Tier Rating
Analysis by Adonyx
Effie - Army of One

3-4

Obtainable as a 3 - 4 only
Hero Stats
Max Avg Total Stats at Lvl 40
168
HP 50
ATK 40
SPD 22
DEF 33
RES 23
Stat Variations
Level 1 Stat Variation
5★
4★
3★
HP ATK SPD DEF RES
Low 21 11 4 10 3
Middle 22 12 5 11 4
High 23 13 6 12 5

Level 40 Stat Variations
5★
4★
3★
HP ATK SPD DEF RES
Low 47 37 19 29 20
Middle 50 40 22 33 23
High 53 43 25 36 27
IV Sets
Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Boons

  • +ATK: Effie has monstrously high Attack, and a +ATK boon will supplement her damage output further.

  • +DEF: Increasing Effie’s physical bulk improves her matchups against those threats, with the additional benefit of increasing her Bonfire or Ignis damage.

  • +RES: Effie’s relatively unimpressive Resistance can be substantially increased via a superboon (+4 to the stat), which can be further supplemented with a refined Berkut’s Lance to make Effie into an impressive magic tank.

Neutral

  • HP: Due to her low Speed, Effie will not benefit as much from a +HP boon as she would from either a +DEF or +RES boon. This stat is best left at neutral to supplement her bulk.

Banes

  • -SPD: Effie’s poor Speed makes it a perfect candidate for a bane. As newer units get more and more Speed, taking a -SPD bane just becomes better and better for Effie, as she has a variety of methods of circumventing Speed.
Skill Sets
One Woman Army (Mixed Phase)
Recommended
Slaying Lance+ (+Def)
Alternate: Slaying Lance+ (+Atk)
A Distant Counter
Alternate: Steady Breath
Swap B Bold Fighter 3
Ignis
Alternate: Bonfire
C Armor March 3
SP1,695SQuick Riposte 3

Show Explanation/Analysis
  • Preferred IV: +ATK or +DEF / -SPD
  • Weapon: Slaying Lance+ (+Atk/Def)
  • Assist: Swap
  • Special: Ignis / Bonfire
  • Passive A: Distant Counter / Steady Breath / Warding Breath
  • Passive B: Bold Fighter
  • Passive C: Armor March / Flexible
  • Sacred Seal: Quick Riposte / Quickened Pulse

As an armor unit, Effie has access to the powerful Bold Fighter/Quick Riposte combo and all the mixed phase capabilities it brings. Her high Attack makes her hits particularly devastating, but she does need to be a bit cautious as her bulk can occasionally lead to trouble if she’s not careful. A +Atk refine will work better at lower tiers of Arena, as Effie has significantly more one hit KO potential. At upper tiers, where merges are significantly more prevalent, a +Def refine will be more useful as she will need to hit twice to secure a KO regardless (and the extra bulk will be very handy).

The biggest consideration for this build is choosing between Distant Counter and Steady Breath/Warding Breath. Distant Counter allows Effie to handle ranged threats, but this can be a fairly dangerous prospect if running Quick Riposte as she will need to take two hits before she can activate her Special to secure a KO - this leaves her vulnerable to enemies who can survive a single hit from her (this includes many green mages, particularly if they have merges). Steady Breath/Warding Breath allow Effie to specialize in handling melee threats, which are significantly more common in the upper tiers of Arena. These pair well with the Quick Riposte seal if running Bonfire, as Effie can then activate her Special on every counterattack. Steady Breath is generally better than Warding Breath due to the significantly larger number of physical melee threats compared to magical melee (dragons only), but either will work for the purpose of an accelerated Special charge.

The choice of Special is dependent on Effie’s A skill, Sacred Seal, and player preference. Ignis is the highest damage option, but requires the Quick Riposte seal to activate on Enemy Phase and has poor efficiency with Steady Breath/Warding Breath. Bonfire is the Special of choice if running Steady Breath/Warding Breath, or even if running Distant Counter as it can be paired with the Quickened Pulse seal for an instant Special activation.

Bold Fighter is the key component of this build, as it allows Effie to always double on Player Phase. This is what allows Effie (and all other armors) to run mixed phase builds, as she can combine Bold Fighter with the Quick Riposte seal to double on either phase. The increased Special charge allows her to consistently activate Specials on her turns as well.

Due to armor units’ poor mobility, Armor March is important to allow Effie to get to where she needs to engage enemies. However, it is not strictly necessary, and can be replaced as needed to suit the team.

Nohr Wall (Defensive Tank)
Slaying Lance+ (+Def)
Alternate: Berkut’s Lance+ (+Res)
A Distant Counter
Swap B Vengeful Fighter 3
Alternate: Wary Fighter 3
Aether
Alternate: Glacies
C Panic Ploy 3
SP2,145SDistant Def 3

Show Explanation/Analysis
  • Preferred IV: +DEF or +RES / -SPD
  • Weapon: Slaying Lance+ (+Def/Res) / Berkut’s Lance+ (+Def/Res)
  • Assist: Swap
  • Special: Aether / Glacies / Ignis / Bonfire
  • Passive A: Distant Counter / Steady Breath / Warding Breath
  • Passive B: Vengeful Fighter / Wary Fighter
  • Passive C: Panic Ploy / Ward Armor / Flexible
  • Sacred Seal: Distant Def / Close Def / Quickened Pulse

Aside from running a mixed phase setup, Effie can also run an entirely Enemy Phase oriented set. This works particularly well with armor teams that lack access to Armor March, as it can be difficult to effectively close distance without it.

The choice of weapon is mostly up to preference, and will dictate Effie’s preferred method of tanking. A Slaying Lance will allow Effie to easily activate Aether whenever she gets doubled thanks to the increased Special charge from Vengeful Fighter, and the choice of +Def or +Res refine along with choice of boon will dictate what she is most effective at fighting. A refined Berkut’s Lance will grant a massive boost to Effie’s Resistance when she is initiated on, turning her into a highly effective magic tank. However, the lack of Special cooldown reduction means that she can’t activate Aether every combat, and she should instead run Glacies or Ignis, depending on which of her two defenses are higher after boon and refine. Finally, Bonfire is an option if running a Slaying Lance and the Quickened Pulse Seal without Steady Breath/Warding Breath, as it will allow Effie to instantly activate her Special on a counterattack.

Distant Counter is the ideal choice to maximize Effie’s ability to handle a variety of threats, particularly if she is using Berkut’s Lance. Steady Breath/Warding Breath are alternative options if wanting to turn Effie into a melee specialist, which is particularly viable at upper tiers of Arena.

Vengeful Fighter is a strictly better version of Quick Riposte, exclusive to armors, that allows Effie to maintain her ability to double for longer periods of time. It can be replaced by Wary Fighter for budget purposes or to maximize survivability. However, keep in mind that skills that grant enemies doubles (such as Bold Fighter or Lancebreaker) will allow them to bypass Wary Fighter, which can potentially place Effie in a dangerous spot.

Both Distant Def and Close Def work great as Seals, depending on which type of threat Effie needs to handle. Quickened Pulse will allow Effie to instantly activate her Special on a counterattack if she is running a Slaying Lance with Bonfire, or a Slaying Lance with Bonfire and either Steady Breath or Warding Breath.

 

Pure Offensive (Offensive Nuke)
Brave Lance+
Alternate: Firesweep Lance+
A Death Blow 4
Alternate: Death Blow 3
Swap B Bold Fighter 3
Glimmer C Armor March 3
Alternate: Threaten Def 3
SP2,145SAttack +3

Show Explanation/Analysis
  • Preferred IV: +ATK / -SPD
  • Weapon: Brave Lance+ / Firesweep Lance+
  • Assist: Swap
  • Special: Glimmer / Ignis / Bonfire
  • Passive A: Death Blow / Sturdy Blow
  • Passive B: Bold Fighter / Wary Fighter
  • Passive C: Armor March / Threaten Def / Flexible
  • Sacred Seal: Attack +3 / Armored Boots / Quickened Pulse

One way to take advantage of Effie’s monstrous Attack is to run a purely offensive build like this one. Both Brave Lance+ and Firesweep Lance+ maximize Effie’s Attack stat in different ways, particularly when combined with Bold Fighter. A Brave Lance will allow Effie to guarantee quad strikes on enemies, which few enemies can actually withstand. Firesweep Lance will only allow Effie to strike twice, but each hit will deal more damage thanks to the increased Mt, as well as preventing Effie from having to deal with enemy counterattacks (this is particularly relevant when dealing with meta threats like Zelgius).

For Specials, Glimmer is guaranteed to activate on enemies not running Guard and can potentially activate twice if running a Brave Lance. This consistency makes it an ideal Special to run, though Ignis can be substituted for it if wanting a bigger damage nuke.

Death Blow grants Effie the largest boost to her Attack stat while attacking, but Sturdy Blow is an acceptable option if running a Brave Lance due to Effie potentially having to handle a counterattack. Sturdy Blow also works well if running Ignis, as well as granting more score for arena purposes due to being a 240 SP skill.

Bold Fighter is important due to its ability to guarantee Effie’s doubles, but Wary Fighter can work with a Brave Lance on a budget. If running Wary Fighter, then either run the Quickened Pulse Seal with Glimmer for an instant Special or just Bonfire to avoid wasting Special charges.

Armor March is important to ensure that Effie can reach her targets, as her poor mobility can otherwise make this difficult. If an ally has access to it, then Effie can run Threaten Def or any other C skill that suits the team.

Introduction

Despite losing her crown of highest Attack in the game to Fallen Robin (M) thanks to his access to a superboon, Effie is still a monstrously strong unit in her own right. Her access to armor-exclusive skills like Bold Fighter allow her to accomplish things that no other non-armor units can achieve, such as a true mixed phase setup. Her powerful Attack allows her to deal devastating amounts of damage with every hit, and she has enough bulk that she can handle getting hit as well.

Effie’s strengths come with the typical weaknesses that armor units face: poor mobility, high investment cost, and a weakness to anti-armor weapons. These weaknesses are generally outweighed by the pros of high BST, fantastic performance, and great accessibility (as a result of now being in the 3-4 star summoning pool).

Overall, Effie is an excellent choice for players, particularly those looking for a relatively accessible option for long-term investment.

Strengths

High Attack

With 40 base Attack, Effie is a seriously hard hitter. Her access to skills like Bold Fighter and Vengeful Fighter means that she can leverage her Attack by hitting multiple times.

Armor unit

As a result of being an armored unit, Effie has access to the powerful Bold Fighter/Quick Riposte Seal combo that allows her to double regardless of phase. She also has access to armor-exclusive buffs like Ward Armor.

High BST

Thanks to being an armored unit, Effie has high stats overall, resulting in strong combat performance as well as being great for arena scoring.

Low Speed

Effie’s low Speed is actually rather useful: getting doubled allows her to charge Specials faster, as well as causing her other stats to be higher. As an armor unit, Effie has access to skills that allow her to easily bypass her low Speed without losing any damage potential (Bold Fighter and Vengeful Fighter).

Weaknesses

Poor mobility

Despite its strengths, being an armor unit has its disadvantages as well. Namely, poor mobility - Effie can only move one space per turn. This can be mitigated via Armor March, but even that carries the opportunity cost of taking the skill, as well as forcing positioning requirements.

Anti-Armor weapons

As an armor unit, Effie shares a weakness to anti-armor weapons such as Hammer. Technically she could easily mitigate this with Svalinn Shield, but it severely limits her potential to not be able to run another A skill like Distant Counter.

Low Speed

While it is a strength, Effie’s low Speed is also a weakness. Although getting doubled is useful for charging her Specials, it does result in her taking more damage as well as charging enemy Specials.

Team Options
  • Armor units: Effie benefits greatly from armor buffs, as well as access to Armor March, making allies like Zelgius, Fallen Robin (M), and Amelia excellent choices.

  • Buffers: Aside from armor buffs, Effie still benefits from typical buffers like Marth, Sanaki, and Delthea.

  • Debuffers: Debilitating enemies boosts Effie’s combat performance similarly to directly buffing her, making allies like Arvis, Saias, and Spring Sharena good choices.

  • Guidance fliers: One way of solving armor units’ mobility issues is to have flying allies with Guidance, such as Tana, Legendary Robin (F), Myrrh, and Elincia.

  • Strong reds: Despite her strengths, Effie can struggle against enemies with color advantage, making allies like Black Knight, Alm, Legendary Ike, and Tiki (Young) good choices to protect her from green threats.
Counters
  • Preventing counters: Despite Effie’s power, she is helpless against units that can prevent her from counterattacking, such as those wielding Firesweep weapons like Bridal Cordelia, Brave Lyn, Tana, and Shigure.

  • Anti-Armor weapons: Units wielding anti-armor weapons like Hammer such as Bartre, Winter Chrom, and Cherche can make short work of Effie.

  • Strong greens: Effie is still susceptible to color advantage despite her strengths, making units like Myrrh, Fallen Robin (M), Hector, and Nino (SF) strong counters.

  • Guard: Adding the Guard skill to a tanky unit (particularly green units) is a great way of shutting Effie down. Good candidates include Beruka, Michalis, Sheena, Lukas, and Shiro.

Weapon Skills
Weapons SP Rng. Mt.
Iron Lance
Lance Users Only
50 1 6
Steel Lance
Learns by default at 3 ★
Lance Users Only
100 1 8
Silver Lance
Learns by default at 4 ★
Unlocks at 3 ★
Lance Users Only
200 1 11
Silver Lance+
Learns by default at 5 ★
Unlocks at 5 ★
Lance Users Only
300 1 15
Weapon Evolution
Weapon Upgrades
Weapon Upgrades
Support Skills
Support Skills Rng. SP
SmitePush adjacent ally 2 spaces farther away.
Learns by default at 4 ★
Unlocks at 3 ★
1 150
Passive Skills
Passive Skills SP Slot
Death Blow 1Grants Atk+2 if unit initiates combat.
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
50
A
Death Blow 2Grants Atk+4 if unit initiates combat.
Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
100
A
Death Blow 3Grants Atk+6 if unit initiates combat.
Unlocks at 5 ★
Non-inheritable by Staff-wielding units.
200
A
Wary Fighter 1Prevents follow up attack in combat from unit and foes if unit's HP ≥ 90%
Only inheritable by armor units.
60
B
Wary Fighter 2Prevents follow up attack in combat from unit and foes if unit's HP ≥ 70%
Unlocks at 3 ★
Only inheritable by armor units.
120
B
Wary Fighter 3Prevents follow up attack in combat from unit and foes if unit's HP ≥ 50%
Unlocks at 4 ★
Only inheritable by armor units.
240
B
Other Info
Origin
Fire Emblem Fates

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