Analysis by Ceui


Obtainable as a 5 only
Hero Ratings
Overall Rating
/ 5
Attacker Rating3.5 / 5
Max Avg Total Stats at Lvl 40
HP 45
ATK 32
SPD 24
DEF 34
RES 19
Stat Variations
Level 1 Stat Variation
Low 18 7 4 7 5
Middle 19 8 5 8 6
High 20 9 6 9 7

Level 40 Stat Variations
Low 42 29 21 31 15
Middle 45 32 24 34 19
High 48 35 28 37 22
IV Sets
Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.

Attack increasing is Eldigan's best boon. The arrival of inheritance means even with speed increasing boon/bane and Hone Cavalry buff, he doesn't reach high speed tiers, meaning it is better to invest in his attack, which opens a lot more possibilities for him. However, this does not mean speed increasing boon is bad, as it can help him mitigate some damage by not being doubled.

Resistance is disposable, as Eldigan's resistance is terrible in the first place, and he normally does not need to bait mages like Xander, unless you run a Distant Counter build.

Skill Sets
The Paladin (Mobile Tank build)
Mystletainn A Fury 3
Reposition B Quick Riposte 3
Ignis C Hone Cavalry

Show Explanation/Analysis
  • Weapon: Mystletainn
  • Support: Reposition / Reciprocal Aid
  • Special: Ignis / Sol / Bonfire
  • Passive A: Fury / Close Def / Heavy Blade
  • Passive B: Quick Riposte / Renewal / Swordbreaker
  • Passive C: Hone cavalry / Threaten Atk / Varies on team
  • Boon/bane: +attack - resistance
  • Sacred Seal: Quickened Pulse / HP +3

This is Eldigan’s most effective build. He serves as both a great tank and a damage dealer and is capable of functioning well in both cavalry and normal teams.

Reposition is his best Assist, thanks to his three movement. Even in a match where Eldigan is not required to attack, he can still help his team tremendously with three movement Reposition.

Reciprocal Aid is another decent option for emergency healing, and can combo well with his movement and Renewal, making him both a mobile medic and a long lasting tank.

Ignis is the most powerful special he can use, thanks to his enormous defense and Mystletainn. A fully charged Ignis will add 28 damage to his already powerful normal attacks, and three cooldown is extremely easy to activate, thanks to Quick Riposte or Swordbreaker. This is also Eldigan's edge over Xander, as with Ignis he can deal enormous damage to even tanky blues like Nowi or Effie, while Xander will often have to run Bonfire instead.

Sol can be used as a way to mitigate damage, allowing him to keep healing as the match goes on. Normally Eldigan is not required to tank more than 2 opponents at most, meaning Ignis is usually better for killing potential.

Fury is pretty self-explanatory, and it boosts Eldigan stats a lot which is useful in pretty much every situation. Earth Boost is a decent alternative if you only want to boost his tanking potential.

Close Def is another strong option for him, and helps him out immensely against dragon stone users as his Res is quite subpar. It also does not hamper his HP like Fury, and allow him to last very long against a mono green team.

Heavy Blade is an interesting choice for Eldigan, as when combined with Mystletainn, he can fire off his special rapidly in succession. This is another of Eldigan's edges over Xander, as you can get an attack increasing boon/bane on Eldigan, meaning he is a strong user of Heavy Blade if he gets an attack increasing boon/bane

Quick Riposte is the best B slot for slow tanks like Eldigan, allow him to fire off a fully charged Ignis within the same turns he is attacked by a fast opponent, or fire it off next turn if they can double him, which gives him great options. Should you want to kill something like Hector more easily, then Bonfire is better as it has two charges.

Renewal is an interesting choice, as Eldigan has three movement, meaning he can kite around until his HP recovers. Swordbreaker is another good option for him that improves his dueling potential against other red swords. Thanks to his bulk and high attack, Swordbreaker allows him to secure kill against most red sword units, and also helps him charge Bonfire/Ignis.

The C slot depends on the team you use. A cavalry buff is required for cavalry teams, while for normal teams he can run either Hone or Threaten skills.

Quickened Pulse Seal allow Eldigan to charge the first Ignis immensly fast and allow him to potentially kill 2 units within very short timeframe, especially if he go with Heavy Blade as well

Pseudo Xander (Distant Counter build)
Mystletainn A Distant Counter
Reposition B Quick Riposte 3
Ignis C Hone Cavalry

Show Explanation/Analysis
  • Weapon: Mystletainn
  • Support: Reposition
  • Special: Ignis / Bonfire
  • Passive A: Distant Counter
  • Passive B: Quick Riposte / Green Tomebreaker / Vantage
  • Passive C: Hone cavalry / Threaten Atk / Varies on team
  • Boon/bane: attack increasing - resistance
  • Sacred Seal: Attack +1

By inheriting Distant Counter on Eldigan, you can turn him into a Xander with Mystletainn, allowing you to handle both green mages, archers and dagger-users, while also retain the damage potential of three charge Ignis. This build is expensive, but can be quite effective if you want a more versatile Xander, since they have a very similar stat spread.

Quick Riposte is for one rounding Kagero and archers attacking in, while Green Tomebreaker gives Eldigan the ability to one round Spring Camilla, who is physically tanky. Vantage is a decent option, as Eldigan with 52 attack can one shot some green mages like Julia or Nino attacking in if his health is sub-75%, or pretty much any ranged attacker if he has Ignis up.

The Pain Train (Mobile Bravesword user)
Brave Sword+ A Death Blow 3
Reposition B Drag Back
Bonfire C Threaten Def 3

Show Explanation/Analysis
  • Weapon: Brave Sword+
  • Support: Reposition
  • Special: Bonfire
  • Passive A: Death Blow
  • Passive B: Drag Back / Hit and Run / Swordbreaker
  • Passive C: Hone cavalry / Threaten Def / Varies on team
  • Boon/bane: +Atk -Res
  • Sacred Seal: Attack +1

Of all the cavalry red swords, Eldigan is one of the best candidate to run Brave Sword builds alongside Cain and Luke, as he has one more attack than Eliwood and the ability to get an attack increasing boon compared to Xander. Cavalry Brave Sword users have an edge over traditional infantry Brave Sword users like Hana or Chrom in that they have three movement and access to powerful Hone/Goad cavalry buffs.

With Death Blow, an attack increasing boon and Sacred Seal, Eldigan reaches 50 attack on initiation, 56 with Hone Cavalry and 60 with Hone and Goad Cavalry, which surpasses both Hana and Chrom since stacking Spur Atk is much harder to pull off than stacking Goad Cavalry.

Bonfire is chosen as it has three charges, and benefits greatly from Eldigan's massive defense.

Drag Back / Hit and Run is powerful on Brave users, as it allows Eldigan to spring forward, kill any units and retreat into formation without exposing himself to danger. Swordbreaker allows him to kill physically tanky sword users like Hinata, Ike or Zephiel should you prefer a more aggressive approach.

User Submitted Builds
Submit a Hero Build

= Has Build Explanation

Hero Updated
Eldigan by Link Lee 2 hours ago
Eldigan by Yiu 3 hours ago
Eldigan by TWF 19 hours ago
Eldigan by HystericalRex 1 day ago
Eldigan by pitchfork 5 days ago
User Build Statistics
Weapon # of Builds
Mystletainn 125
Support # of Builds
Swap 20
Reposition 43
Draw Back 11
Harsh Command 3
Pivot 3
Smite 1
Reciprocal Aid 9
Weapon Skills

Accelerates Special trigger (cooldown count-1).


Accelerates Special trigger (cooldown count -1)

Learns by default at 5 ★
Special Skills
5 Turns

Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res).

5 Turns

Before combat this unit initiates, foes in a wide area near target take damage equal to (unit's Atk - foe's Def or Res)

Learns by default at 5 ★
Passive Skills

Grants Atk/Spd/Def/Res+1. Unit takes 2 damage after combat.


Grants Atk/Spd/Def/Res+2. Unit takes 4 damage after combat.


Grants Atk/Spd/Def/Res+3. Unit takes 6 damage after combat.

Unlocks at 5 ★

If unit initiates attack, after combat, unit and targeted foe swap places.

Unlocks at 5 ★


  • Fantastic attack and defense
  • High movement
  • Strong unique weapon, allowing him to use strong specials much faster


  • Mediocre speed
  • Low resistance

Eldigan is a powerful, sword-wielding cavalier with outstanding attack and defense. His high mobility, physically bulkiness and strong unique weapon allows him to effectively serve as both a damage dealer and a tank for the team.

Eldigan has low speed and resistance however, meaning he is susceptible to magic attacks, especially from mages.


High attack:

  • Eldigan has high base attack at 32, tied with Xander and Cain for second highest amongst sword cavalry units (Luke is first). Eldigan has the edge over Xander in that he can get an attack increasing boon, which propels it to 35.

Physically bulky:

  • A combination of 45 HP and 34 defense at neutral makes Eldigan very tanky, and even strong physical lance users can find trouble killing him at full health.


  • His unique weapon is a much stronger Killing Edge, allowing him to run long charge specials like Ignis.

Low resistance:

  • Eldigan struggles immensely against most dragons and mages due to his poor resistance despite high health

Low speed:

  • His 24 base speed hurts him both offensively and defensively, as it makes him susceptible to double attacks, as well as preventing him to make follow up attacks on most common arena units

Lack of way to deal with ranged attacks:

  • Unlike his closest competition, Xander, Eldigan cannot retaliate at range without inheriting Distant Counter. This means he has to rely on his teammates to take ranged hits for him, or bait them in and kill them with his three movement.
Team Options

+/ Most popular cavalry units carrying cavalry buffs are good enough, but there are some that help him a lot more than the other:

  • Frederick / Gunter / Cecilia: Strong green cavalries that can protect Eldigan from blue units.
  • Reinhardt / Olwen / Ursula: Their firepower is potent as cavalry mages, and Eldigan can serve as a good frontline and kill green units for them.

+/ In normal teams, most dancers (Olivia / Ninian / Azura) and strong buffers (Eirika / Ephraim) are good options to bring along Eldigan.

High resistance mages (Julia / Soren / Nino / Linde / Mae) are good with him, as they can soak up magical attacks while Eldigan protects them with three movement, reposition and strong physical bulk. Julia is an extremely potent ally, as she can take cares of blue mages and dragons at the same time as both are hard counters of Eldigan.

  • Eldigan suffers greatly against tanky dragons (Tiki Young, Tiki, Nowi, Corrin and Ninian) who can shrug off his physical attacks and retaliate with magic attacks.
  • He also can't tank attacks from mages well due to his poor resistance, the most dangerous being blue mages like Linde, Reinhardt, Olwen, Ursula, Spring Camilla and Robin M.
  • Tanky lance users like Lukas, Effie or Ephraim are also a pain to deal with since Eldigan has to rely on pulling off Ignis to damage them, while exposing himself to being KO’d from their attacks.
  • Blue Brave users with high damage like Cordelia, Hinoka, Donnel or Abel can kill him on initiation, assuming they run heavily offensive builds.
From Series
Fire Emblem: Genealogy of the Holy War