Table of Contents
- Default
- Attack
- Special
- Injured
| Draug - Gentle Giant |
|---|
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Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 23 | 7 | 5 | 12 | 2 |
| Middle | 24 | 8 | 6 | 13 | 3 |
| High | 25 | 9 | 7 | 14 | 4 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 47 | 26 | 29 | 36 | 15 |
| Middle | 50 | 30 | 32 | 39 | 18 |
| High | 53 | 33 | 35 | 42 | 21 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Boons
-
+ATK: A boon here will help Draug significantly with his damage output, as his base 30 Attack is fairly middling otherwise.
-
+DEF: Draug has massive base Defense, and a +DEF boon will emphasize his tankiness even further.
-
+SPD: Draug’s Speed can be quite useful if he is given Special Fighter, due to it being high enough that he can potentially double naturally on Player Phase while also being able to deny some doubles on Enemy Phase. Without Special Fighter, however, Draug’s Speed is best left neutral since a +ATK or +DEF boon will be significantly more beneficial.
Banes
-
-RES: Draug’s Resistance is easily his worst stat, and can easily be dumped. Lowering his Resistance stat will not significantly impact his ability to deal with magical damage-dealing enemies.
- -HP: While not quite as good as -RES due to also impacting Draug’s physical bulk, a -HP bane is acceptable if -RES is unavailable.
Skill Sets
Doga will choke this point. (Defensive Tank)
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Slaying Edge+ (+Def) Alternate: Wo Dao+ (+Spd) |
A | Distant Counter |
|---|---|---|---|
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Swap | B | Special Fighter 3 |
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Bonfire Alternate: Ignis |
C | Armor March 3 Alternate: Ward Armor |
| SP | 1,695 | S | Quick Riposte 3 |
- Preferred IV: +SPD or +ATK or +DEF / -RES or -HP
- Weapon: Slaying Edge+ (+Def) or (+Spd) / Wo Dao (+Spd) or (+Def)
- Assist: Swap
- Special: Bonfire / Ignis
- Passive A: Distant Counter
- Passive B: Special Fighter
- Passive C: Armor March / Ward Armor / Flexible
- Sacred Seal: Quick Riposte / Quickened Pulse
One of the biggest consequences of the Special Fighter skill is that now any armor can mimic one of the greatest strengths of the Steady Breath/Distant Counter combo, which is to be able to maintain a 1-2 range for counterattacks combined with an accelerated Special charge rate. This is huge for Draug, as previously one of his biggest weaknesses in terms of utilizing Distant Counter was his inability to effectively deal enough damage on his initial counterattack, resulting in him losing a lot of matchups against mages. However, with Special Fighter Draug can now instantly activate Bonfire or Ignis, resulting in more than enough damage output to easily KO the vast majority of ranged threats, allowing him to now effectively utilize Distant Counter.
For IVs, +SPD can be quite potent due to Draug having enough Speed to potentially double enemies naturally as well as preventing follow-up attacks. However, this capability can be a bit pointless when dealing with enemies who can either prevent follow-up attacks (such as armors with Wary Fighter) or those who have skills that guarantee doubles (such as Ephraim with refined Siegmund or an armor with Bold Fighter). If these types of units are a concern, then the typical +ATK or +DEF boon with a -RES or -HP bane should be taken.
Choice of weapon and Special for Draug is highly dependent on his typical opponent and player preference. A Slaying Edge pairs well with Bonfire since it allows him to instantly activate it on his first counterattack; if using the Quickened Pulse Seal, then Draug can activate Ignis instead. Alternatively, Draug can use a Wo Dao if instant Special activations are a lower priority than maximizing raw damage output. Wo Dao is best paired with Ignis since it has the same charge time as Bonfire due to Special Fighter. It’s possible to pair Wo Dao with the Quickened Pulse Seal and Bonfire, but this is generally worse than pairing a Slaying Edge with Ignis and the Quickened Pulse Seal due to Draug’s high Defense favoring the superior damage scaling from Ignis. Wo Dao works better with a Speed stacking setup than Slaying Edge, but either weapon can be made functional in any setup.
Due to Draug’s potentially high Speed, Armor March is a good choice to help him close the distant to his opponents. However, if focusing on an Enemy Phase and/or not stacking Speed, then this isn’t strictly necessary; Draug’s base Ward Armor works great in armor teams, but otherwise his C skill can be replaced as needed to suit the team.
Altean Defender (Mixed Phase)
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Slaying Edge+ (+Def) | A | Steady Breath |
|---|---|---|---|
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Swap | B | Bold Fighter 3 |
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Ignis | C | Armor March 3 Alternate: Ward Armor |
| SP | 1,605 | S | Quick Riposte 3 |
- Preferred IV: +ATK or +DEF / -RES or -SPD
- Weapon: Slaying Edge+ (+Def)
- Assist: Swap
- Special: Ignis
- Passive A: Steady Breath / Warding Breath / Distant Counter
- Passive B: Bold Fighter
- Passive C: Armor March / Ward Armor / Flexible
- Sacred Seal: Quick Riposte / Quickened Pulse
This is a standard mixed phase setup for armored units. The combination of Bold Fighter and Quick Riposte ensures that Draug will be able to double his opponent regardless of phase. One thing to note about Draug is that the combination of his low Resistance and decent Speed make Steady Breath or Warding Breath somewhat better choices than Distant Counter. Not only is he not particularly good at handling mages, but he has enough Speed that he can avoid a good number of doubles. Running Steady/Warding Breath ensures that even if Draug doesn’t get doubled, he can still activate his Special on Enemy Phase. Steady/Warding Breath also opens up the possibility of running the Quickened Pulse Seal to allow Draug to instantly activate his Special on his first counterattack, though this will cost him the ability to guarantee doubles on Enemy Phase afterward due to lacking the Quick Riposte Seal.
The combination of Slaying Edge and Ignis is the highest damage option for Draug, as Ignis allows him to leverage his massive Defense into a huge nuke. Having a 3 cooldown Special will allow Draug to always activate his Special on Player Phase (assuming the enemy can counterattack) thanks to Bold Fighter. Steady/Warding Breath allows Draug to always activate his Special on Enemy Phase with Quick Riposte even if he doesn’t get doubled; without either, Draug needs to get doubled in order to activate his Special. If Steady/Warding Breath are unavailable or one wants to use another A skill such as Distant Counter, then a -SPD bane may be worth consideration.
Armor March is a very useful buff to have when utilizing a mixed phase setup, as the increased movement makes it much easier for Draug to close the distance to engage an enemy on Player Phase. If unavailable or a teammate already has it, then a buff like Draug’s base Ward Armor is always a good choice; however, Draug’s C skill isn’t super important, and can be replaced as needed to suit the team.
Draug is “Guard” Backwards (Defensive Tank)
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Wo Dao+ (+Def) Alternate: Slaying Edge+ (+Def) |
A | Steady Breath |
|---|---|---|---|
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Swap | B | Vengeful Fighter 3 Alternate: Guard 3 |
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Ignis Alternate: Bonfire |
C | Ward Armor |
| SP | 1,445 | S | Close Def 3 |
- Preferred IV: +ATK or +DEF or +SPD / -RES or -SPD
- Weapon: Wo Dao+ (+Def/Spd) / Slaying Edge+ (+Def/Spd)
- Assist: Swap
- Special: Ignis / Aether / Bonfire
- Passive A: Steady Breath / Warding Breath / Distant Counter
- Passive B: Vengeful Fighter / Guard / Quick Riposte
- Passive C: Ward Armor / Flexible
- Sacred Seal: Close Def / Quick Riposte / Distant Def / Flexible
Keeping with Draug’s namesake, this build is oriented purely toward Enemy Phase prowess. There are several factors that can drastically change how the build plays out, though the basic premise generally stays the same. The first choice to be made is preferred choice of Special: Ignis will offer by far the best damage output, but Aether offers far superior scoring in Arena and a bit of sustain. Bonfire is only recommended as a Special if paired with Steady Breath or Warding Breath and a Slaying Edge to allow Draug to activate his Special on every counterattack.
Steady/Warding Breath are recommended over Distant Counter due to Draug’s poor Resistance making him a poor fit for handling mages; however, he is capable of doing so if needed, particularly with buff support from his team. Draug has enough Speed that stacking Speed with a +SPD IV and a +Spd refined weapon can allow him to avoid a large number of doubles; this allows him to be efficient with a combo of Wo Dao and Ignis or Slaying Edge and Aether if running Steady/Warding Breath. However, keep in mind that there are a good number of enemies with skills that can completely circumvent Speed to double anyway (including enemies with Bold Fighter), so dumping Draug’s Speed entirely and focusing on his Defense tends to be a safer bet in this regard.
Pairing Steady Breath or Warding Breath with Vengeful Fighter is somewhat inefficient due to the increased Special charge gain not stacking, but it is still worthwhile since Vengeful Fighter will not give extra Special charges on enemy attacks as well as having a larger HP threshold than Quick Riposte. If Vengeful Fighter is unavailable, then Guard is a great option for protecting Draug from enemy Specials, greatly enhancing his survivability. If running Guard then pairing it with the Quick Riposte seal is a must to ensure that Draug can still double. Otherwise, running Quick Riposte as a B skill is acceptable despite being strictly inferior to Vengeful Fighter.
If not running the Quick Riposte seal (due to running Vengeful Fighter or Quick Riposte as a B skill), then Close Def and Distant Def are both good choices for simply increasing Draug’s tankiness. Neither are particularly necessary, however, and can be swapped as needed.
Introduction
Draug is an armored unit that is defined by his titanic physical bulk (89 at neutral and no skills) and oddly decent Speed. Furthermore, he is an excellent choice for long-term merging potential due to his availability in the 3-4 star summoning pool. Combined with his high BST, this makes him a great choice for any player looking to advance to the upper tiers of Arena.
Draug’s massive Defense makes him a fantastic wall against all physical threats. Unfortunately, his Resistance is rather low and makes him vulnerable to all forms of magical damage, though this can be mitigated by utilizing his mixed phase build to take fights on his own terms. Draug’s relatively middling Attack is easily compensated by the massive damage that his Specials can unleash thanks to Specials like Ignis utilizing his Defense stat.
While Draug suffers from typical armored unit problems like poor mobility and a weakness to anti-armor weapons in addition to his shortcomings in his stats, he is still quite a powerful unit simply due to his access to unique armor skills like Bold Fighter. While his best builds require significant investment, he is still fully capable of being a great asset to a team even with a more budget build.
Strengths
Fantastic Defense
Draug’s strongest stat is his Defense. At 39 base, he is incredibly resilient against physical threats and can leverage this in his favor via powerful Specials to help make up for his middling Attack.
Armor Unit
As an armor, Draug enjoys access to the armor-exclusive skills Bold Fighter, Vengeful Fighter, and armor buffs (like Ward Armor), as well as a big boost to his BST.
Great Availability
As a unit available in the 3-4 star summoning pool, Draug is a fantastic choice for someone looking for an accessible option for long-term potential. His high BST also makes him a great unit to bring into Arena for scoring purposes.
Decent Speed
Draug is one of the few armored units that has a surprisingly decent Speed stat; this allows him to consider stacking Speed to avoid getting doubled, though this is a bit of a moot point when considering enemies that can double regardless of Speed (such as enemies with Bold Fighter).
Weaknesses
Anti-Armor Weapons
As an armor unit, Draug shares a weakness to anti-armor weapons such as Armorslayer. Technically he could easily mitigate this with Svalinn Shield, but it severely limits his potential to not be able to run another skill like Steady Breath or Distant Counter.
Poor Mobility
As an armored unit, Draug has very low movement; this can be mitigated with Armor March (or potentially the Armored Boots seal), but that is sacrificing a skill or Seal slot that could otherwise be used for something else.
Team Options
Counters
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Anti-Armor Units: As an armor unit, Draug is vulnerable to units wielding anti-armor weapons like Nephenee, Clair, Micaiah, and Effie.
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Strong Blues: Draug’s defenses can easily be pierced by strong units with color advantage like Ephraim, Cordelia, and Eliwood (LA).
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Magic Damage: Draug will easily crumple when faced with strong magical damage from units like Nowi, Ishtar, Reinhardt, Lilina, and Tiki (Young).
-
- Debuffs: Draug’s poor Resistance makes him vulnerable to getting hit by Ploys from dedicated debuffers like Arvis, Saias, Lute, and Katarina.
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Brave Sword+ | A | Life and Death 3 |
|---|---|---|---|
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Reciprocal Aid | B | Desperation 3 |
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Bonfire | C | Armor March 3 |
| S | Speed +3 | ||
Quad strike Draug, betcha haven't seen that one before have ye? I find it funny that this Draug can effectively tank melee hits in a fight, requiring an attack of 81 to OHKO him, or 2 hits of 41 to 2HKO him. His res soak isn’t even that bad, being able to take an attack of 60, or a double of 30.
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Armorslayer+ | A | Darting Blow 3 |
|---|---|---|---|
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Reposition | B | Seal Atk 3 |
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Bonfire | C | Ward Armor |
| S | Fortify Res 1 | ||
Destroys armour emblem without much trouble, although he would need a mage/green ally to take care of Effie if he doesn't have bonfire ready. Darting blow makes for some unexpected doubles and seal attack lets him take out many swords users with ease after a round of combat. Struggles against cavalry emblem and needs armour march, so he's been much more niche since CYL Lyn came out.
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Wo Dao+ | A | Life and Death 3 |
|---|---|---|---|
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Reciprocal Aid | B | Renewal 3 |
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Bonfire | C | Ward Armor |
This build aims to capitalize on Draug's naturally high offensive prowess. With his high DEF, Draug can take the penalty of Life and Death without suffering too much, and his RES wouldn't allow his to tank a good number of mages in the first place.
Renewal and Reciprocal Aid are simply because I plan to use him in a healing role in my Armored team. With his high HP, he fills the role well, able to restore most units to full while Renewal patches the damage he takes unto himself. Good guy Draug.
Wo Dao and Bonfire together make for a painful combination, especially when Bonfire already procs for 17 dmg with Life and Death. With the Wo Dao, that comes out to 27 (a good chunk from most units), and at 40 SPD that Bonfire is usually followed by another attack.
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Wo Dao+ | A | Life and Death 3 |
|---|---|---|---|
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Pivot | B | Vantage 3 |
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Bonfire | C | Threaten Def 3 |
L&D, aka Life and Draug
for the nature a +spe:-hp/res is preferred
L&D can be run on Draug without severely impacting his physical bulk (Still more bulky then Effie with her 33 Def). By removing his Brave Sword+ you can make him a frontline brawler, outspeeding most units with the exception of merging and other L&D users (and some cases of Fury 3). Bonfire's damage, although lowered by L&D will still add 17 damage along the 10 with the Wo Dao+ to make +27 total damage on a 3 CD special, allowing for some wins on bulky lance units. I would recommend using a unit with Smite to get Draug into an aggressive forward position or using dance/pivot to get him where he needs to go. Erika can be a great boon to Draug for a possible +3atk/+4Spe/+2res buff while also running smite to get Draug into the brawl. The main issue you'll run into will be with mages, as any mage of any color will deal significant damage to him, with some blue mages OHKO'ing him without specials. This build is similar to the Furious Draug sets but focuses him on being a capable solo fighter, able to pop in and hopefully take out a unit and withstand a physical onslaught. Due to the popularity of blue mages such as Reinhardt, Linde, and the new Summer Corrin; this set will often encounter problems especially with ORKO'ing Reinhardt with defensive buffs due to Draug's naturally low ATK stat, only partially boosted from L&D. If you want a capable sword tank that can negate axes, duel lances, and outspeed even the faster lords, look no further than (extremely heavily invested) Draug.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Learns by default at 2 ★ Only Inheritable by Sword Units.
|
50 | 1 | 6 |
| Unlocks at 2 ★ Only Inheritable by Sword Units.
|
100 | 1 | 8 |
| Learns by default at 4 ★ Unlocks at 3 ★ Only Inheritable by Sword Units.
|
200 | 1 | 5 |
| Learns by default at 5 ★ Unlocks at 5 ★ Only Inheritable by Sword Units.
|
300 | 1 | 8 |
Special Skills
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Unlocks at 3 ★ Restricted to melee units.
|
150 | B |
| Inheritable by all units.
|
50 | C |
| Unlocks at 2 ★ Inheritable by all units.
|
100 | C |
| Unlocks at 4 ★ Only inheritable by armor units.
|
200 | C |
Other Info
| Origin |
Fire Emblem: Mystery of the Emblem
Fire Emblem: Shadow Dragon and the Blade of Light
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