Table of Contents
- Default
- Attack
- Special
- Injured
| Elincia - Lost Princess |
|---|
|
Related Heroes
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 15 | 7 | 9 | 4 | 7 |
| Middle | 16 | 8 | 10 | 5 | 8 |
| High | 17 | 9 | 11 | 6 | 9 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 32 | 31 | 33 | 21 | 24 |
| Middle | 35 | 34 | 36 | 24 | 27 |
| High | 39 | 37 | 39 | 28 | 31 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
With well-balanced offensive stats and a fantastic prf weapon, Elincia wants to focus on her offenses if at all possible, at the expense of her bulk.
Boon
- +ATK: +ATK is Elincia's best boon. Amiti's Brave effect means that Elincia's Attack stat is more important than her Speed when it comes to damage dealing.
- +SPD: Elincia can run a +SPD boon effectively if she's supported by her skills and buffs from the rest of her team.
Neutral
- DEF: A Defense stat of 24 leaves Elincia already highly susceptible to being one-shot on any retaliation, particularly if she's running a quad build. Therefore, you want to keep Defense as high as possible without affecting her Attack or Speed.
- RES: Resistance is a good neutral choice, allowing Elincia the option of running a few Ploy skills or Res-based Specials.
Bane
- -HP: HP is Elincia's best bane, as it offers her the best mixed defensive bulk to take on a single hit from either dragons, mages, or physical units, while not detracting from her powerful offensive stats.
Skill Sets
The Pumpkin Queen (Upfront Damage)
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Amiti | A | Death Blow 4 Alternate: Death Blow 3 |
|---|---|---|---|
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Reposition | B | Hit and Run Alternate: Drag Back |
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Moonbow Alternate: Iceberg |
C | Def Ploy 3 Alternate: Threaten Def 3 |
| SP | 1,560 | S | Heavy Blade 3 |
- Preferred IV: +ATK / -HP
- Weapon: Amiti
- Assist: Reposition / Swap / Pivot
- Special: Moonbow / Luna / Iceberg
- Passive A: Death Blow / Swift Sparrow / Life and Death
- Passive B: Hit and Run / Drag Back
- Passive C: Def Ploy / Threaten Def / Fortify Fliers
- Sacred Seal: Heavy Blade / Attack +3 / Quickened Pulse / Guidance
This is Elincia's most straightforward set, and it serves to optimise her offensive and nuking potential. With Amiti, Death Blow and the Quickened Pulse seal, an Attack boon Elincia can deliver two hits with an effective 54 Attack before buffs, with the second hit activating Moonbow. Hit and Run allows Elincia to distance herself from other enemy units after defeating her first target. Def Ploy 3 is her ideal C slot skill, but Threaten Def can serve a similar purpose.
With the above build, an Attack boon is recommended for maximum damage output, but Elincia's skills can be fine-tuned to fit the boon/bane of your unit. Swift Sparrow or Life and Death are fine alternatives for players looking to ensure more 4x attacks, though if utilizing Life and Death, her bulk is mitigated far too much to successfully run Ploys. For use in a Flier emblem team, her C slot is most effective being Fortify or Ward fliers, as she wants to take offensive buffs from her teammates.
Elincia's Sacred Seal options depend on the rest of her team. The safest options for offense are Quickened Pulse, Attack +3 or Speed +3, though Heavy Blade 3 and Guidance 3 can be much more effective depending on Elincia's teammates. Heavy Blade 3 is strongly recommended if Elincia can reliably receive buffs to her attack, or is +ATK and has Death Blow. This puts her in-combat Attack stat at 57, which will often be enough to trigger Heavy Blade's Special reduction. This can be further boosted by buffs.
Carrot Cake (Quad Brave)
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Amiti | A | Swift Sparrow 2 Alternate: Darting Blow 3 |
|---|---|---|---|
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Reposition Alternate: Ardent Sacrifice |
B | Chill Spd 3 Alternate: Desperation 3 |
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Luna Alternate: Galeforce |
C | Def Ploy 3 Alternate: Threaten Def 3 |
| SP | 1,380 | S | Speed +3 |
- Preferred IV: +SPD / -HP
- Weapon: Amiti
- Assist: Reposition / Ardent Sacrifice
- Special: Luna / Galeforce
- Passive A: Swift Sparrow / Darting Blow / Atk/Spd 2
- Passive B: Chill Spd / Desperation
- Passive C: Def Ploy / Threaten Def / Fortify Fliers
- Sacred Seal: Speed +3 / Attack +3
This build relies on a Speed boon to be effective, though she can get a huge help from her fellow teammates if you run Goad or Hone Fliers on your team. With the above build and a Speed boon, Elincia can reach 42 Speed when initiating, 44 if you opt for Darting Blow 3 over Swift Sparrow 2. This is before buffs have been considered, meaning a Hone Speed, Drive Speed, or Flier buff can push this number even higher. Life and Death is not recommended for this build, as the nature of quad builds means that Elincia would need to sustain a counterattack in order to commit all four attacks.
Chill Spd is the best B slot skill for this build. Inflicting -7 Speed to the fastest enemy almost guarantees that Elincia will make four attacks against every enemy hero she engages combat with. If the extra speed is unnecessary, Desperation can be a fine alternative: it allows Elincia to deliver all four strikes uninterrupted and activate Luna at the same time. It is worth stressing that Elincia will be very reliant on the bonus damage from Luna against some high Defense enemies, especially if Darting Blow 3 is being used in place of Swift Sparrow 2. Nevertheless, Galeforce is also a good alternative option, which will allow Elincia to initiate twice in a single turn if she uses all four attacks against an opponent who can retaliate onto her.
Another Orange and Green Vegetable (Firesweep)
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Firesweep Sword+ | A | Life and Death 3 Alternate: Swift Sparrow 2 |
|---|---|---|---|
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Reposition | B | Chill Spd 3 Alternate: Chill Def 3 |
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Moonbow | C | Fortify Fliers Alternate: Threaten Def 3 |
| SP | 1,935 | S | Heavy Blade 3 |
- Preferred IV: +SPD / -HP or -DEF
- Weapon: Firesweep Sword+
- Assist: Reposition / Swap / Pivot
- Special: Moonbow / Galeforce
- Passive A: Life and Death / Swift Sparrow / Heavy Blade
- Passive B: Chill Spd / Chill Def / Hit and Run
- Passive C: Fortify Fliers / Ward Fliers / Threaten Def
- Sacred Seal: Heavy Blade / Quickened Pulse / Speed +3
Elincia has the offenses capable of making a Firesweep build work very well for her, and Firesweep builds can be optimally run one of two ways: the first is through utilizing Moonbow/Life and Death/Heavy Blade for an offensive spread of 54/44, which can be further buffed by her allied fliers to 60/50. The purpose of this build is for Elincia to double and activate Heavy Blade, which enables a Moonbow hit on her second attack.
The second option sacrifices some of Elincia's damage potential in order to give her a Galeforce proc through running Heavy Blade in her A slot and Quickened Pulse in her Seal slot. This generally relies on her to have flier-buffing allies, as her final offensive spread is only 49/39. When combined with merges and Chill Spd in her B slot, however, this Elincia can ravage through enemy teams, killing two units on the very first turn.
Introduction
Princess Elincia makes her appearance in Fire Emblem Heroes as a sword-wielding flier with fantastic offensive stats. 34 Attack and 36 Speed is already impressive, but the royal sword Amiti grants her even greater offensive capability: 11 might and a brave effect with only a -2 Speed penalty makes Elincia a fearsome attacker, even outside of class type teams. Her HP pool and Defense aren't great, but her Resistance stat is decent enough to grant her respectable magic bulk. Though she faces a major threat in her weakness to archers, her brilliant offensive power and mobility make the Princess of Crimea a top-tier threat.
"I cannot and will not allow you to spill blood upon our land!"
—Elincia, Radiant Dawn.
Strengths
Amiti
11 might Brave weapon with only a -2 Speed penalty grants Elincia an effective 45 Attack and 34 Speed with a Brave weapon before skills, excluding boons and banes.
The -2 Speed penalty can be offset by a Speed boon if desired.
Fantastic Attack and Speed stats
A neutral Attack stat of 34 is rather high, particularly for a Brave weapon user, and puts a +ATK Elincia at 48 Attack after considering the strength of Amiti.
Complemented by Death Blow, her base kit allows for an effective 51 Attack when initiating, or 54 with an Attack boon.
36 Speed is the fifth highest value in the game, and a Speed boon would grant Elincia a brave effect with 37 base Speed before skills.
Decent Resistance stat
27 Resistance gives Elincia decent access to Ploy skills and Sacred Seals.
Assuming neutral stats in HP and Resistance, Elincia has an effective 62 magic bulk before skills.
Flier buffs and mobility
As a flying unit, Elincia has improved mobility on most maps and can benefit from flier class buffs.
Weaknesses
Poor HP and Defense stat
Elincia's 35 HP is among the lowest in the game.
When combined with her Defense, she has a physical bulk of 59, which is capable of being oneshot by the stronger melee characters.
Weakness to bows
As a flier, Elincia faces a crippling weakness against archer units; specifically top tier threats like Brave Lyn and Bride Cordelia.
Team Options
Counters
As a flier with poor bulk, Elincia is easily countered if you catch her in the Enemy Phase.
- Archers: Archers such as Bridal Cordelia, Brave Lyn, Takumi, Halloween Jakob, Leon, and Innes all easily snipe down Elincia from the skies with her low Defense, even without the use of a Brave Bow.
- High Defense Blues: Blue units with high Defense who can use Elincia's attacks to charge their Specials, such as Nephenee, Lukas, Gwendolyn, Effie, and Corrin (F) can survive her easily and kill her in return with a Special activation.
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Amiti | A | Life and Death 3 |
|---|---|---|---|
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Reposition | B | Windsweep 3 |
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Moonbow | C | Goad Fliers |
| S | Phantom Spd 1 | ||
My Elincia is +Spd/-Atk. This build seeks to capitalize on the speed boon and mitigate the atk bane by using Amiti as a Brave firesweep sword through windsweep 3, LoD 3 and the phantom spd seal. The build requires an Alm and another 5* for LoD3, but I support Hanacide and consider Alm meh at best so the investment was not painful to me and my teams. I currently have her with Cecilia, Reinhardt, and Brave Lyn in Arena. Ideally, she would run with a Cordelia, Tana and Minerva. My flying team is a work in progress. Getting Elincina got me to begin focus on it. My Cordelia is speed bane, and LoD 3 seems to keep her quads somewhat consistent. Hoping it works to patch up Elincia's atk bane also. She ORKOs most greens and colorless, and many reds. Tanky blues she should avoid like the plague unless you can dance/reposition her to safety after her initiation. A defender needs 47 or better spd to nullify windsweep, without hones, Spurs or goads factored into either side. Outside a flyer team and using care in her positioning, threaten spd can be employed to ensure the windsweep sticks against the speedier targets, or threaten def can bring some units into her ORKO territory. You can easily LoD3 Desp3 her also for the standard quad build, but I sought to use her stellar speed to put a often overlooked B skill and nearly unusable seal to better use than strapping them onto Alm and almost never using him.
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Amiti | A | Death Blow 3 |
|---|---|---|---|
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Reposition | B | Hit and Run |
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Moonbow | C | Threaten Spd 2 |
| S | Quickened Pulse | ||
Effectively neutral thanks to boon/bane (very slightly stronger vs. physical hits, very slightly weaker against magical). Simple budget investment otherwise; Moonbow + QP Seal to deal heavy damage on the very first engagement, Hit and Run to help ensure there's going to be a second engagement too. The rest of the build is fairly self-explanatory, with Threaten Spd 2 being primarily a budget choice with the benefit of helping set up a few extra quads.
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Amiti | A | Death Blow 3 |
|---|---|---|---|
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Reposition | B | Drag Back |
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Draconic Aura | C | Spur Atk 3 |
Standard Elincia build. Support skill is reposition to help mobility of the team, great skill on fliers. Drag back is the budget skill for hit and run, since hit and run is 4 star. Drag back won't be useful if trying to drag the enemy back onto an unmovable space. Draconic Aura does better with death blow damage than iceberg unless res boon.
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Amiti | A | Armored Blow 3 |
|---|---|---|---|
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Reposition | B | Drag Back |
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Luna | C | Savage Blow 3 |
| S | Speed +1 | ||
I have no luck to pull out a good Elincia but instead a - atk + def one lol, however i tried out this build and it turn out to be the one that not bad at all for me.
+def - atk (doom pull lol)
Weapon: Amiti
Special: Luna/ Galeforce (expensive)
Support: reposition / draw back
A slot: armored blow 3 for budget, optimal : steady blow 2.
B slot: drag back / hit and run
C slot: savage blow 3
The purpose of this built this to simply dive into enemy's formation, find a good fodder, atk it to spread savage blow to mess the enemy's backline, then survive a retaliation and drag back/ hit and run helps getting away safely to allies. This work best with a dancer to give Elincia 1 more turn to keep ditching dmg to enemy's backline. If one use steady blow 2 and gain a double, Elincia will surely destroy or severely damage someone with luna activation thanks to her 4x atk and then retreat to safety with the help of a dancer.
Support slot I add reposition and draw back so that the Princess after received dance/songs can retreat while pulling out a dancer out of danger with her.
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Amiti | A | Darting Blow 3 |
|---|---|---|---|
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Ardent Sacrifice | B | Desperation 3 |
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Moonbow | C | Spur Spd 2 |
Classic Quad build
A Spd Boon + Darting Blow allows the Lost Princess to quad almost all units, thanks to Amiti, which only deducts 2 Spd. However, heroes such as Ryoma and Lyn can avoid the quad. In such a case, a Hone Spd is greatly appreciated.
Having a Res Bane helps Elincia to duel melee units, as her defense is still intact.
Deals with:
- Red Swords
- All Greens
- Physically frail tome users
Beware:
- Bulky Blues
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Only Inheritable by Sword Units.
|
50 | 1 | 6 |
| Only Inheritable by Sword Units.
|
100 | 1 | 8 |
| Only Inheritable by Sword Units.
|
200 | 1 | 11 |
| Learns by default at 5 ★ Unlocks at 5 ★ Non-Inheritable skill.
|
400 | 1 | 11 |
Support Skills
| Support Skills | Rng. | SP |
|---|---|---|
Ardent SacrificeHeals adjacent ally 10 HP. Unit loses 10HP (but cannot reach 0 this way)
Learns by default at 5 ★ |
1 | 150 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Non-inheritable by Staff-wielding units.
|
50 | A |
| Non-inheritable by Staff-wielding units.
|
100 | A |
| Unlocks at 5 ★ Non-inheritable by Staff-wielding units.
|
200 | A |
| Only inheritable by flier units.
|
60 | B |
| Only inheritable by flier units.
|
120 | B |
| Unlocks at 5 ★ Only inheritable by flier units.
|
240 | B |
Other Info
| Origin |
Fire Emblem: Path of Radiance
Fire Emblem: Radiant Dawn
|
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