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Tier Rating

Analysis by Naz
Dorcas - Serene Warrior

5 Legacy

Obtainable as a 5 during certain summoning events only.

Related Heroes

Hero Stats

Max Avg Total Stats at Lvl 40
162
HP 45
ATK 35
SPD 23
DEF 35
RES 24

Stat Variations

Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 18 8 5 8 4
Middle 19 9 6 9 5
High 20 10 7 10 6

Level 40 Stat Variations
5★
HP ATK SPD DEF RES
Low 42 32 20 32 21
Middle 45 35 23 35 24
High 48 38 26 38 28

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Boons

  • +ATK: Attack is a consistently great boon for Dorcas as it will increase his raw damage in both Player and Enemy Phase.

  • +DEF: Defense is another good choice for any unit that can function as a physical tank, overall helping Dorcas’ ability to take hits from Defense targeting weapons while providing additional damage to Defense scaling Specials such as Bonfire and Ignis.

Neutral

  • RES: Although Dorcas’ Resistance is rather unimpressive at a base value of 24, raising it comes with the benefit of a superboon. By adding additional skills that further boost his Resistance such as Warding Breath, Dorcas can serve as a solid mixed tank.

  • HP: Dorcas prefers to keep his HP neutral in order to keep his overall bulk intact as well as effectively utilize skills such as Infantry Pulse and Panic Ploy.

Banes

  • -SPD: Dorcas’ Speed is too low to make any effective use of, making it the easiest stat to drop.

Skill Sets

Stout Beefcake (Enemy Phase Bruiser)

Recommended
Stout Tomahawk A Fierce Breath
Alternate: Fierce Stance 3
Reposition B Quick Riposte 3
Aether
Alternate: Bonfire
C Infantry Pulse 3
SP1815SAtk/Def Bond 3

Show Explanation/Analysis
  • Preferred IV: +ATK or +DEF / -SPD or -RES

  • Weapon: Stout Tomahawk

  • Assist: Reposition / Flexible

  • Special: Aether / Ignis / Bonfire

  • Passive A: Fierce Breath / Fierce Stance

  • Passive B: Quick Riposte / Guard / Wrath

  • Passive C: Infantry Pulse / Panic Ploy / Atk Smoke / Def Smoke / Flexible

  • Sacred Seal: Close Def / Quick Riposte / Quickened Pulse / Atk Smoke / Panic Ploy

Since this build is heavily centered around Enemy Phase combat, Attack and Defense are the choice boons to take in order to maximize Dorcas’ damage output as well as his physical resilience.

For his Special, Aether pairs exceptionally well with Dorcas’ low Speed. When combined with Steady Breath, Dorcas can potentially activate Aether every single round on of combat assuming that his opponent doubles him and Quick Riposte is active. Aether’s self-healing aspect also gives Dorcas the ability to be a self-sustaining tank. For a purely offensive approach, both Bonfire and Ignis make for consistently powerful options thanks to Dorcas’ great Defense. Moving on to main skills, the aforementioned Fierce Breath makes for a phenomenal option.  Not only does it allow Dorcas to activate Specials more frequently, but it also boosts his raw damage when initiated on. If unavailable, Dorcas’ native Fierce Stance makes for a good budget alternative by simply providing a strong boost to his Attack during Enemy Phase.

Quick Riposte is absolutely essential for Dorcas, as he is reliant on it to perform follow-up attacks in the Enemy Phase. Alternatively, one can move Quick Riposte to the Sacred Seal slot in favor of running Guard as his B skill. Guard will greatly reduce damage taken from opponents that rely on activating their Special such as Ayra and Fallen Hardin. This also applies to all armored units running Bold Fighter as their follow-up attacks cannot be avoided if they initiate on Dorcas. Another very strong option is Wrath, as it further increases both the frequency and power of Dorcas’ Special activation. This allows Dorcas to swing even more matchups in his favor, specifically against bulkier opponents.

Thanks to his high HP pool, Dorcas has the option to run skills such as Infantry Pulse and Panic Ploy. These both provide fantastic team support, as Infantry Pulse accelerates the Special cooldown of all infantry allies with HP lower than him while Panic Ploy provides a massive advantage over teams that like to use Hone/Fortify buffs. For a more standalone option, Dorcas can also utilize Smoke skills effectively. Atk Smoke makes Dorcas a better overall tank by reducing the damage of opponents around him after combat while Def Smoke boosts his own damage against the affected targets. Otherwise, the C slot can be replaced as needed to suit the team.

Last but not least, Dorcas has several options when it comes to Sacred Seals. Atk/Def Bond makes for a very strong option by boosting both Dorcas' physical bulk and damage when adjacent to an ally, suiting his Enemy Phase playstyle perfectly. Close Def is another good choice, as it will reduce damage taken from all melee opponents when initiated on. If not already being used in the B slot, Quick Riposte Seal is crucial in allowing Dorcas to perform follow-up attacks in the Enemy Phase. The same applies to both Atk Smoke and Panic Ploy, which can also be run here if it is not already being used in the C slot. Finally, Quickened Pulse can be combined with Bonfire in order to bring its initial cooldown to 2. When paired with Steady Breath, Dorcas will activate Bonfire on his very first counterattack. This allows him to take out opponents in a single hit before they have the chance to double him.

Blazing Resistor (Mixed Tank)

Stout Tomahawk A Warding Breath
Alternate: Fury 3
Reposition B Quick Riposte 3
Aether
Alternate: Glimmer
C Infantry Pulse 3
SP1815SDistant Def 3

Show Explanation/Analysis
  • Preferred IV: +RES or +ATK or +DEF / -SPD

  • Weapon: Stout Tomahawk

  • Assist: Reposition / Flexible

  • Special: Aether / Glimmer / Moonbow

  • Passive A: Warding Breath / Distant Def / Fury

  • Passive B: Quick Riposte / Wrath / Vantage

  • Passive C: Infantry Pulse / Panic Ploy / Flexible

  • Sacred Seal: Distant Def / Quick Riposte / Panic Ploy

This set focuses on turning Dorcas into a suitable mixed tank by investing into his magical bulk. As such, Dorcas’ superboon in Resistance makes for a suitable nature in addition to Attack and Defense.

For his Special, Aether remains a fantastic option for being both consistent in its activation when paired with a Breath skill as well as by granting Dorcas self-sustain through its healing aspect. Specials with short cooldowns such as Glimmer and Moonbow also make for suitable alternatives, as Dorcas can potentially activate them every single round of combat. Glimmer is a particularly effective choice when combating ranged units due to them having lower physical bulk on average. Meanwhile, Moonbow makes for a more effective against opponents with exceptional physical bulk such as Hector.

Similar to Steady Breath, Warding Breath accelerates the cooldown of Dorcas’ Special when initiated on but provides a supplementary bonus to his Resistance rather than Defense. This pairs particularly well with the aforementioned Glimmer/Moonbow, as their cooldown of 2 allows Dorcas to activate his Special on every single counterattack. At the expense of accelerating his Special, Distant Def also makes for a great choice by greatly reducing damage from all ranged opponents when initiated on. On a budget, Fury is another suitable option; not only does it provide a +3 boost to all of Dorcas’ stats, the 6 damage recoil taken after combat synergizes well with skills such as Wrath and Vantage.

Once again, Quick Riposte is essential one way or another in order to perform follow-up attacks in the Enemy Phase while Wrath makes the activation of Dorcas’ Specials both stronger and more frequent. Outside of this, Vantage makes for a good cheap alternative by granting him the potential to take out multiple opponents in the Enemy Phase assuming his Special is ready to activate.

Dorcas’ native Infantry Pulse and Panic Ploy are both great team support options with the latter also improving Dorcas’ potential as a standalone unit by turning his opponent’s Hone/Fortify buffs into penalties assuming it lands. As for Sacred Seals, Distant Def boosts Dorcas’ overall bulk even further to by providing an additional +6 Def/Res when initiated on by a ranged unit. If not already being used in the B slot, Quick Riposte Seal is pivotal in allowing Dorcas to consistently perform follow-up attacks in the Enemy Phase. The same applies to Panic Ploy, which can also be run here if it is not already being used in the C slot.

Introduction

As an infantry axe user, Dorcas’ most standout feature is his personal weapon. Stout Tomahawk grants Dorcas the coveted ability to retaliate against ranged units without the need to sacrifice his A slot, opening the door to powerful combination such as Distant Counter + Breath skills.

Statwise, Dorcas sports all the makings of a strong Enemy Phase unit with high values in Attack, Defense, and HP. This makes him an incredible physical duelist, as he can easily soak hits while dealing massive damage back. Dorcas’ high HP pool is also a plus, as it grants him utility by allowing him to effectively utilize powerful support skills such as Infantry Pulse and Panic Ploy.

In sharp contrast to Attack and Defense, Dorcas comes up short in both Speed and Resistance. While the latter can be circumvented through a boon and team support such as Drive Res, Dorcas’ low Speed will cause him to get doubled by an overwhelming majority of his opponents. Overall, Dorcas is an exceptional Enemy Phase combatant and performs well on a variety of teams thanks to the advantages provided by his high HP pool and unique weapon.

Strengths

Stout Tomahawk

Having built-in Distant Counter, Stout Tomahawk grants Dorcas massive coverage by allowing him to retaliate against ranged units as well as opening his A slot for powerful combinations such as Distant Counter + Steady Breath.

Great physical bulk

At a base value of 80, Dorcas’ physical bulk makes him an exceptional physical tank as well as an effective user of Defense-scaling Specials such as Bonfire and Ignis

High Attack

In addition to maintaining a high physical resilience, Dorcas hits back hard with a base Attack of 35.

High HP pool

At a solid base value of 45, Dorcas can effectively utilize skills such as Infantry Pulse and Panic Ploy in order to better support his team.

Weaknesses

Terrible Speed

While Dorcas’ low Speed does help him in some regards such as charging his Special, it’s also a major weakness. Getting doubled can greatly increase the amount of damage that Dorcas takes as well as making Specials easy to charge and activate against him for his opponent.

Low Resistance

Without heavy investment, Dorcas takes heavy damage from magic-based attacks due to his relatively poor base value of 24.

Weapon Skills

Weapons SP Rng. Mt.
Iron Axe
Inheritable by Axe users only.
50 1 6
Steel Axe
Inheritable by Axe users only.
100 1 8
Silver Axe
Inheritable by Axe users only.
200 1 11
Stout TomahawkEnables counterattack regardless of distance if this unit is attacked.
Learns by default at 5 ★
Non-Inheritable skill.
400 1 16
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
Dragon GazeBoosts Atk by 30%.
Learns by default at 5 ★
Non-inheritable by Staff-wielding units.
100 4
Draconic AuraBoosts Atk by 30%.
Unlocks at 5 ★
Non-inheritable by Staff-wielding units.
200 3

Passive Skills

Passive Skills SP Slot
Fierce Stance 1Grants Atk+2 during combat when this unit is attacked.
Non-inheritable by Staff-wielding units.
50
A
Fierce Stance 2Grants Atk+4 during combat when this unit is attacked.
Non-inheritable by Staff-wielding units.
100
A
Fierce Stance 3Grants Atk+6 during combat when this unit is attacked.
Non-inheritable by Staff-wielding units.
Unlocks at 5 ★
200
A
Quick Riposte 1Unit automatically makes a follow-up attack if attacked at HP ≥ 90%.
Inheritable by all units.
60
B
Quick Riposte 2Unit automatically makes a follow-up attack if attacked at HP ≥ 80%.
Inheritable by all units.
120
B
Quick Riposte 3Unit automatically makes a follow-up attack if attacked at HP ≥ 70%.
Inheritable by all units.
Unlocks at 5 ★
240
B
Infantry Pulse 1Special cooldown count-1 at start of turn 1 for any Infantry allies with at least 5 fewer HP than unit. (Effects will stack with similar skills.)
Infantry Units Only
60
C
Infantry Pulse 2Special cooldown count-1 at start of turn 1 for any Infantry allies with at least 3 fewer HP than unit. (Effects will stack with similar skills.)
Infantry Units Only
120
C
Infantry Pulse 3Special cooldown count-1 at start of turn 1 for any Infantry allies with at least 1 fewer HP than unit. (Effects will stack with similar skills.)
Infantry Units Only
Unlocks at 5 ★
240
C

Other Info

Origin
Fire Emblem: The Blazing Blade

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