Updated for Performing Arts
Analysis by ImpulseC
Restoration Lord


Obtainable as a 5 only
Hero Ratings
Overall Rating
/ 5
Attacker Rating4 / 5
Max Avg Total Stats at Lvl 40
HP 45
ATK 35
SPD 25
DEF 32
RES 20
Stat Variations
Level 1 Stat Variation
Low 18 8 5 7 4
Middle 19 9 6 8 5
High 20 10 7 9 6

Level 40 Stat Variations
Low 42 32 22 29 17
Middle 45 35 25 32 20
High 48 38 29 35 23
IV Sets
Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
  • +Atk is desirable because Ephraim wants to secure OHKOs against fragile enemy units.
  • +Spd can be taken as well to give him better matchups against Tiki (Y) and Julia

  • -Res is preferred since he will frequently get doubled, so defense is more valuable to him than health.
  • -HP is also acceptable.
Skill Sets
Wallbreaker/Support Hybrid
Siegmund A Fury 3
Budget: Rally Defense
B Lancebreaker 3
Budget: Lancebreaker 2
Budget: Draconic Aura
C Hone Spd 3
SP1,425SFortify Res 3

Show Explanation/Analysis

- Preferred boon/bane: **+Atk/-Res**
- Weapon: **Siegmund**
- Assist: **Reposition** / Rally Defense
- Special: **Moonbow**
- A slot: **Fury 3**
- B slot: **Lancebreaker 3** / Quick Riposte 3
- C slot: **Hone Spd 3**
- Sacred Seal: **Fortify Res 3**

This is a typical all-rounder Ephraim. Siegmund allows Ephraim to take on the role of a support with little extra input required: with Hone Spd 3, one of the two Fortify sacred seals, and an Assist, Ephraim can contribute a total of 15 points in three different stats. This makes him the favorite choice for Green Blade Mage support. The rest of the skills in this build serve to take advantage of his high attack power to take out threatening walls. Fury augments all of his stats with little drawback thanks to his high HP pool, whereas Lancebreaker grants many advantageous match-ups against units including Effie, Tana, Nephenee and Brave Lucina. Quick Riposte 3 (or QR 2 if budget) can be a good alternative for players who favor more defensive playstyles.

Blue Support
Siegmund A Triangle Adept 3
Budget: Triangle Adept 2
Rally Defense B Lancebreaker 3
Moonbow C Hone Spd 3
SP1,725SFortify Res 3

Show Explanation/Analysis
  • Preferred boon/bane: +Spd/-hp
  • Weapon: Siegmund
  • Assist: Rally Defense / Rally Defense Resistance
  • Special: Moonbow
  • A slot: Triangle Adept 3
  • B slot: Lancebreaker 3 / B Tomebreaker 3
  • C slot: Hone Spd 3
  • Sacred Seal: Fortify Res 3

This set assumes that Ephraim's main role will be to provide buffs to his teammates, taking advantage of her base skills Sieglinde and Hone Spd 3. Rally Defense allows Ephraim to bring buffs to three different stats, and his seal of choice should be Fortify Res 1 to bring a buff to the final stat, Resistance (or vice versa: Rally Resistance with the Fortify Def 1 sacred seal). Triangle Adept serves two purposes: to allow him to OHKO Red units like Fury Ryoma and reduce damage from all red units. It allows him to take much less damage from characters like Tharja/Celica, strengthening his ability as an anti-red unit. Lancebreaker is preferred as his B slot in order to beat other Lance units, but B Tomebreaker can be used if he needs to serve as an emergency Linde/Delthea check.

Siegmund is a Javelin
Siegmund A Distant Counter
Rally Defense B Bowbreaker 3
Moonbow C Hone Spd 3
SP1,875SDistant Def 3

Show Explanation/Analysis
  • Preferred boon/bane: +Atk/-HP
  • Weapon: Siegmund
  • Assist: Rally Defense
  • Special: Moonbow
  • A slot: Distant Counter
  • B slot: Bowbreaker 3
  • C slot: Hone Spd 3
  • Sacred Seal: Distant Defense 3

This set makes Ephraim into a dedicated anti-physical unit. He is already capable of OHKO'ing common Red and Blue tomes such as Tharja, Celica, and even Linde while possessing enough bulk to survive at least one of their attacks. Due to his good defense, he is also able to check many bows by running Bowbreaker and ruining their ability to double him. +Atk nature is desired so that he can secure the OHKO on Fury Linde. This Ephraim has rather spectacular OHKO power, since any enemy initiated combat will make Moonbow ready on the counter.

Picking Fights He Can Win
Siegmund A Steady Breath
Rally Defense B Quick Riposte 3
Aether C Hone Spd 3
SP2,175SSpeed +3

Show Explanation/Analysis
  • Preferred boon/bane: +Spd/-Res
  • Weapon: Siegmund
  • Assist: Rally Defense
  • Special: Aether
  • A slot: Steady Breath
  • B slot: Quick Riposte 3
  • C slot: Hone Spd 3
  • Sacred Seal: Spd +3

This set makes Ephraim a death sentence for many melee units. With this full layout, on Enemy Phase, Ephraim sports 32 Spd and 36 defense. He can easily take hits, shrug them off, and kill on retaliation with QR with his stellar attack. This leaves Aether prepared for the next opponent, and Ephraim may outright kill them due to the Luna effect. This Ephraim can also tank some bow users in a pinch, but getting Quadded will probably be fatal for him.

User Submitted Builds
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= Has Build Explanation

Hero Updated
Ephraim by Link Lee 2 hours ago
Ephraim by daryuz 17 hours ago
Ephraim by Thepunisher 1 day ago
Ephraim by Aviatir58 1 day ago
Ephraim by ankitskywalker 1 day ago
User Build Statistics
Weapon # of Builds
Siegmund 195
Siegfried 3
Brave Lance+ 1
Special # of Builds
Moonbow 181
Ignis 2
New Moon 3
Bonfire 5
Aether 3
Aegis 1
Galeforce 1
Noontime 1
Luna 1
Weapon Skills

Effective against armored units.


Grants adjacent allies Atk+3 through their next actions at the start of each turn.

Learns by default at 5 ★
Special Skills
3 Turns

Resolve combat as if foe suffered Def/Res-30%

Learns by default at 5 ★
2 Turns

Resolve combat as if foe suffered Def/Res-30%.

Unlocks at 5 ★
Passive Skills

After combat, foe suffers Def -3 through its next action.


After combat, foe suffers Def -5 through its next action.


After combat, foe suffers Def -7 through its next action.

Unlocks at 5 ★

Inflicts Def-3 on foes within 2 spaces through their next actions at the start of each turn


Inflicts Def-4 on foes within 2 spaces through their next actions at the start of each turn


Inflicts Def-5 on foes within 2 spaces through their next actions at the start of each turn

Unlocks at 5 ★


  • Fantastic attack and good defense stats
  • Excellent buffing ability on legendary weapon


  • Low speed and resistance
  • Very susceptible to fast ranged units

Ephraim is a bulky lance wielder with exceptional power and supporting ability thanks to his fantastic legendary weapon, Siegmund. He boasts the rare ability to give a total of 15 points of buffs at once, making him a fantastic support, particularly for the powerful Bladetome users. In addition, his high attack and defense make him a very solid counter to the numerous red swords that flood the game. However, his low defense and speed consistently get him doubled and greatly harm his ability to sponge magical hits from even red tomes. Despite these clear cut flaws, his ability to buff allies while holding his ground against physical units makes him an excellent pick for almost any team.


Ephraim's true speciality lies in Siegmund, his unique weapon. With it, he grants +3 Atk to every ally adjacent to him at the beginning of his turn. He can combine this with skills such as Hone Speed and Rally Defense/Resistance to grant adjacent allies tremendous amounts of buffs in a single turn. This makes him unrivalled by anyone except his sister at supporting Bladetome users such as Nino. He also possesses a monstrous attack stat and strong defense stat allows him to 2HKO many common threats like Ryoma, Lyn, Tiki (Y), Eirika and Lucina, with many becoming OHKOs. This makes Ephraim a difficult unit to approach by any unit that doesn't have an axe or range.


Unfortunately, Ephraim faces competition from other lance wielders who perform similar roles, namely Catria and Sharena. Catria is a more mobile duelist, whereas Sharena is faster, has more resistance and more buffs and debuffs. Ephraim is also vulnerable against common green mages Nino and Julia, both of which can 2HKO or OHKO Ephraim with ease, but any fast magic attacker is likely to take him out in a single round of combat due to his low speed and resistance.

Team Options

Ephraim can be deployed alongside a wide variety of units; as his buffs can be of great help to both fast damage dealers and slower tanks. Any of the aforementioned units can be great partners, but undoubtedly Ephraim's strongest allies are Bladetome users such as Nino and Tharja. Ephraim is easily capable of buffing all four stats on a Bladetome user at once, granting them a +3/+4/+4/+4 boost which translates to +18 Attack. This allows a character like Tharja to reach an absurd level of power, easily ORKO'ing even Red units.

In general, Ephraim pairs well with anyone due to his supportive nature, but he will appreciate powerful Red allies the most, as they will be able to consistently remove Green threats from play. Characters like Tharja, Celica, and Ryoma stand out as top tier picks who will benefit from his buffs while covering Ephraim's weaknesses.


Ephraim has low speed and resistance, allowing mages like Nino and Julia to easily dispatch of him. Ephraim will also struggle to duel other common green units such as Hector and Anna, so Ephraim should keep his distance from these enemies and rely on his teammates to defeat them.

From Series
Fire Emblem: The Sacred Stones