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Table of Contents

Tier Rating

Analysis by RedFerrari1998
Eirika (SM) - Anamnesis Lady

5

Obtainable as a 5 only

Related Heroes

Hero Stats

Max Avg Total Stats at Lvl 40
144
HP 36
ATK 31
SPD 35
DEF 20
RES 22

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 16 6 8 4 4
Middle 17 7 9 5 5
High 18 8 10 6 6

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 33 28 32 17 19
Middle 36 31 35 20 22
High 40 34 38 23 25

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Assets

  • +ATK: An Attack asset is useful for any offensive mage, with SM Eirika being no exception. The extra Attack will help SM Eirika through increased damage output.

  • +SPD: A Speed asset would also be useful on SM Eirika, helping her to double faster opponents, including the fastest of opponents such as Ayra with a bit of extra support from a skill such as Hone Cavalry.

Neutral

  • HP: SM Eirika has fairly average HP for a offensive mage. Given her poor defenses, her HP won’t help her much, so an HP flaw will work fine.

  • RES: With Gleipnir equipped, SM Eirika only reaches 25 Resistance which is serviceable but still not good. A Resistance flaw will work for SM Eirika, though her Resistance is slightly more useful than her Defense.

Flaws

  • -DEF: With her low value of 20, SM Eirika’s Defense can be safely lowered so she can maintain what magical bulk she has.

Skill Sets

Grado and Renais as One (Offensive Generalist)

Recommended
Gleipnir A Atk/Spd Solo 3
Alternate: Swift Sparrow 2
Reposition
Alternate: Rally Atk/Spd
B Desperation 3
Moonbow
Alternate: Glimmer
C Fortify Cavalry
Alternate: Even Spd Wave 3
SP1385SSpeed +3
Alternate: Attack +3

Show Explanation/Analysis
  • Preferred IV: +SPD or +ATK / -DEF

  • Weapon: Gleipnir

  • Assist: Reposition / Rally Atk/Spd

  • Special: Moonbow / Glimmer

  • Passive A: Atk/Spd Solo / Swift Sparrow

  • Passive B: Desperation

  • Passive C: Cavalry Buff / Even Spd Wave / Player Preference

  • Sacred Seal: Speed +3 / Attack +3  

SM Eirika’s Gleipnir set is very effective and surprisingly cheap to build, making it a solid choice overall.

Either an Attack or Speed asset will be amazing here to help SM Eirika with her offensive potential. Any of the defensive stats can work fine as a flaw. Gleipnir is SM Eirika’s exclusive tome, granting her a boost to Attack and Speed whenever her opponent’s are at full HP. SM Eirika can use this bonus to great effect to help her to secure ORKO’s most easily. Her Assist slot is open, with Reposition being a solid Assist for cavaliers in general. Her default Rally Atk/Spd also works fine, especially if one prioritizes Arena scoring. Both Moonbow and Glimmer work well as her Special thanks to their low cooldowns.

Thankfully, SM Eirika already comes equipped with both a fantastic A slot skill choice and her optimal B slot skill, these being Swift Sparrow and Desperation. Swift Sparrow grants a solid boost to Attack and Speed whenever SM Eirika initiates combats while Desperation allows her to make any follow-up attack immediately when she’s below 75% HP. Atk/Spd Solo is arguably a better choice in the A slot however. This skill grants a even large Attack and Speed boost whenever SM Eirika is not adjacent to any allies. However, simply using Swift Sparrow is perfectly fine given how strong the skill itself is.

For the C slot, there’s a wide variety of options available. If SM Eirika is alongside other cavaliers, a cavalry buff such as Fortify Cavalry will work fantastically to help support her fellow cavaliers. In a mixed team where she may not be alongside other cavaliers, she can run a multitude of buffing skills such as any Drive or Tactic skill. Even Spd Wave could even be considered, allowing SM Eirika to grant herself a strong Speed boost every other turn, but this is unnecessary if she’ll be able to receive Speed buffs from her allies. For her Sacred Seal, either an Attack or Speed Sacred Seal will grant her extra offensive power.

No Different From the Sword (Blade)

Rauðrblade+ A Atk/Spd Solo 3
Alternate: Swift Sparrow 2
Reposition
Alternate: Rally Atk/Spd
B Desperation 3
Glimmer
Alternate: Moonbow
C Fortify Cavalry
Alternate: Odd Atk Wave 3
SP1835SAttack +3
Alternate: Speed +3

Show Explanation/Analysis
  • Preferred IV: +ATK or +SPD / -DEF

  • Weapon: Rauðrblade+  

  • Assist: Reposition / Rally Atk/Spd

  • Special: Glimmer / Moonbow  

  • Passive A: Atk/Spd Solo / Swift Sparrow

  • Passive B: Desperation

  • Passive C: Cavalry Buff / Odd Atk Wave / Player Preference

  • Sacred Seal: Attack +3 / Speed +3  

As with almost any offensive mage, SM Eirika can work extremely well with a Blade tome.

Either an Attack or Speed assets will help SM Eirika with her offensive prowess. Any of the defensive stats will be effective as the flaw. The Rauðrblade is an extremely effective tome that takes the total value of buffs that the user has from skills such as Hone and Fortify buffs and adds them onto the user’s damage dealt. This gives SM Eirika huge damage potential, especially on a cavalier team where she can be supported with Hone Cavalry and Fortify Cavalry. Reposition is a strong Assist for any cavalier, while Rally Atk/Spd lets her buff allies and grants the highest Arena score of any inheritable Assist. Both Glimmer and Moonbow work great thanks to their low cooldowns, but Glimmer is especially powerful as it scales with how much damage is dealt, meaning the extra damage granted by Rauðrblade also boosts the power of Glimmer.

With SM Eirika coming with both Swift Sparrow and Desperation by default, there’s not much reason to switch them out unless one wants to use Atk/Spd Solo instead. Swift Sparrow grants a solid offensive boost when SM Eirika makes the attack while Desperation allows her to perform any follow-up immediately if she’s below 75% HP. The aforementioned Atk/Spd Solo is arguably stronger than Swift Sparrow overall, granting a larger offensive boost whenever SM Eirika has no adjacent allies. However, swapping out Swift Sparrow is not necessary at all.

If she’s on a cavalry team, SM Eirika will want a cavalry buff skill such as Fortify Cavalry so she can support her fellow cavaliers with extra boosts. If on a mixed team however, she can utilize Odd Atk Wave to give herself a large Attack boost every other turn which also boosts the power of the Blade tome, making her less reliant on ally support. Outside of this, any buffing skill such as a Drive or Tactic skill can work very well. Either an Attack or Speed boosting Sacred Seal will give SM Eirika one final boost to her offensive power.

Introduction

After some dark magic training from Lyon, Eirika has mounted up on horseback to become the second red mage cavalier to join Heroes. With one of Grado’s sacred twins in hand, she can cut through many unfortunate foes with her offensive prowess.

Sporting an impressive 31 Attack and 35 Speed, SM Eirika has strong offensive potential. This strong offensive power is cemented further by Gleipnir which adds on an additional three Attack and Speed when her opponent’s at full health. With Leo being her only other competition as a red mage cavalier, SM Eirika secures her place as one of the best offensive red cavaliers.

SM Eirika definitely does have her downsides, these being her defensive capabilities. With a measly 20 Defense and 22 Resistance, Eirika will be hit very hard by both physical and magical opponents alike. It also makes her incapable of easily handling Myrrh, a prominent green threat that blocks follow-up attacks through her Great Flame.

Regardless of her downsides, SM Eirika is still a strong choice for an offensive red mage. Combined with cavalry buffs, she can deal damage on a level that few other red mages can.

Strengths

Strong Offensive Stats

With good Attack and one of the highest Speed stats among cavaliers, SM Eirika has solid offensive stats. In addition to this, access to cavalry buffs allows her to easily boost her offensive capabilities further, granting amazing damage dealing and doubling potential.

Gleipnir

Gleipnir is SM Eirika’s exclusive tome. This 14 might weapon grants her with three extra Resistance, as well as a boost of three Attack and Speed whenever her opponent is at full HP. This is basically an enhanced version of the effect found on the unrefined Regal Blade, an effect far better used on a ranged attacker. Overall, Gleipnir is a strong personal tome that serves SM Eirika well.

Cavalry Strengths

Being a cavalier comes with two notable strengths for SM Eirika. Mobility and buff access. Being a cavalry unit means SM Eirika possesses a movement range of three. With her also being a ranged unit, she can attack units up to five tiles away from her current position. Also, she can benefit from Hone and Fortify Cavalry, two easily obtainable skills from common units, meaning giving her the necessary buffs to perform at her peak is very easy.

Strong Base Kit

Not only does SM Eirika have her own personal tome, she also comes with other amazing skills. Her default A slot skill is Swift Sparrow, one of the most sought after A slot skills for offensive mages. She also comes with Desperation, the general go-to B slot skill for offensive mages. Her default Assist is Rally Atk/Spd which is great if one is prioritizing Arena scoring as the Dual Rally skills have the highest value pointwise. The only lackluster part of her base kit is her C slot skill, as R Tome Experience will have absolutely no use in Arena. This makes SM Eirika extremely cheap to build and great for anyone on a stricter inheritance budget.

Weaknesses

Poor Defensive Stats

With 20 Defense and 22 Resistance, there is very little Eirika will be able to take little damage from. Even opposing green units can do good damage to her such as Hector and Fallen Robin, though they may have trouble actually getting the KO on her.

Cavalry Weaknesses

Being a cavalier has its strength, but it also has its weaknesses. While cavaliers have the movement range of three for superior mobility, cavaliers also cannot pass through forest tiles, and are slowed down by trenches. This makes it harder for SM Eirika to attack her targets, especially if they are behind a trench. Cavalry effective weapons are not terribly common, but many units have personal weapons which are effective against cavalry, notably both forms of Micaiah which will melt SM Eirika with their personal tomes.

Team Options

It should be no surprise that SM Eirika performs at her peak when she’s alongside fellow cavaliers. Besides this, SM Eirika will appreciate any support she can get, as well as protection from enemy blues.

  • Cavaliers: A strong green cavalier is advised to protect SM Eirika from blue threats. Units such as Gunnthra, WT Olwen, Titania, and Frederick can help in this regard. A blue cavalier such as Summer Cordelia, Legendary Ephraim, or Reinhardt would also be a great choice to help fight red units. Brave Lyn, Summer Linde, and Maribelle are also strong choices for colorless cavalry units.

  • Buffers: If she’s not alongside other cavaliers, SM Eirika will still appreciate buff support. Linde is a prime candidate. Not only can her Refined Aura tome give SM Eirika a substantial Attack boost, Linde herself will also gain an offensive boost from fighting alongside SM Eirika. Eirika and Ephraim are both strong choices as well. Their refined Siegmund and Sieglinde can also provide SM Eirika with an Attack boost, albeit a lesser one than the Refined Aura.

  • Strong Green Fighters: If not alongside cavaliers, having a solid green ally will be very beneficial to SM Eirika. Any green form of Hector, Myrrh, and Fallen Robin all carry solid Attack and Defense, allowing them to protect SM Eirika from all kinds of blue threats. SF Nino and Spring Sharena are both solid magical greens who can also handle blue threats well.

Counters

Just about anything with a high Attack stat can put a notable dent in SM Eirika, but her biggest threats are units with cavalry effective weaponry and blue opponents thanks to the Weapon Triangle disadvantage.

  • Units with cavalry effective weapons: Naturally, being a cavalier comes with a weakness to cavalry effective weapons. Caeda, Clair, HS Micaiah, and Micaiah all carry exclusive weapons which are effective against cavalry, making all of them substantial threats.

  • Bulky Blues: With her Weapon Triangle disadvantage, SM Eirika can struggle to get through certain blues. Notable threats are Nowi, Hardin, and Fjorm, all of which possess good Resistance as well as natural access to Distant Counter, allowing them to KO SM Eirika on their retaliation.

  • Strong Offensive Attackers: With her poor defenses, letting any unit get the attack on SM Eirika is very dangerous. Notable examples include Reinhardt and Ishtar, both of which can handle SM Eirika through their strong attacks and personal weapons. Brave Lyn can also potentially nullify any boosts SM Eirika has with Mulagir, or just flat out prevent her counterattack with a Firesweep Bow.

  • Mage Counters: Colourless units such as Felicia, Halloween Sakura, and Faye can pose significant threats as mage counters to SM Eirika. Felicia in particular has a exclusive weapon that gives her an effect similar to Steady Breath against mages while Halloween Sakura naturally carries a weapon that’s effective against mages. Sigurd also carries substantial ability to resist mages thanks to Divine Tyrfing and Crusader’s Ward.

Weapon Skills

Weapons SP Rng. Mt.
Flux
Red Tome Users Only
50 2 4
Ruin
Red Tome Users Only
100 2 6
Fenrir
Red Tome Users Only
200 2 9
GleipnirGrants Res+3. If foes' HP = 100% at start of combat, grants Atk/Spd+3 during combat.
Learns by default at 5 ★
Non-Inheritable skill.
400 2 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Support Skills

Support Skills Rng. SP
Rally AttackGrants Atk+4 to an adjacent ally until the end of the turn.
Learns by default at 5 ★
1 150
Rally Atk/SpdGrants Atk/Spd +3 to an adjacent ally until the end of the turn.
1 300

Passive Skills

Passive Skills SP Slot
Swift Sparrow 1If unit initiates combat, unit granted Atk/Spd+2 during battle.
Non-inheritable by Staff-wielding units.
120
A
Swift Sparrow 2If unit initiates combat, unit granted Atk/Spd+4 during battle.
Non-inheritable by Staff-wielding units.
Unlocks at 5 ★
240
A
Desperation 1If unit initiates combat with HP ≤ 25%, follow-up attacks occur immediately after unit's attack.
Inheritable by all units.
50
B
Desperation 2If unit initiates combat with HP ≤ 50%, follow-up attacks occur immediately after unit's attack.
Inheritable by all units.
100
B
Desperation 3If unit initiates combat with HP ≤ 75%, follow-up attacks occur immediately after unit's attack.
Inheritable by all units.
Unlocks at 5 ★
200
B
R Tome Exp. 1If unit survives and uses a red tome, unit gets 1.5x EXP. (Only highest multiplier applied. Does not stack.)
Red Tome Users Only
30
C
R Tome Exp. 2If unit survives and uses a red tome, all red tome allies on team get 1.5x EXP. (Only highest multiplier applied. Does not stack.)
Red Tome Users Only
60
C
R Tome Exp. 3If unit survives and uses a red tome, all red tome allies on team get 2x EXP. (Only highest multiplier applied. Does not stack.)
Red Tome Users Only
Unlocks at 5 ★
120
C

Other Info

Origin
Fire Emblem: The Sacred Stones

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