Overall Rating
Analysis by Ceui
Eldigan - Lionheart


Obtainable as a 5 only
Hero Stats
Max Avg Total Stats at Lvl 40
HP 45
ATK 32
SPD 24
DEF 34
RES 19
Stat Variations
Level 1 Stat Variation
Low 18 7 4 7 5
Middle 19 8 5 8 6
High 20 9 6 9 7

Level 40 Stat Variations
Low 42 29 21 31 15
Middle 45 32 24 34 19
High 48 35 28 37 22
IV Sets
Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.


  • +ATK: Eldigan has a fantastic offensive presence thanks to Mystletainn and a boon to his Attack helps both of his Phases tremendously. It also synergizes well with Heavy Blade which is one of the best skills on him.

  • +SPD: Eldigan has a super boon on his Speed stat, and despite his poor base Speed he can reach a potential 34 - 40 Speed threshold depending on team setup and skill choice, allowing him to avoid a lot of crucial doubles as a tanks.  


  • HP: While it is not a stat that is crucial to his performance, an HP boon will hurt his overall bulk against all types of enemies.


  • -DEF: Eldigan already has great base Defense that is further bolstered by his Mystletainn’s effect. Thus,  a Defense bane can be chosen over a Resistance bane for builds that require him to fight magic threats like dragons or mages.

  • -RES: Resistance is, in general, less influential than Defense due to most of the popular Arena threats being physical. Resistance is also Eldigan’s weakest stat and should be chosen if the team can cover enemy magic users for him.

Skill Sets
Fury of the Paladin (Enemy Phase)
Mystletainn (+Eff) A Distant Counter
Reposition B Quick Riposte 3
Budget: Guard 3
Budget: Moonbow
C Hone Cavalry
SP2,035SDistant Def 3

Show Explanation/Analysis
  • Preferred IVs: +ATK / -DEF

  • Weapon: Mystletainn (+Eff)

  • Assist: Reposition

  • Special: Glimmer / Moonbow

  • Passive A: Distant Counter

  • Passive B: Quick Riposte / Guard / Red Tomebreaker

  • Passive C: Hone Cavalry / Varies on Team

  • Sacred Seal: Distant Defense / Close Defense / Quick Riposte

Special cooldown reduction is a powerful effect, and when combined with the additional stat boost from Fury and his mobility, it turns Eldigan into an incredible bait unit with Distant Counter. The main purpose of this build is to allow Eldigan to one shot enemy ranged units (and many infantry units as well) when they initiate onto him thanks to Glimmer or  Moonbow.

Boosting Eldigan’s tankiness against magic attacks are crucial as it is the main source of ranged damage he will be receiving. . As he has to run Distant Counter in his A slot, a Distant Defense Seal combined with the Fury effect from his weapon will do wonders for his survivability .

Due to him not being able to run Wrath, Quick Riposte is the  natural best choice to ensure reliable Enemy Phase kills. Guard is another fantastic choice for dueling units with powerful Specials like Zelgius, Ayra, or Armored units with Bold Fighter. A Breaker skill can also be picked  for more specific matchups. For example, Red Tomebreaker against threatening red mages like Winter Tharja or Celica.

Lastly, a cavalry buff like Hone Cavalry or Fortify Cavalry is ideal if he is used on a cavalry team. If he is not, then his C slot can be flexible depending on the team’s setup.

Augustrian Bulwark (Physical Enemy Phase)
Mystletainn (+Eff) A Atk/Def Bond 3
Budget: Fury 3
Reposition B Quick Riposte 3
Budget: Swordbreaker 3
Budget: Ignis
C Hone Cavalry
SP2,395SHeavy Blade 3

Show Explanation/Analysis
  • Preferred IVs: +ATK or +SPD / -DEF or -RES

  • Weapon: Mystletainn (+Eff)

  • Assist: Reposition

  • Special: Aether / Ignis / Bonfire

  • Passive A: Attack/Defense Bond / Fury / Close Defense

  • Passive B: Quick Riposte / Swordbreaker / Guard

  • Passive C: Hone Cavalry / Varies on Team

  • Sacred Seal: Heavy Blade / Close Defense / Quick Riposte

Eldigan has incredible physical bulk along with  kill pressure due to his Mystletainn and high base Defense, allowing him to be a great physical tank for the team. This build aims to enhance  this powerful aspect of him and also take advantage of the cooldown reduction effect of Mystletainn to make him a mobile tank with self-sustain.

Aether offers Eldigan both better Arena scoring and some form of self-sustain at the cost of less frequent activation. Eldigan can, however, utilize Heavy Blade to facilitate the Aether and Quick Riposte combo. For a more offensive build, Bonfire, Ignis, or Luna would be a great choice instead of Aether.

As Eldigan cannot use the Breath skills like Steady Breath, he is best with the Bond skills, preferably one that can  boost his Attack and/or Defense. A more budget friendly option would be Fury, but it can be detrimental in extended fights due to the 12 recoil damage he will sustain post-combat. Close Defense is another good choice, as is Steady Stance, provided it is affordable.

Due to the Mystletainn’s refined effect, Eldigan is not bad at utilizing the Brazen skills (such as Brazen Atk/Def). However, a big downside of these skills is that they have no effect at near full health which means he will be playing without  an A slot at the beginning of any match.

For his Passive B, aside from Quick Riposte, Guard is recommended as the most prominent physical threats are Armored units with access to skills that expedite their Special charge. Swordbreaker is another good alternative, as  Ayra and Zelgius are two of the most dangerous and commonly met physical damage dealers in the game.

Demonic Waltz (Heavy Blade Offensive)
Mystletainn (+Eff) A Swift Sparrow 2
Budget: Fury 3
Reposition B Desperation 3
Budget: Ignis
C Spd Smoke 3
Budget: Hone Cavalry
SP2,595SHeavy Blade 3

Show Explanation/Analysis
  • Preferred IVs: +ATK or +SPD / -DEF or -RES

  • Weapon: Mystletainn (+Eff)

  • Assist: Reposition

  • Special: Galeforce / Ignis / Bonfire

  • Passive A: Swift Sparrow / Brazen Atk/Spd / Fury

  • Passive B: Desperation

  • Passive C: Spd Smoke / Hone Cavalry / Varies on Team

  • Sacred Seal: Heavy Blade / Brash Assault

A more aggressive approach to Eldigan. While his natural Speed is unimpressive, he can make for a surprisingly good offensive threat thanks to the stat boosts from Mystletainn and its  cooldown reduction effect. A combination of Galeforce, Desperation, and Heavy Blade can make him into a pseudo-Brave Roy, albeit much tankier with improved damage potential.

The idea of this build is quite simple. By taking advantage of Fury’s recoil damage and Mystletainn’s cooldown reduction, Eldigan can reliably activate  Galeforce within his first turn, provided he has enough Speed to double his initial target. After this, Eldigan’s rampage will begin as Desperation (and Brazen Atk/Spd if he has it) starts taking effect.

Luna or Bonfire can work as budget options instead of Galeforce. Eldigan won’t be able to waltz in and out of combat without Galeforce, but he will hurt considerably more every time he attacks with these Specials.

Aside from the obvious cavalry buffs, Spd Smoke is fantastic on this build to increase Eldigan's ability to double.


Eldigan is a powerful, sword-wielding cavalier with good Attack and Defense. His high mobility, physically bulkiness, and strong unique weapon allows him to effectively serve as both a damage dealer and a tank for the team. Thanks to his legendary weapon, Mystletainn, Eldigan possesses far more versatility in term of builds and roles than a normal melee cavalry fighter and can hold his own even when used  outside of a cavalry team.

Eldigan does have several noticeable flaws that can be easily exploited and hinder his  combat. His poor magical bulk and low Speed is not something that can be easily fixed, even with team support. Furthermore, his movement type comes  with many downsides, including a lack of access to suitable skills like Wrath or Steady Breath, as well as being susceptible to anti-cavalry weapons.

All in all, despite all his flaws, the Augustrian general is definitely a strong contender for a slot in a cavalry-based team and is a solid red unit that will do his job well even without cavalry buffs. With the right support, Eldigan can wreak  havoc on the enemy backline with his incredible offense, while being a reliable frontline for his teammate at the same time.


Possessing a powerful legendary weapon in Mystletainn

Mystletainn combines  two powerful effects in one weapon. Cooldown reduction is always a versatile effect and can be devastating when built around it, especially when combined with Skills like Galeforce, Aether, or Heavy Blade. The other effect, Fury 3, is quite straightforward. With it being active, Eldigan’s base stats become far better than his initial spread and provides a strong boost to his performance in both phases.

Great physical bulk

A base 34 Defense combined with the bonus stats from Fury make Eldigan a great physical tank, capable of taking on many of the meta’s heavy hitters. 

High mobility and access to cavalry buffs

Being a cavalry unit, Eldigan’s mobility is exceptional. Furthermore, he gets access to powerful cavalry buffs and can become an incredible mobile wall of increased stats.


Poor magical bulk

Base 19 Resistance is very poor even when combined with his weapon’s effect. Eldigan will take massive damage from dragons, mages, and even healers as a result. When he is utilized as a mage check, it is recommended to patch this weakness through team buffs or Sacred Seals.

Weak to Anti-Cavalry weapons

While anti-cavalry may not be incredibly popular in Arena, Eldigan should still steer away from these weapons, particularly magic-based ones like Thani or Keen Wolf tomes.

Poor base Speed

Eldigan starts out with 24 base Speed, which is quite poor for both offensive and defensive purposes. Thankfully, he does have a superboon in Speed as well as the Fury 3 effect from Mystletainn, so he is not entirely helpless when it comes to avoiding doubles from middling-Speed units. Nonetheless, this is still an easily exploitable weakness of him as many meta threats can reach incredible Speed tiers and double Eldigan even with buffs.

Team Options

Eldigan is best used in a cavalry team to improve his combat potential with cavalry buffs. Outside of cavalry teams, he also appreciates the support from  prominent physical buffers as well as Dancers and units who can effortlessly handle his counters.

  • Reinhardt / Cecilia / Lilina (LA) / Olwen / L’Arachel: Prominent cavalry units that can cover other colors and threats that Eldigan cannot handle

  • Dancers / Singers: Eldigan likes most Dancers / Singers, but among them no one helps him more than Performing Azura due to her incredible stat boosting weapon: Urðr.

  • Brave Lucina / Delthea / Linde  : Strong buffers that can also hold their own against other colors that Eldigan does not cover.

  • Myrrh / Hector (LA) / Fallen Robin: Powerful green tanks who can easily handle some of Eldigan’s most common counters.


Eldigan suffers terribly against magic attacks due to his poor Resistance and Speed. Even with plenty of stat boosts , he will often struggle against magic-based tanks or damage dealers. Aside from that, as Eldigan deals physical  damage, he can be countered by physical tanks with enough bulkiness to shrug off his attacks.

  • Reinhardt / Olwen / Micaiah: Blue magic is a plague to Eldigan, but these three deserve a special mention due to how easy it is for them to decimate him with one blow. .

  • Nowi / F Corrin / Ninian: Blue tanks that can soak damage from Eldigan thanks to weapon advantage and punish him with their magic-based retaliations.

  • Ephraim / Effie / Winter Robin / Brave Lucina / Fallen Hardin: Physically bulky blue units with good enough offensive power to outduel Eldigan.

Weapon Skills
Weapons SP Rng. Mt.
Iron Sword
Only Inheritable by Sword Units.
50 1 6
Steel Sword
Only Inheritable by Sword Units.
100 1 8
Killing EdgeAccelerates Special trigger (cooldown count-1).
Only Inheritable by Sword Units.
200 1 7
MystletainnAccelerates Special trigger (cooldown count -1)
Learns by default at 5 ★
Non-Inheritable skill.
400 1 16
Weapon Evolution
Weapon Upgrades
Weapon Upgrades
Special Skills
Special Skills SP Turns
Rising LightBefore combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res).
Non-inheritable by Staff-wielding units.
150 4
Growing LightBefore combat this unit initiates, foes in a wide area near target take damage equal to (unit's Atk - foe's Def or Res)
Learns by default at 5 ★
Non-inheritable by Staff-wielding units.
300 4
Passive Skills
Passive Skills SP Slot
Fury 1Grants Atk/Spd/Def/Res+1. Unit takes 2 damage after combat.
Non-inheritable by Staff-wielding units.
Fury 2Grants Atk/Spd/Def/Res+2. Unit takes 4 damage after combat.
Non-inheritable by Staff-wielding units.
Fury 3Grants Atk/Spd/Def/Res+3. Unit takes 6 damage after combat.
Unlocks at 5 ★
Non-inheritable by Staff-wielding units.
LungeIf unit initiates attack, after combat, unit and targeted foe swap places.
Unlocks at 5 ★
Restricted to melee units.
Other Info
Fire Emblem: Genealogy of the Holy War

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