Overall Rating
Analysis by Lunare
Elincia - Lost Princess


Obtainable as a 5 only
Hero Stats
Max Avg Total Stats at Lvl 40
HP 35
ATK 34
SPD 36
DEF 24
RES 27
Stat Variations
Level 1 Stat Variation
Low 15 7 9 4 7
Middle 16 8 10 5 8
High 17 9 11 6 9

Level 40 Stat Variations
Low 32 31 33 21 24
Middle 35 34 36 24 27
High 39 37 39 28 31
IV Sets
Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.

As an offensively focused unit, Elincia naturally appreciates any boosts to her Atk and Spd that she can get. Since she shouldn't be taking physical hits and Def is her weakest stat, it can safely be reduced as a bane without compromising her decent magical bulk.


+ATK: +Atk is Elincia's best boon. Amiti's Brave effect means that Elincia's atk stat is more important than her speed when it comes to damage dealing.

+SPD: Elincia can run a +Spd boon effectively if she's supported by her skills and buffs from the rest of her team.


HP: Since her HP is already quite low, keeping it at neutral helps Elincia absorb more magical damage if she's in a position where she must take a hit.

RES: Res is another good neutral choice so that Elincia can potentially run an alternative Special like Iceberg or Glacies.


- DEF: Defense is Elincia's 'dump stat' -- her HP is low enough that she falls to most physical attacks anyway. If you're choosing between banes, -Def is usually your best bet, as her resistance is quite decent for such an offense-oriented unit.

Skill Sets
Standard Offense Build
Amiti A Death Blow 3
Reposition B Hit and Run
Budget: Drag Back
Budget: Iceberg
C Def Ploy 3
Budget: Threaten Def 3
SP1,310SHeavy Blade 3

Show Explanation/Analysis
  • Recommended Boon/Bane: +ATK / -HP, -DEF
  • Weapon: Amiti
  • Support Skill: Reposition / Swap / Pivot
  • Special: Moonbow / Luna / Iceberg
  • A Slot: Death Blow / Swift Sparrow 2 / Life and Death 3
  • B Slot: Hit and Run / Drag Back
  • C Slot: Def Ploy 3 / Threaten Def 3 / Varies on team
  • Sacred Seal: Heavy Blade 3 / Attack +3 / Quickened Pulse / Guidance 3

This is Elincia's most straightforward set, and it serves to optimise her offensive and nuking potential. With Amiti, Death Blow and the Quickened Pulse seal, a +Atk Elincia can deliver two hits with an effective 54 attack before buffs, with the second hit activating Moonbow. Hit and Run allows Elincia to distance herself from other enemy units after defeating her first target. Def Ploy 3 is her ideal C slot skill, but Threaten Def can serve the same purpose.

With the above build, a +Atk boon is recommended for maximum damage output, but Elincia's skills can be fine-tuned to fit the boon/bane of your unit. Swift Sparrow or Life and Death are fine alternatives for players looking to ensure more 4x attacks. For use in a Flier class type team, replace the C slot skill with one of the relevant buffs.

Elincia's sacred seal options depend on the rest of her team. The safest options for offense are Quickened Pulse, Attack +3 or Speed +3, though Heavy Blade 3 and Guidance 3 can be much more effective depending on Elincia's teammates. Heavy Blade 3 is strongly recommended if Elincia can reliably receive buffs to her attack, or is +Atk and has Death Blow. This puts her in-combat attack stat at 57, which will often be enough to trigger Heavy Blade's special reduction. This can be further boosted by buffs. Guidance on the other hand, provides great utility for infantry units.

4x Brave Build
Amiti A Swift Sparrow 2
Budget: Darting Blow 3
Ardent Sacrifice B Chill Spd 3
Budget: Desperation 3
Budget: Iceberg
C Def Ploy 3
Budget: Threaten Def 3
SP1,380SSpeed +3

Show Explanation/Analysis
  • Recommended Boon/Bane: +SPD / -HP, -DEF
  • Weapon: Amiti
  • Support Skill: Ardent Sacrifice 
  • Special: Luna / Iceberg
  • A Slot: Swift Sparrow / Darting Blow / Life and Death
  • B Slot: Chill Speed / Desperation
  • C Slot: Def Ploy / Threaten Def 3 / Varies
  • Sacred Seal: Speed +3 / Attack +3

This build is heavily reliant on a +Spd boon to be effective, and flier buffs are definitely worth considering, but with enough support from her team, Elincia can sweep teams aside with four powerful attacks from Amiti. With the above build and a Speed boon, Elincia can reach 42 speed when initiating, 44 if you opt for Darting Blow 3 over Swift Sparrow 2. This is before buffs have been considered, meaning a Hone Speed, Drive Speed, or Flier buff can push this number even higher.

Chill Speed is the best B slot skill for this build, unless Elincia finds herself with excess Speed. Inflicting -7 Speed to the fastest enemy almost guarantees that Elincia will make four attacks against every enemy hero she engages combat with. If the extra speed is unnecessary, Desperation can be a fine alternative: it allows Elincia to deliver all four strikes uninterrupted and activate Luna at the same time. It is worth stressing that Elincia will be very reliant on the bonus damage from Luna against some high defense enemies, especially if Darting Blow 3 is being used in place of Swift Sparrow 2. 

Offensive Flier
Amiti A Death Blow 3
Reposition B Flier Formation 3
Budget: Iceberg
C Hone Fliers
Budget: Goad Fliers
SP1,265SHeavy Blade 3

Show Explanation/Analysis
  • Recommended Boon/Bane: +ATK, +SPD / -HP, -DEF
  • Weapon: Amiti
  • Support Skill: Reposition / Swap / Pivot
  • Special: Moonbow / Luna / Iceberg
  • A Slot: Death Blow 3 / Swift Sparrow 2 / Life and Death 3
  • B Slot: Flier Formation 3 / Hit and Run / Drag Back
  • C Slot: Goad / Hone / Fortify / Ward Fliers
  • Sacred Seal: Heavy Blade 3 / Quickened Pulse / Attack +3 / Speed +3

This is a variant of the standard offensive build for use in a Flier class type team. The main changes are the addition of Flier Formation 3 in the B slot to allow allies easier access to enemy units or to pull allies out of harm's way with Reposition or Draw Back, and the addition of a Flier buffing skill in the C slot. For the most part, Elincia's role will be the same as in any other team: she should initiate on an enemy and KO them with the damage from Amiti, Death Blow and Moonbow. Without Hit and Run however, Elincia will be reliant on her teammates to get her into a safe position.

Elincia's 4x Brave Build can also be used effectively in "Flier Emblem" -- a team composed of only flying units. Skill recommendations are largely the same as in the 4x Brave Build above: Swift Sparrow 2 is the ideal choice for an A slot over Death Blow to provide extra speed, Ardent Sacrifice and Desperation ensure that Elincia can perform her attacks safely, and Luna provides extra damage.

Heavy Blade 3 is highly recommended in the Seal slot, as Flier buffs can ensure Elincia's attack is high enough to profit from the skill.

Firesweep Offense
Firesweep Sword+ A Life and Death 3
Budget: Death Blow 3
Reposition B Hit and Run
Budget: Drag Back
Moonbow C Def Ploy 3
Budget: Threaten Def 3
SP1,860SSpeed +3

Show Explanation/Analysis
  • Recommended Boon/Bane: +SPD, +ATK / -HP, -DEF
  • Weapon: Firesweep Sword+
  • Support Skill: Reposition / Swap / Pivot
  • Special: Moonbow / Luna / Astra
  • A Slot: Life and Death 3 / Death Blow 3 / Swift Sparrow 2 / 
  • B Slot: Hit and Run / Drag Back
  • C Slot: Def Ploy 3 / Threaten Def 3 / Varies on team
  • Sacred Seal: Speed +3 / Attack +3

With the introduction of Firesweep Sword+, Elincia has a new competitive choice for a weapon. With the Firesweep Sword+, Elincia can completely mitigate damage during the Player Phase. Hit and Run enables Elincia to retreat further away from enemy attack range after combat, making it much easier for her to end the turn in a safe position. Life and Death 3 is the recommended A slot: maximising her offensive stats is essential, and the Firesweep effect makes her defensive stats less important.


Princess Elincia makes her appearance in Fire Emblem Heroes as a sword-wielding flier with fantastic offensive stats. 34 attack and 36 speed is already impressive, but the royal sword Amiti grants her even greater offensive capability: 11 might and a brave effect with only a -2 speed penalty makes Elincia a fearsome attacker, even outside of class type teams. Her HP pool and defence aren't great, but her resistance stat is decent enough to grant her respectable magic bulk. Though she faces a major threat in her weakness to archers, her brilliant offensive power and mobility make the Princess of Crimea a top-tier threat.

"I cannot and will not allow you to spill blood upon our land!”" 

Elincia, Radiant Dawn.



11 might 'brave' weapon with only a -2 Spd penalty grants Elincia an effective 45 attack and 34 speed with a brave weapon before skills, excluding boons and banes.

The -2 speed penalty can be offset by a +Spd boon if desired, or partially offset by a +1 Spd Sacred Seal

Fantastic Attack and Speed Stats

A neutral attack stat of 34 is among the 6th highest in the game, and puts a +Atk Elincia at 48 attack after considering the strength of Amiti.

Complemented by Death Blow, her base kit allows for an effective 51 attack when initiating -- 54 with an attack boon.

36 speed is the 4th highest value in the game, and a speed boon would grant Elincia a brave effect with 37 base speed before skills.

Decent Resistance Stat 

27 resistance gives Elincia decent access to 'ploy' skills and Sacred Seals.

Assuming neutral stats in HP and Resistance, Elincia has an effective 62 magic bulk before skills

Flier Buffs and Mobility

As a flying unit, Elincia has improved mobility on most maps and can benefit from Flier class buffs.


Poor HP and Defense Stat

Elincia's 35 HP is among the lowest in the game.

Though 24 neutral defence could be worse, this will often be the stat that is reduced by Elincia's bane. 21 defence, coupled with Elincia's naturally low HP, makes her very susceptible to physical attacks.

Weakness to Bows

As a flier, Elincia faces a crippling weakness against archer units; specifically top tier threats like Brave Lyn and Bride Cordelia.

Team Options

The obvious choice for ideal teammates for Elincia would be other flier units, given their access to class-specific buffs and spurs. High defense infantry and armour units are also great teammates, as they can cover for Elincia's poor bulk. Dancers and other mobile units can also be great partners, to pull Elincia out of danger if she finds herself within enemy range without a free action.

  • Summer Corrin, Spring Camilla, Cordelia, Tana, Hinoka, Halloween Nowi, Cherche, Minerva, Beruka, and New Year Azura all either provide color coverage or fill different niches than Elincia. They can also help buff her offensively to give her that little bit of extra damage.
  • Hector, Lukas, Frederick, Amelia, and Brave Ike all wall out physical damage-dealers that Elincia would struggle with in battle otherwise.
  • Olivia, Performing Olivia, Azura, Performing Azura, and Performing Inigo provide Elincia with valuable dancer support, and, depending on their build, may even provide her with an extra stat boost once she is danced.

Archers are undeniably Elincia's greatest counters. Her low def leaves her no chance of surviving an effective attack even from a non-Brave enemy. High def blue units will also have little to fear from Elincia, as they wall her out, charge their Special as they do so, and then KO her on enemy phase.

  • Bridal Cordelia, Brave Lyn, Takumi, Halloween Jakob, Leon, and Innes all easily snipe down Elincia from the skies, even without the use of a Brave Bow.
  • Nephenee, Lukas, Gwendolyn, Effie, and Corrin (F) all possess high enough def to easily survive Elincia's assault and hit her hard in return -- if not KOing her outright due to to her low base HP.
Weapon Skills
Weapons SP Rng. Mt.
Iron Sword
Only Inheritable by Sword Units.
50 1 6
Steel Sword
Only Inheritable by Sword Units.
100 1 8
Silver Sword
Only Inheritable by Sword Units.
200 1 11
AmitiSpd-2. Attack twice when initiating combat.
Learns by default at 5 ★
Unlocks at 5 ★
Non-Inheritable skill.
400 1 11
Weapon Evolution
Weapon Upgrades
Weapon Upgrades
Support Skills
Support Skills Rng. SP
Ardent SacrificeHeals adjacent ally 10 HP. Unit loses 10HP (but cannot reach 0 this way)
Learns by default at 5 ★
1 150
Passive Skills
Passive Skills SP Slot
Death Blow 1Grants Atk+2 if unit initiates combat.
Non-inheritable by Staff-wielding units.
Death Blow 2Grants Atk+4 if unit initiates combat.
Non-inheritable by Staff-wielding units.
Death Blow 3Grants Atk+6 if unit initiates combat.
Unlocks at 5 ★
Non-inheritable by Staff-wielding units.
Flier Formation 1If unit has 100% HP, unit can move to a space adjacent to a flier ally within 2 spaces.
Only inheritable by flier units.
Flier Formation 2If unit has ≥ 50% HP, unit can move to a space adjacent to a flier ally within 2 spaces.
Only inheritable by flier units.
Flier Formation 3Unit can move to a space adjacent to a flier ally within 2 spaces
Unlocks at 5 ★
Only inheritable by flier units.
Other Info
Fire Emblem: Path of Radiance
Fire Emblem: Radiant Dawn

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