Table of Contents
- Default
- Attack
- Special
- Injured
| Elincia - Lost Princess |
|---|
|
Related Heroes
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 15 | 7 | 9 | 4 | 7 |
| Middle | 16 | 8 | 10 | 5 | 8 |
| High | 17 | 9 | 11 | 6 | 9 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 32 | 31 | 33 | 21 | 24 |
| Middle | 35 | 34 | 36 | 24 | 27 |
| High | 39 | 37 | 39 | 28 | 31 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
With well-balanced offensive stats and a fantastic prf weapon, Elincia wants to focus on her offenses if at all possible, at the expense of her bulk.
Boon
- +ATK: +ATK is Elincia's best boon. Amiti's Brave effect means that Elincia's Attack stat is more important than her Speed when it comes to damage dealing.
- +SPD: Elincia can run a +SPD boon effectively if she's supported by her skills and buffs from the rest of her team.
Neutral
- DEF: A Defense stat of 24 leaves Elincia already highly susceptible to being one-shot on any retaliation, particularly if she's running a quad build. Therefore, you want to keep Defense as high as possible without affecting her Attack or Speed.
- RES: Resistance is a good neutral choice, allowing Elincia the option of running a few Ploy skills or Res-based Specials.
Bane
- -HP: HP is Elincia's best bane, as it offers her the best mixed defensive bulk to take on a single hit from either dragons, mages, or physical units, while not detracting from her powerful offensive stats.
Skill Sets
The Pumpkin Queen (Upfront Damage)
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Amiti | A | Death Blow 4 Alternate: Death Blow 3 |
|---|---|---|---|
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Reposition | B | Hit and Run Alternate: Drag Back |
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Moonbow Alternate: Iceberg |
C | Def Ploy 3 Alternate: Threaten Def 3 |
| SP | 1,560 | S | Heavy Blade 3 |
- Preferred IV: +ATK / -HP
- Weapon: Amiti
- Assist: Reposition / Swap / Pivot
- Special: Moonbow / Luna / Iceberg
- Passive A: Death Blow / Swift Sparrow / Life and Death
- Passive B: Hit and Run / Drag Back
- Passive C: Def Ploy / Threaten Def / Fortify Fliers
- Sacred Seal: Heavy Blade / Attack +3 / Quickened Pulse / Guidance
This is Elincia's most straightforward set, and it serves to optimise her offensive and nuking potential. With Amiti, Death Blow and the Quickened Pulse seal, an Attack boon Elincia can deliver two hits with an effective 54 Attack before buffs, with the second hit activating Moonbow. Hit and Run allows Elincia to distance herself from other enemy units after defeating her first target. Def Ploy 3 is her ideal C slot skill, but Threaten Def can serve a similar purpose.
With the above build, an Attack boon is recommended for maximum damage output, but Elincia's skills can be fine-tuned to fit the boon/bane of your unit. Swift Sparrow or Life and Death are fine alternatives for players looking to ensure more 4x attacks, though if utilizing Life and Death, her bulk is mitigated far too much to successfully run Ploys. For use in a Flier emblem team, her C slot is most effective being Fortify or Ward fliers, as she wants to take offensive buffs from her teammates.
Elincia's Sacred Seal options depend on the rest of her team. The safest options for offense are Quickened Pulse, Attack +3 or Speed +3, though Heavy Blade 3 and Guidance 3 can be much more effective depending on Elincia's teammates. Heavy Blade 3 is strongly recommended if Elincia can reliably receive buffs to her attack, or is +ATK and has Death Blow. This puts her in-combat Attack stat at 57, which will often be enough to trigger Heavy Blade's Special reduction. This can be further boosted by buffs.
Carrot Cake (Quad Brave)
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Amiti | A | Swift Sparrow 2 Alternate: Darting Blow 3 |
|---|---|---|---|
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Reposition Alternate: Ardent Sacrifice |
B | Chill Spd 3 Alternate: Desperation 3 |
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Luna Alternate: Galeforce |
C | Def Ploy 3 Alternate: Threaten Def 3 |
| SP | 1,380 | S | Speed +3 |
- Preferred IV: +SPD / -HP
- Weapon: Amiti
- Assist: Reposition / Ardent Sacrifice
- Special: Luna / Galeforce
- Passive A: Swift Sparrow / Darting Blow / Atk/Spd 2
- Passive B: Chill Spd / Desperation
- Passive C: Def Ploy / Threaten Def / Fortify Fliers
- Sacred Seal: Speed +3 / Attack +3
This build relies on a Speed boon to be effective, though she can get a huge help from her fellow teammates if you run Goad or Hone Fliers on your team. With the above build and a Speed boon, Elincia can reach 42 Speed when initiating, 44 if you opt for Darting Blow 3 over Swift Sparrow 2. This is before buffs have been considered, meaning a Hone Speed, Drive Speed, or Flier buff can push this number even higher. Life and Death is not recommended for this build, as the nature of quad builds means that Elincia would need to sustain a counterattack in order to commit all four attacks.
Chill Spd is the best B slot skill for this build. Inflicting -7 Speed to the fastest enemy almost guarantees that Elincia will make four attacks against every enemy hero she engages combat with. If the extra speed is unnecessary, Desperation can be a fine alternative: it allows Elincia to deliver all four strikes uninterrupted and activate Luna at the same time. It is worth stressing that Elincia will be very reliant on the bonus damage from Luna against some high Defense enemies, especially if Darting Blow 3 is being used in place of Swift Sparrow 2. Nevertheless, Galeforce is also a good alternative option, which will allow Elincia to initiate twice in a single turn if she uses all four attacks against an opponent who can retaliate onto her.
Another Orange and Green Vegetable (Firesweep)
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Firesweep Sword+ | A | Life and Death 3 Alternate: Swift Sparrow 2 |
|---|---|---|---|
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Reposition | B | Chill Spd 3 Alternate: Chill Def 3 |
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Moonbow | C | Fortify Fliers Alternate: Threaten Def 3 |
| SP | 1,935 | S | Heavy Blade 3 |
- Preferred IV: +SPD / -HP or -DEF
- Weapon: Firesweep Sword+
- Assist: Reposition / Swap / Pivot
- Special: Moonbow / Galeforce
- Passive A: Life and Death / Swift Sparrow / Heavy Blade
- Passive B: Chill Spd / Chill Def / Hit and Run
- Passive C: Fortify Fliers / Ward Fliers / Threaten Def
- Sacred Seal: Heavy Blade / Quickened Pulse / Speed +3
Elincia has the offenses capable of making a Firesweep build work very well for her, and Firesweep builds can be optimally run one of two ways: the first is through utilizing Moonbow/Life and Death/Heavy Blade for an offensive spread of 54/44, which can be further buffed by her allied fliers to 60/50. The purpose of this build is for Elincia to double and activate Heavy Blade, which enables a Moonbow hit on her second attack.
The second option sacrifices some of Elincia's damage potential in order to give her a Galeforce proc through running Heavy Blade in her A slot and Quickened Pulse in her Seal slot. This generally relies on her to have flier-buffing allies, as her final offensive spread is only 49/39. When combined with merges and Chill Spd in her B slot, however, this Elincia can ravage through enemy teams, killing two units on the very first turn.
Introduction
Princess Elincia makes her appearance in Fire Emblem Heroes as a sword-wielding flier with fantastic offensive stats. 34 Attack and 36 Speed is already impressive, but the royal sword Amiti grants her even greater offensive capability: 11 might and a brave effect with only a -2 Speed penalty makes Elincia a fearsome attacker, even outside of class type teams. Her HP pool and Defense aren't great, but her Resistance stat is decent enough to grant her respectable magic bulk. Though she faces a major threat in her weakness to archers, her brilliant offensive power and mobility make the Princess of Crimea a top-tier threat.
"I cannot and will not allow you to spill blood upon our land!"
—Elincia, Radiant Dawn.
Strengths
Amiti
11 might Brave weapon with only a -2 Speed penalty grants Elincia an effective 45 Attack and 34 Speed with a Brave weapon before skills, excluding boons and banes.
The -2 Speed penalty can be offset by a Speed boon if desired.
Fantastic Attack and Speed stats
A neutral Attack stat of 34 is rather high, particularly for a Brave weapon user, and puts a +ATK Elincia at 48 Attack after considering the strength of Amiti.
Complemented by Death Blow, her base kit allows for an effective 51 Attack when initiating, or 54 with an Attack boon.
36 Speed is the fifth highest value in the game, and a Speed boon would grant Elincia a brave effect with 37 base Speed before skills.
Decent Resistance stat
27 Resistance gives Elincia decent access to Ploy skills and Sacred Seals.
Assuming neutral stats in HP and Resistance, Elincia has an effective 62 magic bulk before skills.
Flier buffs and mobility
As a flying unit, Elincia has improved mobility on most maps and can benefit from flier class buffs.
Weaknesses
Poor HP and Defense stat
Elincia's 35 HP is among the lowest in the game.
When combined with her Defense, she has a physical bulk of 59, which is capable of being oneshot by the stronger melee characters.
Weakness to bows
As a flier, Elincia faces a crippling weakness against archer units; specifically top tier threats like Brave Lyn and Bride Cordelia.
Team Options
Counters
As a flier with poor bulk, Elincia is easily countered if you catch her in the Enemy Phase.
- Archers: Archers such as Bridal Cordelia, Brave Lyn, Takumi, Halloween Jakob, Leon, and Innes all easily snipe down Elincia from the skies with her low Defense, even without the use of a Brave Bow.
- High Defense Blues: Blue units with high Defense who can use Elincia's attacks to charge their Specials, such as Nephenee, Lukas, Gwendolyn, Effie, and Corrin (F) can survive her easily and kill her in return with a Special activation.
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Amiti | A | Heavy Blade 3 |
|---|---|---|---|
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Reciprocal Aid | B | Desperation 3 |
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Galeforce | C | Hone Fliers |
| S | Quickened Pulse | ||
This build takes full advantage of Amiti's uncompromising speed and might. When this setup is activated, you can easily sweep just about any two units, or any one unit completely safely. Very few units in the game can withstand 4 consecutive hone-fliers boosted hits from her, and best of all, you get to do it twice. Couple with a dancer for increased shenanigans. If you need desperation to activate, simply use Reciprocal Aid to lower your health.
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Amiti | A | Fury 3 |
|---|---|---|---|
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Reposition | B | Hit and Run |
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Moonbow | C | Hone Spd 3 |
| S | Quickened Pulse | ||
A very normal Elincia build. Good enough to carry her own weight while buffing the team with speed. Very effective for area. Only use Moonbow if you are also using Quickened Pulse as otherwise Luna is optimal.
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Amiti | A | Life and Death 3 |
|---|---|---|---|
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Reposition | B | Flier Formation 3 |
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Moonbow | C | Hone Fliers |
Hello AngelsSoul here
I am here to explain the build for Elincia
Weapon : Amiti
Basicly an OP Brave Sword +
An BraveSword+ is 8 mt and -5 speed
Amiti is 11 mt and -2 speed
No need to slap an other weapon on Elincia
Support : Reposition
As always Repo is the best in an Flier Emblem
And even if u dont use Elncia in Flier emblem Repo is still recommended
Special : Moonbow
Since it's only a 2 turn Cooldown and being able to 4x your enemy its the best pick ( Luna works as well if u need a lil more power )
Skill slot A : Life And Death 3
This is the best pick for Elincia cuz it boost her base atk to 50 and her speed to 39
Its a fact that that her Def and Res will get a -5 but with Amiti as her weapon she needs Atk and Speed
Skill Slot B : Flier Formation 3
This " new " skill for Flier emblem i huge , it gives Elincia and extra square movement ,that might save your ally from being killed or escape with repo
Mess around with it and master it
Skill Slot C : any Flier Buff works
as most of the time , the C slot is flexable
I run HoneFliers as it helps my Flier Emblem to obtain more atk and speed
Skill Slot Seal : Spd+1
This one is easy from 39 spd with LnD3 and sealspd+1 makes it 40 spd without buffs
Able to 2x almost every unit and 4x alot of units
If u are planning to run her without. Flier emblem make sure u turn the Bskill into Desperation
I hope u like my Elincia build need any help or more info , let me know
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Amiti | A | Fury 3 |
|---|---|---|---|
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Reposition | B | Desperation 3 |
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Iceberg | C | Threaten Atk 3 |
Since this is not a desirable boon and bane. Fury is to compensate by increasing stats overall to increase offense and defense for a price of HP. This will allow her to be a mage tank as well as take more hits from Non-Archers since she is probably going to die by brave bow users in the Arena anyways. Quads are more than easy to deal still as long as there is a hone Spd or Fliers user. (Sacred Seal Spd +1 Applied)
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Amiti | A | Darting Blow 3 |
|---|---|---|---|
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Reposition | B | Hit and Run |
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Moonbow | C | Goad Fliers |
I use this setup for Elincia in my Flier Emblem team, but with minor adjustments it can be used outside of flier teams.
• Amiti: Elincia's base legendary weapon. Basically a brace weapon that does more damage and has a smaller speed penalty.
• Reposition: This has saved me countless times in my flier teams, especially my Corrin which I did a guide on. Great mobility. Ardent sacrifice is used if running a quad set.
• Moonbow: Paired with Quickened Pulse, Elincia will proc this every battle she initiates. Low cooldown is great for this offensive focused meta.
• Deathblow 3: I believe this is a better slot A skill than Swift Sparrow because Elincia's base speed is good enough to quad some units, but not all. Sacrificing 2 damage to raise her speed to 38 isn't worth it to me because many units have about 38 speed meaning she can't quad attack.
• Hit and Run: I used to think this skill was completely useless, why would you need to move away after combat if you kill your target. The answer is your don't want your unit to die, in Arena or Tempest Trials. Most defense teams you face in the Arena are teams with buff or movement assist skills so that their teams stay together making it hard to pick people off. With this skill and a reposition you can safely pick off enemy units and retreat for the next player phase to rebuff your fliers. Another option for Slot B if you are running Swift Sparrow is Desperation. When in this range she can attack four times in a row before her ppponent can answer back. Only use if Running Swoft Sparrow 2.
• Goad Fliers: Alreay provided an overview on flier buffs in my Chervhe guide. Other option for C skill is Threaten Spd allowing her to Quad more units, works better with non flier teams.
Sacred Seal: Quickened Pulse = OP
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Only Inheritable by Sword Units.
|
50 | 1 | 6 |
| Only Inheritable by Sword Units.
|
100 | 1 | 8 |
| Only Inheritable by Sword Units.
|
200 | 1 | 11 |
| Learns by default at 5 ★ Unlocks at 5 ★ Non-Inheritable skill.
|
400 | 1 | 11 |
Support Skills
| Support Skills | Rng. | SP |
|---|---|---|
Ardent SacrificeHeals adjacent ally 10 HP. Unit loses 10HP (but cannot reach 0 this way)
Learns by default at 5 ★ |
1 | 150 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Non-inheritable by Staff-wielding units.
|
50 | A |
| Non-inheritable by Staff-wielding units.
|
100 | A |
| Unlocks at 5 ★ Non-inheritable by Staff-wielding units.
|
200 | A |
| Only inheritable by flier units.
|
60 | B |
| Only inheritable by flier units.
|
120 | B |
| Unlocks at 5 ★ Only inheritable by flier units.
|
240 | B |
Other Info
| Origin |
Fire Emblem: Path of Radiance
Fire Emblem: Radiant Dawn
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