Table of Contents

Tier Rating

Analysis by Lunare
Fallen Berkut - Purgatorial Prince

5

Obtainable as a 5 only

Related Heroes

Hero Stats

Max Avg Total Stats at Lvl 40
157
HP 40
ATK 35
SPD 17
DEF 35
RES 30

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 17 4 3 10 7
Middle 18 5 4 11 8
High 19 6 5 12 9

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 36 32 13 32 26
Middle 40 35 17 35 30
High 43 39 20 38 33

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Assets

  • +ATK: An Attack Asset is Fallen Berkut’s best choice: improving his Attack assists Berkut in dealing more significant damage during both Player Phase and Enemy Phase, especially when paired with skills like Quick Riposte. Furthermore, this Asset pushes his base value up from 35 to a solid 39 as he benefits from a fantastic 4-point Asset.
  • +DEF: Improving Berkut’s Defense is a solid choice thanks to his great base value of 35: the same as his Attack. While Berkut only has a standard 3-point Asset in Defense, improving his physical durability will improve his match-ups against all physical attackers, most notably melee attackers who can circumvent his low Speed and Kriemheld’s follow-up nullification.
     
  • +RES: A Resistance Asset deserves honorable mention as it improves his mixed bulk considerably, making him a viable Aether Raids tank. Though Berkut’s base kit already improves his Resistance considerably, this Asset can allow Berkut to duel common magical threats such as Ophelia and Lilina provided he has some extra support and a fort advantage.

Neutral

  • HP: Berkut’s HP is rather underwhelming due to his limited Cavalry BST. However, all of Berkut’s other combat stats, with the exception of Speed, remain more important. His HP stat is best left alone.

Flaws

  • -SPD: Berkut’s best Flaw is -SPD, without a shadow of a doubt. Base 17 is downright gloomy, and leaves him in an awkward purgatory where not only will he fail to deal Speed-based follow-up attacks, but he risks receiving them. Nevertheless, it’s better to invest in Berkut’s terrifying defensive stats rather than his frighteningly poor Speed.

Skill Sets

Duma's Scion (Anti-Range Enemy Phase)

Recommended
Kriemhild A Distant Def 4
Alternate: Warding Stance 4
Reposition B Guard 3
Alternate: Quick Riposte 3
Iceberg
Alternate: Bonfire
C Odd Res Wave 3
SP1515SQuick Riposte 3
Alternate: Fierce Stance 3

Show Explanation/Analysis

Preferred IV: +ATK / -SPD

  • Berkut favors an Attack Asset, as this improves his damage output considerably and complements Quick Riposte nicely. Conversely, Speed is his least useful stat and therefore remains his best Flaw.

Weapon: Kriemhild

  • Kriemhild grants Berkut the majority of his Enemy Phase strength. Fallen Berkut’s lance completely transforms his role into that of a ranged tank, allowing him to shrug off ranged attacks and retaliate.
  • Though Kriemhild has an apparent drawback in the 20 damage dealt to allies, this can be used to trigger various skills. Brazen skills, Wrath, Vantage, Desperation, essentially any skill with an HP threshold can take advantage of this ally damage.
  • Kriemhild will not nullify follow-up attacks of melee attackers, so Berkut should be wary against these foes.

Assist: Reposition / Flexible

  • Reposition remains a great choice for those looking to improve their team’s mobility with Assist skills, but this slot is flexible.

Special: Iceberg / Bonfire

  • As Berkut has an impressive base Resistance stat and receives bonus Resistance from his skills, Iceberg can make a fantastic choice for a Special skill allowing Berkut to deal consistent damage. With Warding Stance and Odd Res Wave, Berkut can expect to deal a solid 19-22 damage.
  • Additionally, Berkut is one of few heroes who can use either defensive Special, as Bonfire is a viable option thanks to his high base Defense stat. In fact, Bonfire is arguably more consistent given Berkut’s higher base Defense, though he will not benefit from the extra stats granted by Warding Stance and Odd Res Wave. Nevertheless, this is a passable alternative.

Passive A: Distant Def / Warding Stance / Fort. Def/Res / Steady Stance

  • For those looking to maximise Berkut’s ranged bulk, Distant Defense 4 is the prime choice. Granting a stellar +8 to both Defense and Resistance when defending from range as well as nullifying enemy bonuses allows Berkut to tank ranged hits much more effectively.
  • Warding Stance 4 is a fantastic skill for Fallen Berkut, as it grants him additional Resistance as well as protection from enemy Special skills. As a part of his base kit, Warding Stance is the most convenient option
  • Fort. Def/Res is a reasonable choice that offers bonuses to Berkut’s Defense and Resistance simultaneously. This can be a great choice to sculpt Berkut into a mixed tank, but Berkut will suffer a hit to his Attack and sacrifices the Special charge nullification offered by Stance skills.
  • Steady Stance 4 is a viable alternative for those looking to improve Berkut’s matchups against physical ranged attackers like archers and dagger users, though it’s hard to recommend this over Warding Stance given the accessibility of each skill.

Passive B: Guard / Quick Riposte

  • Assuming Fallen Berkut is opting for Distant Def, Guard is a solid choice for his B slot skill in order to safeguard him from enemy Special skills.
  • Alternatively, if Berkut has no need for Guard by running a Stance skill, he can instead opt to take Quick Riposte in his B slot. This frees up his Sacred Seal for skills that can further improve his stats.

Passive C: Odd Res Wave / Flexible

  • Odd Res Wave improves Berkut’s ability to tank magical hits and comes included in his base kit. This is Berkut’s most straightforward choice for a C slot skill.
  • Alternatively Berkut could opt for a Smoke or Threaten skill, but this is down to player preference.

Sacred Seal: Quick Riposte / Fierce Stance / Warding Stance / Atk/Def Bond

  • Quick Riposte is a must-have if Berkut is opting for Guard in his B slot. Quick Riposte ties together his kit by allowing Berkut to deal two attacks to enemy attackers while shrugging off their attacks.
  • If Quick Riposte has been taken in the B slot, Fallen Berkut has several options to consider. Fierce or Warding Stance can be great choices for some bonus damage, whereas a Bond skill can be a solid alternative.

Prideful Power (Brave Player Phase)

Brave Lance+ A Death Blow (3 or 4)
Reposition B Chill Def 3
Bonfire
Alternate: Ignis
C Odd Res Wave 3
SP1575SQuickened Pulse
Alternate: Brazen Atk/Def 3

Show Explanation/Analysis

Preferred IV: +ATK / -SPD

  • +ATK is a must for a Brave Lance build, to fully push the value of Berkut’s vital Attack stat.

Weapon: Brave Lance+

  • The Brave Lance offers Berkut impressive Player Phase damage thanks to his impressive base Attack. Though his Enemy Phase role will be poor, Berkut’s solid bulk and impressive Attack can make him a powerful presence on the frontline.

Assist: Reposition / Flexible

  • Reposition is a great choice for those looking to improve their team’s mobility with Assist skills, but this slot is flexible.

Special: Bonfire / Ignis

  • With Berkut’s high base Defense and additional Defense through his skills and weapon, Bonfire makes for a solid choice of Special.
  • Ignis is a choice for more damage within each Special activation, which complements the Slaying Lance nicely.

Passive A: Death Blow

  • Death Blow is the perfect complementary skill to augment the power of the Brave Lance. With Death Blow 4, Berkut can initiate with 55 Attack before buffs and adding any bonuses offered by his Sacred Seal.

Passive B: Chill Def

  • Chill Def can improve Berkut’s damage output by debuffing the opponent’s Defense. This makes it a suitable option, provided Berkut can initiate combat with the debuffed opponent.

Passive C: Odd Res Wave / Def Smoke / Flexible

  • Odd Res Wave improves Berkut’s ability to tank magical hits and comes included in his base kit. This is Berkut’s most straightforward choice for a C slot skill.
  • Def Smoke is a possible alternative that can improve Berkut’s damage output on a subsequent phase or after a dance, provided enemy heroes are nearby Berkut’s initial target.
  • Many other C slot skills are worth considering depending on Berkut’s team, but this is down to player preference.

Sacred Seal: Quickened Pulse / Brazen Atk/Def / Attack +3

  • Quickened Pulse reduces Berkut’s initial Special cooldown, allowing him to activate his first Special activation of the map more quickly. This can be an effective tool to defeating bulky opponents, and works especially well with allies that can further reduce this cooldown through Infantry Pulse and similar skills.
  • Brazen Atk/Def offers a bonus to Berkut’s two most important stats, provided he can reach the necessary HP threshold. If so, this skill offers a hefty Attack boost, increased bulk, and improved damage through Bonfire.
  • Attack +3 is a straightforward choice to push Berkut’s base Attack even higher.

Rigelian Border Police (Anti-Melee Enemy Phase)

Luncheon Lance+ (+Def)
Alternate: Slaying Lance+ (+Def)
A Fort. Def/Res 3
Alternate: Warding Stance 4
Reposition B Guard 3
Alternate: Quick Riposte 3
Bonfire
Alternate: Ignis
C Odd Res Wave 3
SP1515SQuick Riposte 3
Alternate: Fierce Stance 3

Show Explanation/Analysis

Preferred IV: +ATK or +DEF / -SPD

  • Attack is Berkut’s best Asset, as it adds an additional 4 points to his base Attack. Defense or Resistance Assets are passable alternatives, but Berkut will generally prefer the extra damage offered by +ATK.

Weapon: Luncheon Lance (+Atk/Def) / Slaying Lance (+Atk/Def)

  • The Luncheon Lance is a solid choice for a defensive lance, granting a +4 to Attack and Defense when the enemy initiates combat. This allows Berkut to shrug off physical attacks more easily, while dealing more damage in return than he would with Kriemhild.
  • Alternatively, a cheaper and more accessible option would be the Slaying Lance. This too is a more valuable weapon against melee attackers, and can provide a fixed increase to Attack or Defense through refinement. The Slaying Lance is also more versatile on Player Phase.

Assist: Reposition / Flexible

  • Reposition is a great choice for those looking to improve their team’s mobility with Assist skills, but this slot is flexible.

Special: Bonfire / Ignis

  • With Berkut’s high base Defense and additional Defense through his skills and weapon, Bonfire makes for a solid choice of Special.
  • Ignis is a choice for more damage within each Special activation, which complements the Slaying Lance nicely.

Passive A: Fort. Def/Res / Warding Stance / Close Defense / Distant Counter

  • Fort. Def/Res improves Berkut’s ability to fight both physical attackers as well as dragons. Fort. Def/Res impacts Berkut’s Attack a little, but the added bulk offers some improved survivability.
  • Warding Stance is incredibly accessible in Berkut’s base kit and offers bonus Resistance and a Guard effect. However, without Kriemhild’s Distant Counter, this skill is less useful as Berkut cannot combat mages.
  • Close Defense improves Berkut’s ability to tank melee attackers without sacrificing his Attack, but this skill will not offer protection against ranged attackers.
  • Alternatively, Distant Counter is a fair consideration. Discarding Kriemhild in favour of Distant Counter in the A slot allows Berkut to retaliate without damaging allies, and allows him to use a more versatile lance. With that said, this is a heavy investment for a small benefit, making it hard to recommend.

Passive B: Guard / Quick Riposte

  • Unless Fallen Berkut is running Warding Stance, Guard is a solid choice for his B slot skill in order to safeguard him from enemy Special skills.
  • Alternatively, if Berkut has no need for Guard by running a Stance skill, he can instead opt to take Quick Riposte in his B slot. This frees up his Sacred Seal for skills that can further improve his stats.

Passive C: Odd Res Wave / Flexible

  • Odd Res Wave improves Berkut’s ability to tank magical hits and comes included in his base kit. This is Berkut’s most straightforward choice for a C slot skill.
  • Alternatively Berkut could opt for a Smoke or Threaten skill, but this is down to player preference.

Sacred Seal: Quick Riposte / Fierce Stance / Warding Stance / Atk/Def Bond

  • Quick Riposte is a must-have if Berkut is opting for Guard in his B slot. Quick Riposte ties together his kit by allowing Berkut to deal two attacks to enemy attackers while shrugging off their attacks.
  • If Quick Riposte has been taken in the B slot, Fallen Berkut has several options to consider. Fierce or Warding Stance can be great choices for some bonus damage, whereas a Bond skill can be a solid alternative.

Introduction

Fallen Berkut stands out as one of the most unique heroes with an effect and playstyle truly befitting of his origin. With his unique lance Kriemhild, Berkut can retaliate against enemy ranged attackers and nullify their follow attacks. However, doing so will damage the closest ally (or allies) within two spaces, as power does not come without a cost.

This effect sculpts Berkut into a powerful ranged tank, and while damaging allies may seem counterintuitive, pairing Berkut with allies who must reach a HP threshold for certain skills to activate allows for some interesting strategies. Heroes with Wrath, Desperation, Vantage or other similar skills therefore make the best partners for Berkut in order to take advantage of this effect.

Beyond Kriemhild, Berkut boasts some impressive mixed defenses, a solid base Attack stat with a possible 4-point Asset and a helpful three movement. It's important to note that Berkut will struggle against melee attackers however, as Kriemhild will not deny their follow-up attacks, leaving him more susceptible. Berkut also struggles considerably on Player Phase: without a fully charged Special, Berkut won't deal any noteworthy damage or deal a follow-up attack of his own.

Nevertheless, with a bit of help to bolster his defenses, Berkut can serve as an admirable ranged tank and the architect behind some unique strategies.

“Plying the gods’ mercies is what men do in hopeless situations, is it not?”

Berkut, Fire Emblem Echoes: Shadows of Valentia

Strengths

Kriemhild

It should come as no surprise that Kriemhild is Fallen Berkut’s defining feature. With this lance in hand, Berkut can shut down any ranged attacker that dares challenge him and often KO them in return.

Kriemhild also synergies well with certain teammates who perform more effectively after taking damage. Ensure that these allies will be taking the damage from Kriemhild when moving Berkut into position.

Fantastic Defense and Resistance

With a base Defense of 35 and a base Resistance of 30, Berkut is a fantastic mixed tank. Equipping defensive skills like Warding Stance or Fort. Def/Res will further improve Berkut’s bulk and allow him to overcome enemy attackers more effectively.

Impressive Attack

Berkut’s base Attack matches his Defense at a value of 35, though Berkut can also benefit from a fantastic 4-point Asset. With Kriemhild’s might, Berkut can expect to reach 55 Attack before other skills come in to play with his weapon and Asset alone.

Three Movement

As a cavalry hero, Fallen Berkut can move three spaces each turn, granting a wider effective range. Though this does little to improve his ability to bait and overpower enemy attackers, it can allow him to catch out vulnerable enemy heroes for a KO during Player Phase.

Weaknesses

Awful Speed

With a pitiful base Speed of 17, Berkut shouldn't expect to deal any speed-based follow-up attacks. Moreover, Berkut has to rely on Kriemhild and his high defensive stats to negate or survive enemy follow-up attacks.

Limited Skill Access

Cavalry classification offers several benefits, but this role arguably hinders Berkut more than it helps. As a cavalry hero, Berkut is denied access to a range of powerful skills such as Wrath and Breath skills.

Kriemhild Useless vs Melee

While Kriemhild is a fantastic tool for countering ranged opponents, it offers no benefit whatsoever during combat with melee foes. While his strong defensive stats remain the same and aid him, he’ll be unable to deny enemy follow-up attacks.

Weapon Skills

Weapons SP Rng. Mt.
Iron Lance
Lance Users Only
50 1 6
Steel Lance
Lance Users Only
100 1 8
Silver Lance
Lance Users Only
200 1 11
KriemhildIf a bow, dagger, magic or staff foe initiates combat and unit is within 2 spaces of an ally, unit can counterattack regardless of foe's range and foe cannot make a follow-up attack, but after combat, if unit attacked, deals 20 damage to nearest ally.
Learns by default at 5 ★
Unlocks at 5 ★
400 1 16
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
RetributionBoosts damage dealt to foe by 30% of damage dealt to unit.
Non-inheritable by Staff-wielding units.
100 3
ReprisalBoosts damage dealt to foe by 30% of damage dealt to unit.
Non-inheritable by Staff-wielding units.
200 2

Passive Skills

Passive Skills SP Slot
Warding Stance 1Grants Res+2 during combat when this unit is attacked.
Non-inheritable by Staff-wielding units.
50
A
Warding Stance 2Grants Res+4 during combat when this unit is attacked.
Non-inheritable by Staff-wielding units.
100
A
Warding Stance 3Grants Res+6 during combat when this unit is attacked.
Non-inheritable by Staff-wielding units.
Unlocks at 4 ★
200
A
Warding Stance 4If foe initiates combat, grants Res+8 during combat and inflicts Special cooldown charge -1 on foe's per foe's attack. (Only highest value applied. Does not stack.)
Non-inheritable by Staff-wielding units.
Unlocks at 5 ★
300
A
Odd Res Wave 1At start of odd-numbered turns, grants Res+2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.)
Inheritable by all units.
60
C
Odd Res Wave 2At start of odd-numbered turns, grants Res+4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.)
Inheritable by all units.
120
C
Odd Res Wave 3At start of odd-numbers turns, grants Res+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.)
Inheritable by all units.
Unlocks at 4 ★
240
C

Other Info

Origin
Fire Emblem Echoes

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