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Table of Contents

Tier Rating

Analysis by RedFerrari1998
Eirika (SM) - Anamnesis Lady

5

Obtainable as a 5 only

Related Heroes

Hero Stats

Max Avg Total Stats at Lvl 40
144
HP 36
ATK 31
SPD 35
DEF 20
RES 22

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 16 6 8 4 4
Middle 17 7 9 5 5
High 18 8 10 6 6

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 33 28 32 17 19
Middle 36 31 35 20 22
High 40 34 38 23 25

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Assets

  • +ATK: An Attack Asset is useful for any offensive mage, with SM Eirika being no exception. As 31 Attack is on the lower end for red mages, SM Eirika will definitely appreciate the boost in raw damage.

  • +SPD: A Speed Asset would also be useful on SM Eirika. With a Speed Asset taking her up to a strong 38 Speed, this can help her to double very fast opponents in conjunction with skills and support.

Neutral

  • HP: SM Eirika has fairly average HP for an offensive red mage. Given her poor defenses, her HP won’t help her much, so an HP flaw will work fine.

  • RES: With Gleipnir equipped, SM Eirika only reaches 25 Resistance which is serviceable but still not good. A Resistance flaw will work for SM Eirika, though her Resistance is more useful than her Defense overall.

Flaws

  • -DEF: With her low value of 20, SM Eirika’s Defense can be safely lowered so she can maintain what magical bulk she has.

Skill Sets

Grado and Renais as One (Offensive)

Recommended
Gleipnir
Alternate: Rauðrblade+
A Swift Sparrow (2 or 3)
Alternate: Atk/Spd Solo 3
Reposition
Alternate: Rally Atk/Spd
B Desperation 3
Glimmer
Alternate: Moonbow
C Joint Hone Spd
Alternate: Hone Cavalry
SP1175SDarting Blow 3
Alternate: Heavy Blade 3

Show Explanation/Analysis

Preferred IV: +ATK or +SPD / -DEF

As SM Eirika wants to maximize her offensive power, she will ideally want an Asset in either Attack or Speed. Any of the defensive stats will make for acceptable Flaws, though Defense is arguably the best one to have as a Flaw.

Weapon: Gleipnir / Rauðrblade+ 

  • Gleipnir is a strong personal weapon that buffs SM Eirika’s offensive capabilities when her opponent is at full HP. This helps her to more easily secure ORKO’s against full HP foes.

  • Blade tomes are strong for many offensive mages and SM Eirika is no exception. Allowing her to take the total value of her buffs and placing it straight into her damage dealt, Rauðrblade will prove to be a very effective option.

Assist: Reposition / Rally Atk/Spd / Player Preference 

Special: Glimmer / Moonbow  

  • Glimmer boosts SM Eirika’s damage by 50% of the damage already dealt. Meanwhile, Moonbow will cut the opponent’s defensive stats by 30%. They are both strong choices of Special thanks to their shared low cooldown of two. 

  • With Rauðrblade in particular, Glimmer is the stronger option as the damage buffs which are applied to Blade tomes will increase the power of Glimmer.

Passive A: Swift Sparrow (2 or 3) / Atk/Spd Solo  

  • Swift Sparrow 3 is an extremely strong A slot choice for offensive units thanks to the large six Attack and seven Speed boost it grants when initiation combat. SM Eirika even comes with the weaker but still very strong Swift Sparrow 2 which is perfectly usable in absence of Swift Sparrow 3.

  • Atk/Spd Solo is another excellent option that’s arguably stronger than Swift Sparrow 2 but weaker than Swift Sparrow 3. This skill gives SM Eirika a large boost of six Attack and Speed, but only when she has no adjacent allies.

Passive B: Desperation 

  • Desperation is SM Eirika’s default B slot skill and serves as a very strong option. When she is below 75% HP, SM Eirika will be able to make any follow-up attack immediately after her first. This can prove beneficial in situations where the foe would be able to KO SM Eirika on retaliation.

Passive C: Joint Hone Spd / Cavalry Buff / Savage Blow / Player Preference

  • Joint Hone Spd allows SM Eirika to support not only her allies but also herself by proving a strong Speed boost to herself and any adjacent allies at the start of the turn. Note that this effect only happens if she has an adjacent ally, so she won’t buff herself if she starts the turn without someone next to her.

  • If she’s alongside fellow cavaliers, she can make use of a skill such as Hone Cavalry or Fortify Cavalry to give them notable support.

  • Savage Blow is a cheap and effective C slot that deals some chip damage to foes around her target after combat. This skill should not be used alongside Gleipnir however since SM Eirika ideally wants her foes to be at full HP.

Sacred Seal: Darting Blow / Heavy Blade / Brazen Atk/Spd / Atk/Spd 2

  • Darting Blow is an excellent Sacred Seal choice, granting SM Eirika a strong Speed boost when she initiates combat.

  • When using Gleipnir, the Heavy Blade Sacred Seal can also be a strong choice. As long as Heavy Blade activates, she can use this to charge Glimmer or Moonbow in a single attack.

  • Brazen Atk/Spd is another great option that will grant a large offensive boost whenever SM Eirika is below 80% HP.

  • In a pinch, a simple stat-boosting Seal such as Atk/Spd 2 works well to give one final offensive boost.

No Different From the Sword (Aether Raids Utility)

Rauðrblade+
Alternate: Gleipnir
A Swift Sparrow (2 or 3)
Alternate: Atk/Spd Solo 3
Reposition
Alternate: Smite
B Spd/Res Link 3
Glimmer
Alternate: Moonbow
C Atk Smoke 3
Alternate: Spd Smoke 3
SP1695SDarting Blow 3
Alternate: Spd Smoke 3

Show Explanation/Analysis

Preferred IV: +ATK or +SPD / -DEF

This set is designed around utilizing a hit and run style strategy in Aether Raids where she makes an attack and is then returned to safety with assistance from her teammates. For this, SM Eirika would like as much offensive potential as she can get, so an Attack or Speed Asset is what she ideally wants. Any of the defensive stats can make an effective Flaw, though Defense is arguably the best one.

Weapon: Rauðrblade+ / Gleipnir 

  • Rauðrblade allows SM Eirika to take the total sum of all her field buffs and place them into her Attack stat. This makes her capable of high damage that can exceed the capabilities of Gleipnir with enough buffs.

  • Gleipnir is still effective nevertheless in the absence of Rauðrblade, though is an overall weaker option when buffs are consistently present.

Assist: Reposition / Player Preference 

  • Since she’ll be using a Link skill in the B slot, SM Eirika will need to make use of a movement-based Assist skill such as Reposition. Which one is chosen will be primarily a matter of personal preference.

Special: Glimmer / Moonbow  

  • Glimmer is the best choice of Special with a Blade tome because the damage boost granted by it will also increase the power of Glimmer, not to also mention Glimmer’s low cooldown of two.

  • Moonbow is also a good option due to having the same low cooldown of two, though is weaker than Glimmer when SM Eirika is buffed.

Passive A: Swift Sparrow (2 or 3) / Atk/Spd Solo  

  • Swift Sparrow 3 is a very strong choice for boosting offensive power thanks to its strong buff of six Attack and seven Speed, as well as having the easy requirement of having to initiate combat. Swift Sparrow 2, which is far cheaper than Swift Sparrow 3 thanks to coming on SM Eirika, is also a perfectly effective option.

  • As SM Eirika will likely be away from her teammates when attacking, Atk/Spd Solo can also be an effective choice for the A slot. This grants her six Attack and Speed whenever she has no adjacent allies.

Passive B: Spd/Res Link / Link Passive 

  • A Link skill will allow Eirika to buff herself and allies whenever she uses her movement Assist on someone or someone else uses a movement Assist on her. In Aether Raid for example, an ally could use Smite on her to help her get into position while also buffing her. In addition to this, once she’s finished her attack, whoever is used to Reposition or Swap her to safely will then also be buffed.

  • Out of all the Link skills, Spd/Res Link stands as a very strong option. Not only is it quite accessible due to being available from a 4 star Summer Fiora, but Speed and Resistance are two important stats for tanks in Aether Raids, thus helping whoever returns to safety to survive Enemy Phase easier.

Passive C: Atk Smoke / Smoke Passive / Savage Blow

  • Atk Smoke will make SM Eirika debuff any foes around her target for seven Attack after her attack. This will be beneficial to whoever returns SM Eirika to safely in particular, as the opponents having debuffed Attack will make it easier for that ally to survive Enemy Phase.

  • Other Smoke skills such as Spd Smoke can also prove to be effective for similar reasons as Atk Smoke.

  • Savage Blow can also be an effective C slot choice. Rather than debuffing the foe, Savage Blow will allow SM Eirika to deal some chip damage to the foes surrounding her note. Note that in Aether Raids, this chip damage can potentially be offset by an enemy healer or healing tower.

Sacred Seal: Darting Blow / Smoke Passive / Savage Blow

  • Darting Blow is great in the Sacred Seal slot thanks to the large Speed boost it provides when initiating combat.

  • In addition to a Smoke skill in the C slot, SM Eirika can also equip one in the Sacred Seal slot to in order to debuff two stats at once.

  • Much like it can be used in the C slot, Savage Blow can also be used as a Sacred Seal. It has the same benefits and drawbacks as usual. Using Savage Blow in both the C slot and Sacred Seal slot is a theoretical option, but given the chip damage can be quite easily undone with a healing tower, it might not be worth it compared to Smoke skills.

Introduction

After some dark magic training from Lyon, Eirika has mounted up on horseback to become the second red mage cavalier to join Heroes. With one of Grado’s sacred twins in hand, she can cut through many unfortunate foes with her offensive prowess.

Sporting good Attack and great Speed, SM Eirika has strong offensive potential. This strong offensive power is cemented further by Gleipnir which adds on additional Attack and Speed when her opponent’s at full health. Combined with her cavalry movement, SM Eirika secures her place as a strong offensive red mage. She’s even very accessible, being freely obtainable from the Heroes’ path by reaching rank 10 and then requiring hardly any skill inheritance to be effective.

SM Eirika definitely does have her downsides, these being her defensive capabilities. With poor HP, Defense, and Resistance all in one, SM Eirika will be hit very hard by both physical and magical opponents alike. She also suffers from more harsh terrain penalties due to being a cavalier.

Regardless of her downsides, SM Eirika is still a strong choice for an offensive red mage. With great offensive stats, cavalry mobility, being obtainable for free, and being practically ready to go out of the box, there’s a lot to love and little to hate when it comes to SM Eirika.

Strengths

Strong Offensive Stats

SM Eirika comes with 31 Attack and 35 Speed. While 31 Attack is on the lower end for red mages, there are plentiful ways to bolster this stat. Her Speed is one of the highest among red mages which makes her very competent at securing follow-up attacks when given the right skills and support.

Gleipnir

Gleipnir is SM Eirika’s exclusive tome. This weapon grants her with three extra Resistance as well as a boost of three Attack and Speed whenever her opponent is at full HP. This is basically an enhanced version of the effect found on the unrefined Regal Blade, an effect far better used on a ranged attacker. Overall, Gleipnir is a strong personal tome that serves SM Eirika well. It can be plausibly replaced by Rauðrblade however which might be more effective in certain cases.

Cavalry Mobility

As she is a cavalry unit, this means SM Eirika possesses a natural movement range of three. With her also being a ranged unit, she can attack units up to five tiles away from her current position. This impressive range helps her in an offensive role to more easily reach faraway or otherwise harder to reach opponents.

Strong Base Kit

Not only does SM Eirika have her own personal tome, she also comes with other amazing skills. Her default A slot skill is Swift Sparrow, a strong A slot skills for offensive units. She also comes with Desperation, another strong skill and one of the general go-to B slot options for offensive units. Her default Assist is Rally Atk/Spd which is great if one is prioritizing Arena scoring or for setting up a Rally trap on an Aether Raids defense team. The only lackluster part of her base kit is her C slot skill, as R Tome Experience will offer zero notable benefits outside of leveling other red tome users. This makes SM Eirika extremely cheap to build and great for anyone on a stricter inheritance budget.

Weaknesses

Poor Defensive Stats

With 36 HP, 20 Defense, and 22 Resistance, SM Eirika will take considerable damage from both physical and magical foes alike. Given the plethora of common high Attack enemies in modes such as Aether Raids, one will need to exercise caution to make sure she’ll be safe from attack on Enemy Phase. She can also struggle against foes with DC, some of which might be able to OHKO her before she can make any follow-up attack.

Vulnerability to Terrain

While they have the naturally highest movement range of all movement types, cavaliers are incapable of passing through forests and are slowed down by trenches. On certain maps, this can prove to be a significant hindrance for SM Eirika where a trench or forest might stop her from performing critical attacks.

Weapon Skills

Weapons SP Rng. Mt.
Flux
Red Tome Users Only
50 2 4
Ruin
Red Tome Users Only
100 2 6
Fenrir
Red Tome Users Only
200 2 9
GleipnirGrants Res+3. If foes' HP = 100% at start of combat, grants Atk/Spd+3 during combat.
Learns by default at 5 ★
Non-Inheritable skill.
400 2 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Support Skills

Support Skills Rng. SP
Rally AttackGrants Atk+4 to an adjacent ally until the end of the turn.
Learns by default at 5 ★
1 150
Rally Atk/SpdGrants Atk/Spd +3 to an adjacent ally until the end of the turn.
1 300

Passive Skills

Passive Skills SP Slot
Swift Sparrow 1If unit initiates combat, unit granted Atk/Spd+2 during battle.
Non-inheritable by Staff-wielding units.
120
A
Swift Sparrow 2If unit initiates combat, unit granted Atk/Spd+4 during battle.
Non-inheritable by Staff-wielding units.
Unlocks at 5 ★
240
A
Desperation 1If unit initiates combat with HP ≤ 25%, follow-up attacks occur immediately after unit's attack.
Inheritable by all units.
50
B
Desperation 2If unit initiates combat with HP ≤ 50%, follow-up attacks occur immediately after unit's attack.
Inheritable by all units.
100
B
Desperation 3If unit initiates combat with HP ≤ 75%, follow-up attacks occur immediately after unit's attack.
Inheritable by all units.
Unlocks at 5 ★
200
B
R Tome Exp. 1If unit survives and uses a red tome, unit gets 1.5x EXP. (Only highest multiplier applied. Does not stack.)
Red Tome Users Only
30
C
R Tome Exp. 2If unit survives and uses a red tome, all red tome allies on team get 1.5x EXP. (Only highest multiplier applied. Does not stack.)
Red Tome Users Only
60
C
R Tome Exp. 3If unit survives and uses a red tome, all red tome allies on team get 2x EXP. (Only highest multiplier applied. Does not stack.)
Red Tome Users Only
Unlocks at 5 ★
120
C

Other Info

Origin
Fire Emblem: The Sacred Stones

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