Eirika

Updated for Performing Arts
Analysis by ImpulseC
Eirika
Restoration Lady

4-5

Obtainable as a 4 - 5 only
Hero Ratings
Overall Rating
4.5
/ 5
Attacker Rating3 / 5
Max Avg Total Stats at Lvl 40
157
HP 42
ATK 26
SPD 35
DEF 26
RES 28
Stat Variations
Level 1 Stat Variation
5★
4★
HP ATK SPD DEF RES
Low 17 6 8 6 5
Middle 18 7 9 7 6
High 19 8 10 8 7

Level 40 Stat Variations
5★
4★
HP ATK SPD DEF RES
Low 39 23 32 23 24
Middle 42 26 35 26 28
High 45 30 38 30 31
IV Sets
Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES
  • Speed is Eirika's preferred stat so that she can avoid follow-up attacks from Linde or other fast attackers.

  • Attack can be used to bolster her flagging offensive stats but is typically less important than Speed since her primary role is not combat.


  • HP is typically not valued highly since she will be taking damage from both magical and physical attackers, and it is the least important stat if Triangle Adept is run.
Skill Sets
Red Support
Optimal
Sieglinde A Triangle Adept 3
Budget: Triangle Adept 2
Rally Defense B Swordbreaker 3
Budget: Swordbreaker 2
Moonbow C Hone Spd 3
SP1,725SFortify Res 3

Show Explanation/Analysis
  • Preferred nature: +Spd/-hp
  • Weapon: Sieglinde
  • Assist: Rally Defense / Reposition / Draw Back
  • Special: Moonbow
  • A slot: Triangle Adept 3
  • B slot: Swordbreaker 3
  • C slot: Hone Spd 3
  • Sacred Seal: Fortify Res 3

This set assumes that Eirika's main role will be to provide buffs to her teammates, taking advantage of her base skills Sieglinde and Hone Spd 3. Rally Defense allows Eirika to bring buffs to three different stats, and her seal of choice should be Fortify Res 4 to bring a buff to the final stat, Resistance. Triangle Adept gives Eirika the ability to beat threats such as Hector, Nino, and Julia, making her very usable as the cornerstone Red unit of your team, since it greatly reduces the damage she takes from them. Swordbreaker is run so that she can stand toe-to-toe against opposing Swords and negate potential doubles.

If the Assist for your ally is unneeded, the typical movement assists may be run.

Anti-Mage Support
Sieglinde A Distant Counter
Budget: Resistance +3
Rally Defense Resistance
Budget: Rally Defense
B R Tomebreaker 3
Moonbow C Hone Spd 3
SP2,100SDistant Def 3

Show Explanation/Analysis
  • Preferred nature: +Atk/-Def
  • Weapon: Sieglinde
  • Assist: Rally Defense Resistance / Rally Defense
  • Special: Moonbow
  • A slot: Distant Counter / Resistance +3
  • B slot: R Tomebreaker 3
  • C slot: Hone Spd 3
  • Sacred Seal: Distant Defense 3

This set seeks to maintain her buffing potential while giving her the ability the quickly delete enemy tomes from the game. By running Distant Counter with a +Atk nature, Eirika gains the ability to OHKO Fury Nino without buffs and Fury Julia with a Hone Attack buff. Her high speed also ensures that she will only be doubled by Nino among Green tomes, who she kills on the counter-attack anyways. Her R Tomebreaker allows her to ORKO common Red Mages that lack Swordbreaker, and still ORKO the slower ones even if they do run Swordbreaker. She will take significant damage in the process, though, so care is advised. In the case that Distant Counter is not available, Resistance +3 is an acceptable alternative to mitigate incoming damage.

User Submitted Builds
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Hero Updated
Eirika by Yiu 4 hours ago
Eirika by Midnight 15 hours ago
Eirika by nick935228 17 hours ago
Eirika by ficfil 22 hours ago
Eirika by TWF 1 day ago
User Build Statistics
Weapon # of Builds
Sieglinde 277
Brave Sword+ 1
Silver Sword 7
Siegfried 1
Weapon Skills
Learns by default at 4 ★
SP:
400
Rng:
1
Mt:
16

Grants adjacent allies Atk+3 through their next actions at the start of each turn.

Learns by default at 5 ★
Unlocks at 5 ★
Support Skills
SP:
150
Rng:
1

Unit moves to opposite side of adjacent ally.

Learns by default at 4 ★
Passive Skills
SP:
150
Slot:
B

If unit initiates attack, the unit moves 1 space away after combat. Foe moves into unit's previous space.

Unlocks at 4 ★
SP:
50
Slot:
C

Grants adjacent allies Spd+2 through their next actions at the start of each turn.

SP:
100
Slot:
C

Grants adjacent allies Spd+3 through their next actions at the start of each turn.

SP:
200
Slot:
C

Grants adjacent allies Spd+4 through their next actions at the start of each turn.

Unlocks at 4 ★
Introduction

Pros:

  • Able to quickly buff allies in four stats at once
  • Great speed
  • Good resistance

Cons:

  • Poor attack
  • Struggles to ORKO enemies

Eirika is a more support-oriented red unit, with a fantastic array of support and utility skills. Unlike units such as Ryoma or Lucina, Eirika's primary role in a team will not be to deal damage, but rather to buff the attack and speed of adjacent allies and pull enemy units into range of ranged partners. Whilst Eirika may not be an offensive powerhouse, she provides great utility by bolstering their stats quickly and efficiently, making room for allies to use a larger variety of C Skills.

Strengths
Sieglinde's weapon effect grants adjacent allies a +3 Atk boost, with Hone Spd granting a further +4 boost in Spd. Considering that Eirika can give these boosts to all three of her allies if positioned correctly, this can be a huge momentum swing in Arena. The attack and speed boosts can be of great aid to ranged units such as Tharja, Bridal Cordelia, Linde and Nino, making OHKOs and follow-up attacks possible. On the flip side, slower, bulkier units such as Hector or Nowi can make use of these boosts to prevent enemy follow-up attacks and secure takedowns thanks to their ability to counter at a distance. Her role as a buffer allows her to run a large variety of A/B Skills that help her support the team in additional ways, covering weaknesses to form a powerful 2-man Core, and her high speed alongside decent defenses consistently prevent her from being ORKO'd by offensive power houses.
Weaknesses
With all of that said however, Eirika faces stiff competition in the current meta game. Eirika fails to deal as much damage as units such as Ryoma (M), Lucina and Ike due to her lower base attack and lack of an offensive special skill. She will also struggle against common blue mages Robin (M) and particularly Linde, who can deal heavy damage to Eirika thanks to their triangle advantage. Additionally, even though she possesses a triangle advantage against Green units, her low Attack hinders her from being able to consistently ORKO even frailer targets like Nino.
Team Options

Eirika can be deployed alongside a wide variety of units, as her adjacency buffs can be of great help to both fast damage dealers and slower tanks. Any of the aforementioned units can be great partners, but undoubtedly Eirika's strongest allies are Bladetome users such as Nino and Linde. Eirika is easily capable of buffing all four stats on a Bladetome user at once, granting them a +3/+4/+4/+4 boost which translates to +18 Attack. This allows a character like Linde to reach an absurd level of power, easily ORKO'ing even Blue units.

In general, Eirika pairs well with anyone due to her supportive nature. She will appreciate powerful Green allies the most, as they will be able to consistently remove Blue threats from play. Characters like Nino, Hector, and Minerva stand out as top tier picks.

Lastly, Eirika ironically enjoys buffs of her own, as any buff significantly aids her in combat.

Counters

Ironically, Ephraim can take out Eirika with ease thanks to his fantastic attack and defense: Eirika will deal miniscule amounts of damage whereas Ephraim can 2HKO his sister, or OHKO with Moonbow. Eirika will also struggle against Linde, who can OHKO her with a follow-up attack if she has a +Spd value where Eirika does not, and Abel who, as always, is another solid counter to sword wielders. In general, Eirika is unable to fight back against Blue units due to her low attack being further gimped by the weapon triangle.

In addition, she will typically be outmatched by opposing powerful Red Swords like Ryoma, Ike, and Xander. They take miniscule damage from her weak Attack, and can easily 2HKO her.

From Series
Fire Emblem: The Sacred Stones
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