Fae

Updated for 2.0
Analysis by Maskilraid
Fae
Divine Dragon

4-5

Obtainable as a 4 - 5 only
Hero Ratings
Overall Rating
4.5
/ 5
Max Avg Total Stats at Lvl 40
162
HP 46
ATK 33
SPD 28
DEF 25
RES 30
Stat Variations
Level 1 Stat Variation
5★
4★
HP ATK SPD DEF RES
Low 15 4 3 5 7
Middle 16 5 4 6 8
High 17 6 5 7 9

Level 40 Stat Variations
5★
4★
HP ATK SPD DEF RES
Low 43 30 25 22 26
Middle 46 33 28 25 30
High 50 36 31 29 33
IV Sets
Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Fae's performance is not heavily influenced by the IV set. In particular, ATK and SPD stands out as the best boosts, as ATK allows Fae to hit harder, and SPD allows Fae to avoid certain crucial doubles. Honorable mentions to DEF as she actually has a DEF superboon over other stat (+4 DEF rather than +3).

Fae's main purpose is to be an all-round enemy phase unit that lives multiple engages. For this role, Fae can take a bane in HP as her HP is already adequately high for the challenges she face.

Skill Sets
RRAWRR! RRAWRR! (Generalist Bait)
Optimal
Lightning Breath+ (+Def)
Budget: Lightning Breath
A Steady Breath
Budget: Fury 3
Swap B Quick Riposte 3
Budget: Quick Riposte 2
Aether
Budget: Glimmer
C Res Ploy 3
Budget: Hone Atk 3
SP2,055SDistant Def 3

Show Explanation/Analysis
  • Preferred nature: +ATK/SPD -HP
  • Weapon: Lightning Breath+ (SPD/DEF)
  • Assist: Reciprocal Aid/Reposition/Draw Back
  • Special: Aether/Glimmer
  • A slot: Steady Breath / Fury 3
  • B slot: Quick Riposte 3/Quick Riposte 2/Vantage 3
  • C slot: RES Ploy 3/Varies
  • Seal: Distant Def 3 / ATK Ploy

This skill set is heavily focused on being a formidable force in the enemy phase. If Fae is +SPD, go with the SPD refinement to prevent even more double attacks, else go with DEF refinement to take even more punishment.

Lightning Breath+ allows her to work as magic bait and and throw back twice the punishment to the opponent. This severely punishes slow blue mages (such as Reinhardt and M!Robin). The standard Quick Riposte and Steady Breath combo with Aether is extremely synergistic with Lightning Breath+ as the way Steady Breath works negates the additional cooldown time of Aether. This allows Fae to either charge Aether in a single round of combat, or unleash Aether and kills her aggressor in most circumstances.

For a more budget friendly set, one could switch out Steady Breath with Fury, and Aether with Glimmer. This also allows Fae to perform as mainly an enemy phase threat with Quick Riposte 2. Glimmer works particularly well due to the altered damage calculation for Breath weapons. Similar to other enemy-phase units, Vantage is also an option.

DEE-DEE-DIVINE DRAGON (Absolute Frontline)
Light Breath+ (+Spd) A Fierce Stance 3
Budget: Fury 3
Draw Back B Windsweep 3
Budget: Renewal 3
Sol C Spd Smoke 3
Budget: Threaten Atk 3
SP1,040SAtk Smoke 3

Show Explanation/Analysis
  • Preferred nature: +SPD -HP
  • Weapon: Light Breath+ (SPD)
  • Assist: Drag Back/Reciprocal Aid
  • Special: Sol/Noontime/Astra
  • A slot: Fierce Stance/Fury 3/Distant Counter
  • B slot: Windsweep 3/Renewal 3
  • C slot: SPD Smoke 3 / Threaten ATK 3
  • Seal: ATK Smoke 3

A set that tries to fully utilise Light Breath+ in terms of self-buffing. This requires Fae to initiate on a target and use Windsweep to guarantee the buff activation while using SPD and ATK smoke combination to neuter other targets in the area. This playstyle is extremely risky if there is a Falchion in the opponent team, so take caution.

BLUE-WRRAAAWRRR! (Meta Killer)
Optimal
Lightning Breath+ (+Def) A Triangle Adept 3
Budget: Fury 3
Swap B Quick Riposte 3
Budget: Bowbreaker 3
Glimmer C Panic Ploy 3
Budget: Hone Atk 3
SP1,545SDistant Def 3

Show Explanation/Analysis
  • Preferred nature: +ATK/DEF -HP
  • Weapon: Lightning Breath+
  • Assist: Swap/Reposition/Draw Back
  • Special: Glimmer/Iceberg
  • A slot: Triangle Adept 3
  • B slot: Quick Riposte 3/BowBreaker 3
  • C slot: Panic Ploy 3/Hone ATK 3/Hone SPD 3
  • Seal: Distant DEF 3/Panic Ploy 3/Atk Ploy 3

With the increased relevance of magical blue units (most notably Reinhardt and Delthea) and archers (Brave Lyn and Bride Cordelia), Fae is one of the most prominent checks for such units. This is further improved due to Breath's altered damage calculation. This also allow Fae to take more physical abuse from Lance users. This set provides a very wide coverage in arena usage, allowing more flexibility in your other members.

User Submitted Builds
Submit a Hero Build

= Has Build Explanation

Hero Updated
Fae by DaemonDante 2.0 1 day ago
Fae by thegamer5 1 day ago
Fae by Rein 2 days ago
Fae by ngolifetommy 4 days ago
Fae by Kurtisninja 4 days ago
User Submitted Build Statistics
Weapon Skills
Weapons SP Rng. Mt.
Fire Breath 50 1 6
Fire Breath+ 100 1 8
Light BreathGrants adjacent allies Def/Res+4 through their next actions after any combat this unit initiates.
Learns by default at 4 ★
300 1 9
Light Breath+Grants adjacent allies Def/Res+4 through their next actions after any combat this unit initiates.
Learns by default at 5 ★
Unlocks at 5 ★
300 1 13
Weapon Upgrades
Weapons HP SP Rng. Mt.
Light Breath+ (+Atk) Grants adjacent allies Def/Res+4 through their next actions after any combat this unit initiates. +5 350 1 16
Light Breath+ (+Res) +4 Grants adjacent allies Def/Res+4 through their next actions after any combat this unit initiates. +5 350 1 14
Light Breath+ (+Def) +4 Grants adjacent allies Def/Res+4 through their next actions after any combat this unit initiates. +5 350 1 14
Light Breath+ (+Spd) +3Grants adjacent allies Def/Res+4 through their next actions after any combat this unit initiates. +5 350 1 14
Support Skills
Support Skills Rng. SP
Draw BackUnit moves 1 space away from target ally, who moves to unit's former position.
Learns by default at 4 ★
1 150
Passive Skills
Passive Skills SP Slot
Renewal 1At the start of every fourth turn, restores 10 HP. 60
B
Renewal 2At the start of every third turn, restores 10 HP. 120
B
Renewal 3At the start of every second turn, restores 10 HP.
Unlocks at 4 ★
240
B
Threaten Atk 1Inflicts Atk-3 on foes within 2 spaces through their next actions at the start of each turn. 50
C
Threaten Atk 2Inflicts Atk-4 on foes within 2 spaces through their next actions at the start of each turn.
Unlocks at 4 ★
100
C
Threaten Atk 3Inflicts Atk-5 on foes within 2 spaces through their next actions at the start of each turn.
Unlocks at 5 ★
200
C
Introduction

Fae is unique in the fact that she is the only green Dragonstone user. Stat wise, she is frontline unit with strong support abilities. Her main strength lies in the Enemy Phase rather than Player Phase. Her default kit is meant to be a frontline support that focus on buffing her allies with Refined Light Breath+ and Draw Back whenever necessary. Due to blue mages being extremely common, Fae can also be a Enemy Phase juggernaut by focusing her efforts in the enemy phase using Lightning Breath+ and Quick Riposte.

Strengths
  • Excellent RES, with good amount of HP and DEF. This allows Fae to soak quite a lot of punishment.
  • Dragonstone user. After the refinery update, Breaths are easily the strongest weapon due to the different damage calculations.
  • Eats mages for breakfast, sometimes even red ones.
  • Decent speed that can prevent doubles when supported by allies,
  • SHE'S A CHICKEN. JUST LOOK AT THAT ADORABLE FLOOF.

Fae's strengths as a mage killer could not be ignored. As the current format favors mages such as Reinhardt, Linde and Nino, Fae can perform the role as a magic check. Red mages are also currently not as commonly used in comparison to the other colours. This makes Fae's colour a blessing rather than a curse. The new Lightning Breath+ further emphasise this strength of hers. Her decent bulk also makes her capable of taking a hit against Lancers and the occasional axe users (as long as she does not get doubled).

Weaknesses
  • Falchions are perfect butcher knifes for chickens.
  • Normal swords also cut her up pretty badly.
  • For some reason a book called Naga hits her quite hard, however most of the time it is not enought to kill.
  • Without support, she does get doubled quite frequently.

As a green dragonstone user, she will never ever survive an attack from Falchion users, as they not only have the Weapon Triangle Advantage, but also the Dragon-killer effect. Coupling with the fact that most frequent Falchion users are quite fast in terms of SPD, Fae should never ever stand in Falchion's way. Fae also struggle against Julia with her Naga tome due to the dragon killer properties as well, however with enough speed Fae can actually retaliate Naga users and kill on counter.

Team Options

Fae is extremely versatile and able to cover a lot of grounds should you choose to field a Fae in your team. The only glaring weakness she have is red units especially Falchions. Red units are relatively easy to handle with the help of a blue unit that can reliably take sword out, most blue unit will work, however unless you are fielding Dragon Emblem, Nowi and Corrin are not as good due to the same weakness against Falchion.

She also benefits a lot of having large about of speed boosts. Using Spur SPD to accompany Fae allows the player to micromanage her speed to pick fights carefully.

Counters

Falchion, Naga and any Dragon effective weapon released in the future. Do not ever put Fae in front of a Falchion user. She will cry and you wouldn't want to see her cry.

From Series
Fire Emblem: The Binding Blade
Fire Emblem: The Blazing Blade
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