Table of Contents
- Default
- Attack
- Special
- Injured
| Eliwood (LA) - Devoted Love |
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Related Heroes
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | |||||
| Middle | 23 | 10 | 8 | 7 | 7 |
| High |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | |||||
| Middle | 47 | 38 | 32 | 29 | 29 |
| High |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
This unit has no access to IVs.
Skill Sets
Love and War (Mixed Phase)
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Slaying Lance+ (+Def) Alternate: Slaying Lance+ (+Res) |
A | Distant Counter Alternate: Fierce Breath |
|---|---|---|---|
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Swap | B | Bold Fighter 3 |
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Ignis Alternate: Glacies |
C | Armor March 3 Alternate: Goad Armor |
| SP | 1,695 | S | Quickened Pulse |
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Weapon: Slaying Lance+ (+Def/Res)
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Assist: Swap / Pivot
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Special: Ignis or Glacies / Bonfire or Iceberg
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Passive A: Distant Counter / Breath Skills
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Passive B: Bold Fighter
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Passive C: Armor March / Panic Ploy / Goad Armor / Flexible
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Sacred Seal: Quickened Pulse / Quick Riposte
This build aims to take advantage of Eliwood’s status as an armored unit in order to make him a powerful combatant during both Player and Enemy Phase. Slaying Lance pairs well with this playstyle, as its cooldown acceleration will allow Eliwood to activate powerful Specials more frequently as well as adding to his overall bulk. Thanks to his perfectly balanced defensive stats, Eliwood can choose whether he wants to invest into his physical or magical bulk, making both Defense and Resistance suitable refinement options for his weapon. With this, both Ignis and Glacies make for strong choices of Special thanks to their consistent damage and activation rate.
The focal point of this build is the choice between Distant Counter or a Breath skill. Distant Counter grants Eliwood massive coverage by allowing him to retaliate against ranged opponents while any choice of Breath skill make him much stronger in handling melee threats thanks to the increased Special cooldown charge as well as the stat boost that they proice. In this case, Bonfire/Iceberg become the Special of choice, as Eliwood will be able to activate them on every single counterattack.
Bold Fighter is essential in giving Eliwood a powerful Player Phase presence. Not only does it guarantee his follow-up attack on initiation, the Special cooldown acceleration it provides allows Eliwood to potentially activate Ignis/Glacies every single round of combat. Eliwood’s exceptional Attack coupled with the sheer power of Ignis/Glacies allows him to blast through just about any opponent he initiates on.
Since armored units are naturally restricted to one-movement, it can sometimes be difficult to get Eliwood into a position in which he can initiate on his opponent. It is highly recommended that he or a teammate run the skill Armor March so that he has the movement to effectively utilize the Player Phase potential of Bold Fighter. Thanks to his high HP, Panic Ploy also makes for a great choice of C skill by providing a massive advantage over teams that like to use Hone/Fortify buffs. Otherwise, the C slot can be replaced as needed to suit the team.
Finally, both the Quick Riposte and Quickened Pulse Sacred Seals are key in maximizing Eliwood’s Enemy Phase potential. Quick Riposte is a strong choice that guarantees Eliwood’s follow-up attack as well as his Special activation when initiated on at the cost of being more susceptible to follow-up attacks. Meanwhile, Quickened Pulse lowers the initial cooldown of Ignis/Glacies to 2. When combined with Steady/Warding Breath, Eliwood can activate these two Specials on his very first counterattack, allowing him to take out opponents in a single hit before they have the chance to double him. In particular, this can be the deciding factor in his matchups against Fallen Hardin and Ephraim.
Bleeding Heart (Defensive Tank)
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Slaying Lance+ (+Def) Alternate: Berkut’s Lance+ (+Res) |
A | Distant Counter |
|---|---|---|---|
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Swap | B | Wrath 3 |
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Glimmer | C | Panic Ploy 3 |
| SP | 1,575 | S | Distant Def 3 |
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Weapon: Slaying Lance+ (+Def/Res) / Berkut’s Lance+ (+Res)
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Assist: Swap / Pivot
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Special: Glimmer / Ignis or Glacies
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Passive A: Distant Counter
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Passive B: Wrath / Vengeful Fighter
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Passive C: Panic Ploy / Atk Smoke / Def Smoke / Goad Armor / Flexible
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Sacred Seal: Distant Def / Close Def
This build focuses solely on Eliwood’s combat in the Enemy Phase, particularly against ranged units. In addition to Slaying Lance, one can choose to have Eliwood prioritize on tanking magical damage by running a Resistance-refined Berkut’s Lance instead. While this does come at the expense of a higher Special cooldown, it grants him a whopping +11 Resistance when initiated on.
Thanks to the Special acceleration granted by Slaying Lance, Eliwood can bring the cooldown of Glimmer only 1. This allows him to activate his Special on his counterattack every single time, making it incredibly effective in combating ranged units. In practice, this allows Eliwood to kill tome users such as Nino, Rhajat, and Halloween Henry who may otherwise survive with a sliver of health and potentially take out Eliwood on their follow-up attack. Wrath makes for a fantastic choice of B skill with this playstyle. By gaining an additional +10 damage upon Special activation, Eliwood will be able to swing even more matchups in his favor.
Alternatively, one can choose to run Vengeful Fighter in order to more effectively combat melee opponents. Not only does Vengeful Fighter guarantee Eliwood’s follow-up attack in the Enemy Phase, it also has the additional benefit of Special cooldown acceleration, allowing him to potentially activate Ignis/Glacies every single round of combat.
Once again, Panic Ploy makes for a fantastic choice of C skills due to the massive advantage it provides against opponents that use Hone/Fortify buffs. Smoke kills such as Atk Smoke and Def Smoke are also great choices. Atk Smoke makes Eliwood a better overall tank by reducing the damage of opponents around him after combat while Def Smoke boosts own damage against the affected targets. A good team-synergistic option is Goad Armor, as it allows Eliwood to be a benefactor on an armor-centric team.
Last but not least, both the Close Def and Distant Def Sacred Seals complement this Enemy Phase-oriented playstyle perfectly by reducing damage taken from physical and ranged opponents respectively when initiated on.
Last Minute Present (Brave Lance Budget)
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Brave Lance+ | A | Death Blow 3 |
|---|---|---|---|
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Swap | B | Lancebreaker 3 |
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Draconic Aura | C | Goad Armor |
| SP | 1,775 | S | Attack +3 |
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Weapon: Brave Lance+
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Assist: Swap / Pivot
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Special: Draconic Aura / Luna
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Passive A: Death Blow / Fire Boost
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Passive B: Lancebreaker
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Passive C: Goad Armor / Flexible
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Sacred Seal: Attack +3 / Armored Boots
For those that aren’t looking to heavily invest, this cheap skill-set aims to make Eliwood a formidable Player Phase unit.
Brave Lance combined with Death Blow or Eliwood’s native Fire Boost grants him a significant boost to the power behind his initiation and allows him to ORKO his opponent much more reliably. For his Special, Draconic Aura makes for a very effective option, as it scales off of Eliwood’s high Attack stat. Luna also makes for a great choice of Special, particularly against bulkier enemies. Since the aforementioned Specials have a cooldown of 3, they synergize extremely well with Brave Lance and will almost always be ready to activate on his second initiation. For his B skill, Lancebreaker grants Eliwood longevity against lance units in both Player and Enemy Phase as well as allowing him to bust through particularly bulky users such as Fallen Hardin and Gwendolyn who Eliwood may have trouble taking out in a single round of combat otherwise.
The C skill can be anything that suits Eliwood’s team, though Armor Buffs such as Goad Armor is preferred if Eliwood is being run on a team alongside other armored units. Moving on to Sacred Seals, Attack +3 is a good choice in order to maximize Eliwood’s damage output with the Brave Lance. Armored Boots also makes for a solid option, as a Brave Lance set requires him to initiate on his opponent which can be tricky due to the low movement of armored units.
Introduction
Despite being an event unit, Eliwood’s seasonal iteration hits it out of the park in terms of strength. In addition to his well-rounded statline, Eliwood’s status as an armored unit grants him access to powerful skills such as Bold Fighter and Vengeful Fighter along with armor-exclusive buffs.
Being currently tied for the highest BST in the game, Eliwood’s loaded statline leans heavily towards Attack and HP. This allows him to deal massive damage with his raw Attack alone as well as making him a fantastic user of HP-reliant skills such as Panic Ploy. Furthermore, his Speed is nothing to scoff at either. At a base value of 32, Eliwood can avoid most follow-up attacks from mid-high tier Speed opponents, greatly reducing the amount of damage he takes. While both his physical and magical bulk is relatively high at 76 thanks to his perfectly balanced defensive stats, most of this bulk comes from his HP. This makes Eliwood less effective in tanking for multiple rounds of combat. Eliwood also suffers from low movement due to his class-type, though this can be remedied through Armor March support.
Overall, Eliwood is an exceptional unit and a strong contender for the blue spot on any armored team thanks to his ability to excel in both Player and Enemy Phase.
Strengths
Excellent Attack
At a base value of 38, Eliwood hits hard with his raw Attack alone. This consistently grants him high damage output in both Player and Enemy Phase.
Solid Speed
Though it may seem rather middling, Eliwood’s base Speed of 32 is a huge benefit to his Enemy Phase by allowing him to avoid most follow-up attacks through a bit of support such as Goad Armor.
High HP
With a refined weapon, Eliwood’s HP hits a total of 53. This allows him to effectively utilize skills such as Panic Ploy in order to better support his team and perform as a standalone unit.
Armored Unit
Being an armored unit comes with several benefits. These include having a much higher BST compared to other class types, access to class-exclusive skills such as Bold Fighter and Vengeful Fighter, and the ability to receive powerful buffs from armored teammates such as Hone Armor and Ward Armor.
Weaknesses
Vulnerable to effective damage
As an armored unit, Eliwood will receive 1.5x damage from armor-effective weapons. Hammer is especially problematic, as it will likely tear through him in only a single hit due to his Weapon Triangle disadvantage.
Poor Mobility
Eliwood’s class type limits his movement to only one tile. This makes him reliant on Assist Skills such as Pivot or team support through the use of Armor March to be able to quickly move across the map.
Lack of IVs and Limited Merges
Eliwood’s potential is severely limited due to his lack of access to IVs and a limited amount of merges. Not only does this hurt his combat potential by not allowing him to capitalize on his strengths through a boon, it also puts him at a major disadvantage in Arena and Arena Assault.
Team Options
Counters
Physically bulky green units can pose a massive threat to Eliwood, as they can wall off his damage without much effort thanks to their Weapons Triangle advantage. This is especially prevalent when they are running the skill Guard in order to prevent him from activating his Specials. Opponents that use armor-effective weapons, namely Hammer and Thani are also problematic to Eliwood due to the high damage multiplier on the weapons.
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Physically Bulky Greens: Hector, Sheena, Brave Ike, Fallen Male Robin, Winter Chrom, and Amelia can easily mitigate the amount of damage that Eliwood can do thanks to their high physical bulk and Weapon Triangle advantage. In addition, units that utilize the skill Guard can potentially wall him off completely by preventing him from activating his Special.
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Effective Weapons: Due to his class type, Eliwood has a natural weakness to armor-effective weapons. Common users include Micaiah, Caeda, Clair, and Bartre.
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Berkut’s Lance+ (+Def) | A | Distant Counter |
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Pivot | B | Bold Fighter 3 |
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Aether | C | Goad Armor |
| S | Quick Riposte 3 | ||
Extremely expensive, however extremely effective. Able to dominate in both player and enemy phase and having both a great mixed bulk of 33/36 and attack stat at 52. With guaranteed doubles in both phases and his 52 attack he can kill most enemies even without aether. Aether also allows him to keep quick riposte active in most cases. Since his speed is generally solid, unlike most other armored units, Eliwood doesn't need to worry about being doubled nearly as often especially against other armored units. Berkut's Lance can be swapped with a +spd slaying lance as well though I prefer having the boosted defense and resistance stats. Pivot is completely optional and can be replaced with swap, reposition, or rally atk/def if you want arena points. He also synchronizes well with armor march and guidance units. Overall a near unkillable monster to anything but a green units more specifically ones like Hector.
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Slaying Lance+ (+Spd) | A | Steady Breath |
|---|---|---|---|
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Ardent Sacrifice | B | Renewal 3 |
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Aether | C | Ward Armor |
| S | Quick Riposte 3 | ||
With this build, u will prock aether everytime someone attacks you, even if they don t doble you.
Renewal and ardent sacrifice are not necessary, if you prefer you can replace them with a movement skill and a breaker skill. But this way you get more arena points and eliwood will make up for a decent support, not the best but always nice to have.
Nedless to say this build works perfectly in an armor emblem team.
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Berkut’s Lance+ (+Res) | A | Distant Counter |
|---|---|---|---|
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Pivot | B | Quick Riposte 3 |
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Aether | C | Fortify Armor |
| S | Distant Def 3 | ||
Due to his already nice base res of 29, Eliwood can easily become a monstrous Res tank hidden in armor and powered by love for his Dragon wife. With the Berkut's Lance Res refine, it easily boosts his 29 res to 40. Add on 2 Ward Armors, and a fortify armor, and you can easily get him 54 Res. Adding onto that even more, with the Distant Def 3 seal, you can easily get 60 res onto him. Aether is here since it is unlikely most mages will even leave a dent on him, and it goes with Quick Riposte to ensure his average speed doesn't slow him down. Physical units may Still cause damage however, so be warned.
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Slaying Lance+ (+Def) | A | Warding Breath |
|---|---|---|---|
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Swap | B | Wary Fighter 3 |
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Bonfire | C | Goad Armor |
| S | Close Def 3 | ||
Eliwood is one of the best free units the trials have ever given us.
This set aims to maximize eliwood's strong defenses and make him a hard unit to take out in the enemy phase. In a team with 3 ward Armour and when he is attacked he will have 33 defense and res from the defense refinement and warding breath. You can also go res refinement and steady breath for the same numbers. With close defense 3 he will be at 39 defense and res when attacked at range. Then with 3 layers of ward armour he will have 51 defense and res. Which is great when fighting dragons and melee units. With wary fighter he wont be doubled and this goes great with slaying lance and the breath skills. With a three turn skill he can be attacked on enemy phase, and in his counter attack he will proc iceberg or bonfire and deal 25 extra damage. This set is best used on a team with many of the ranged seasonal armoured units who don't have close counter. This Eliwood will also go great in PvE content.
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Casa Blanca+ (+Spd) | A | Distant Counter |
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Reposition | B | Vantage 3 |
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Bonfire | C | Goad Armor |
| S | Distant Def 3 | ||
Whilst this setup may seem basic. You can't deny the fact that it works. Having High HP and equal defenses can work wonders and let's not forget that Eliwood has the 2nd highest Attack stat in the game. Not to mention his Speed is impressive as well. However many heroes can double him. Which is why I feel like it's best to give him a speed buff.
I decided to go for Casa Blanca+ (+Spd) but any weapon that can be upgraded works too. This puts his speed at a nice 35. Combine that with Hone Armour and that's 41 for speed alone. Reposition can help move allies up or help them fall back to safey. Needless to say, it's quite helpful. Both Defense and Resistance Specials work here. You could even use Luna or even Aether if you're feeling brave. (Or planning to use Heavy Blade 3)
Distant Counter helps turn Eliwood into a Lance version of Hector only faster. Casa Blanca+ can null the effects if ranged fighters but again, anything with +Spd work. Vantage 3 is basically a given. Combining this with Distant Counter really mess up your opponent. Espically if he can kill anyone who challenges him. (I know this from experience with Hectors) I'm not sure about solo C slot skills but if you're planning to team Eliwood with other Armoured units, I recommend Goad Armor. Even if the enemies have Panic Ploy, Goad Armor only works in combat so it can't be nullified or reversed. Combine that with Hone Armour and you're looking at a +10 to Attack and Speed. Just remember to keep Eliwood within 2 spaces of his Allies.
The Distant Def 3 Seal will give Eliwood a +6 Def/Res boost whenever he's attacked from a distance. Thus pushing his Defense and Resistance to 35 and to 41 if combined with Fortify Armor. You can also use Close Def 3 if you want him to be closer to the enemy.
Potential Stats (w/ Buffs)
HP - 52 (+5 Casa Blanca+)
Attack - 38 (No buff)
Speed - 41 (+3 Casa Blanca+, +6 Hone Armour)
Defense - 41 (+6 Distant Def 3, +6 Fortify Armor)
Resistance - 41 (+6 Distant Def 3, +6 Fortify Armor)
BST - 213
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Lance Users Only
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50 | 1 | 6 |
| Lance Users Only
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100 | 1 | 8 |
| Learns by default at 4 ★ Lance Users Only
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200 | 1 | 10 |
| Learns by default at 5 ★ Unlocks at 5 ★ Lance Users Only
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300 | 1 | 14 |
Support Skills
| Support Skills | Rng. | SP |
|---|---|---|
Rally AttackGrants Atk+4 to an adjacent ally until the end of the turn.
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1 | 150 |
Rally Atk/DefGrants Atk/Def+3 to an adjacent ally until the end of the turn.
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1 | 300 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Inheritable by all units.
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50 | A |
| Unlocks at 4 ★ Inheritable by all units.
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100 | A |
| Unlocks at 5 ★ Inheritable by all units.
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200 | A |
| Inheritable by all units.
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50 | C |
| Inheritable by all units.
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100 | C |
| Unlocks at 4 ★ Only inheritable by armor units.
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200 | C |
Other Info
| Origin |
Fire Emblem: The Blazing Blade
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