Table of Contents
- Default
- Attack
- Special
- Injured
| Effie - Army of One |
|---|
|
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 21 | 11 | 4 | 10 | 3 |
| Middle | 22 | 12 | 5 | 11 | 4 |
| High | 23 | 13 | 6 | 12 | 5 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 47 | 37 | 19 | 29 | 20 |
| Middle | 50 | 40 | 22 | 33 | 23 |
| High | 53 | 43 | 25 | 36 | 27 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Boons
-
+ATK: Effie has monstrously high Attack, and a +ATK boon will supplement her damage output further.
-
+DEF: Increasing Effie’s physical bulk improves her matchups against those threats, with the additional benefit of increasing her Bonfire or Ignis damage.
-
+RES: Effie’s relatively unimpressive Resistance can be substantially increased via a superboon (+4 to the stat), which can be further supplemented with a refined Berkut’s Lance to make Effie into an impressive magic tank.
Neutral
-
HP: Due to her low Speed, Effie will not benefit as much from a +HP boon as she would from either a +DEF or +RES boon. This stat is best left at neutral to supplement her bulk.
Banes
- -SPD: Effie’s poor Speed makes it a perfect candidate for a bane. As newer units get more and more Speed, taking a -SPD bane just becomes better and better for Effie, as she has a variety of methods of circumventing Speed.
Skill Sets
WHOTOCRUSH (Defensive Nuke)
![]() |
Slaying Lance+ (+Def) Alternate: Reprisal Lance+ (+Def) |
A | Distant Counter |
|---|---|---|---|
![]() |
Swap | B | Special Fighter 3 |
![]() |
Ignis Alternate: Bonfire |
C | Ward Armor |
| SP | 1,635 | S | Quickened Pulse |
- Preferred IV: +ATK or +DEF / -SPD
- Weapon: Slaying Lance+ (+Atk) or (+Def) / Reprisal Lance (+Def) or (+Res)
- Assist: Swap
- Special: Ignis / Bonfire / Aether
- Passive A: Distant Counter
- Passive B: Special Fighter
- Passive C: Ward Armor / Flexible
- Sacred Seal: Quickened Pulse / Quick Riposte
One of the biggest consequences of the Special Fighter skill is that now any armor can mimic one of the greatest strengths of the Steady Breath/Distant Counter combo, which is to be able to maintain a 1-2 range for counterattacks combined with an accelerated Special charge rate. Effie’s excellent base Attack allows her to be extremely proficient at KO’ing her opponents in a single attack with a Special activation. Her lower mixed defenses compared to another armor like Gwendolyn make her a worse choice for a tank setup, but she can still run the set fairly well.
Pairing the Quickened Pulse Seal with a Slaying Lance and Ignis allows Effie to instantly fire off a huge nuke on her first counterattack thanks to Special Fighter’s accelerated Special charge rate. Alternatively, swapping out the Quickened Pulse Seal for the Quick Riposte Seal and running Bonfire allows Effie to potentially activate multiple Specials per combat; this also makes her a bit more consistent since she can do this repeatedly instead of just once (as is the case with Quickened Pulse). If looking for a tankier setup, then swapping out Slaying Lance for something like Reprisal Lance and running Aether with the Quick Riposte Seal allows Effie to mimic the Steady Breath/Distant Counter/Aether sets that used to be exclusive to dragons and units with built-in Distant Counter. Reprisal Lance isn’t particularly necessary for this setup; it can easily be replaced to suit player preference, as Effie can make good use of pretty much any lance.
One Woman Army (Mixed Phase)
![]() |
Slaying Lance+ (+Def) Alternate: Slaying Lance+ (+Atk) |
A | Distant Counter Alternate: Steady Breath |
|---|---|---|---|
![]() |
Swap | B | Bold Fighter 3 |
![]() |
Ignis Alternate: Bonfire |
C | Armor March 3 |
| SP | 1,695 | S | Quick Riposte 3 |
- Preferred IV: +ATK or +DEF / -SPD
- Weapon: Slaying Lance+ (+Atk/Def)
- Assist: Swap
- Special: Ignis / Bonfire
- Passive A: Distant Counter / Steady Breath / Warding Breath
- Passive B: Bold Fighter
- Passive C: Armor March / Flexible
- Sacred Seal: Quick Riposte / Quickened Pulse
As an armor unit, Effie has access to the powerful Bold Fighter/Quick Riposte combo and all the mixed phase capabilities it brings. Her high Attack makes her hits particularly devastating, but she does need to be a bit cautious as her bulk can occasionally lead to trouble if she’s not careful. A +Atk refine will work better at lower tiers of Arena, as Effie has significantly more one hit KO potential. At upper tiers, where merges are significantly more prevalent, a +Def refine will be more useful as she will need to hit twice to secure a KO regardless (and the extra bulk will be very handy).
The biggest consideration for this build is choosing between Distant Counter and Steady Breath/Warding Breath. Distant Counter allows Effie to handle ranged threats, but this can be a fairly dangerous prospect if running Quick Riposte as she will need to take two hits before she can activate her Special to secure a KO - this leaves her vulnerable to enemies who can survive a single hit from her (this includes many green mages, particularly if they have merges). Steady Breath/Warding Breath allow Effie to specialize in handling melee threats, which are significantly more common in the upper tiers of Arena. These pair well with the Quick Riposte seal if running Bonfire, as Effie can then activate her Special on every counterattack. Steady Breath is generally better than Warding Breath due to the significantly larger number of physical melee threats compared to magical melee (dragons only), but either will work for the purpose of an accelerated Special charge.
The choice of Special is dependent on Effie’s A skill, Sacred Seal, and player preference. Ignis is the highest damage option, but requires the Quick Riposte seal to activate on Enemy Phase and has poor efficiency with Steady Breath/Warding Breath. Bonfire is the Special of choice if running Steady Breath/Warding Breath, or even if running Distant Counter as it can be paired with the Quickened Pulse seal for an instant Special activation.
Bold Fighter is the key component of this build, as it allows Effie to always double on Player Phase. This is what allows Effie (and all other armors) to run mixed phase builds, as she can combine Bold Fighter with the Quick Riposte seal to double on either phase. The increased Special charge allows her to consistently activate Specials on her turns as well.
Due to armor units’ poor mobility, Armor March is important to allow Effie to get to where she needs to engage enemies. However, it is not strictly necessary, and can be replaced as needed to suit the team.
Nohr Wall (Defensive Tank)
![]() |
Slaying Lance+ (+Def) Alternate: Berkut’s Lance+ (+Res) |
A | Distant Counter |
|---|---|---|---|
![]() |
Swap | B | Vengeful Fighter 3 Alternate: Wary Fighter 3 |
![]() |
Aether Alternate: Glacies |
C | Panic Ploy 3 |
| SP | 2,145 | S | Distant Def 3 |
- Preferred IV: +DEF or +RES / -SPD
- Weapon: Slaying Lance+ (+Def/Res) / Berkut’s Lance+ (+Def/Res)
- Assist: Swap
- Special: Aether / Glacies / Ignis / Bonfire
- Passive A: Distant Counter / Steady Breath / Warding Breath
- Passive B: Vengeful Fighter / Wary Fighter
- Passive C: Panic Ploy / Ward Armor / Flexible
- Sacred Seal: Distant Def / Close Def / Quickened Pulse
Aside from running a mixed phase setup, Effie can also run an entirely Enemy Phase oriented set. This works particularly well with armor teams that lack access to Armor March, as it can be difficult to effectively close distance without it.
The choice of weapon is mostly up to preference, and will dictate Effie’s preferred method of tanking. A Slaying Lance will allow Effie to easily activate Aether whenever she gets doubled thanks to the increased Special charge from Vengeful Fighter, and the choice of +Def or +Res refine along with choice of boon will dictate what she is most effective at fighting. A refined Berkut’s Lance will grant a massive boost to Effie’s Resistance when she is initiated on, turning her into a highly effective magic tank. However, the lack of Special cooldown reduction means that she can’t activate Aether every combat, and she should instead run Glacies or Ignis, depending on which of her two defenses are higher after boon and refine. Finally, Bonfire is an option if running a Slaying Lance and the Quickened Pulse Seal without Steady Breath/Warding Breath, as it will allow Effie to instantly activate her Special on a counterattack.
Distant Counter is the ideal choice to maximize Effie’s ability to handle a variety of threats, particularly if she is using Berkut’s Lance. Steady Breath/Warding Breath are alternative options if wanting to turn Effie into a melee specialist, which is particularly viable at upper tiers of Arena.
Vengeful Fighter is a strictly better version of Quick Riposte, exclusive to armors, that allows Effie to maintain her ability to double for longer periods of time. It can be replaced by Wary Fighter for budget purposes or to maximize survivability. However, keep in mind that skills that grant enemies doubles (such as Bold Fighter or Lancebreaker) will allow them to bypass Wary Fighter, which can potentially place Effie in a dangerous spot.
Both Distant Def and Close Def work great as Seals, depending on which type of threat Effie needs to handle. Quickened Pulse will allow Effie to instantly activate her Special on a counterattack if she is running a Slaying Lance with Bonfire, or a Slaying Lance with Bonfire and either Steady Breath or Warding Breath.
Pure Offensive (Offensive Nuke)
![]() |
Brave Lance+ Alternate: Firesweep Lance+ |
A | Death Blow 4 Alternate: Death Blow 3 |
|---|---|---|---|
![]() |
Swap | B | Bold Fighter 3 |
![]() |
Glimmer | C | Armor March 3 Alternate: Threaten Def 3 |
| SP | 2,145 | S | Attack +3 |
- Preferred IV: +ATK / -SPD
- Weapon: Brave Lance+ / Firesweep Lance+
- Assist: Swap
- Special: Glimmer / Ignis / Bonfire
- Passive A: Death Blow / Sturdy Blow
- Passive B: Bold Fighter / Wary Fighter
- Passive C: Armor March / Threaten Def / Flexible
- Sacred Seal: Attack +3 / Armored Boots / Quickened Pulse
One way to take advantage of Effie’s monstrous Attack is to run a purely offensive build like this one. Both Brave Lance+ and Firesweep Lance+ maximize Effie’s Attack stat in different ways, particularly when combined with Bold Fighter. A Brave Lance will allow Effie to guarantee quad strikes on enemies, which few enemies can actually withstand. Firesweep Lance will only allow Effie to strike twice, but each hit will deal more damage thanks to the increased Mt, as well as preventing Effie from having to deal with enemy counterattacks (this is particularly relevant when dealing with meta threats like Zelgius).
For Specials, Glimmer is guaranteed to activate on enemies not running Guard and can potentially activate twice if running a Brave Lance. This consistency makes it an ideal Special to run, though Ignis can be substituted for it if wanting a bigger damage nuke.
Death Blow grants Effie the largest boost to her Attack stat while attacking, but Sturdy Blow is an acceptable option if running a Brave Lance due to Effie potentially having to handle a counterattack. Sturdy Blow also works well if running Ignis, as well as granting more score for arena purposes due to being a 240 SP skill.
Bold Fighter is important due to its ability to guarantee Effie’s doubles, but Wary Fighter can work with a Brave Lance on a budget. If running Wary Fighter, then either run the Quickened Pulse Seal with Glimmer for an instant Special or just Bonfire to avoid wasting Special charges.
Armor March is important to ensure that Effie can reach her targets, as her poor mobility can otherwise make this difficult. If an ally has access to it, then Effie can run Threaten Def or any other C skill that suits the team.
Introduction
Despite losing her crown of highest Attack in the game to Fallen Robin (M) thanks to his access to a superboon, Effie is still a monstrously strong unit in her own right. Her access to armor-exclusive skills like Bold Fighter allow her to accomplish things that no other non-armor units can achieve, such as a true mixed phase setup. Her powerful Attack allows her to deal devastating amounts of damage with every hit, and she has enough bulk that she can handle getting hit as well.
Effie’s strengths come with the typical weaknesses that armor units face: poor mobility, high investment cost, and a weakness to anti-armor weapons. These weaknesses are generally outweighed by the pros of high BST, fantastic performance, and great accessibility (as a result of now being in the 3-4 star summoning pool).
Overall, Effie is an excellent choice for players, particularly those looking for a relatively accessible option for long-term investment.
Strengths
High Attack
With 40 base Attack, Effie is a seriously hard hitter. Her access to skills like Bold Fighter and Vengeful Fighter means that she can leverage her Attack by hitting multiple times.
Armor unit
As a result of being an armored unit, Effie has access to the powerful Bold Fighter/Quick Riposte Seal combo that allows her to double regardless of phase. She also has access to armor-exclusive buffs like Ward Armor.
High BST
Thanks to being an armored unit, Effie has high stats overall, resulting in strong combat performance as well as being great for arena scoring.
Low Speed
Effie’s low Speed is actually rather useful: getting doubled allows her to charge Specials faster, as well as causing her other stats to be higher. As an armor unit, Effie has access to skills that allow her to easily bypass her low Speed without losing any damage potential (Bold Fighter and Vengeful Fighter).
Weaknesses
Poor mobility
Despite its strengths, being an armor unit has its disadvantages as well. Namely, poor mobility - Effie can only move one space per turn. This can be mitigated via Armor March, but even that carries the opportunity cost of taking the skill, as well as forcing positioning requirements.
Anti-Armor weapons
As an armor unit, Effie shares a weakness to anti-armor weapons such as Hammer. Technically she could easily mitigate this with Svalinn Shield, but it severely limits her potential to not be able to run another A skill like Distant Counter.
Low Speed
While it is a strength, Effie’s low Speed is also a weakness. Although getting doubled is useful for charging her Specials, it does result in her taking more damage as well as charging enemy Specials.
Team Options
Counters
-
Preventing counters: Despite Effie’s power, she is helpless against units that can prevent her from counterattacking, such as those wielding Firesweep weapons like Bridal Cordelia, Brave Lyn, Tana, and Shigure.
-
Anti-Armor weapons: Units wielding anti-armor weapons like Hammer such as Bartre, Winter Chrom, and Cherche can make short work of Effie.
-
Strong greens: Effie is still susceptible to color advantage despite her strengths, making units like Myrrh, Fallen Robin (M), Hector, and Nino (SF) strong counters.
-
Guard: Adding the Guard skill to a tanky unit (particularly green units) is a great way of shutting Effie down. Good candidates include Beruka, Michalis, Sheena, Lukas, and Shiro.
![]() |
Slaying Lance+ (+Atk) | A | Brazen Atk/Def 3 |
|---|---|---|---|
![]() |
Swap | B | Wary Fighter 3 |
![]() |
Aether | C | Atk Smoke 3 |
| S | Heavy Blade 3 | ||
If you do not have Distant Counter (like I do not), then this build is reasonably affordable and powerful. The goal is to turn Effie into a powerful physical tank that can even tank magical sources of damage due to her high HP and the use of Wary Fighter.
+Atk / -Spd is chosen to capitalize on her Atk and dump her low Spd stat; in conjunction with the Atk-refine, she reaches 59 Atk without any merges and 63 at max merge, which is high enough to trigger Heavy Blade against nearly any unit in the game, disregarding any visible or combat buffs or Summoner Support. (Only +Atk Fallen Robin, +Atk Legendary Hector, and +Atk Brave Ephraim will naturally have a higher Atk value.)
Wary Fighter is key to the build. Although Bold Fighter and Vengeful Fighter are powerful options, her Spd stat is pitifully low and opens her up to a lot of doubles and Special procs against her, wearing her down pretty quickly. This skill negates her low Spd to an extent by preventing units (outside of fast Bold Fighter Armor units or Lancebreaker units) from ever doubling her above 50% HP--extremely useful in the face of Spd powercreep, faster Desperation users, and slow Bold Fighter Armors.
Her fantastic soak on both the physical and magic side, along with Wary Fighter, allow her to live nearly any attack that is thrown at her. After that, her Atk Smoke will activate (regardless of whether she attacks or not) and her Brazen will kick in once she is lower than 80% HP, further increasing her tankiness. With an Aether proc, she will most likely recover back most of her HP and keep herself within the Wary Fighter threshold.
Some changes that can be made, depending on team needs:
1. The Atk-refine can be switched to a Def-refine to increase her physical tankiness. This is probably the best refine for regular Arena because the decrease in Atk means that Effie is less likely to one-shot any units so that your bonus unit can get the kill, while also increasing her physical bulk. Outside of that, less Atk generally means that she is less likely to proc Heavy Blade outside of any Atk debuffs on the enemy (but not by much) and her tankiness mainly comes from her ability to avoid doubles, so it may be better to stick with the Atk-refine.
2. If you have Brazen Def/Res available, consider running that over Brazen Atk/Def to increase her bulk on both sides of the spectrum. With Brazen and Smoke skills active, she has an effective +14 Def / Res active for both phases. However, if one does not anticipate her to deal with Dragons or Mages, then Brazen Atk/Def is better because it improves her performance against the plethora of Armor units in the higher Tiers.
![]() |
Heavy Spear+ | A | Death Blow 4 |
|---|---|---|---|
![]() |
Swap | B | Bold Fighter 3 |
![]() |
Galeforce | C | Ward Armor |
| S | Heavy Blade 3 | ||
Ultimate Crushing Machine. Armor destroyer. Perfect fit in Armor Teams. If you do not have any Armor March, Put Armor March in C. If he is not in a Armor Team, you can put Armored Boots in Seal and use the Slaying Lance (but will be less effective against Armored).
![]() |
Brave Lance+ | A | Death Blow 3 |
|---|---|---|---|
![]() |
Reposition | B | Bold Fighter 3 |
![]() |
Glimmer | C | Odd Atk Wave 3 |
| S | Armored Boots | ||
A hyper offense build for Effie, who has one of the highest base attack stats in the game. Bold fighter is the centerpiece of this build and the hardest to obtain unlike the rest of her kit. Odd Atk Wave 3 isn't exactly necessary but can be the cherry on top for Effie as she can get an attack boost on odd number of turns without needing an ally to buff her. Armored Boots allows Effie to move two spaces when she's at full HP, this build id meant to work in a mixed emblem team.
![]() |
Harmonic Lance+ (+Def) | A | Sturdy Blow 2 |
|---|---|---|---|
![]() |
Swap | B | Bold Fighter 3 |
![]() |
Ignis | C | Ward Armor |
| S | Atk/Def 2 | ||
Merge: +2
Seal: Atk/Def 2
Player Phase Effie
Alternate Skill Options:
Weapon: Brave Lance+ / Firesweep Lance+
Special: Bonfire / Aether
Seal: Panic Ploy 3 / Attack +3 / Armored Boots
Pros:
+ Has one of the highest Attack in the game (surpassed by M!Grima with an Attack superboon)
+ Can have many different builds that can make her both tanky and deadly
+ Bold Fighter allows her to be a powerful Player Phase unit, while Vengeful Fighter allows her to be a powerful Enemy Phase unit
+ Very flexible to build
+ With the right builds, she can take out even the deadliest of Green units at ease
Cons:
- Weakness to Armorslaying weapons
- Being only able to move one space (unless supported by Armored Boots or Armored March)
- Has decent Res, but not enough to save her from powerful Green Breath users and Gronnblade users (unless using a refined Berkut's Lance with Res refinement)
![]() |
Berkut’s Lance+ (+Res) | A | Distant Def 3 |
|---|---|---|---|
![]() |
Swap | B | Wary Fighter 3 |
![]() |
Aether | C | Res Tactic 3 |
| S | Distant Def 3 | ||
- Berkut Lance + (res) 27 res quand j attaque, +7 quand je me fait attaquer = 34 res *
- Casa Blanka + (res), annule les bonus des unites a distances dague arc magie, peut importe qui attaque. *
- Harmonic lance+ (res), +10 degats quand le special proc. *
- Slaying lance+ (res), -1 au compteur d activation du special.
*Personnage unique a sacrifier.
=> +10 : HP 59 / Atk 58 / Spd 23 / Def 40 / Res 31
=> S summoner link : HP 64 / Atk 60 / Spd 25 / Def 42 / Res 33
=> S allie link : HP 64 / Atk 62 / Spd 27 / Def 44 / Res 35
=> Blessing : HP 67 +3 stat of your choice depending of legendary heroe.
If attacked from distance : +12 def / res +7 res:
HP 67 / Atk 62 / Spd 27 / Def 56 / Res 54
If Close attacked +7 res :
HP 67 / Atk 62 / Spd 27 / Def 44 / Res 42
If Dragon +7 res :
Res 42
WIP
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Lance Users Only
|
50 | 1 | 6 |
| Learns by default at 3 ★ Lance Users Only
|
100 | 1 | 8 |
| Learns by default at 4 ★ Unlocks at 3 ★ Lance Users Only
|
200 | 1 | 11 |
| Learns by default at 5 ★ Unlocks at 5 ★ Lance Users Only
|
300 | 1 | 15 |
Support Skills
| Support Skills | Rng. | SP |
|---|---|---|
SmitePush adjacent ally 2 spaces farther away.Learns by default at 4 ★ Unlocks at 3 ★ |
1 | 150 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Unlocks at 3 ★ Non-inheritable by Staff-wielding units.
|
50 | A |
| Unlocks at 4 ★ Non-inheritable by Staff-wielding units.
|
100 | A |
| Unlocks at 5 ★ Non-inheritable by Staff-wielding units.
|
200 | A |
| Only inheritable by armor units.
|
60 | B |
| Unlocks at 3 ★ Only inheritable by armor units.
|
120 | B |
| Unlocks at 4 ★ Only inheritable by armor units.
|
240 | B |
Other Info
| Origin |
Fire Emblem Fates
|
|---|

Fate Grand Order
Dragonball Legends

IV Calc
Heroes