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Table of Contents

Tier Rating

Analysis by Adonyx
Draug - Gentle Giant

3-4

Obtainable as a 3 - 4 only

Hero Stats

Max Avg Total Stats at Lvl 40
169
HP 50
ATK 30
SPD 32
DEF 39
RES 18

Stat Variations

Level 1 Stat Variation
5★
4★
3★
HP ATK SPD DEF RES
Low 23 7 5 12 2
Middle 24 8 6 13 3
High 25 9 7 14 4

Level 40 Stat Variations
5★
4★
3★
HP ATK SPD DEF RES
Low 47 26 29 36 15
Middle 50 30 32 39 18
High 53 33 35 42 21

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Boons

  • +ATK: A boon here will help Draug significantly with his damage output, as his base 30 Attack is fairly middling otherwise.

  • +DEF: Draug has massive base Defense, and a +DEF boon will emphasize his tankiness even further.

  • +SPD: Draug’s Speed can be quite useful if he is given Special Fighter, due to it being high enough that he can potentially double naturally on Player Phase while also being able to deny some doubles on Enemy Phase. Without Special Fighter, however, Draug’s Speed is best left neutral since a +ATK or +DEF boon will be significantly more beneficial.

Banes

  • -RES: Draug’s Resistance is easily his worst stat, and can easily be dumped. Lowering his Resistance stat will not significantly impact his ability to deal with magical damage-dealing enemies.

  • -HP: While not quite as good as -RES due to also impacting Draug’s physical bulk, a -HP bane is acceptable if -RES is unavailable.

Skill Sets

Doga will choke this point. (Defensive Tank)

Recommended
Slaying Edge+ (+Def)
Alternate: Wo Dao+ (+Spd)
A Distant Counter
Swap B Special Fighter 3
Bonfire
Alternate: Ignis
C Armor March 3
Alternate: Ward Armor
SP1695SQuick Riposte 3

Show Explanation/Analysis
  • Preferred IV: +SPD or +ATK or +DEF / -RES or -HP
  • Weapon: Slaying Edge+ (+Def) or (+Spd) / Wo Dao (+Spd) or (+Def)
  • Assist: Swap
  • Special: Bonfire / Ignis
  • Passive A: Distant Counter
  • Passive B: Special Fighter
  • Passive C: Armor March / Ward Armor / Flexible
  • Sacred Seal: Quick Riposte / Quickened Pulse

One of the biggest consequences of the Special Fighter skill is that now any armor can mimic one of the greatest strengths of the Steady Breath/Distant Counter combo, which is to be able to maintain a 1-2 range for counterattacks combined with an accelerated Special charge rate. This is huge for Draug, as previously one of his biggest weaknesses in terms of utilizing Distant Counter was his inability to effectively deal enough damage on his initial counterattack, resulting in him losing a lot of matchups against mages. However, with Special Fighter Draug can now instantly activate Bonfire or Ignis, resulting in more than enough damage output to easily KO the vast majority of ranged threats, allowing him to now effectively utilize Distant Counter.

For IVs, +SPD can be quite potent due to Draug having enough Speed to potentially double enemies naturally as well as preventing follow-up attacks. However, this capability can be a bit pointless when dealing with enemies who can either prevent follow-up attacks (such as armors with Wary Fighter) or those who have skills that guarantee doubles (such as Ephraim with refined Siegmund or an armor with Bold Fighter). If these types of units are a concern, then the typical +ATK or +DEF boon with a -RES or -HP bane should be taken.

Choice of weapon and Special for Draug is highly dependent on his typical opponent and player preference. A Slaying Edge pairs well with Bonfire since it allows him to instantly activate it on his first counterattack; if using the Quickened Pulse Seal, then Draug can activate Ignis instead. Alternatively, Draug can use a Wo Dao if instant Special activations are a lower priority than maximizing raw damage output. Wo Dao is best paired with Ignis since it has the same charge time as Bonfire due to Special Fighter. It’s possible to pair Wo Dao with the Quickened Pulse Seal and Bonfire, but this is generally worse than pairing a Slaying Edge with Ignis and the Quickened Pulse Seal due to Draug’s high Defense favoring the superior damage scaling from Ignis. Wo Dao works better with a Speed stacking setup than Slaying Edge, but either weapon can be made functional in any setup.

Due to Draug’s potentially high Speed, Armor March is a good choice to help him close the distant to his opponents. However, if focusing on an Enemy Phase and/or not stacking Speed, then this isn’t strictly necessary; Draug’s base Ward Armor works great in armor teams, but otherwise his C skill can be replaced as needed to suit the team.

Altean Defender (Mixed Phase)

Recommended
Slaying Edge+ (+Def) A Steady Breath
Swap B Bold Fighter 3
Ignis C Armor March 3
Alternate: Ward Armor
SP1605SQuick Riposte 3

Show Explanation/Analysis
  • Preferred IV: +ATK or +DEF / -RES or -SPD
  • Weapon: Slaying Edge+ (+Def)
  • Assist: Swap
  • Special: Ignis
  • Passive A: Steady Breath / Warding Breath / Distant Counter
  • Passive B: Bold Fighter
  • Passive C: Armor March / Ward Armor / Flexible
  • Sacred Seal: Quick Riposte / Quickened Pulse

This is a standard mixed phase setup for armored units. The combination of Bold Fighter and Quick Riposte ensures that Draug will be able to double his opponent regardless of phase. One thing to note about Draug is that the combination of his low Resistance and decent Speed make Steady Breath or Warding Breath somewhat better choices than Distant Counter. Not only is he not particularly good at handling mages, but he has enough Speed that he can avoid a good number of doubles. Running Steady/Warding Breath ensures that even if Draug doesn’t get doubled, he can still activate his Special on Enemy Phase. Steady/Warding Breath also opens up the possibility of running the Quickened Pulse Seal to allow Draug to instantly activate his Special on his first counterattack, though this will cost him the ability to guarantee doubles on Enemy Phase afterward due to lacking the Quick Riposte Seal.

The combination of Slaying Edge and Ignis is the highest damage option for Draug, as Ignis allows him to leverage his massive Defense into a huge nuke. Having a 3 cooldown Special will allow Draug to always activate his Special on Player Phase (assuming the enemy can counterattack) thanks to Bold Fighter. Steady/Warding Breath allows Draug to always activate his Special on Enemy Phase with Quick Riposte even if he doesn’t get doubled; without either, Draug needs to get doubled in order to activate his Special. If Steady/Warding Breath are unavailable or one wants to use another A skill such as Distant Counter, then a -SPD bane may be worth consideration.

Armor March is a very useful buff to have when utilizing a mixed phase setup, as the increased movement makes it much easier for Draug to close the distance to engage an enemy on Player Phase. If unavailable or a teammate already has it, then a buff like Draug’s base Ward Armor is always a good choice; however, Draug’s C skill isn’t super important, and can be replaced as needed to suit the team.

Draug is “Guard” Backwards (Defensive Tank)

Wo Dao+ (+Def)
Alternate: Slaying Edge+ (+Def)
A Steady Breath
Swap B Vengeful Fighter 3
Alternate: Guard 3
Ignis
Alternate: Bonfire
C Ward Armor
SP1445SClose Def 3

Show Explanation/Analysis
  • Preferred IV: +ATK or +DEF or +SPD / -RES or -SPD
  • Weapon: Wo Dao+ (+Def/Spd) / Slaying Edge+ (+Def/Spd)
  • Assist: Swap
  • Special: Ignis / Aether / Bonfire
  • Passive A: Steady Breath / Warding Breath / Distant Counter
  • Passive B: Vengeful Fighter / Guard / Quick Riposte
  • Passive C: Ward Armor / Flexible
  • Sacred Seal: Close Def / Quick Riposte / Distant Def / Flexible

Keeping with Draug’s namesake, this build is oriented purely toward Enemy Phase prowess. There are several factors that can drastically change how the build plays out, though the basic premise generally stays the same. The first choice to be made is preferred choice of Special: Ignis will offer by far the best damage output, but Aether offers far superior scoring in Arena and a bit of sustain. Bonfire is only recommended as a Special if paired with Steady Breath or Warding Breath and a Slaying Edge to allow Draug to activate his Special on every counterattack.

Steady/Warding Breath are recommended over Distant Counter due to Draug’s poor Resistance making him a poor fit for handling mages; however, he is capable of doing so if needed, particularly with buff support from his team. Draug has enough Speed that stacking Speed with a +SPD IV and a +Spd refined weapon can allow him to avoid a large number of doubles; this allows him to be efficient with a combo of Wo Dao and Ignis or Slaying Edge and Aether if running Steady/Warding Breath. However, keep in mind that there are a good number of enemies with skills that can completely circumvent Speed to double anyway (including enemies with Bold Fighter), so dumping Draug’s Speed entirely and focusing on his Defense tends to be a safer bet in this regard.

Pairing Steady Breath or Warding Breath with Vengeful Fighter is somewhat inefficient due to the increased Special charge gain not stacking, but it is still worthwhile since Vengeful Fighter will not give extra Special charges on enemy attacks as well as having a larger HP threshold than Quick Riposte. If Vengeful Fighter is unavailable, then Guard is a great option for protecting Draug from enemy Specials, greatly enhancing his survivability. If running Guard then pairing it with the Quick Riposte seal is a must to ensure that Draug can still double. Otherwise, running Quick Riposte as a B skill is acceptable despite being strictly inferior to Vengeful Fighter.

If not running the Quick Riposte seal (due to running Vengeful Fighter or Quick Riposte as a B skill), then Close Def and Distant Def are both good choices for simply increasing Draug’s tankiness. Neither are particularly necessary, however, and can be swapped as needed.

Introduction

Draug is an armored unit that is defined by his titanic physical bulk (89 at neutral and no skills) and oddly decent Speed. Furthermore, he is an excellent choice for long-term merging potential due to his availability in the 3-4 star summoning pool. Combined with his high BST, this makes him a great choice for any player looking to advance to the upper tiers of Arena.

Draug’s massive Defense makes him a fantastic wall against all physical threats. Unfortunately, his Resistance is rather low and makes him vulnerable to all forms of magical damage, though this can be mitigated by utilizing his mixed phase build to take fights on his own terms. Draug’s relatively middling Attack is easily compensated by the massive damage that his Specials can unleash thanks to Specials like Ignis utilizing his Defense stat.

While Draug suffers from typical armored unit problems like poor mobility and a weakness to anti-armor weapons in addition to his shortcomings in his stats, he is still quite a powerful unit simply due to his access to unique armor skills like Bold Fighter. While his best builds require significant investment, he is still fully capable of being a great asset to a team even with a more budget build.

Strengths

Fantastic Defense

Draug’s strongest stat is his Defense. At 39 base, he is incredibly resilient against physical threats and can leverage this in his favor via powerful Specials to help make up for his middling Attack.

Armor Unit

As an armor, Draug enjoys access to the armor-exclusive skills Bold Fighter, Vengeful Fighter, and armor buffs (like Ward Armor), as well as a big boost to his BST.

Great Availability

As a unit available in the 3-4 star summoning pool, Draug is a fantastic choice for someone looking for an accessible option for long-term potential. His high BST also makes him a great unit to bring into Arena for scoring purposes.

Decent Speed

Draug is one of the few armored units that has a surprisingly decent Speed stat; this allows him to consider stacking Speed to avoid getting doubled, though this is a bit of a moot point when considering enemies that can double regardless of Speed (such as enemies with Bold Fighter).

Weaknesses

Anti-Armor Weapons

As an armor unit, Draug shares a weakness to anti-armor weapons such as Armorslayer. Technically he could easily mitigate this with Svalinn Shield, but it severely limits his potential to not be able to run another skill like Steady Breath or Distant Counter.

Poor Mobility

As an armored unit, Draug has very low movement; this can be mitigated with Armor March (or potentially the Armored Boots seal), but that is sacrificing a skill or Seal slot that could otherwise be used for something else.

Weapon Skills

Weapons SP Rng. Mt.
Iron Sword
Learns by default at 2 ★
Only Inheritable by Sword Units.
50 1 6
Steel Sword
Unlocks at 2 ★
Only Inheritable by Sword Units.
100 1 8
Brave SwordSpd-5. Attack twice when initiating combat.
Learns by default at 4 ★
Unlocks at 3 ★
Only Inheritable by Sword Units.
200 1 5
Brave Sword+Spd-5. Attack twice when initiating combat.
Learns by default at 5 ★
Unlocks at 5 ★
Only Inheritable by Sword Units.
300 1 8
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
BucklerReduces damage inflicted by attacks from adjacent foes by 30%.
Learns by default at 4 ★
Unlocks at 3 ★
Restricted to melee units.
100 3
PaviseReduces damage inflicted by attacks from adjacent foes by 50%.
Unlocks at 4 ★
Restricted to melee units.
200 3

Passive Skills

Passive Skills SP Slot
LungeIf unit initiates attack, after combat, unit and targeted foe swap places.
Restricted to melee units.
Unlocks at 3 ★
150
B
Spur Def 1Grants adjacent allies Def+2 during combat.
Inheritable by all units.
50
C
Spur Def 2Grants adjacent allies Def+3 during combat.
Inheritable by all units.
Unlocks at 2 ★
100
C
Ward ArmorGrants armored allies within 2 spaces Def/Res+4 during combat. Requires Spur Def 2 or Spur Res 2.
Only inheritable by armor units.
Unlocks at 4 ★
200
C

Other Info

Origin
Fire Emblem: Mystery of the Emblem
Fire Emblem: Shadow Dragon and the Blade of Light

Banners Featured In

None

Official Hero Artwork