Table of Contents
- Default
- Attack
- Special
- Injured
| Est - Junior Whitewing |
|---|
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Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 16 | 8 | 7 | 4 | 7 |
| Middle | 17 | 9 | 8 | 5 | 8 |
| High | 18 | 10 | 9 | 6 | 9 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 33 | 32 | 26 | 21 | 29 |
| Middle | 36 | 35 | 30 | 24 | 32 |
| High | 40 | 38 | 33 | 28 | 35 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Est has two good stats to her name: her Attack and her Resistance. Everything else is average to poor and is generally disregarded in her most popular builds.
Boons
- +ATK: Her most popular stat to increase and the best by far when looking at her Brave Lance set, Est reaches 38 natural Attack with a boon, one of the highest attack caps of the blue fliers.
- +RES: Alternatively, Est can take a Resistance boon with the intent to land multiple Ploy skills. 32 Resistance isn’t what it used to be and Est may miss valuable debuffs with her neutral Resistance stat.
Neutral
- SPD: 30 Speed isn’t doing Est any favors and is one of the poorer Speed stats among blue fliers. If you want to invest in Speed, Catria or Shanna would be better options- with Est, it’s best to keep it neutral to avoid a superbane, but a bane doesn’t make too much difference in how often she’s doubled either.
- DEF: With a superboon in Defense, it’s tempting to try and make Est a mixed tank, however, 28 Defense is still very limiting and generally not worth taking over her other stats.
Banes
-
-HP: Despite being a superboon, HP is Est’s dump stat as she is not meant to be attacked at all. It’s easy to let go of HP for some of her more attractive stats.
Skill Sets
Brave Whitewing (Brave Lance)
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Brave Lance+ Alternate: Brave Lance |
A | Death Blow 4 Alternate: Death Blow 3 |
|---|---|---|---|
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Reposition | B | Chill Def 3 Alternate: Hit and Run |
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Glimmer | C | Spd Ploy 3 Alternate: Threaten Def 3 |
| SP | 2,145 | S | Def Ploy 3 |
- Preferred IV: +ATK / -HP or -SPD
- Weapon: Brave Lance
- Assist: Reposition
- Special: Iceberg / Glacies / Glimmer
- Passive A: Death Blow / Life and Death / Atk + 3 / Swift Sparrow
- Passive B: Chill Def / Hit and Run / Drag Back
- Passive C: Spd Ploy / Def Ploy / Fortify Fliers
- Sacred Seal: Def Ploy / Heavy Blade / Atk +3
Est’s infamous Brave Lance set has put her on the map as one of the more reliable and hard-hitting budget units in the game. With a 3-4 star availability, finding an Est with the proper IVs isn’t too difficult, and the basic skills for her infamous build (Brave Lance/Death Blow) are generally easy to allocate on a budget. Chill Defense is more difficult to obtain but helps her out monumentally, potentially giving her an additional 14 damage on the opponent with the highest Defense.
Chill Def notwithstanding, a +ATK Est can hit an effective 52x2 Attack on initiation with Brave Lance/Death Blow, which already helps her offer a significant amount of damage for your team. Additionally, Est is infamous for her unique ability to Ploy opponents with her significant Resistance stat. If she can land her Defense Ploy, she can debuff her opponent for -5 Defense, enabling 57x2. However, do note that Chill Def and Def Ploy do not stack- if targeting the same foe, they will only suffer -7 to Defense and not -12.
Her C and Seal slots are the most variable with this build and can be changed around depending on what you want her to accomplish. Spd Ploy in the C slot will offer her some additional utility to the rest of her team by decreasing the Speed of enemy units before her teammates engage with them... though with 25 Speed, it won’t exactly help Est quad anytime soon. If one has a unit with Hone Fliers on their team, it could be worth attempting equipping Life and Death and a +SPD IV on Est, but ultimately the idea of quadding makes her too reliant on flier buffs and loses out on damage if she can’t quad or sustain a counterattack.
It’s better then, to use her C slot either as a way to carry her Def Ploy or as a utility slot for the rest of your team: Spd Ploy to help your Player Phase sweepers, Fortify Fliers to help your flying tanks, Guidance, or any other sort of buff or debuff your team may need.
Her Seal slot is similar. Generally it’s wise to carry Defense Ploy in either her C or Seal, so if not carrying it in C, then she should have it here. However, opening up her Seal slot also offers her the option of running a Heavy Blade set. You’ll want to make sure that she has a proper attack buff for this, as 52 Attack isn’t the best for Heavy Blade activation, but if you have a unit on your team who can buff her Attack, she’ll be able to activate it quite easily for a devastating Glimmer at the end of her Brave Lance double, which vastly increases her damage.
If neither is available, then Atk + 3 is plenty serviceable to further increase her damage done.
Budget All-rounder
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Slaying Spear+ (+Def) | A | Death Blow 4 Alternate: Death Blow 3 |
|---|---|---|---|
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Reposition | B | Swordbreaker 3 Alternate: Quick Riposte 3 |
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Moonbow Alternate: Iceberg |
C | Def Ploy 3 Alternate: Threaten Def 3 |
| SP | 1,635 | S | Close Def 3 |
- Preferred IV: +ATK / -HP or -RES
- Weapon: Slaying Spear (+DEF)
- Assist: Reposition
- Special: Moonbow / Iceberg
- Passive A: Death Blow / Atk + 3
- Passive B: Swordbreaker / Quick Riposte
- Passive C: Def Ploy / Threaten Defense
- Sacred Seal: Close Defense
While Est’s most famous build requires some heavy Skill Inheritance, it isn’t her only claim to fame. For a bit cheaper of an investment, Est can also be a fantastic anti-armor unit and can also effectively counter sword units as well. For this reason, she can prove to be incredibly valuable in Arena Assault and in general use.
Depending on her opponent, Est utilizes Death Blow or Close Defense in order to engage her armored foes in the Phase of her choosing. For some opponents, like a typical Hector or Fallen Robin, Est will bait attacks in Enemy Phase and survive due to Close Defense and her mixed defenses, before countering with a double attack and activating Moonbow for the KO. For others, such as Zelgius, Effie, and Hardin, Est will utilize Death Blow for the final few points of damage required to KO her opponent in a single hit.
With this set, the only armors that Est has difficulty with are green units with Bold Fighter (LA! Hector, Hector, Winter Chrom) and Halloween Jakob.
Swordbreaker over Quick Riposte helps Est to quickly shut down Zelgius if he manages to survive past his first hit, in addition it increases Est’s survivability against non-armored sword units and helps her to secure valuable KOs against units like Ayra and Mia.
Introduction
While Est enjoyed her fifteen minutes of fame during the release of Defense Ploy as a skill, subsequent skills have made her stronger despite her popularity fading into obscurity . Her high Attack and Resistance are key in allowing her to utilize her famous Brave Lance build or conversely letting her oneshot armor units on a budget.
Because of this, Est can prove to be a valuable unit to have in your barracks, even if her utility is a bit more specialized than some of the other units. Her lack of Speed or Defense prevents her from triumphing at the top of a tier list, but she’s still plenty useful in her own right.
Strengths
High Attack and Resistance
Est’s high Attack instantly gives her the viability to run a Brave Lance set, regardless of the rest of her stats.
Her Resistance is also high enough to allow her to use a myriad of ploys against her opponent for valuable debuffs.
This also makes her decent at dueling dragons such as both Tikis and Nowi.
Good availability
Being available as a 3 star since launch means that if you summon on blue orbs with any kind of regularity, you’ve probably seen her face in your summoning sessions.
Est is easy to merge and easy to get optimal IVs for, making her a very F2P friendly unit.
Weaknesses
Low Speed and Defense
Her Speed and Defense stats are lower than average, which makes her difficult to use with a traditional dueling set since she can’t typically sustain two hits from an opponent and she doesn’t have the speed to double.
She mitigates this by running her Brave lance set, which is also incredibly vulnerable in Enemy Phase.
This makes her Enemy Phase all around rather poor, as her defensive stats are too low to be utilized as a proper mixed tank.
Reliant on Attack stat
Est is only known for her Brave Lance build, and for good reason: her Attack is generally the only thing she has to lean back on.
Even her Slaying Spear build is similar, as she needs to oneshot her opponents quickly with her high Attack before they can eliminate her.
If she cannot oneshot her opponents, it’s very likely that she will not survive the subsequent Enemy Phase.
Team Options
Counters
Due to her low Speed and Defense, Est’s general weakness is simply her Enemy Phase, which can be compartmentalized into several categories.
- Archers: Est shares typical flier weaknesses, meaning that archers such as Brave Lyn, Bridal Cordelia, and Innes are lethal for her.
- Greens: High defense greens, such as either Hector, Bartre, and Arthur will all prove difficult for Est to KO.
- Green Magic: Despite her high Resistance, Est can still fall to a buffed Nino, Cecilia, and Merric.
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Whitewing Spear (+Eff) | A | Death Blow 4 |
|---|---|---|---|
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Reposition | B | Chill Def 3 |
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Blue Flame | C | Flier Guidance 3 |
| S | Flier Formation 3 | ||
The youngest White Wing finally gets a Prf and a refine (actually they all have a weapon and a refine), a rather strong refine. With her weapon granting the powerful ‘Brave’ effect and some extra stats is very deadly to face. There’s a catch though, the brave effect only activates if that are 2 or more flying allies in 2 spaces of Est, which applies pressure upon the players positioning and could lead to foes killing your units if you don’t take care. Her refine basically says, put her in a flier team for the brave effect to work.
Her build is very expensive. Which includes killing an Owain, WF!Hinoka, Brave Celica and Exalted Chrom/Walhart. Blue Flame is probably her best Special in this build, as the build completely relies on allied fliers being adjacent or in two spaces to Est. If you don’t like to invest too much into her or you simply don’t want to kill Owain for this, you can go with Draconic Aura or Dragon Fang. Luna can be an option with a Spd boon and invest into Spd with Life and Death/Swift Sparrow and Desperation, this can be used as a quad build.
Since her speed is too low to quad (base Spd at 30), I decided to go for a OHKO type of build which includes Death Blow 4. Death Blow 3 can be more of a budget friendly option, but you really need all the Attack you can get in order to successfully kill the foe and take no damage. Sturdy Blow can even be an option here if you want to reduce damage taken. Bond skills are definitely one of the other best options here, Flier Formation/Guidence has synergy with Bond Skills and Blue Flame. Atk/Spd, Atk/Def or Atk/Res bond are great options.
Chill Def is arguably one of the best skill options for an OHKO build. Desperation is another option for a different build, its better for a quad build. Investment is key in this build and I think skills like Chill Def may be expensive in terms of wasting 20k feathers to promote Walhart to then fodder him for his skill seems like a waste. Options like Hit and Run/Draw Back are other great budget skills, but this can disrupt the formation of the team.
Flier Guidence/Formation is simply there to bring fliers together this has synergy with Blue Flame and Bond Skills (If you are using them).
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Berkut’s Lance+ (+Res) | A | Spd Res 2 |
|---|---|---|---|
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Reposition | B | Quick Riposte 3 |
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Iceberg | C | Atk Tactic 3 |
| S | Def Ploy 3 | ||
There is no dedicated Blue anti-dragon unit in the game. The closest you can get is Festival Ryoma with Cloud Maiougi, which requires two limited availability units. As a result, I decided to try to make a Blue anti-Dragon unit.
Budget or not, Est has the best combination of Attack, Res and Speed. Though her Speed is a bit on the lower side, it's easily remedied by a boon, QR and/or Speed refines to get out of doubling range. She may lack effective damage, but she has the potential to be a solid tank, even potentially a duelist if enough Speed is invested in her as well.
If Berkut is not available, Killer/Slaying Lance and Harmonic Lance are nice alternatives. Regarding her A-passive, I generally try to avoid using Fury on tanks, but it's still not a bad choice both offensively and defensively. For her C-passive, I only used Atk Tactic because it synergizes well with the team she is in, but it is a very flexible skill slot.
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Siegmund (+Spd) | A | Kestrel Stance 2 |
|---|---|---|---|
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Draw Back | B | Def Feint 3 |
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Pavise | C | Odd Res Wave 3 |
| S | Armored Boots | ||
Forget the rest, use this Est. The Est archetype is so powerful, it even allows her to use legendary weapons, so she beat up Ephraim and took his lance. This gives her the attack, but more importantly the speed to double some high speed top tiers, such as Odin and Azama. Draw Back gives plenty of versatility, and works great with armors, as well as dragging your enemies into pits. Pavise is here for obvious reasons, this enhances Est's survivability by at least 3 times. Kestral Stance is more of a budget option, however, as Steady Breath is a much better option in actuality. Def Feint is used so she can do lots of damage when her less useful allies rally her. Finally, Odd Res Wave may look like a cheap option, but this skill really allows Est to tank some more hits, and she'll be ready whenever they release magical arrows. With this set, no seal is advised, as to avoid excessive damage loading by your phone leading to a game crash. At the end of the day, this is, by far, one of the best units available in the game.
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Slaying Lance+ (+Res) | A | Swift Sparrow 2 |
|---|---|---|---|
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Rally Def/Res | B | Desperation 3 |
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Galeforce | C | Spd Ploy 3 |
| S | Heavy Blade 3 | ||
Alternate offensive build for Est.
With a +Res refine she reaches 36, which means she can speed-ploy almost anyone, and with 5 more effective speed she can reach the same attack spread of Cordelia (35 neutral and 38 if +speed), and like her she can use Heavy Blade seal to activate Galeforce every turn, or use def ploy and Iceberg to further increase her damge output (with her good attack she can 1rko a lot of enemies)
If compared to her standard brave lance set, this has more attack power but also helps with her survability, as she can take some damges in enemy phase without getting killed
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Berkut’s Lance+ (+Res) | A | Distant Counter |
|---|---|---|---|
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Reposition | B | Quick Riposte 3 |
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Aether | C | Def Ploy 3 |
| S | Atk Ploy 3 | ||
Weapon: Berkut's Lance (Res)
Assist: Reposition
Special: Aether/Iceberg
A: Distant Counter
B: Quick Riposte 3
C: Def Ploy / Atk Ploy
Seal: Atk Ploy / Def Ploy
IVs: +Res -Spe (+Atk -Def can be useful too)
Explanation: Anti-mage baiter and debuffer with ploys.
Pros:
1. Mage bait (specially with Red and Blue ones)
2. Great resistance (she can reach more than 40)
3. Good Attack
4. Can recover heal with Aether
Cons:
1. Having problems with Axes and sometimes with green mages.
2. Can't survive to any archer.
3. Need a really high investment to be useful.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Lance Users Only
|
50 | 1 | 6 |
| Learns by default at 3 ★ Lance Users Only
|
100 | 1 | 8 |
| Learns by default at 4 ★ Unlocks at 3 ★ Lance Users Only
|
200 | 1 | 8 |
| Unlocks at 5 ★ Lance Users Only
|
300 | 1 | 12 |
| Unlocks at 5 ★ Non-Inheritable skill.
|
400 | 1 | 16 |
Support Skills
| Support Skills | Rng. | SP |
|---|---|---|
ShovePush adjacent ally 1 space farther away.
Learns by default at 4 ★ Unlocks at 3 ★ |
1 | 150 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Inheritable by all units.
|
40 | A |
| Unlocks at 3 ★ Inheritable by all units.
|
80 | A |
| Unlocks at 4 ★ Inheritable by all units.
|
160 | A |
| Unlocks at 3 ★ Non-inheritable by Staff-wielding units.
|
40 | B |
| Unlocks at 4 ★ Non-inheritable by Staff-wielding units.
|
80 | B |
| Unlocks at 5 ★ Non-inheritable by Staff-wielding units.
|
160 | B |
Other Info
| Origin |
Fire Emblem Gaiden
Fire Emblem: Mystery of the Emblem
Fire Emblem: New Mystery of the Emblem
Fire Emblem: Shadow Dragon
Fire Emblem: Shadow Dragon and the Blade of Light
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Fate Grand Order
Dragonball Legends

IV Calc
Heroes