Table of Contents

Tier Rating

Analysis by Lunare
Fallen Takumi - Empty Vessel

Related Heroes

Hero Stats

Max Avg Total Stats at Lvl 40
151
HP 37
ATK 31
SPD 34
DEF 25
RES 24

Stat Variations

Level 1 Stat Variation
5★
4★
3★
HP ATK SPD DEF RES
Low
Middle 15 9 10 6 5
High

Level 40 Stat Variations
5★
4★
3★
HP ATK SPD DEF RES
Low
Middle 37 31 34 25 24
High

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

This unit has no access to IVs.

Skill Sets

Hateful Hoshidan (Skadi Offense)

Recommended
Skadi A Swift Sparrow 2
Alternate: Life and Death 3
Reposition
Alternate: Draw Back
B Desperation 3
Alternate: Swordbreaker 3
Moonbow C Threaten Def 3
SP1,685SSpeed +3

Show Explanation/Analysis
  • Weapon: Skadi
  • Assist: Reposition / Draw Back / Ardent Sacrifice / Flexible
  • Special: Moonbow / Luna
  • Passive A: Swift Sparrow / Life and Death / Death Blow / Darting Blow
  • Passive B: Desperation / Swordbreaker / Cancel Affinity
  • Passive C: Threaten Def / Flexible
  • Sacred Seal: Speed +3 / Attack +3

Skadi’s damage-dealing effect can be quite useful or utterly useless, depending on both the map and gamemode. With that said, 14 might and additional +3 Speed is pretty respectable for an offensive build. For players that insist on using this unique weapon, strong offensive skills go a long way in improving Takumi’s damage during the Player Phase.

Swift Sparrow is expensive, but easily the best A slot skill for Fallen Takumi. Without the ability to adjust his stats with a boon and bane, Takumi cherishes every extra point of Attack and Speed, making Swift Sparrow the best choice. Life and Death is the next best alternative, though the -5 to his defensive stats hurts his already unimpressive bulk.

The B slot is relatively flexible, but Desperation is recommended to avoid retaliation. Takumi’s defenses are poor, and his HP is just as bad. Avoiding attacks from enemy heroes during the Player Phase vastly improves Takumi’s usefulness as an offensive sweeper. Swordbreaker is a passable replacement to grant Takumi the upper-hand against most sword wielders.

As for Sacred Seals, Fallen Takumi wants anything that can bolster his offenses further. Speed +3 and Attack +3 are among the best options.

Pineapple Express (Firesweep/Brave Bow Offense)

Recommended
Firesweep Bow+
Alternate: Skadi
A Swift Sparrow 2
Alternate: Life and Death 3
Reposition
Alternate: Ardent Sacrifice
B Cancel Affinity 3
Alternate: Desperation 3
Moonbow
Alternate: Luna
C Threaten Def 3
SP1,935SSpeed +3

Show Explanation/Analysis
  • Weapon: Firesweep Bow+ / Brave Bow+ / Skadi
  • Assist: Reposition / Ardent Sacrifice / Flexible
  • Special: Moonbow / Luna
  • Passive A: Swift Sparrow / Life and Death / Death Blow / Darting Blow
  • Passive B: Cancel Affinity / Swordbreaker / Desperation
  • Passive C: Threaten Def / Flexible
  • Sacred Seal: Speed +3 / Attack +3

Takumi’s relatively standard offensive stat-line makes him decent user of a Firesweep Bow+. Though his middling attack stat and the lack of boon/bane puts a damper on his ceiling, his decent speed can make up for this if Takumi is able to make consistent follow-up attacks.

Swift Sparrow is the best A slot skill, as it provides a hefty boost to both attack and speed. Life and Death offers stronger offenses at the cost of defensive stats, so is only worth considering with a Firesweep Bow. Death Blow and Darting Blow are more budget alternatives. Cancel Affinity is the ideal B slot skill, as it allows him to beat his Raven-tome counters, though argument can also be made for any of the breaker skills so that Takumi can serve as a flexible Arena Assault hero.The C and S slot skills are relatively flexible. Both Threaten Def and Speed or Attack +3 are straight-forward choices to improve Takumi’s offensive capability.

For players opting to use a Brave Bow+ instead, the only major changes are his Special and B slot skills: provided Takumi can make four attacks, Luna is the best choice for his special skill. The extra damage can allow him to KO high defense units more easily, but Moonbow is a passable alternative if Takumi is failing to reach these thresholds. On the other hand, Desperation is more desirable in the B slot to protect Takumi from retaliation, as his middling defensive stats, poor HP and reduced Speed leaves him incredibly vulnerable to enemy attacks .

Introduction

Fallen Takumi is Takumi's third iteration, and arguably his weakest . He boasts a reasonable offensive stat-line identical to that of Clarisse: 31 Attack and 34 Speed. In fact, most of his stats are identical to Clarisse; as the only thing to set the two archers apart is Takumi’s extra four points of Resistance. This is especially true considering the fact that both heroes are Grand Hero Battle rewards, meaning neither can tweak their stats with a boon or bane.

With that said, Takumi also brings his unique bow Skadi to the table, which will be very familiar to players of Fire Emblem Fates: Conquest. With the ability to deal damage and neutralize the stats of enemy heroes in a column to the left or right of Takumi, Skadi can find some usefulness on maps where the enemy does not advance immediately. More importantly, it grants an extra +3 Speed in addition to its innate 14 Might, making it a reasonable choice offensive builds. Though Fallen Takumi feels a bit hollow without the ability to fine-tune his stats, he can serve as a decent enough offensive unit with a fun, unique weapon ability.

"Betrayal... Betrayal... I am betrayal..."

Takumi, Fire Emblem Fates: Conquest

Strengths

Reasonably strong offensive stats

31/34 in Attack and Speed is nothing particularly new among archers, but it’s a strong stat-line nonetheless. Takumi’s high Speed means he can get decent mileage out of both a Firesweep Bow and a Slaying Bow. These stats also complement his unique weapon nicely: with Skadi, Takumi’s Level 40 stats sit at a respectable 45/37 in Attack and Speed.

Skadi

Arguably the greatest benefit granted by Skadi is the +3 Speed, which greatly improves Takumi’s offensive potential without needing to replace his weapon. The chip damage and panic effect on the third turn is noteworthy and can be very useful, but often-times it will be difficult to safely prolong a battle until the third turn, unless enemy heroes remain static until a hero enters their range. Despite the somewhat underwhelming effect, 14 Might and +3 Speed on a weapon is still relatively strong.

Passable bulk

37 HP, 25 Defense and 24 Resistance grant Takumi 62 physical soak and 61 magical soak. While these values aren’t exceptional, his strong Speed makes it more possible for Takumi to avoid follow-up attacks. This makes these defensive stats more noteworthy, as Fallen Takumi can avoid select OHKOs.

Weaknesses

No Boon/Bane Stats

One of Takumi’s biggest shortcomings is his inability to improve his offensive stats with a boon and bane. This makes him comparatively weaker to many common archers with similar stat spreads, including Jeorge, Klein, Virion, and Takumi: Wild Card.

Skadi’s effect is unreliable

Not only is Skadi difficult to use due to its “charge time” of three turns, but it will also find no value at all in the majority of Arena maps. Any situation where the enemy heroes are placed horizontally from Takumi will result in Skadi’s effect having no impact. In these scenarios, Skadi is little more than an upgrade over a refined Silver Bow+.

Heavy Competition from other Archers

Takumi faces stiff competition for a slot on a team, even for a F2P player. Though he is a direct upgrade over Clarisse, Fallen Takumi cannot hope to compete with Brave Lyn, Bride Cordelia, Halloween Jakob and more.

Team Options

Takumi suffers against mages with a Raven tome, or high defense units with Distant Counter, so Takumi's ideal partners can check these weaknesses or provide support to his offensive stats. Other than these specific types of hero, Fallen Takumi can find a place in almost any team thanks to his status as a colourless archer. 

  • Anti-Mage Heroes: Unless he runs the combination of Firesweep Bow and Cancel Affinity, Takumi’s glaring weakness is Raven tome mages. He greatly appreciates any teammate that can check this counter for him, including heroes such as Felicia, Flora, Micaiah, Julius, Deirdre and Fjorm.

  • Buffers/Supports: Takumi’s role relies on his ability to KO his opponent, making support units such as Eirika, Ephraim, Performing Azura, Olivia (YT) and New Years Azura some of the best partners for Takumi.

Counters

Most heroes that Fallen Takumi cannot defeat in one round will likely KO him, especially if he's using a Brave Bow. Takumi's mediocre defensive stats and somewhat middling Attack stat mean that many bulky heroes can easily ignore Takumi's attacks and OHKO him with an attack of their own.

  • High Defense Heroes with Distant Counter: Many popular armored heroes such as Hector, Hector (LA), Brave Hector, Zelgius and Fallen Hardin can shrug off Takumi’s attacks with ease and KO him with a retaliation.

  • Dragon Heroes: Most manaketes and dragonstone heroes tend to have reasonably strong Defense, as well as the ability to counter at range. In addition, the popularity of the Quick Riposte skill on these heroes ensures that they can KO Takumi during the Player Phase. This makes Nowi, Fae, Adult Tiki and Fallen Robin some of Takumi’s strongest counters.

Weapon Skills

Weapons SP Rng. Mt.
Iron BowEffective against flying units.
Only Inheritable by Bow users.
50 2 4
Steel BowEffective against flying units.
Learns by default at 3 ★
Only Inheritable by Bow users.
100 2 6
Silver BowEffective against flying units.
Learns by default at 4 ★
Unlocks at 3 ★
Only Inheritable by Bow users.
200 2 9
SkadiEffective against flying foes. Grants Spd+3. At the start of turn 3, foes within 3 columns centered on unit take 10 damage and bonuses on those foes become penalties through their next actions.
Unlocks at 5 ★
Non-Inheritable skill.
400 2 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
RetributionBoosts damage dealt to foe by 30% of damage dealt to unit.
Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
100 3
VengeanceBoosts damage dealt to foe by 50% of damage dealt to unit.
Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
200 3

Passive Skills

Passive Skills SP Slot
Fury 1Grants Atk/Spd/Def/Res+1. Unit takes 2 damage after combat.
Non-inheritable by Staff-wielding units.
50
A
Fury 2Grants Atk/Spd/Def/Res+2. Unit takes 4 damage after combat.
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
100
A
Fury 3Grants Atk/Spd/Def/Res+3. Unit takes 6 damage after combat.
Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
200
A
Spd Smoke 1After combat, inflicts Spd-3 on foes within 2 spaces of target through their next actions.
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
60
C
Spd Smoke 2After combat, inflicts Spd-5 on foes within 2 spaces of target through their next actions.
Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
120
C
Spd Smoke 3After combat, inflicts Spd-7 on foes within 2 spaces of target through their next actions.
Unlocks at 5 ★
Non-inheritable by Staff-wielding units.
240
C

Other Info

Origin
Fire Emblem Fates

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