Table of Contents
- Default
- Attack
- Special
- Injured
| Eldigan - Lionheart |
|---|
|
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 18 | 7 | 4 | 7 | 5 |
| Middle | 19 | 8 | 5 | 8 | 6 |
| High | 20 | 9 | 6 | 9 | 7 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 42 | 29 | 21 | 31 | 15 |
| Middle | 45 | 32 | 24 | 34 | 19 |
| High | 48 | 35 | 28 | 37 | 22 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Boons
- +ATK: Arguably his best choice of IVs, an Attack boon is an incredibly strong option to strengthen his raw damage output and enhance his offensive presence significantly in either phase.
- +DEF: A Defense boon can be taken to improve Eldigan’s ability to tank physical hits as well as increase the power of Defense-scaling Specials.
Neutral
- HP: Eldigan prefers to keep his HP stat intact to preserve his great physical bulk, though a bane in this stat can be taken to let him reach the HP threshold of skills such as Vantage more easily.
- SPD: Although Eldigan does possess a Speed superboon, meaning that it increases this stat by 4 as opposed to the usual 3, raising this stat is of a lesser priority than raising his Attack or Defense. However, one can choose to increase this stat and supplement it further through the use of skills such as Hone Cavalry to raise Eldigan’s defensive Speed tier or one can even choose to lower it without much detriment to his performance.
Banes
- -RES: Eldigan’s safest bane, as his already pitiful base Resistance stat of 19 leaves him exceedingly weak to mages and lowering it further has the least impact on his overall performance, even as a superbane.
Skill Sets
Lionheart’s Roar (Enemy Phase)
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Dark Mystletainn | A | Distant Counter Alternate: Fierce Stance 3 |
|---|---|---|---|
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Reposition | B | Vantage 3 |
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Blue Flame Alternate: Bonfire |
C | Hone Cavalry Alternate: Def Smoke 3 |
| SP | 2,025 | S | Quickened Pulse |
- Preferred IV: +ATK / -SPD or -RES
- Weapon: Dark Mystletainn
- Assist: Reposition
- Special: Blue Flame / Bonfire / Luna
- Passive A: Distant Counter / Fierce Stance / Fury
- Passive B: Vantage
- Passive C: Hone Cavalry / Def Smoke / Fortify Cavalry / Flexible
- Sacred Seal: Quickened Pulse / Quick Riposte / Attack +3
This set focuses entirely on Eldigan’s performance in the Enemy Phase and is reliant upon his ability to consistently activate his Special to cleave through enemy units with a single hit. An Attack boon is thus his most desirable choice of IVs and lets him more reliably secure OHKOs against opposing foes. Aside from a Resistance bane, a Speed bane may also be taken with this build as he should rarely be taking any kind of damage once he enters Vantage’s HP threshold, meaning that his susceptibility to follow-up attacks will generally be a non-issue.
Eldigan’s newly acquired Dark Mystletainn is his preferred choice of weapon, pairing perfectly with this build’s playstyle by allowing him to frequently activate his Special through its unique effect. Aside from granting him with a consistent -1 Special cooldown, it also lowers the charge of any Special that activates before or during combat by two after its initial activation. This means that Specials with a 3-turn cooldown will always be fully charged after activating once, making these Specials Eldigan’s ideal choice. Blue Flame, in particular, is a strong choice that will consistently add 25 points of damage each time it activates so long as Eldigan has an adjacent ally. On a budget, Bonfire and Luna are solid alternatives, with Bonfire being the preferred option should one prefer consistent damage increase whereas Luna can be taken to help against exceptionally bulky foes.
Moving on to the choice of main skills, Distant Counter is an excellent option for his A slot. When run in tandem with Dark Mystletainn and Vantage, Eldigan can serve as a powerful check to melee and ranged foes alike and hit them with the full brunt of his Special before they can even land their first attack. However, running Distant Counter in lieu of a stat-boosting A slot can leave Eldigan’s OHKO potential rather lacking, making it imperative that he receives support to his Attack stat to circumvent this. At the cost of losing coverage against ranged opponents, Fierce Stance or his native Fury can be taken as his chosen A slot to improve his match-ups against fellow melee units.
Hone Cavalry and Fortify Cavalry are suitable C slots when using Eldigan alongside other cavaliers, allowing him to provide such allies with team support. To help improve his own individual performance, Def Smoke can be considered and can be particularly useful when attempting to have Eldigan wipe out multiple opponents in a single Enemy Phase. Otherwise, Eldigan’s C slot is flexible and is open to any skill that best supports his teammates.
Quickened Pulse is Eldigan’s most notable option for his seal slot and synergizes well with the rest of this set, greatly improving the quality of his first match-up by effectively letting him have his Special ready for his first attack in the Enemy Phase. Alternatively, Eldigan can use the Quick Riposte seal to help against bulkier opponents who require more than a single hit to be taken down. If either is unavailable, the Attack +3 makes for a solid seal slot to strengthen his OHKO potential.
Pride of the Cross Knights (Defensive Bruiser)
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Dark Mystletainn Alternate: Mystletainn (+Eff) |
A | Atk/Def Bond 3 Alternate: Sturdy Stance 2 |
|---|---|---|---|
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Reposition | B | Quick Riposte 3 |
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Aether Alternate: Ignis |
C | Atk Smoke 3 Alternate: Hone Cavalry |
| SP | 2,055 | S | Close Def 3 |
- Preferred IV: +ATK or +DEF or +SPD / -RES
- Weapon: Dark Mystletainn / Mystletainn (+Eff)
- Assist: Reposition
- Special: Aether / Ignis
- Passive A: Atk/Def Bond / Sturdy Stance / Steady Stance
- Passive B: Quick Riposte / Guard / Renewal
- Passive C: Atk Smoke / Hone Cavalry
- Sacred Seal: Close Def / Quick Riposte / Attack +3 / Defense +3
Similar to the first build, this set also has a heavy focus on Eldigan’s potential in the Enemy Phase but takes on a more defensive playstyle as opposed to relying on his ability to OHKO his opponent with frequent Special activations. An Attack boon is again an excellent choice of IVs to strengthen his damage output while a Defense boon can be taken to improve his ability to take on physical hits. A Speed boon may also be considered to help raise Eldigan’s defensive Speed tier and lower the amount of damage he takes by preventing follow-up attacks. However, this should only be considered if using regular Mystletainn with its refined effect and providing Eldigan with significant team support to his Speed stat.
Dark Mystletainn will again be Eldigan’s preferred choice for a weapon and opens him up to several different options for his Special. In addition to letting him frequently activate powerful Specials such as Ignis, Dark Mystletainn allows him to be an effective user of Aether, which grants him with simultaneous sustain and damage output increase, by drastically lowering its otherwise long cooldown after its initial activation; Aether also has the added benefit of scoring extremely well in Arena. However, one can choose to forego Dark Mystletainn altogether in exchange for Eldigan’s regular Mystletainn with its refined effect to give him a solid overall boost to all of his stats, as well as increase the power of Defense-scaling Specials.
Atk/Def Bond is a great option for his A slot and provides him with a considerable boost to his arguably two most important stats. Should Atk/Def Bond be unavailable, Sturdy Stance, Steady Stance, and Close Def are all solid alternatives to similarly enhance Eldigan’s performance. As for his B slot, Quick Riposte is a crucial component of this build and is necessary to secure Eldigan’s follow-up attacks in the Enemy Phase, as he is far too slow to perform them through normal means. Instead of utilizing it in his B slot, however, one can choose to use the Quick Riposte seal instead to make use of powerful skills like Guard and Renewal. Guard can drastically improve Eldigan’s match-ups against foes who are reliant on Special activations for their damage output, while Renewal serves to give him additional sustain.
Smoke skills are excellent choices for Eldigan’s C slot to supplement this build’s defensive playstyle, with Atk Smoke generally being the most effective at strengthening his survivability when tanking multiple opponents. However, like the previous build, his C slot is flexible and can be used to help support his teammates. Close Def is Eldigan’s most efficient seal when using Quick Riposte in his B slot but if it is unavailable, then the Attack +3 and Defense +3 seals can be used as alternatives.
Resolute General (Player Phase)
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Mystletainn (+Eff) | A | Fury 3 |
|---|---|---|---|
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Reposition | B | Desperation 3 |
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Bonfire | C | Hone Cavalry |
| SP | 1,425 | S | Brash Assault 3 |
-
Preferred IV: +ATK / -HP or -RES
-
Weapon: Mystletainn (+Eff)
-
Assist: Reposition
-
Special: Bonfire / Ignis / Glimmer
-
Passive A: Fury / Death Blow
-
Passive B: Desperation / Chill Def
-
Passive C: Hone Cavalry / Flexible
-
Sacred Seal: Brash Assault / Attack +3
One of the first personal weapons to receive a special refine, Eldigan’s Mystletainn has long since moved past its once unimpressive status as a glorified Slaying Edge and is now considered to be one of the most versatile weapons out there. On top of retaining its -1 Special cooldown, Mystletainn’s unique refine comes in the form of built-in Fury 3, significantly bolstering his individual performance in exchange for receiving 6 recoil damage after every combat. This set aims to make the most use of all aspects of this refine and turn Eldigan into a potent force in the Player Phase.
Eldigan’s native Fury is an effective option for his A slot and when combined with refined Mystletainn, he can raise his base stats to exceedingly high levels as he is essentially gaining a massive +6 boost to all his stats. Although this buff to his stats comes at the cost of losing 12 HP after every round of combat, one can use this to their advantage and utilize the potent, albeit gimmicky, Desperation + Brash Assault seal combination. This allows him to freely perform follow-up attacks against opponents who can counter him so long as he is below 50% HP and thanks to the chip damage from both his A slot and weapon, Eldigan can reach this threshold rather easily.
Alternatively, one can choose to capitalize on the boost to his Attack and invest entirely on his ability to OHKO his opponent. With an Attack boon, refined Mystletainn, Death Blow, and the Attack +3 seal, Eldigan can reach a whopping 63 Attack unbuffed. This can be further built upon by taking Chill Def as his chosen B slot and substantially increase his damage output against foes with particularly high Defense stats. However, it can be inconsistent at times as it can target someone whom Eldigan wouldn’t want to battle regardless, such as a high Defense blue. If assuming ideal circumstances, Eldigan ends up at an effective 70 Attack with no outside support, allowing him to be in possession of tremendous killing potential while still retaining his fantastic physical bulk to boot.
Introduction
Originally from Fire Emblem: Genealogy of the Holy War, Eldigan is a physically tanky red sword cavalier with good Attack offset by his low Speed and Resistance. However, although his stat spread is rather decent, Eldigan’s most defining feature is his access to two fantastic personal weapons in the forms of Mystletainn and Dark Mystletainn. Both offer him great and unprecedented versatility in the builds he can run as well as allow him to fluctuate in playstyle accordingly. Eldigan’s status as a cavalier also helps accentuate this versatility by giving him outstanding mobility and access to cavalry-exclusive buffs, which can be used to bolster his potential substantially.
While he is fairly proficient at taking on most forms of physical damage, his low Speed and Resistance make him a sitting duck when facing off against mages, often falling quickly to successive magical attacks. Eldigan also confronts the same downfalls as many other of his equestrian brethren do, such as being weak to cavalry-effective weaponry and having no access to potent skills like Steady Breath. Overall, Eldigan is a strong Enemy Phase oriented cavalier, whose strong personal weapons, decent stat spread, and access to the many advantages that come with being a cavalry unit allow him to be a fitting candidate for a slot on any given team.
Strengths
Mystletainn
Eldigan has access to not one but two powerful personal weapons, with both being able to provide him with a significant boost to his overall potential. In addition to giving him a consistent -1 Special cooldown, refined Mystletainn comes packed with built-in Fury 3, essentially allowing him to run two A slots at once and considerably strengthen his offensive presence in both phases. Dark Mystletainn is equally, if not more so, as potent and allows him to rapidly fire off powerful Special activations.
Decent Attack
Thanks to his solid base Attack stat of 32, Eldigan finds himself capable of reliably inflicting substantial amounts of damage, particularly so when capitalized on with a boon and team support.
Great Physical Bulk
In addition to strengthening the power of his Defense-scaling Specials, Eldigan’s neutral physical bulk of 79 allows him to be especially adept at taking on most kinds of physical punishment.
Cavalry
As a cavalry unit, Eldigan possesses a crucial advantage over the rest of other similar sword units, namely his access to cavalry-exclusive buffs. His status as a cavalier also gives him impressive mobility and range.
Weaknesses
Low Speed
Eldigan’s low Speed is one of his most exploitable weaknesses as even with extreme Speed stacking, it is incredibly easy to perform follow-up attacks against him with a little outside support.
Low Resistance
In addition to his low Speed, Eldigan’s low base Resistance causes him to be extremely weak to mages as well as dragons. This weakness can be particularly detrimental when running a Distant Counter set, making it advisable to patch it up with team support in such cases.
Cavalry
Lastly, Eldigan’s status as a cavalry unit acts as a double-edged sword, bringing with it its own set of impediments. Trenches, forests, and other similar terrains can present a real challenge to his individual performance, and his inability to use skills such as Steady Breath hinders his own prowess as an Enemy Phase unit slightly.
Team Options
Counters
- Strong Mages: Strong offensive mages such as Linde, Ishtar, Katarina, Bridal Tharja, Nino, and Summer Camilla can easily mow down the Augustrian general thanks to his low magical bulk.
- Dragonstone Users: Dragonstone users such as Nowi, Kana (M), Summer Tiki (Young), and Corrin (F) can similarly make quick work of Eldigan by targeting his Resistance as well.
- Tanky Blues: Although Eldigan’s offensive presence is considerable, he will still fail to kill tanky blues such as Effie, Shiro, and Lukas thanks to their high Defense stats and Weapon Triangle advantage, making such units effective counters.
- Cavalry-Effective Weaponry: Units such as Micaiah, Ursula, and Gray can use their respective cavalry-effective weaponry to take him down in the Player Phase.
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Mystletainn | A | Fury 3 |
|---|---|---|---|
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Draw Back | B | Desperation 2 |
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Bonfire | C | Threaten Def 3 |
| S | Brash Assault 3 | ||
Straightforward build, best used in Chain Challenge and Tempest Trials. Get Eldigan below 50% hp and Shred the enemies with desperation/brash assault/Bonfire. For this reason, only desperation 2 is needed.
Fury is chosen to help reduce his hp.
Don’t use a healer with rehabilitate in TT, otherwise he won’t be able to pull off the combo.
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Mystletainn | A | Fury 3 |
|---|---|---|---|
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Reposition | B | Vantage 3 |
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Bonfire | C | Threaten Atk 3 |
| S | Speed +3 | ||
Do you have a +speed Eldigan despite being a +attack better? Fear not, I have the solution for you.
The first Eldigan I got was +speed, and it has worked wonders for me.
Through several things, my Eldigan reaches currently 37 speed:
* 3 speed from Fury
* 3 speed from seal
* 4 speed from boon
* 2 speed from summoner support
* 1 speed because of merges
Now, I am not saying this is the best Eldigan, but this is the one I use and it works fantastic. Give it a try if yours is +speed too.
EXPLANATION
For this build, +speed is obviously the only boon. Otherwise, you could not use it, haha. It's interesting noting that Eldigan gets 4 extra speed instead of the usual 3, which means an extra point in BST.
As for bane, -res is definitely the best option, -hp works well too.
Now for the skills.
The weapon must be Mystletainn. It's a Killer Sword with 16 might. That is amazing, if you ask me. Lets you have Moonbow at 1 and Bonfire at 2.
Support Skill is flexible, but overall, Reposition will always be best, since it allows you to save a partner from a sticky situation. Besides, it's extremely annoying in arena defense.
The special can be either Bonfire or Ignis. I personally like Ignis more, because it allows me to kill Hector on one round. If these options do not convince you, Moonbow, Luna and Aether are good as well.
The A Passive is Fury. The 3 extra points on everything are great, and increase Eldigan's speed even more.
Distant Counter is an excellent option, but it's not suited for this build, because you want the speed. Distant Counter is more suited for a standard Eldigan with a +attack bane.
Life and Death could be nice, but I don't like losing physical bulk on Eldigan.
B skill is also flexible. I personally like to use Vantage, as it provides you with an unexpected vantage. Vantage has saved me from so many situations that I don't feel like using any other for this build.
Quick Riposte is an alternative, but I don't like it with this build. Besides, because of the high percentage of health needed to activate it, Eldigan's own Fury counters it.
My second favourite option is Swordbreaker, because Ryoma exists. Whale +speed Ryoma with Fury will outspeed you for sure, and he hits hard.
Finally, for a fourth option, you have green tomebreaker, in case of pesky Ninos that somehow survive a single hit. Usually Nino should die in one hit, but sometimes she doesn't. Take this into consideration.
Eldigan's C skill is flexible depending on your team composition.
I personally use him on a mixed team with Nowi and Cherche, so I have him with Threaten Attack to increase his bulk. Threaten Def and Threaten Speed work well too.
A Hone or a Fortify are more support oriented options for your team, if you want to increase a specific stat.
If you are using Eldigan on a Horse Emblem team, go for any of the Horse skills. Literally anyone will do.
Finally, the seal. For this build in particular, Speed +3 (or Ace Assault D +3), must be taken, to increase his speed even further.
What? You don't like that option? Then why are you here? This is a speedy Eldigan. Ah, whatever. Try Panic Ploy, Distant Def, Def+3 or Reflect Magic.
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Mystletainn | A | Fury 3 |
|---|---|---|---|
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Reposition | B | Swordbreaker 2 |
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Ignis | C | Savage Blow 3 |
Merged +2
The "Skills I had Lying Around" build, but actually isn't half bad on a normal team.
Will probably add Cavalry Buff to C slot and swap Swordbreaker for something else that isn't made redundant by having Reinhardt around.
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Mystletainn | A | Fortress Def 3 |
|---|---|---|---|
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Reposition | B | Quick Riposte 2 |
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Ignis | C | Hone Cavalry |
This is a +Def -Res Eltshan. Quick Riposte 2 as a Passive B. This build is very tanky, reaching Lukass levels of Def. I have him as my summoner support.
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Mystletainn | A | Fury 3 |
|---|---|---|---|
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Reposition | B | Quick Riposte 3 |
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Ignis | C | Hone Cavalry |
Eldigan's role as cavalry tank has been replaced by Sigurd who does so with a much better skillset.
Eldigan's best IV set is probably +Atk -HP since he doesn't need spd with quick riposte. Can probably run a Heavy Blade set with +Atk IV's.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Only Inheritable by Sword Units.
|
50 | 1 | 6 |
| Only Inheritable by Sword Units.
|
100 | 1 | 8 |
| Only Inheritable by Sword Units.
|
200 | 1 | 7 |
| Learns by default at 5 ★ Non-Inheritable skill.
|
400 | 1 | 16 |
Special Skills
| Special Skills | SP | Turns |
|---|---|---|
Rising LightBefore combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res).
Non-inheritable by Staff-wielding units.
|
150 | 4 |
Growing LightBefore combat this unit initiates, foes in a wide area around target take damage equal to (unit's Atk minus foe's Def or Res).
Learns by default at 5 ★ Non-inheritable by Staff-wielding units.
|
300 | 4 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Non-inheritable by Staff-wielding units.
|
50 | A |
| Non-inheritable by Staff-wielding units.
|
100 | A |
| Unlocks at 5 ★ Non-inheritable by Staff-wielding units.
|
200 | A |
| Unlocks at 5 ★ Restricted to melee units.
|
150 | B |
Other Info
| Origin |
Fire Emblem: Genealogy of the Holy War
|
|---|

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