Fae

Analysis by Maskilraid
Fae
Divine Dragon

4-5

Obtainable as a 4 - 5 only
Hero Ratings
Overall Rating
4
/ 5
Attacker Rating3.5 / 5
Max Avg Total Stats at Lvl 40
162
HP 46
ATK 33
SPD 28
DEF 25
RES 30
Stat Variations
Level 1 Stat Variation
5★
4★
HP ATK SPD DEF RES
Low 15 4 3 5 7
Middle 16 5 4 6 8
High 17 6 5 7 9

Level 40 Stat Variations
5★
4★
HP ATK SPD DEF RES
Low 43 30 25 22 26
Middle 46 33 28 25 30
High 50 36 31 29 33
IV Sets
Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Fae's performance is not heavily influenced by the IV set. In particular, ATK and RES stands out as the best boosts, as ATK allows Fae to hit harder, and RES enable Fae to be an even better magic check, and sometimes allow Fae to survive a hit from Julia (which could be game-changing).

As Fae's main role is to soak magic, she could take a penalty in DEF and HP. SPD is still of relative importance to ensure that she do not get doubled by even more units.

Skill Sets
RRAWRR! RRAWRR! (Magical Bait)
Optimal
Lightning Breath+
Budget: Lightning Breath
A Fury 3
Reciprocal Aid B Quick Riposte 3
Budget: Quick Riposte 2
Iceberg C Hone Atk 3
SP1,935S-

Show Explanation/Analysis
  • Preferred nature: +ATK/RES, -HP/DEF
  • Weapon: Lightning Breath+
  • Assist: Reciprocal Aid/Reposition/Draw Back
  • Special: Glacies/Iceberg/Draconic Aura
  • A slot: Fury 3 / Water Boost
  • B slot: Quick Riposte 3/Vantage 3/Renewal 3
  • C slot: Hone ATK 3/Hone SPD 3
  • Seal: HP+3/ATK+1

This skill set replicates the strength of Hector, albeit for mages.

Lightning Breath+ allows her to work as magic bait and and throw back twice the punishment to the opponent. This severely punishes slow blue mages (such as Reinhardt and M!Robin).

Quick Riposte allows Fae to double enemy mages such as Linde and potentially kill them off in a single bait. Renewal's synergy with Fury allows Fae to recover enough health to kill other potential threats as well, such as Hector and Effie. Vantage can also be chosen, as Fury helps bring Fae in range of its threshold with ease.

Reciprocal Aid enable Fae to be a pseudo-healer as well, increasing her utility.

DEE-DEE-DIVINE DRAGON (Frontline Support)
Light Breath+ A Fury 3
Draw Back B Renewal 3
Glacies C Threaten Atk 3
SP1,490S-

Show Explanation/Analysis
  • Preferred nature: +ATK/RES, -HP/DEF
  • Weapon: Light Breath+
  • Assist: Drag Back/Reciprocal Aid
  • Special: Glacies/Iceberg/Draconic Aura
  • A slot: Fury 3
  • B slot: Renewal 3
  • C slot: Hone ATK 3/Hone SPD 3
  • Seal: HP+3/ATK+1

A set that preserves her identity as a Frontline support tank. Fae's core support moves remain, but we add Fury to boost her stats, and Glacies for the occasional burst damage needed. The easiest build to make as most skills are from Fae's default kit.

BLUE-WRRAAAWRRR! (Blue Killer)
Optimal
Lightning Breath+
Budget: Lightning Breath
A Triangle Adept 3
Budget: Triangle Adept 2
Reciprocal Aid B Quick Riposte 3
Budget: G Tomebreaker 3
Iceberg C Hone Atk 3
SP1,935S-

Show Explanation/Analysis
  • Preferred nature: +ATK/RES, -HP/DEF
  • Weapon: Lightning Breath+
  • Assist: Reciprocal Aid/Reposition/Draw Back
  • Special: Glacies/Iceberg/Draconic Aura
  • A slot: Triangle Adept 3
  • B slot: Quick Riposte 3/Vantage 3/Renewal 3/ G TomeBreaker 3
  • C slot: Hone ATK 3/Hone SPD 3
  • Seal: HP+3/ATK+1

With the increased relevance of magical blue units (most notably Reinhardt and Delthea), Fae is one of the most prominent checks for such units. This also allow Fae to take more physical abuse from Lance users. This set is very good if you need a unit specifically to counter blue units and already have good answers for green units.

User Submitted Builds
Submit a Hero Build

= Has Build Explanation

Hero Updated
Fae by Gwynnbeidd 2 hours ago
Fae by nick935228 16 hours ago
Fae by ficfil 22 hours ago
Fae by LegendOfMetroid 1 day ago
Fae by thales_fu 1 day ago
User Build Statistics
Support # of Builds
Draw Back 88
Reciprocal Aid 15
Swap 1
Reposition 7
Ardent Sacrifice 1
Shove 1
Weapon Skills
SP:
300
Rng:
1
Mt:
9

Grants adjacent allies Def/Res+4 through their next actions after any combat this unit initiates.

Learns by default at 4 ★
SP:
300
Rng:
1
Mt:
13

Grants adjacent allies Def/Res+4 through their next actions after any combat this unit initiates.

Learns by default at 5 ★
Unlocks at 5 ★
Support Skills
SP:
150
Rng:
1

Unit moves 1 space away from target ally, who moves to unit's former position.

Learns by default at 4 ★
Passive Skills
SP:
60
Slot:
B

At the start of every fourth turn, restores 10 HP.

SP:
120
Slot:
B

At the start of every third turn, restores 10 HP.

SP:
240
Slot:
B

At the start of every second turn, restores 10 HP.

Unlocks at 4 ★
SP:
50
Slot:
C

Inflicts Atk-3 on foes within 2 spaces through their next actions at the start of each turn.

SP:
100
Slot:
C

Inflicts Atk-4 on foes within 2 spaces through their next actions at the start of each turn.

Unlocks at 4 ★
SP:
200
Slot:
C

Inflicts Atk-5 on foes within 2 spaces through their next actions at the start of each turn.

Unlocks at 5 ★
Introduction

Fae fits the archetype of most dragons: A tanky frontline unit with strong support abilities. With her default kit, Fae is a buff and debuff specialist, granting your frontline a huge advantage just with her presence. As a DragonStone user, she also have the option of using other breath weapons (notably Lightning Breath+), and coupled with her high RES stats allows Fae to be one of the better magic checks in the current state of the game.

Strengths
  • Great overall bulk in HP, DEF and RES.
  • DragonStone user, and all Breath weapons are good in their own right.
  • Decent ATK stat.
  • High BST, small boost in arena scores.

Fae's strengths as a mage killer could not be ignored. As the current format favors mages such as Reinhardt, Linde and Nino, Fae can perform the role as a magic check. Red mages are also currently not as commonly used in comparison to the other colours. This makes Fae's colour a blessing rather than a curse. Her decent bulk also makes her capable of taking a hit against Lancers and the occasional axe users (as long as she does not get doubled).

Weaknesses
  • Gets obliterated by Falchion users.
  • Mediocre SPD, gets doubled quite frequently.
  • Suffer heavy damage from Naga (Julia's tome).

As a green dragonstone user, she will never ever survive an attack from Falchion users, as they not only have the Weapon Triangle Advantage, but also the Dragon-killer effect. Coupling with the fact that most frequent Falchion users are quite fast in terms of SPD, Fae should never ever stand in Falchion's way. Fae also struggle against Julia with her Naga tome due to the dragon killer properties as well.

Team Options

Fae begs for a unit that is capable of dealing with swords, and especially Falchions. This meant any blue units are a good fit to be with Fae. Azura is the main dancer of choice if possible, as Azura is capable of dueling with sword users, and provide Fae with singing support if required. Ninian could also work, albeit not as effective due to taking considerable damage from Falchions as well.

Fae could also appreciate units that can specifically kill Julia easily. Distant Counters red units such as Ike, Ryoma and Xander are all excellent choices. However any red unit should be able to clear Julia off the map with relative ease as long as positioning is considered during battle.

Counters

As stated in the weakness section, she dies to Falchion units (Lucina, Marth, Chrom and Alm), and she could also get killed from Naga (Julia). She also do not appreciate any speedy red units due to her mediocre SPD. Red tome users with Triangle Adept (Sanaki) might also pose some problem for Fae despite her high RES.

From Series
Fire Emblem: The Binding Blade
Fire Emblem: The Blazing Blade
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