacent to any ally with HP ≤ 50%.

SP:
50
Slot:
C

If unit survives and uses a bow, unit gets 1.5x EXP.
(If similar skill effects also used, only highest multiplier applies.)

SP:
100
Slot:
C

If unit survives, all bow users on team get 1.5x EXP.
(If similar skill effects also used, only highest multiplier applies.)

SP:
200
Slot:
C

If unit survives, all bow users on team get 2x EXP.
(If similar skill effects also used, only highest multiplier applies.)

Introduction

Pros:

  • Good at attacking ranged units and especially mages.
  • Can attack without retaliation.
  • Reasonably good defenses for a ranged attacker.

Cons:

  • Her balanced spread hurts her more than it helps her.
  • Most of her somewhat viable builds are hyper-specialized.

Faye's stat spread is frankly annoying to work with.

She has the greatest def+res total among archers (57) which paints her as a wannabe tank, but at the same time none of her stats reaches above 31 which is way too low for serious tanking (or serious anything for that matter). Furthermore, her spd is exactly Gordin's spd, i.e. the lowest among archers (at time of writing).

The Firesweep Bow+ she introduces is a mechanically interesting weapon. At 11 might (which is reasonably high for a ranged weapon), it completely cancels counterattacks involving its wielder (both during attack and defense). Among other things, this is especially useful against Vantage foes as it allows finishing them off with zero risk (assuming high enough atk). Notable drawbacks include extreme vulnerability during defense phase, and the fact that it slows Special charging down (since you're not getting hit back when you attack). It also does not work with Brash Assault, in case you were wondering.

Strengths/Weaknesses

Strengths:

  • Reasonably high atk paired with reasonably high res.
    • She will usually handle quick mages better than Niles, especially with Firesweep bow.
    • This is because most of the really dangerous mages would double Niles anyway, rendering his greater speed useless.
  • Her signature bow brings interesting mechanics to the table and she's probably its best wielder.
    • Firesweep Bow+ combines extremely well with Breaker skills, enabling double attacks in spite of Faye's low spd.

Weaknesses:

  • Ultimately she'll need to specialize - her spread's excessive balance makes her bad in generalist builds.
  • She can't wield two Tomebreakers, so even the Witch Huntress build will sometimes meet the wrong tome wielder (you're either hard-countering Linde or Nino, not both).
  • Investing heavily in her feels like a waste, considering her limitations.
Team Options

The Wings of Fire build will want to pair with a low health melee attacker such as Lyn or Ryoma to abuse Wings of Mercy.

Disrespect for Nobility will work well with green-focused teams since it'll remove part of their banes.

Witch Huntress can be used to remove magical threats and allow physical tanks to shine; Furious Bravery, being a pseudo-generalist build, will work virtually everywhere.

At the end of the day, Faye isn't an unit to build a team around - she's a crutch that can help specific teams solve some of their problems instead.

Counters

The #1 thing Faye fears is Raven tome users (although she fears them a little less than most archers, thanks to her res).

She also can't really deal with melee attackers because they'll usually double her, which means she can't afford to be in their range at the end of her turns. (Unless she's running Disrespect for Nobility and baiting a lord.)

Firesweep builds are easy to attack since they can't counterattack. Conversely, running them relies extremely heavily on position play.

From Series
Fire Emblem Echoes
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