Table of Contents
- Default
- Attack
- Special
- Injured
| Fallen Takumi - Empty Vessel |
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Related Heroes
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | |||||
| Middle | 15 | 9 | 10 | 6 | 5 |
| High |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | |||||
| Middle | 37 | 31 | 34 | 25 | 24 |
| High |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
This unit has no access to IVs.
Skill Sets
Hateful Hoshidan (Skadi Offense)
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Skadi | A | Swift Sparrow 2 Alternate: Life and Death 3 |
|---|---|---|---|
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Reposition Alternate: Draw Back |
B | Desperation 3 Alternate: Swordbreaker 3 |
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Moonbow | C | Threaten Def 3 |
| SP | 1,685 | S | Speed +3 |
- Weapon: Skadi
- Assist: Reposition / Draw Back / Ardent Sacrifice / Flexible
- Special: Moonbow / Luna
- Passive A: Swift Sparrow / Life and Death / Death Blow / Darting Blow
- Passive B: Desperation / Swordbreaker / Cancel Affinity
- Passive C: Threaten Def / Flexible
- Sacred Seal: Speed +3 / Attack +3
Skadi’s damage-dealing effect can be quite useful or utterly useless, depending on both the map and gamemode. With that said, 14 might and additional +3 Speed is pretty respectable for an offensive build. For players that insist on using this unique weapon, strong offensive skills go a long way in improving Takumi’s damage during the Player Phase.
Swift Sparrow is expensive, but easily the best A slot skill for Fallen Takumi. Without the ability to adjust his stats with a boon and bane, Takumi cherishes every extra point of Attack and Speed, making Swift Sparrow the best choice. Life and Death is the next best alternative, though the -5 to his defensive stats hurts his already unimpressive bulk.
The B slot is relatively flexible, but Desperation is recommended to avoid retaliation. Takumi’s defenses are poor, and his HP is just as bad. Avoiding attacks from enemy heroes during the Player Phase vastly improves Takumi’s usefulness as an offensive sweeper. Swordbreaker is a passable replacement to grant Takumi the upper-hand against most sword wielders.
As for Sacred Seals, Fallen Takumi wants anything that can bolster his offenses further. Speed +3 and Attack +3 are among the best options.
Pineapple Express (Firesweep/Brave Bow Offense)
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Firesweep Bow+ Alternate: Skadi |
A | Swift Sparrow 2 Alternate: Life and Death 3 |
|---|---|---|---|
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Reposition Alternate: Ardent Sacrifice |
B | Cancel Affinity 3 Alternate: Desperation 3 |
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Moonbow Alternate: Luna |
C | Threaten Def 3 |
| SP | 1,935 | S | Speed +3 |
- Weapon: Firesweep Bow+ / Brave Bow+ / Skadi
- Assist: Reposition / Ardent Sacrifice / Flexible
- Special: Moonbow / Luna
- Passive A: Swift Sparrow / Life and Death / Death Blow / Darting Blow
- Passive B: Cancel Affinity / Swordbreaker / Desperation
- Passive C: Threaten Def / Flexible
- Sacred Seal: Speed +3 / Attack +3
Takumi’s relatively standard offensive stat-line makes him decent user of a Firesweep Bow+. Though his middling attack stat and the lack of boon/bane puts a damper on his ceiling, his decent speed can make up for this if Takumi is able to make consistent follow-up attacks.
Swift Sparrow is the best A slot skill, as it provides a hefty boost to both attack and speed. Life and Death offers stronger offenses at the cost of defensive stats, so is only worth considering with a Firesweep Bow. Death Blow and Darting Blow are more budget alternatives. Cancel Affinity is the ideal B slot skill, as it allows him to beat his Raven-tome counters, though argument can also be made for any of the breaker skills so that Takumi can serve as a flexible Arena Assault hero.The C and S slot skills are relatively flexible. Both Threaten Def and Speed or Attack +3 are straight-forward choices to improve Takumi’s offensive capability.
For players opting to use a Brave Bow+ instead, the only major changes are his Special and B slot skills: provided Takumi can make four attacks, Luna is the best choice for his special skill. The extra damage can allow him to KO high defense units more easily, but Moonbow is a passable alternative if Takumi is failing to reach these thresholds. On the other hand, Desperation is more desirable in the B slot to protect Takumi from retaliation, as his middling defensive stats, poor HP and reduced Speed leaves him incredibly vulnerable to enemy attacks .
Introduction
Fallen Takumi is Takumi's third iteration, and arguably his weakest . He boasts a reasonable offensive stat-line identical to that of Clarisse: 31 Attack and 34 Speed. In fact, most of his stats are identical to Clarisse; as the only thing to set the two archers apart is Takumi’s extra four points of Resistance. This is especially true considering the fact that both heroes are Grand Hero Battle rewards, meaning neither can tweak their stats with a boon or bane.
With that said, Takumi also brings his unique bow Skadi to the table, which will be very familiar to players of Fire Emblem Fates: Conquest. With the ability to deal damage and neutralize the stats of enemy heroes in a column to the left or right of Takumi, Skadi can find some usefulness on maps where the enemy does not advance immediately. More importantly, it grants an extra +3 Speed in addition to its innate 14 Might, making it a reasonable choice offensive builds. Though Fallen Takumi feels a bit hollow without the ability to fine-tune his stats, he can serve as a decent enough offensive unit with a fun, unique weapon ability.
"Betrayal... Betrayal... I am betrayal..."
Takumi, Fire Emblem Fates: Conquest
Strengths
Reasonably strong offensive stats
31/34 in Attack and Speed is nothing particularly new among archers, but it’s a strong stat-line nonetheless. Takumi’s high Speed means he can get decent mileage out of both a Firesweep Bow and a Slaying Bow. These stats also complement his unique weapon nicely: with Skadi, Takumi’s Level 40 stats sit at a respectable 45/37 in Attack and Speed.
Skadi
Arguably the greatest benefit granted by Skadi is the +3 Speed, which greatly improves Takumi’s offensive potential without needing to replace his weapon. The chip damage and panic effect on the third turn is noteworthy and can be very useful, but often-times it will be difficult to safely prolong a battle until the third turn, unless enemy heroes remain static until a hero enters their range. Despite the somewhat underwhelming effect, 14 Might and +3 Speed on a weapon is still relatively strong.
Passable bulk
37 HP, 25 Defense and 24 Resistance grant Takumi 62 physical soak and 61 magical soak. While these values aren’t exceptional, his strong Speed makes it more possible for Takumi to avoid follow-up attacks. This makes these defensive stats more noteworthy, as Fallen Takumi can avoid select OHKOs.
Weaknesses
No Boon/Bane Stats
One of Takumi’s biggest shortcomings is his inability to improve his offensive stats with a boon and bane. This makes him comparatively weaker to many common archers with similar stat spreads, including Jeorge, Klein, Virion, and Takumi: Wild Card.
Skadi’s effect is unreliable
Not only is Skadi difficult to use due to its “charge time” of three turns, but it will also find no value at all in the majority of Arena maps. Any situation where the enemy heroes are placed horizontally from Takumi will result in Skadi’s effect having no impact. In these scenarios, Skadi is little more than an upgrade over a refined Silver Bow+.
Heavy Competition from other Archers
Takumi faces stiff competition for a slot on a team, even for a F2P player. Though he is a direct upgrade over Clarisse, Fallen Takumi cannot hope to compete with Brave Lyn, Bride Cordelia, Halloween Jakob and more.
Team Options
Counters
Most heroes that Fallen Takumi cannot defeat in one round will likely KO him, especially if he's using a Brave Bow. Takumi's mediocre defensive stats and somewhat middling Attack stat mean that many bulky heroes can easily ignore Takumi's attacks and OHKO him with an attack of their own.
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High Defense Heroes with Distant Counter: Many popular armored heroes such as Hector, Hector (LA), Brave Hector, Zelgius and Fallen Hardin can shrug off Takumi’s attacks with ease and KO him with a retaliation.
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Dragon Heroes: Most manaketes and dragonstone heroes tend to have reasonably strong Defense, as well as the ability to counter at range. In addition, the popularity of the Quick Riposte skill on these heroes ensures that they can KO Takumi during the Player Phase. This makes Nowi, Fae, Adult Tiki and Fallen Robin some of Takumi’s strongest counters.
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Skadi | A | Life and Death 3 |
|---|---|---|---|
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Swap | B | Chill Spd 3 |
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Moonbow | C | Spd Smoke 3 |
| S | Attack +3 | ||
WEAPON: Skadi, while situational, can be a very useful tool if you're a player who knows how to make use of it. Skadi gives Takumi a free boon that he normally couldn't acquire as a GHB unit, without having the drawback of a bane.
ASSIST: Swap is what I personally use for infantry units. Using Reposition also makes sense though. Whichever you choose is simply up to personal preference.
SPECIAL: Moonbow is optimal here as we're using Skadi. If you want to run Brave Bow however, Luna is a good idea, as Takumi can now get Luna off reliably with it. This build gives Takumi a ton of Speed and drops his enemy's. So Brave Bow is also just as viable.
A SKILL: Life and Death is the optimal A skill for Fallen Takumi. Other builds will tell you that Swift Sparrow is better, as to not decrease his already negligible defensive stats. Do NOT be fooled by this. LnD is superior to SS here because, while it DOES decrease Takumi's defensive stats, it allows him to survive MORE battles than SS because he can simply out-damage his attacker. By giving Takumi the extra 5 speed he gets doubled even LESS than he already does, and is granted the opportunity to kill his attacker before then can double him (Assuming his attacker isn't running a skill that allows instant follow-up attacks). Keep in mind this is on the ENEMY phase too! As for Fury builds, Fury simply isn't a good idea as 37 HP really isn't enough to excuse Fury's 6 self-damage.
B SKILL: Chill Speed (while expensive) allows Takumi to know where he needs to be and who he needs to hit first. This skill literally POINTS OUT you biggest threat for you and gives you a handicap to kill them. With this you can also know where to position Takumi for best use out of his Skadi's effect. Desperation is acceptable as a budget skill here if you don't have a spare Fallen Celica.
C SKILL: Speed Smoke is a fantastic ability to be given to Takumi for free, and suits what he's meant to do here perfectly. This Takumi build is all about guaranteeing that Takumi is going to double his opponent. Speed Smoke, while not only dropping his opponents speed after combat, drops any enemy near them. This means if Takumi has a dancer near him, its a 2 for 1 special.
SEAL: Hitting 42 Speed should be MORE than enough for Takumi to reliably double most enemies in the game, not even accounting for the speed debuff they'll be taking. Therefore, an Attack 3 seal should suit him nicely.
TL;DR: This build is meant to turn Takumi into a nuke for the enemy's Speed stat. He's a unit who's able to get things solo and help out his teammates at the same time. I like this in a unit a lot. Keep in mind this build centers around the premise that you're a player who is smart about where he/she puts his/her units. Positioning is very key when it comes to using Fallen Takumi properly as to bring out the best in him as a unit.
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Skadi | A | Close Counter |
|---|---|---|---|
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Draw Back | B | Chill Spd 3 |
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Vengeance | C | Spd Smoke 3 |
| S | Speed +3 | ||
This is a rather expensive build, his 40 speed makes it difficult to take him out despite his questionable bulk. Chill Spd 3 cripples the fastest opponent and makes it easier for him to double them while Close Counter helps him combat melee units.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Only Inheritable by Bow users.
|
50 | 2 | 4 |
| Learns by default at 3 ★ Only Inheritable by Bow users.
|
100 | 2 | 6 |
| Learns by default at 4 ★ Unlocks at 3 ★ Only Inheritable by Bow users.
|
200 | 2 | 9 |
| Unlocks at 5 ★ Non-Inheritable skill.
|
400 | 2 | 14 |
Special Skills
| Special Skills | SP | Turns |
|---|---|---|
RetributionBoosts damage dealt to foe by 30% of damage dealt to unit.
Learns by default at 4 ★ Unlocks at 3 ★ Non-inheritable by Staff-wielding units.
|
100 | 3 |
VengeanceBoosts damage dealt to foe by 50% of damage dealt to unit.
Unlocks at 4 ★ Non-inheritable by Staff-wielding units.
|
200 | 3 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Non-inheritable by Staff-wielding units.
|
50 | A |
| Unlocks at 3 ★ Non-inheritable by Staff-wielding units.
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100 | A |
| Unlocks at 4 ★ Non-inheritable by Staff-wielding units.
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200 | A |
| Unlocks at 3 ★ Non-inheritable by Staff-wielding units.
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60 | C |
| Unlocks at 4 ★ Non-inheritable by Staff-wielding units.
|
120 | C |
| Unlocks at 5 ★ Non-inheritable by Staff-wielding units.
|
240 | C |
Other Info
| Origin |
Fire Emblem Fates
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Banners Featured In
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