Donnel

Hero Rating:
7.5
Donnel
Max Avg Total Stats at Lvl 40
162
HP 43
ATK 35
SPD 29
DEF 32
RES 23
Stat Variations
Level 1 Stat Variation 5★
HP ATK SPD DEF RES
Low 16 6 4 5 3
Middle 17 7 5 6 4
High 18 8 6 7 5

Level 40 Stat Variation 5★
HP ATK SPD DEF RES
Low 45 40 21 29 20
Middle 43 35 29 32 23
High 46 38 32 35 26
IV Sets
HPATKSPDDEFRESGrade
Mid
High
Mid
Mid
Low
A
Mid
High
Mid
Low
Mid
B
Low
High
Mid
Mid
Mid
B

With an Attack-boosting nature, Donnel is capable of OHKO’ing Young Tiki, an extremely common and important matchup.

Weapon Skills
Rng:
1
Mt:
5

Spd-5. Attack twice when initiating combat.

Rng:
1
Mt:
8

Spd-5. Attack twice when initiating combat.

Support Skills
Rng:
1

Swap HP with adjacent ally (neither unit can go above their max HP).

Passive Skills
SP:
40
Slot:
A

Grants +3 to max HP.

SP:
80
Slot:
A

Grants +4 to max HP.

SP:
160
Slot:
A

Grants +5 to max HP.

SP:
150
Slot:
B

If unit initiates attack, the unit moves 1 space away after combat. Foe moves into unit's previous space.

Introduction

Pros:

  • Strong attack with Brave Lance
  • High HP and defense
  • Great support abilities

Cons:

  • Low speed
  • Easily KO'd by tome-users
  • Must initiate attacks

Donnel is a unit with a mixed identity. He could be described as a half Tank, half Assassin. Donnel is a frontline unit who specialises in eliminating red units and setting up KO’s for other members of your team. He is a versatile F2P unit with less general strengths than top blue units, but brings unique support options to the table for his team.

Strengths/Weaknesses

Donnel has well-placed stats, giving him a strong offense (especially for a Brave Lance user) and strong mixed bulk thanks to his high HP. His attack is high enough to score many critical OHKO’s on red units: Lucina, Marth, Ryoma, Eirika, Lyn and Olivia. This enables him to function well as a team’s blue unit. Donnel comes with solid HP, good defense and decent resistance, enabling him to survive on the frontlines. Brave Lance’s special double attack property also means that Donnel won’t take retaliation damage unless his opponent survives.

What makes Donnel special however, are his support abilities. Drag Back is an often underrated move great at securing KO's on single units. He can severely weaken enemies and drag them closer to squishy ranged attackers. Since it also moves Donnel back, it makes him less prone to enemies initiating attacks on him, one of his main weaknesses. Reciprocal Aid is another underappreciated ability that allows Donnel to be useful in every match he enters. By refreshing a team-mates HP pool or his own, he can extend the usefulness of any one ally within a match. With his high HP pool and being a hard counter to red units himself, Donnel is a perfect wielder of this ability. It’s also a great answer to cheese teams that seek victory by fielding three or four units of one colour.

Donnel’s weaknesses are what put him under reliable units such as Sharena. His low speed makes him an easy target for double attacks. Donnel requires some team support to be most successful, usually in the form of a ranged attacker. High-speed tome-users will quickly decimate him while avoiding damage in return. In order to perform well, Donnel must be initiating attacks, which can be dangerous considering the Arena defense AI will often rush in recklessly.

Team Options

Any ranged attacker, but preferably colorless, makes a great partner for Donnel. He can chunk their HP with his Brave Lance and drag them back for his ally to finish off. Takumi, Klein and Kagero are great partners for him. Selena is a decent team-mate who can partially mitigate his speed problem and help Donnel reposition after an attack. He also pairs well with other standard frontline units, who he can heal thanks to Reciprocal Aid and his huge HP pool. Young Tiki is a great partner, who can remove troublesome greens. Donnel can handle Falchion users that threaten her in return.

Counters

Donnel is handily countered by most green units. Hector, Nino, Minerva and Camilla will turn him into paste if they attack him. Hector is especially problematic thanks to his Armads. Strong ranged attackers are also a problem for Donnel, such as Linde and Kagero who one shot him, and Julia, who deals critical damage.

From Series
Fire Emblem: Awakening
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