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Table of Contents

Tier Rating

Analysis by RedFerrari1998
Faye - Devoted Heart

5 Legacy

Obtainable as a 5 during certain summoning events only.

Hero Stats

Max Avg Total Stats at Lvl 40
154
HP 42
ATK 30
SPD 25
DEF 26
RES 31

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 15 5 2 3 6
Middle 16 6 3 4 7
High 17 7 4 5 8

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 39 27 21 22 28
Middle 42 30 25 26 31
High 45 33 28 29 34

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Assets

  • +ATK: Faye’s overall best Asset is Attack. With her underwhelming Attack stat of 30, Faye will greatly appreciate any boost in offensive power that she can get her hands on to help her with securing KOs

Neutral

  • RES: Faye’s Resistance is her overall most important defensive stat. At a good base value of 31, Faye can perform strong when retaliating against enemy mage. While not as beneficial is Attack, Resistance can make for a good secondary choice of Asset if an Attack asset is unavailable.

  • HP: Faye has really good HP, particularly for an archer. This improves her ability to sustain damage from both physical and magic foes alike. As such, keeping it neutral is her best option.

  • DEF: While Defense will likely be Faye’s least utilized defensive stat overall, it will still come in useful for fighting other archers and dagger foes. Given it is a superflaw, keeping Defense neutral is recommended.

Flaws

  • -SPD: Overall, Speed is Faye’s least important stat. At a base value of 25, she will already have a lot of enemies perform follow-up attacks against her. As such, this is the recommended Flaw.

Skill Sets

You Give Love a Bad Name (Ranged Tank)

Recommended
Bow of Devotion (+Eff) A Distant Def (3 or 4)
Draw Back B Null C-Disrupt 3
Alternate: Renewal 3
Iceberg
Alternate: Moonbow
C Atk Smoke 3
Alternate: Panic Ploy 3
SP1645SDistant Def 3
Alternate: Fierce Stance 3

Show Explanation/Analysis

Preferred IV: +ATK / -SPD

An Attack Asset with a Speed Flaw is Faye’s best option in order to maximize her offensive power and to maintain her good defensive capabilities. Having an Asset in Resistance is also a good choice.

Weapon: Bow of Devotion (+Eff)

  • At base, Bow of Devotions grants Faye with a boost to all of her stats except HP whenever she is attacked by a ranged foe.

  • The special refine for Bow of Devotion gives Faye a guaranteed follow-up attack whenever she is attacked while above 50% HP.

  • Both aspects of this bow greatly improve Faye’s performance as a ranged tank.

Assist: Draw Back / Player Preference  

Special: Iceberg / Moonbow

  • When attacked at range with no buffs or debuffs, Faye will reach 47 or 49 Resistance (depending on if Distant Def 4 or 3 is used), giving Iceberg a huge amount of power.

  • Moonbow’s low cooldown can be an advantage in certain scenarios. One such scenario is against Brave weapon users or against the occasional enemy that doesn’t perform a follow-up attack against her.

Passive A: Distant Def (4 or 3)

  • Distant Def is the perfect skill for this build, giving Faye a substantial defensive boost whenever attacked by a ranged foe.

  • Distant Def 4 grants a slightly higher defensive boost than Distant Def 3 while also negating the buffs granted by skills such as Hone and Fortify on ranged units.

  • While Distant Def 4 is undeniably superior to Distant Def 3, it is not necessary in order for this build to perform well.

Passive B: Null C-Disrupt / Special Spiral / Renewal / Cancel Affinity

  • Null C-Disrupt will be a fantastic skill for this build, allowing Faye to counterattack against foes running skills such as Firesweep Bow, Dazzling Staff, and Windsweep.

  • Special Spiral is another strong choice. After activating her special in combat, Special Spiral will place her Iceberg down to one cooldown, allowing her to always utilize it on her first counterattack with some exceptions such as if the enemy uses Witchy Wand to reset cooldown.

  • Renewal is a good budget option, allowing Faye to heal herself every other turn which helps her to sustain more damage and remain above 50% HP.

  • Cancel Affinity can be useful if Faye is expected to be fighting foes using Raven tome and Triangle Adept, but other B slots may come into use more often.

Passive C: Atk Smoke / Panic Ploy / Player Preference

  • Atk Smoke is a strong C slot choice. Whenever a foe attacks Faye, any other enemies nearby will be hit with a large Attack debuff, thus helping Faye to tank better.

  • Panic Ploy can be another effective option thanks to Faye’s good HP. While Faye with Distant Def 4 can negate buffs anyway, Panic Ploy can still be useful as it’ll actively turn any buffs to debuffs on anyone affected.

Sacred Seal: Distant Def / Fierce Stance

  • Distant Def is the natural Sacred Seal choice, further increasing Faye’s defensive capabilities against ranged opponents.

  • Fierce Stance is another great option, giving Faye a useful Attack boost whenever attacked.

Livin' on a Prayer (Close Counter)

Bow of Devotion (+Eff) A Close Counter
Draw Back B Special Spiral 3
Alternate: Renewal 3
Iceberg
Alternate: Moonbow
C Atk Smoke 3
Alternate: Panic Ploy 3
SP2095SClose Def 3
Alternate: Brazen Atk/Def 3

Show Explanation/Analysis

Preferred IV: +ATK or +DEF / -SPD

Again, Faye would ideally want an Attack Asset with a Speed Flaw. However, both Defense and Resistance can make for great Asset choices here, Defense in particular which becomes a much more important stat when used with Close Counter.

Weapon: Bow of Devotion (+Eff)

  • While the stat bonuses provided by Bow of Devotion still only activate against ranged foes, Faye will still enjoy the guaranteed follow-up attack whenever attacked while above 50% HP against any melee range foes.

Assist: Draw Back / Player Preference

Special: Iceberg / Moonbow  

  • Despite this build not reaching the levels of Resistance obtained with the other set, Faye’s Resistance will still be good and Iceberg will remain a strong special choice.

  • Moonbow is also a viable option thanks to its low cooldown, making it good in certain scenarios such as against brave weapon users and foes which do not perform a follow-up attack against Faye.

Passive A: Close Counter

  • Close Counter is the cornerstone of this build, allowing Faye to retaliate against any melee range foes that attack her.

Passive B: Special Spiral / Renewal / Guard

  • Special Spiral will grant Faye with two Special charge after any round of combat where her Special activates. This means that once Iceberg has activated once, it will always activate on Faye’s first counterattack in any future combat with a couple exceptions.

  • Renewal is a strong budget option, helping Faye through self-healing every other turn which helps her to be sustainable through multiple rounds of combat.

  • Guard is also a good choice, helping Faye to keep safe from enemy Special attacks.

Passive C: Atk Smoke / Panic Ploy / Player Preference  

  • Atk Smoke will be great for tanking multiple enemies at once as she will debuff the Attack of any enemies around any foe she fights.

  • Panic Ploy can also be a good choice in order to turn the buffs of any affected enemy into debuffs, benefitting not only herself but any ally against affected foes.

Sacred Seal: Close Def / Brazen Atk/Def  

  • Close Def is a great Sacred Seal for improving Faye’s defensive capabilities against any melee range foes.

  • Brazen Atk/Def can also be a strong option, giving Faye a strong boost to Attack and Defense whenever under 80% HP.

Introduction

Despite not being able to use a bow in her original game, Faye yet chooses to fight with one in Fire Emblem Heroes. Regardless, Faye is a quite unique individual within the bow infantry category. Unlike the majority of other units which favor an offensive playstyle using a weapon such as Firesweep Bow or any personal weapon they may have, Faye instead tailors to a more defensive approach.

Faye’s raw offensive stats leave a lot to be desired. With below average Attack and poor Speed, Faye underperforms majorly in an offensive role compared to many other archers. Fayes makes up for this with good HP, good Resistance, and decent Defense which makes her stronger than most archers when taking hits. On top of this, she also has her own personal weapon which further bolsters her enemy phase capabilities substantially.

She may not perform well in the typical role one might expect an archer to fulfill, but when it comes to being a ranged tank, Faye is an exceptional choice. Thought ranged tank is an overall niche role that won’t be always useful, but there will be times when such a unit will be beneficial. Whenever those times come around, Faye will be a strong and reliable option.

Strengths

Great Defensive Stats

Coming with a base 42 HP, 26 Defense, and 31 Resistance, Faye can become difficult to take down. Coupled with Bow of Devotion and skills such as Distant Def, Faye’s defensive capabilities against ranged foes in particular can be pushed extremely high.

Bow of Devotion

Bow of Devotion is Faye’s personal weapon added in the 3.5.0. Update. Before refined, Bow of Devotion grants her with a boost to all stats except HP whenever attacked by a ranged foe. This alone is a strong effect that only serves to increase Faye’s capabilities as a ranged tank.

Bow of Devotion can be refined for the typical array of stat bonuses available, but also has a unique refine available which grants her a guaranteed follow-up attack whenever attacked while at 50% HP or above. This means Faye can completely forgo using Quick Riposte and therefore free up her B slot or Sacred Seal slot depending on where she used Quick Riposte before.

Weaknesses

Below Average Attack

One of Faye’s major weaknesses is her Attack stat. While 30 Attack is not necessarily bad, it does undeniably hurt her damage output. Her personal weapon does help to offset this weakness somewhat, but it is still present.

Poor Speed

At 25 Speed, Faye is prone to taking follow-up attacks from the majority of people that will be attacking her. This does overall hinder her tanking capabilities since she’ll be taking double the damage she otherwise would be if she could avoid a follow-up from the enemy.

Weapon Skills

Weapons SP Rng. Mt.
Iron BowEffective against flying units.
Only Inheritable by Bow users.
50 2 4
Steel BowEffective against flying units.
Only Inheritable by Bow users.
100 2 6
Firesweep BowEffective against flying units. Unit and enemies cannot use counterattacks.
Only Inheritable by Bow users.
200 2 7
Firesweep Bow+Effective against flying units. Unit and enemies cannot use counterattacks.
Learns by default at 5 ★
Only Inheritable by Bow users.
300 2 11
Bow of DevotionEffective against flying foes. If foe initiates combat and uses bow, dagger, magic, or staff, grants Atk/Spd/Def/Res+4 to unit during combat.
Unlocks at 5 ★
400 2 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
DaylightRestores HP = 30% of damage dealt.
Learns by default at 5 ★
Non-inheritable by Staff-wielding units.
100 3
NoontimeRestores HP = 30% of damage dealt.
Unlocks at 5 ★
Non-inheritable by Staff-wielding units.
200 2

Passive Skills

Passive Skills SP Slot
Wings of Mercy 1Enables unit to warp adjacent to any ally with HP ≤ 30%.
Inheritable by all units.
Unlocks at 5 ★
60
B
Wings of Mercy 2Enables unit to warp adjacent to any ally with HP ≤ 40%.
Inheritable by all units.
Unlocks at 5 ★
120
B
Wings of Mercy 3Enables unit to warp adjacent to any ally with HP ≤ 50%.
Inheritable by all units.
Unlocks at 5 ★
240
B
Bow Exp. 1If unit survives and uses a bow, unit gets 1.5x EXP. (If similar skill effects also used, only highest multiplier applies.)
Only Inheritable by Bow users.
Unlocks at 5 ★
50
C
Bow Exp. 2If unit survives, all bow users on team get 1.5x EXP. (If similar skill effects also used, only highest multiplier applies.)
Only Inheritable by Bow users.
Unlocks at 5 ★
100
C
Bow Exp. 3If unit survives, all bow users on team get 2x EXP. (If similar skill effects also used, only highest multiplier applies.)
Only Inheritable by Bow users.
Unlocks at 5 ★
200
C

Other Info

Origin
Fire Emblem Echoes

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Official Hero Artwork