Faye

Updated for 2.0
Analysis by Cecil
Faye
Devoted Heart

5

Obtainable as a 5 only
Hero Ratings
Overall Rating
2.5
/ 5
Max Avg Total Stats at Lvl 40
154
HP 42
ATK 30
SPD 25
DEF 26
RES 31
Stat Variations
Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 15 5 2 3 6
Middle 16 6 3 4 7
High 17 7 4 5 8

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 39 27 21 22 28
Middle 42 30 25 26 31
High 45 33 28 29 34
IV Sets
Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Faye prefers an attack boon to boost her damage in nearly all cases. Faye's defensive stats are so high she dosen't mind them reduced, but she prefers to keep resistance high for Def Ploy. Speed does not matter on Faye, as she uses Quick Riposte to double attack. This means that HP and speed are her best stats for a bane.

Skill Sets
Ranged Tank
Optimal
Guard Bow+ (+Atk) A Fury 3
Reciprocal Aid B Quick Riposte 3
Iceberg C Def Ploy 3
SP1,545SDistant Def 3

Show Explanation/Analysis

Faye's primary job is to lure and KO Reinhardt and Brave Lyn, two of the most common Arena threats. Instead of Distant Defense in her A slot, she can take Fury to boost her damage a bit without trading too much of her tankiness, and help out her Ploy skills. However she recieves +12 to defense and resistance from ranged targets with this build (+15 counting Fury). Quick Riposte is a given, as her speed is too low to double attack naturally.

Brave Build
Brave Bow+ A Death Blow 3
Reciprocal Aid B Cancel Affinity 3
Moonbow C Def Ploy 3
Budget: Threaten Def 3
SP1,935SQuickened Pulse

Show Explanation/Analysis

Faye isn’t the greatest Brave bow user, but she can run the set well enough granted she has an attack boon. This is a standard Brave weapon build, with Quickened Pulse allowing Moonbow to activate on the first turn. Cancel affinity insures Faye from annoying Raven tome users. Her C slot skill is open, but Def Ploy is a fantastic choice, giving her a damage boost and taking advantage of her good resistance.

User Submitted Builds
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= Has Build Explanation

Hero Updated
Faye by MarioAce 1 day ago
Faye by Neku 3 days ago
Faye by CheeseMan 1 week ago
Faye by Dr_MapleApple 1 week ago
Faye by DoubleGio 1 week ago
User Submitted Build Statistics
Weapon Skills
Weapons SP Rng. Mt.
Iron BowEffective against flying units.
Learns by default at 5 ★
50 2 4
Steel BowEffective against flying units.
Learns by default at 5 ★
100 2 6
Firesweep BowEffective against flying units. Unit and enemies cannot use counterattacks.
Learns by default at 5 ★
300 2 7
Firesweep Bow+Effective against flying units. Unit and enemies cannot use counterattacks.
Learns by default at 5 ★
300 2 11
Special Skills
Special Skills SP Turns
DaylightHeal 30% of damage dealt
Learns by default at 5 ★
100 3
NoontimeHeals 30% of damage dealt
Unlocks at 5 ★
200 2
Passive Skills
Passive Skills SP Slot
Wings of Mercy 1Enables unit to warp adjacent to any ally with HP ≤ 30%.
Unlocks at 5 ★
60
B
Wings of Mercy 2Enables unit to warp adjacent to any ally with HP ≤ 40%.
Unlocks at 5 ★
120
B
Wings of Mercy 3Enables unit to warp adjacent to any ally with HP ≤ 50%.
Unlocks at 5 ★
240
B
Bow Exp. 1If unit survives and uses a bow, unit gets 1.5x EXP. (If similar skill effects also used, only highest multiplier applies.)
Unlocks at 5 ★
50
C
Bow Exp. 2If unit survives, all bow users on team get 1.5x EXP. (If similar skill effects also used, only highest multiplier applies.)
Unlocks at 5 ★
100
C
Bow Exp. 3If unit survives, all bow users on team get 2x EXP. (If similar skill effects also used, only highest multiplier applies.)
Unlocks at 5 ★
200
C
Introduction

Pros

  • Good mixed defenses.

Cons

  • Relatively bad offenses.
  • Torn between B slot skills.

Faye is not your typical unit, throwing away the stereotype of the offensive archer in favor of a more defensive stat spread. Instead, she performs well defensively, able to tank and revenge kill the vast majority of ranged units in the game. Her stat spread gives her a unique role and identity among archers, Faye cannot perform on par with the top echelon of units, but can do her job well, and even pull off a Brave Bow build if required.

Strengths

Good mixed defenses.

  • Faye is the unlikely possessor of 42 HP, 26 defense and 31 resistance. This gives her an excellent stat spread, and opens up some interesting skill options, such as Boost and Ploy skills. These defenses lend her abilities to mage killing, and Faye is one of the few units who can lure and KO both Reinhardt and Brave Lyn safely. However, she trades this for raw offensive prowess, and most Brave Bow archers can KO mages without taking damage.
Weaknesses

Relatively bad offenses.

  • Archers are best used as ranged attackers, as they cannot take advantage of weapon disadvantage to tank, and have access to the powerful Brave bow. Faye is somewhat of an exception to this, being able to survive Reinhardt and Brave Lyn means she is no slouch, and guaranteed to be useful in the Arena. But, she struggles to score KO's without her special and foes with high defense will remain unkillable to her. Her low speed is also a problem, as foes that can close in on her will likely double attack Faye. 

Torn between B slot skills.

  • Faye's biggest weakness is that she wants to run both Quick Riposte and Cancel Affinity in her B slot. Quick Riposte is nearly essential for her, as she does not have the power to one shot foes, or the speed to double them. But without Cancel Affinity she loses against Raven-tome mages, a common build type seen within the Arena.
Team Options

Faye should be slotted into Arena teams as an answer to Reinhardt and Brave Lyn. Keep in mind that her inability to deal with Raven tomes may mean she requires additional support vs. some other threats. Faye should be paired up with a physical tank to keep her safe, such as Hector, Fjorm, Ike or Dorcas. Faye is mostly a unit who helps others do their jobs with her Ploy skills and ranged-tank capabilities.

Counters

Raven tomes are her biggest problem, as she cannot KO them despite them being mages, and many of them have high defense. Melee units are very dangerous to her, as they have the power to cut through her otherwise decent defense, and double attack her on her low speed. Faye must also be picky about who she engages combat on. She can KO fliers but powerful units with Distant Counter will spell doom for her.

From Series
Fire Emblem Echoes
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