Table of Contents
- Default
- Attack
- Special
- Injured
| Fallen Takumi - Empty Vessel |
|---|
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Related Heroes
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | |||||
| Middle | 15 | 9 | 10 | 6 | 5 |
| High |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | |||||
| Middle | 37 | 31 | 34 | 25 | 24 |
| High |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
This unit has no access to IVs.
Skill Sets
Hateful Hoshidan (Skadi Offense)
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Skadi | A | Swift Sparrow 2 Alternate: Life and Death 3 |
|---|---|---|---|
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Reposition Alternate: Draw Back |
B | Desperation 3 Alternate: Swordbreaker 3 |
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Moonbow | C | Threaten Def 3 |
| SP | 1,685 | S | Speed +3 |
- Weapon: Skadi
- Assist: Reposition / Draw Back / Ardent Sacrifice / Flexible
- Special: Moonbow / Luna
- Passive A: Swift Sparrow / Life and Death / Death Blow / Darting Blow
- Passive B: Desperation / Swordbreaker / Cancel Affinity
- Passive C: Threaten Def / Flexible
- Sacred Seal: Speed +3 / Attack +3
Skadi’s damage-dealing effect can be quite useful or utterly useless, depending on both the map and gamemode. With that said, 14 might and additional +3 Speed is pretty respectable for an offensive build. For players that insist on using this unique weapon, strong offensive skills go a long way in improving Takumi’s damage during the Player Phase.
Swift Sparrow is expensive, but easily the best A slot skill for Fallen Takumi. Without the ability to adjust his stats with a boon and bane, Takumi cherishes every extra point of Attack and Speed, making Swift Sparrow the best choice. Life and Death is the next best alternative, though the -5 to his defensive stats hurts his already unimpressive bulk.
The B slot is relatively flexible, but Desperation is recommended to avoid retaliation. Takumi’s defenses are poor, and his HP is just as bad. Avoiding attacks from enemy heroes during the Player Phase vastly improves Takumi’s usefulness as an offensive sweeper. Swordbreaker is a passable replacement to grant Takumi the upper-hand against most sword wielders.
As for Sacred Seals, Fallen Takumi wants anything that can bolster his offenses further. Speed +3 and Attack +3 are among the best options.
Pineapple Express (Firesweep/Brave Bow Offense)
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Firesweep Bow+ Alternate: Skadi |
A | Swift Sparrow 2 Alternate: Life and Death 3 |
|---|---|---|---|
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Reposition Alternate: Ardent Sacrifice |
B | Cancel Affinity 3 Alternate: Desperation 3 |
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Moonbow Alternate: Luna |
C | Threaten Def 3 |
| SP | 1,935 | S | Speed +3 |
- Weapon: Firesweep Bow+ / Brave Bow+ / Skadi
- Assist: Reposition / Ardent Sacrifice / Flexible
- Special: Moonbow / Luna
- Passive A: Swift Sparrow / Life and Death / Death Blow / Darting Blow
- Passive B: Cancel Affinity / Swordbreaker / Desperation
- Passive C: Threaten Def / Flexible
- Sacred Seal: Speed +3 / Attack +3
Takumi’s relatively standard offensive stat-line makes him decent user of a Firesweep Bow+. Though his middling attack stat and the lack of boon/bane puts a damper on his ceiling, his decent speed can make up for this if Takumi is able to make consistent follow-up attacks.
Swift Sparrow is the best A slot skill, as it provides a hefty boost to both attack and speed. Life and Death offers stronger offenses at the cost of defensive stats, so is only worth considering with a Firesweep Bow. Death Blow and Darting Blow are more budget alternatives. Cancel Affinity is the ideal B slot skill, as it allows him to beat his Raven-tome counters, though argument can also be made for any of the breaker skills so that Takumi can serve as a flexible Arena Assault hero.The C and S slot skills are relatively flexible. Both Threaten Def and Speed or Attack +3 are straight-forward choices to improve Takumi’s offensive capability.
For players opting to use a Brave Bow+ instead, the only major changes are his Special and B slot skills: provided Takumi can make four attacks, Luna is the best choice for his special skill. The extra damage can allow him to KO high defense units more easily, but Moonbow is a passable alternative if Takumi is failing to reach these thresholds. On the other hand, Desperation is more desirable in the B slot to protect Takumi from retaliation, as his middling defensive stats, poor HP and reduced Speed leaves him incredibly vulnerable to enemy attacks .
Introduction
Fallen Takumi is Takumi's third iteration, and arguably his weakest . He boasts a reasonable offensive stat-line identical to that of Clarisse: 31 Attack and 34 Speed. In fact, most of his stats are identical to Clarisse; as the only thing to set the two archers apart is Takumi’s extra four points of Resistance. This is especially true considering the fact that both heroes are Grand Hero Battle rewards, meaning neither can tweak their stats with a boon or bane.
With that said, Takumi also brings his unique bow Skadi to the table, which will be very familiar to players of Fire Emblem Fates: Conquest. With the ability to deal damage and neutralize the stats of enemy heroes in a column to the left or right of Takumi, Skadi can find some usefulness on maps where the enemy does not advance immediately. More importantly, it grants an extra +3 Speed in addition to its innate 14 Might, making it a reasonable choice offensive builds. Though Fallen Takumi feels a bit hollow without the ability to fine-tune his stats, he can serve as a decent enough offensive unit with a fun, unique weapon ability.
"Betrayal... Betrayal... I am betrayal..."
Takumi, Fire Emblem Fates: Conquest
Strengths
Reasonably strong offensive stats
31/34 in Attack and Speed is nothing particularly new among archers, but it’s a strong stat-line nonetheless. Takumi’s high Speed means he can get decent mileage out of both a Firesweep Bow and a Slaying Bow. These stats also complement his unique weapon nicely: with Skadi, Takumi’s Level 40 stats sit at a respectable 45/37 in Attack and Speed.
Skadi
Arguably the greatest benefit granted by Skadi is the +3 Speed, which greatly improves Takumi’s offensive potential without needing to replace his weapon. The chip damage and panic effect on the third turn is noteworthy and can be very useful, but often-times it will be difficult to safely prolong a battle until the third turn, unless enemy heroes remain static until a hero enters their range. Despite the somewhat underwhelming effect, 14 Might and +3 Speed on a weapon is still relatively strong.
Passable bulk
37 HP, 25 Defense and 24 Resistance grant Takumi 62 physical soak and 61 magical soak. While these values aren’t exceptional, his strong Speed makes it more possible for Takumi to avoid follow-up attacks. This makes these defensive stats more noteworthy, as Fallen Takumi can avoid select OHKOs.
Weaknesses
No Boon/Bane Stats
One of Takumi’s biggest shortcomings is his inability to improve his offensive stats with a boon and bane. This makes him comparatively weaker to many common archers with similar stat spreads, including Jeorge, Klein, Virion, and Takumi: Wild Card.
Skadi’s effect is unreliable
Not only is Skadi difficult to use due to its “charge time” of three turns, but it will also find no value at all in the majority of Arena maps. Any situation where the enemy heroes are placed horizontally from Takumi will result in Skadi’s effect having no impact. In these scenarios, Skadi is little more than an upgrade over a refined Silver Bow+.
Heavy Competition from other Archers
Takumi faces stiff competition for a slot on a team, even for a F2P player. Though he is a direct upgrade over Clarisse, Fallen Takumi cannot hope to compete with Brave Lyn, Bride Cordelia, Halloween Jakob and more.
Team Options
Counters
Most heroes that Fallen Takumi cannot defeat in one round will likely KO him, especially if he's using a Brave Bow. Takumi's mediocre defensive stats and somewhat middling Attack stat mean that many bulky heroes can easily ignore Takumi's attacks and OHKO him with an attack of their own.
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High Defense Heroes with Distant Counter: Many popular armored heroes such as Hector, Hector (LA), Brave Hector, Zelgius and Fallen Hardin can shrug off Takumi’s attacks with ease and KO him with a retaliation.
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Dragon Heroes: Most manaketes and dragonstone heroes tend to have reasonably strong Defense, as well as the ability to counter at range. In addition, the popularity of the Quick Riposte skill on these heroes ensures that they can KO Takumi during the Player Phase. This makes Nowi, Fae, Adult Tiki and Fallen Robin some of Takumi’s strongest counters.
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Firesweep Bow+ | A | Life and Death 3 |
|---|---|---|---|
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Reposition | B | Poison Strike 3 |
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Moonbow | C | Atk Smoke 3 |
| S | Heavy Blade 3 | ||
Weapon Skill - Firesweep Bow + : to allow Takumi to use follow-up attacks without countering
Support Skill - Reposition : to move allies in between Takumi and his enemies preventing a easy KO.
Special Skill - Moonbow : Relatively stronger than Glimmer (in certain circumstances) and a weaker Luna able to be charged by the Heavy Blade 1, 2 , 3 skill in 1 attack.
A Skill - Life and Death 3 : to provide Takumi the strength to KO enemies and extra speed to use follow ups, but weakens Takumi making a strong but fragile unit.
B Skill - Poison Strike 3 : to slowly wean away enemies who are too strong for Takumi
C Skill - Atk Smoke 3 : to weaken enemies and allow Takumi to use his Heavy Blade 3 skill easily
Seal - Heavy Blade 3 : to charge Moonbow in 1 attack allowing Takumi’s follow up to be deadly.
Replacement Skills :
A - Fury 3 , Heavy Blade 3 , Swift Sparrow 2
C - Savage Blow 3 , Threaten Def 3 , Threaten Atk 3
Seals - Speed 3 , Initiate Speed 3 , any HP UP skill
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Skadi | A | Fury 3 |
|---|---|---|---|
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Reposition | B | Desperation 3 |
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Moonbow | C | Spd Smoke 3 |
| S | Brash Assault 3 | ||
This is a standard Fallen Takumi build, designed for just raw firepower. Skadi gives Takumi an extremely nice speed stat, making him a prime choice for some Desperation sweeping. Brash Assault is recommended for the Seal, because it allows Fallen Takumi to guaranteed double against any many opponents when at low health.
If you so choose, you could probably run Ardent Sacrifice in the support slot with Life and Death 3 in the A-Slot. That way, Takumi could heal teammates to get to the required activation point for Brash Assault. However, this sacrifices a significant amount of bulk, which can be more useful than you'd think. Your choice.
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Skadi | A | Fury 3 |
|---|---|---|---|
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Reposition | B | Poison Strike 3 |
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Vengeance | C | Spd Smoke 3 |
Weapon: Skadi
Special: Moonbow
A Slot: Swift Sparrow 2 OR Fury 3
B Slot: Poison Strike 3
C Slot: Spd Smoke 3
SEAL: Poison Strike 3
DISCLAIMER: This is not an optimal build, and I recognize it's very situational and not good for Arena runs.
This is the personal build I have on my Takumi, which I use primarily with a dancer to increase his damage output. This scummy build is made to chip down armor units like it's no problem, taking chunks of health after every instance of combat. Skadi is used alongside this, to counteract builds which rely heavily on Ward Armor, or any other defense buffing skills. Of course, this is a very situational build, but it's what I like most about it. Spd Smoke will help Takumi get doubles on these units, and get him to use his special more frequently.
Another thing that would help would be to use Summoner Support + Ally Support to help bring his stats up more. His defense stat being pretty good already, adding more with Def Tactic along with these will make him have decent defense (for a bow unit) when attacked, helping to give him some longevity.
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Skadi | A | Fury 3 |
|---|---|---|---|
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Reposition | B | Desperation 3 |
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Moonbow | C | Savage Blow 3 |
| S | Savage Blow 3 | ||
Deal immense amounts of AOE damage with this Takumi build. Every strike can take down 14 HP of enemies close to the target--making them easier picks for Takumi himself or his allies. Skadi's effect can further soften enemies. This build is fun, but should not be expected to perform very well under a number of situations.
The main drawbacks with this build are that:
-You will be sacrificing Spd Smoke.
-Takumi isn't as reliable as other archers.
-Enemies with vantage can be triggered after your AOE rampage. Enemies that are built to have high defense, vantage, and distant defense (Hector) will destroy Takumi easily.
-This build is extremely niche. You'd want to secure immediate kills with an archer instead of softening enemies.
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Skadi | A | Fury 3 |
|---|---|---|---|
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Reciprocal Aid | B | Renewal 3 |
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Vengeance | C | Spd Smoke 2 |
| S | Deflect Missile 3 | ||
This unit is amazing and I found out the right way to use him and here is the reason why I kept his other two skills the same than the middle. Fury 3 does 6 damage to him at the end of his attack yes I know but it's good because with that, if he is taking that 6 damage every time he uses his special he's at least going to have a +5 damage boost due to Vengeance. Now I have him as a distant counter unit, and he's amazing with that, but you have to be smart about it. I have him teamed up with azura New year's azura though, she has fifty health making it so he can borrow health from here, but renewal 3 will allow you to get your health back a bit faster though. And then speed smoke will just allow you to counter with a follow up attack because it will -7 spd and with his high speed he's at least guaranteed to counter.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Only Inheritable by Bow users.
|
50 | 2 | 4 |
| Learns by default at 3 ★ Only Inheritable by Bow users.
|
100 | 2 | 6 |
| Learns by default at 4 ★ Unlocks at 3 ★ Only Inheritable by Bow users.
|
200 | 2 | 9 |
| Unlocks at 5 ★ Non-Inheritable skill.
|
400 | 2 | 14 |
Special Skills
| Special Skills | SP | Turns |
|---|---|---|
RetributionBoosts damage dealt to foe by 30% of damage dealt to unit.
Learns by default at 4 ★ Unlocks at 3 ★ Non-inheritable by Staff-wielding units.
|
100 | 3 |
VengeanceBoosts damage dealt to foe by 50% of damage dealt to unit.
Unlocks at 4 ★ Non-inheritable by Staff-wielding units.
|
200 | 3 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Non-inheritable by Staff-wielding units.
|
50 | A |
| Unlocks at 3 ★ Non-inheritable by Staff-wielding units.
|
100 | A |
| Unlocks at 4 ★ Non-inheritable by Staff-wielding units.
|
200 | A |
| Unlocks at 3 ★ Non-inheritable by Staff-wielding units.
|
60 | C |
| Unlocks at 4 ★ Non-inheritable by Staff-wielding units.
|
120 | C |
| Unlocks at 5 ★ Non-inheritable by Staff-wielding units.
|
240 | C |
Other Info
| Origin |
Fire Emblem Fates
|
|---|
Banners Featured In
None

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