Table of Contents
- Default
- Attack
- Special
- Injured
| Effie - Army of One |
|---|
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Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 21 | 11 | 4 | 10 | 3 |
| Middle | 22 | 12 | 5 | 11 | 4 |
| High | 23 | 13 | 6 | 12 | 5 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 47 | 37 | 19 | 29 | 20 |
| Middle | 50 | 40 | 22 | 33 | 23 |
| High | 53 | 43 | 25 | 36 | 27 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Boons
-
+ATK: Effie has monstrously high Attack, and a +ATK boon will supplement her damage output further.
-
+DEF: Increasing Effie’s physical bulk improves her matchups against those threats, with the additional benefit of increasing her Bonfire or Ignis damage.
-
+RES: Effie’s relatively unimpressive Resistance can be substantially increased via a superboon (+4 to the stat), which can be further supplemented with a refined Berkut’s Lance to make Effie into an impressive magic tank.
Neutral
-
HP: Due to her low Speed, Effie will not benefit as much from a +HP boon as she would from either a +DEF or +RES boon. This stat is best left at neutral to supplement her bulk.
Banes
- -SPD: Effie’s poor Speed makes it a perfect candidate for a bane. As newer units get more and more Speed, taking a -SPD bane just becomes better and better for Effie, as she has a variety of methods of circumventing Speed.
Skill Sets
WHOTOCRUSH (Defensive Nuke)
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Slaying Lance+ (+Def) Alternate: Reprisal Lance+ (+Def) |
A | Distant Counter |
|---|---|---|---|
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Swap | B | Special Fighter 3 |
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Ignis Alternate: Bonfire |
C | Ward Armor |
| SP | 1,635 | S | Quickened Pulse |
- Preferred IV: +ATK or +DEF / -SPD
- Weapon: Slaying Lance+ (+Atk) or (+Def) / Reprisal Lance (+Def) or (+Res)
- Assist: Swap
- Special: Ignis / Bonfire / Aether
- Passive A: Distant Counter
- Passive B: Special Fighter
- Passive C: Ward Armor / Flexible
- Sacred Seal: Quickened Pulse / Quick Riposte
One of the biggest consequences of the Special Fighter skill is that now any armor can mimic one of the greatest strengths of the Steady Breath/Distant Counter combo, which is to be able to maintain a 1-2 range for counterattacks combined with an accelerated Special charge rate. Effie’s excellent base Attack allows her to be extremely proficient at KO’ing her opponents in a single attack with a Special activation. Her lower mixed defenses compared to another armor like Gwendolyn make her a worse choice for a tank setup, but she can still run the set fairly well.
Pairing the Quickened Pulse Seal with a Slaying Lance and Ignis allows Effie to instantly fire off a huge nuke on her first counterattack thanks to Special Fighter’s accelerated Special charge rate. Alternatively, swapping out the Quickened Pulse Seal for the Quick Riposte Seal and running Bonfire allows Effie to potentially activate multiple Specials per combat; this also makes her a bit more consistent since she can do this repeatedly instead of just once (as is the case with Quickened Pulse). If looking for a tankier setup, then swapping out Slaying Lance for something like Reprisal Lance and running Aether with the Quick Riposte Seal allows Effie to mimic the Steady Breath/Distant Counter/Aether sets that used to be exclusive to dragons and units with built-in Distant Counter. Reprisal Lance isn’t particularly necessary for this setup; it can easily be replaced to suit player preference, as Effie can make good use of pretty much any lance.
One Woman Army (Mixed Phase)
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Slaying Lance+ (+Def) Alternate: Slaying Lance+ (+Atk) |
A | Distant Counter Alternate: Steady Breath |
|---|---|---|---|
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Swap | B | Bold Fighter 3 |
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Ignis Alternate: Bonfire |
C | Armor March 3 |
| SP | 1,695 | S | Quick Riposte 3 |
- Preferred IV: +ATK or +DEF / -SPD
- Weapon: Slaying Lance+ (+Atk/Def)
- Assist: Swap
- Special: Ignis / Bonfire
- Passive A: Distant Counter / Steady Breath / Warding Breath
- Passive B: Bold Fighter
- Passive C: Armor March / Flexible
- Sacred Seal: Quick Riposte / Quickened Pulse
As an armor unit, Effie has access to the powerful Bold Fighter/Quick Riposte combo and all the mixed phase capabilities it brings. Her high Attack makes her hits particularly devastating, but she does need to be a bit cautious as her bulk can occasionally lead to trouble if she’s not careful. A +Atk refine will work better at lower tiers of Arena, as Effie has significantly more one hit KO potential. At upper tiers, where merges are significantly more prevalent, a +Def refine will be more useful as she will need to hit twice to secure a KO regardless (and the extra bulk will be very handy).
The biggest consideration for this build is choosing between Distant Counter and Steady Breath/Warding Breath. Distant Counter allows Effie to handle ranged threats, but this can be a fairly dangerous prospect if running Quick Riposte as she will need to take two hits before she can activate her Special to secure a KO - this leaves her vulnerable to enemies who can survive a single hit from her (this includes many green mages, particularly if they have merges). Steady Breath/Warding Breath allow Effie to specialize in handling melee threats, which are significantly more common in the upper tiers of Arena. These pair well with the Quick Riposte seal if running Bonfire, as Effie can then activate her Special on every counterattack. Steady Breath is generally better than Warding Breath due to the significantly larger number of physical melee threats compared to magical melee (dragons only), but either will work for the purpose of an accelerated Special charge.
The choice of Special is dependent on Effie’s A skill, Sacred Seal, and player preference. Ignis is the highest damage option, but requires the Quick Riposte seal to activate on Enemy Phase and has poor efficiency with Steady Breath/Warding Breath. Bonfire is the Special of choice if running Steady Breath/Warding Breath, or even if running Distant Counter as it can be paired with the Quickened Pulse seal for an instant Special activation.
Bold Fighter is the key component of this build, as it allows Effie to always double on Player Phase. This is what allows Effie (and all other armors) to run mixed phase builds, as she can combine Bold Fighter with the Quick Riposte seal to double on either phase. The increased Special charge allows her to consistently activate Specials on her turns as well.
Due to armor units’ poor mobility, Armor March is important to allow Effie to get to where she needs to engage enemies. However, it is not strictly necessary, and can be replaced as needed to suit the team.
Nohr Wall (Defensive Tank)
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Slaying Lance+ (+Def) Alternate: Berkut’s Lance+ (+Res) |
A | Distant Counter |
|---|---|---|---|
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Swap | B | Vengeful Fighter 3 Alternate: Wary Fighter 3 |
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Aether Alternate: Glacies |
C | Panic Ploy 3 |
| SP | 2,145 | S | Distant Def 3 |
- Preferred IV: +DEF or +RES / -SPD
- Weapon: Slaying Lance+ (+Def/Res) / Berkut’s Lance+ (+Def/Res)
- Assist: Swap
- Special: Aether / Glacies / Ignis / Bonfire
- Passive A: Distant Counter / Steady Breath / Warding Breath
- Passive B: Vengeful Fighter / Wary Fighter
- Passive C: Panic Ploy / Ward Armor / Flexible
- Sacred Seal: Distant Def / Close Def / Quickened Pulse
Aside from running a mixed phase setup, Effie can also run an entirely Enemy Phase oriented set. This works particularly well with armor teams that lack access to Armor March, as it can be difficult to effectively close distance without it.
The choice of weapon is mostly up to preference, and will dictate Effie’s preferred method of tanking. A Slaying Lance will allow Effie to easily activate Aether whenever she gets doubled thanks to the increased Special charge from Vengeful Fighter, and the choice of +Def or +Res refine along with choice of boon will dictate what she is most effective at fighting. A refined Berkut’s Lance will grant a massive boost to Effie’s Resistance when she is initiated on, turning her into a highly effective magic tank. However, the lack of Special cooldown reduction means that she can’t activate Aether every combat, and she should instead run Glacies or Ignis, depending on which of her two defenses are higher after boon and refine. Finally, Bonfire is an option if running a Slaying Lance and the Quickened Pulse Seal without Steady Breath/Warding Breath, as it will allow Effie to instantly activate her Special on a counterattack.
Distant Counter is the ideal choice to maximize Effie’s ability to handle a variety of threats, particularly if she is using Berkut’s Lance. Steady Breath/Warding Breath are alternative options if wanting to turn Effie into a melee specialist, which is particularly viable at upper tiers of Arena.
Vengeful Fighter is a strictly better version of Quick Riposte, exclusive to armors, that allows Effie to maintain her ability to double for longer periods of time. It can be replaced by Wary Fighter for budget purposes or to maximize survivability. However, keep in mind that skills that grant enemies doubles (such as Bold Fighter or Lancebreaker) will allow them to bypass Wary Fighter, which can potentially place Effie in a dangerous spot.
Both Distant Def and Close Def work great as Seals, depending on which type of threat Effie needs to handle. Quickened Pulse will allow Effie to instantly activate her Special on a counterattack if she is running a Slaying Lance with Bonfire, or a Slaying Lance with Bonfire and either Steady Breath or Warding Breath.
Pure Offensive (Offensive Nuke)
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Brave Lance+ Alternate: Firesweep Lance+ |
A | Death Blow 4 Alternate: Death Blow 3 |
|---|---|---|---|
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Swap | B | Bold Fighter 3 |
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Glimmer | C | Armor March 3 Alternate: Threaten Def 3 |
| SP | 2,145 | S | Attack +3 |
- Preferred IV: +ATK / -SPD
- Weapon: Brave Lance+ / Firesweep Lance+
- Assist: Swap
- Special: Glimmer / Ignis / Bonfire
- Passive A: Death Blow / Sturdy Blow
- Passive B: Bold Fighter / Wary Fighter
- Passive C: Armor March / Threaten Def / Flexible
- Sacred Seal: Attack +3 / Armored Boots / Quickened Pulse
One way to take advantage of Effie’s monstrous Attack is to run a purely offensive build like this one. Both Brave Lance+ and Firesweep Lance+ maximize Effie’s Attack stat in different ways, particularly when combined with Bold Fighter. A Brave Lance will allow Effie to guarantee quad strikes on enemies, which few enemies can actually withstand. Firesweep Lance will only allow Effie to strike twice, but each hit will deal more damage thanks to the increased Mt, as well as preventing Effie from having to deal with enemy counterattacks (this is particularly relevant when dealing with meta threats like Zelgius).
For Specials, Glimmer is guaranteed to activate on enemies not running Guard and can potentially activate twice if running a Brave Lance. This consistency makes it an ideal Special to run, though Ignis can be substituted for it if wanting a bigger damage nuke.
Death Blow grants Effie the largest boost to her Attack stat while attacking, but Sturdy Blow is an acceptable option if running a Brave Lance due to Effie potentially having to handle a counterattack. Sturdy Blow also works well if running Ignis, as well as granting more score for arena purposes due to being a 240 SP skill.
Bold Fighter is important due to its ability to guarantee Effie’s doubles, but Wary Fighter can work with a Brave Lance on a budget. If running Wary Fighter, then either run the Quickened Pulse Seal with Glimmer for an instant Special or just Bonfire to avoid wasting Special charges.
Armor March is important to ensure that Effie can reach her targets, as her poor mobility can otherwise make this difficult. If an ally has access to it, then Effie can run Threaten Def or any other C skill that suits the team.
Introduction
Despite losing her crown of highest Attack in the game to Fallen Robin (M) thanks to his access to a superboon, Effie is still a monstrously strong unit in her own right. Her access to armor-exclusive skills like Bold Fighter allow her to accomplish things that no other non-armor units can achieve, such as a true mixed phase setup. Her powerful Attack allows her to deal devastating amounts of damage with every hit, and she has enough bulk that she can handle getting hit as well.
Effie’s strengths come with the typical weaknesses that armor units face: poor mobility, high investment cost, and a weakness to anti-armor weapons. These weaknesses are generally outweighed by the pros of high BST, fantastic performance, and great accessibility (as a result of now being in the 3-4 star summoning pool).
Overall, Effie is an excellent choice for players, particularly those looking for a relatively accessible option for long-term investment.
Strengths
High Attack
With 40 base Attack, Effie is a seriously hard hitter. Her access to skills like Bold Fighter and Vengeful Fighter means that she can leverage her Attack by hitting multiple times.
Armor unit
As a result of being an armored unit, Effie has access to the powerful Bold Fighter/Quick Riposte Seal combo that allows her to double regardless of phase. She also has access to armor-exclusive buffs like Ward Armor.
High BST
Thanks to being an armored unit, Effie has high stats overall, resulting in strong combat performance as well as being great for arena scoring.
Low Speed
Effie’s low Speed is actually rather useful: getting doubled allows her to charge Specials faster, as well as causing her other stats to be higher. As an armor unit, Effie has access to skills that allow her to easily bypass her low Speed without losing any damage potential (Bold Fighter and Vengeful Fighter).
Weaknesses
Poor mobility
Despite its strengths, being an armor unit has its disadvantages as well. Namely, poor mobility - Effie can only move one space per turn. This can be mitigated via Armor March, but even that carries the opportunity cost of taking the skill, as well as forcing positioning requirements.
Anti-Armor weapons
As an armor unit, Effie shares a weakness to anti-armor weapons such as Hammer. Technically she could easily mitigate this with Svalinn Shield, but it severely limits her potential to not be able to run another A skill like Distant Counter.
Low Speed
While it is a strength, Effie’s low Speed is also a weakness. Although getting doubled is useful for charging her Specials, it does result in her taking more damage as well as charging enemy Specials.
Team Options
Counters
-
Preventing counters: Despite Effie’s power, she is helpless against units that can prevent her from counterattacking, such as those wielding Firesweep weapons like Bridal Cordelia, Brave Lyn, Tana, and Shigure.
-
Anti-Armor weapons: Units wielding anti-armor weapons like Hammer such as Bartre, Winter Chrom, and Cherche can make short work of Effie.
-
Strong greens: Effie is still susceptible to color advantage despite her strengths, making units like Myrrh, Fallen Robin (M), Hector, and Nino (SF) strong counters.
-
Guard: Adding the Guard skill to a tanky unit (particularly green units) is a great way of shutting Effie down. Good candidates include Beruka, Michalis, Sheena, Lukas, and Shiro.
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Carrot Lance+ (+Res) | A | Distant Counter |
|---|---|---|---|
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Rally Spd/Res | B | Wary Fighter 3 |
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Aether | C | Drive Spd 2 |
| S | Panic Ploy 3 | ||
~Big Eater Effie~ (merged +8)
Arena support led to this multi-range sustain tank. Carrot Lance and Aether keep Wary Fighter up as long as possible while deals as much single hit damage left to set up kills for bonus hero. Works great with Guidance Eir, and would love Def/Res Bond to become a seal.
Can switch to Swap/Luna/Ward Armor/Heavy Blade for Armor Emblem.
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Berkut’s Lance+ (+Res) | A | Distant Counter |
|---|---|---|---|
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Rally Def/Res | B | Vengeful Fighter 3 |
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Glacies | C | Spd Tactic 3 |
| S | Panic Ploy 3 | ||
(Stats above are raw stats of a lvl 40 unit, it doesn’t count merges, weapon refinement or Summoner Support)
• IVs: +RES -SPD
Your typical Effie resistance build, nothing too different...except she’s going to be used in a Tactics Team and not Armor Emblem.
Effie has a very nice stats spread and can take advantage of a resistance boon to tank those nasty magical hits and potentially hit back and KO her foes.
Berkut’s Lance+ with a Res refinement is the obvious weapon of choice, as it can boost her Res even more during Enemy Phase combat.
Glacies as her Special will make sure she uses her resistance to hit hard, though Aether can be chosen too as it will grant her some healing when activating.
Distant Counter is the obvious choice when it comes to tank armored units.
Vengeful Fighter will make sure Effie can do follow up attacks and charge her Special.
But now to the spicy part.
Spd Tactic is the chosen Tactic skill for Effie, as she doesn’t need speed but will gladly take other buffs. Atk/Def/Res Tactics run by her allies will grant her 60 attack, 39 defense and 37 resistance. This makes her a splendid tank but also a very offensive unit.
Thanks to her very high HP Effie can make use of Panic Ploy as her Sacred Seal, debuffing her enemies.
As an armor, Effie will gladly enjoy the help of Guidance users, dancers or repositioning skills, as well as Armor March (if used in an Armor Emblem team).
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First Bite+ (+Res) | A | Sturdy Blow 2 |
|---|---|---|---|
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Swap | B | Wary Fighter 3 |
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Aether | C | Hone Armor |
| S | Heavy Blade 3 | ||
SS: Varies, usually Heavy Blade or Armored Boots.
Experimenting between Swap and Pivot as assists.
Work in progress.
Desired build:
IV ... +Atk -Spd
Weapon: First Bite (+Res)
Assist: Swap or Pivot
Special: Aether
A) Sturdy Blow
B) Bold Fighter
C) Ward or Goad Armor
SS) Heavy Blade
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Berkut’s Lance+ (+Res) | A | Distant Counter |
|---|---|---|---|
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Pivot | B | Vengeful Fighter 3 |
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Glimmer | C | Panic Ploy 3 |
| S | Armored Boots | ||
Effie has been a staple on my core team since the release when we had no skill inheritance. I used to use her in an armor team, but she currently is a tank in my tactics team along with Brave Celica and Fae.
This build aims to have her dealing a lot of damage during player phase and having her as a res tank during enemy phase.
IVs: +Atk/-Spd. The ideal IV in my opinion, even though I have her as a mixed tank, she appreciates having very high attack as the build rounds up her defenses.
Weapon: Berkut's Lance+ (Res). During enemy phase, Effie's Res goes up to 35 thanks to the effect on Berkut's Lance Resistance Refine and can go up to 41 if a Distant Def 3 Seal is used. The +4 from the refines helps greatly.
Assist: Pivot. Gives her more mobility to be a wall to her teammates.
Special: Glimmer. Effie sports 58 attack unbuffed, Glimmer works great.
A slot: Distant Counter. With this build, Effie is able to tank mages and dragons (not green dragons, unfortunately) during enemy phase and DC makes her able to kill them while taking minimal damage.
B slot: Vengeful Fighter 3. Effie has high HP and her good defenses makes it really hard for her to fall out of Vengeful Fighter threshold. This way she is able to charge her Glimmer quickly and follow-up attack any enemies she couldn't one shot.
C slot: Panic Ploy 3. With such high HP stat, Effie is the perfect user of this skill.
Seal: Armored Boos/Distant Def 3. Armored boots provides Effie a mobility she wouldn't have outside an Armored Team with Armor March or along a Flier with Guidance, as her team mates are both infantry I chose this seal to help her move. Otherwise Distant Def 3 should be the choice, making her a very good tank in the enemy phase.
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Reprisal Lance+ (+Atk) | A | Distant Counter |
|---|---|---|---|
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Swap | B | Vengeful Fighter 3 |
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Aether | C | Odd Atk Wave 3 |
| S | Close Def 3 | ||
This is a fairly expensive build.
The Build is Quite Strong it was able to carry me from arena 17 to 20
She Overall is a Unit that is Meant to Defend or Enemy Phase, She Weaker to Tomes with the Semi Weaker res but she Does Do fairly fine against Dragons With her Close Defense Seal which puts her at a 33 res and 43 def.
When Enemy Units attack her on Odd turns She will destroy them within a Turn or they will barely survive the next phase. If She were to stand on a Defense Tile she become literally unstoppable.
On Defense for Her Attack she gains on odd turns +12 attack with Reprisal Lance+ and odd atk wave working together and in you want more Damage from her u can always put Fierce Stance 3 on her With the sacrifice of Distance Counter.
Aether Gives her BIG heal options with Vengeful Fighter 3 she can get this Special faster and Heal more often as well as be guaranteed Double the Unit in which attacked her.
The +10 Stats of this Build Make her Very Scary which is what i have
these Stats include : 59 Hp 63 Atk 23 Spd 37 Def 27 Res
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Lance Users Only
|
50 | 1 | 6 |
| Learns by default at 3 ★ Lance Users Only
|
100 | 1 | 8 |
| Learns by default at 4 ★ Unlocks at 3 ★ Lance Users Only
|
200 | 1 | 11 |
| Learns by default at 5 ★ Unlocks at 5 ★ Lance Users Only
|
300 | 1 | 15 |
Support Skills
| Support Skills | Rng. | SP |
|---|---|---|
SmitePush adjacent ally 2 spaces farther away.Learns by default at 4 ★ Unlocks at 3 ★ |
1 | 150 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Unlocks at 3 ★ Non-inheritable by Staff-wielding units.
|
50 | A |
| Unlocks at 4 ★ Non-inheritable by Staff-wielding units.
|
100 | A |
| Unlocks at 5 ★ Non-inheritable by Staff-wielding units.
|
200 | A |
| Only inheritable by armor units.
|
60 | B |
| Unlocks at 3 ★ Only inheritable by armor units.
|
120 | B |
| Unlocks at 4 ★ Only inheritable by armor units.
|
240 | B |
Other Info
| Origin |
Fire Emblem Fates
|
|---|

Fate Grand Order
Dragonball Legends

IV Calc
Heroes