Donnel

Updated for 2.0
Overall Rating
3.5
Analysis by Ceui
Donnel - Village Hero

3-4

Obtainable as a 3 - 4 only
Hero Stats
Max Avg Total Stats at Lvl 40
162
HP 43
ATK 35
SPD 29
DEF 32
RES 23
Stat Variations
Level 1 Stat Variation
5★
4★
3★
HP ATK SPD DEF RES
Low 16 6 4 5 3
Middle 17 7 5 6 4
High 18 8 6 7 5

Level 40 Stat Variations
5★
4★
3★
HP ATK SPD DEF RES
Low 40 32 26 29 20
Middle 43 35 29 32 23
High 46 38 32 35 27
IV Sets
Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Attack increasing is universally good in all of Donnel's builds, as he has fantastic attack and does a lot of damage regardless of his skills. Speed increasing is quite potent for any tank build because it helps him avoid being doubled too much.

Resistance is his weakest stat and should not be priotized, due to it being low regardless of his bane. A HP bane is also acceptable since it can be fixed easily with a +3HP seal. Speed bane is preferrable for Brave Lance build over the other bane.

Skill Sets
All-rounder
Optimal
Slaying Lance+ (+Spd) A Fury 3
Reposition B Wrath 3
Bonfire
Budget: Moonbow
C Threaten Atk 3
SP1,485SSpeed +3

Show Explanation/Analysis

Thanks to his good friend Nephenee, Donnel can run a deadly all-rounder set that gives him much more versatility without compromising much on power. Fury gives Donnel a much needed speed boost, powers up his Bonfire and makes it even easier for him to activate Wrath. Moonbow or Bonfire is the special of choice, with both having about the same results. Donnel really does need speed, so we opt for a Speed+3 seal and Forging option.

Full Tank
Optimal
Slaying Lance+ (+Spd) A Steady Breath
Reposition B Quick Riposte 3
Ignis
Budget: Bonfire
C Threaten Atk 3
SP1,545SQuickened Pulse

Show Explanation/Analysis

Donnel makes for a great tank thanks to his well-rounded stats and high attack. Quick Riposte helps to patch up his speed and let the boy attack hit twice when attacked. Slaying Lance when combined with Quick Riposte and Quickened Pulse lets Donny fire off Ignis on the first round of combat, utterly destroying foes.

Offensive
Brave Lance+ A Death Blow 3
Reposition B Drag Back
Moonbow
Budget: Bonfire
C Threaten Def 3
SP1,575SQuickened Pulse

Show Explanation/Analysis

This set is Donnel's bread and butter for being both cheap and strong at the same time. His high attack combined with Death Blow and Brave Lance makes him a strong pure attacker in player's phase. Drag Back is a skill he already have and it synergizes extremely well with Brave Lance's boon/bane, allowing him to kill with a lot more safety.

With attack increasing seals, an attack increasing boon and Death Blow 3, Donnel reaches a whopping 53 attack on initiation before any buffs, which is enough to destroy plenty of opponents before they can strike back. Speed is unnecessary with this set and can take a bad bane.

Positioning assist is to combo with dancers or help out the team. Bonfire is more stable due to it always adding 16 flat damage for Donnel, while Moonbow's value goes up when he attacks high defense opponents like Lukas or Effie. If you are use Bonfire, you can use the Attack+3 seal.

Quick Riposte can be used over Drag Back if you want him to have some power during enemy turns, since with his bulk he can survive well even with the speed penalty.

C slot is always flexible depending on team. Threaten Def is a good choice, as it bolsters his offensive power thanks to Brave Lance.

 

Introduction

Pros:

  • Extremely versatile in his builds.
  • Exceptional attack and defense, without being let down by speed.

Cons:

  • Low resistance

Donnel is a strong lance user with very high total base stats (The third highest amongst infantry units after TikiY and Nowi), making him a good unit to invest in over the long-term for arena scoring. His high defense, HP and attack make him a strong physical attacker as well as a tank, and his speed is also at an acceptable level as well.

Donnel's weakness is his low Magic resistance, meaning even with his high Health pool, he will fall to strong magic attackers like Linde, Reinhardt, Nino or Soren. Other than that, he is a worthwhile unit to use, as his versatility and strong baseline stats make him very effective at whatever you want him to be.

Strengths

High base attack:

  • Donnel has 35 base attack, tied with Cordelia, Hinoka, Lukas, Ephraim and Est for the 2nd highest place amongst lance users. 35 base is fantastic even without a Legendary weapon, meaning he can run both a Brave Lance set and other set using different weapons without being hindered much.

Extremely bulky:

  • While his defense is not Lukas's level, it is definitely no slouch. A combination of 43 HP / 32 defense and 29 speed makes him tough to take down with physical attacks, even when he runs offensive builds.
Weaknesses

Lacks of ways to deal with ranged attacks:

  • Being an infantry melee unit, Donnel lacks the means to counter ranged attackers. His bulk somewhat allows him to survive better than his peers, but it is still a problem.

Low resistance:

  • Donnel’s low resistance makes him a poor choice to take magical attacks. Even with his high health, he will fall to speedy and high damage mages, as well as making going up against physically bulky dragons like Nowi challenging.
Team Options

Donnel acts as both a tank and damage dealer for the team, thus he appreciates both defensive buffs and offensive buffs greatly. Units like Eirika, Ephraim, Corrin F or Sharena who can both buff/debuff make potent allies no matter the set up.

As a tank, Donnel depends on skills like Quick Riposte to function well. Units that can keeps him healthy are valuable, such as Lucina / Marth / Alm / Chrom who can run the healer build and also cover green units for him.

Dancers are always appreciated, no matter the set up. There is little reason not to use dancers if they are available, unless you want to score a little bit higher with high BST units like armored units or dragons.

Donnel is vulnerable to mages and dragons, so units that can reliably deal with them are appreciated. Strong red swords with Distant Counter like Ike, Ryoma or Xander make great allies, as they can swiftly deal with strong green mages like Julia, Nino or Soren as well as green tanks like Hector. Julia herself is also a strong candidate, as she destroys bulky dragons like Nowi, Fae or Corrin F without much difficulty, as well as handling strong magic attackers like Reinhardt, Nino, Soren or Linde. In the same vein, Sanaki/Lilina is also a potent choice for handling green units.

Counters

Donnel is weak to most green units, especially magical ones or physically bulky ones:

  • Hector / Narcian / Michalis / Frederick / Minerva / Titania: These units are nasty one on one against any lance users. Avoid engaging them.
  • Julia / Nino / Soren / Spring Camilla / Cecilia: Powerful green nukers can send Donnel flying quick, even with his high HP.
  • Merric: Merric has one of the best defense out of all mages, he also does green magic damage and tends to build Close Counter to fight physical units.
  • Cherche: She has one of the most brutal intiations in the game. Donnel won't survive a Brave Axe Cherche in anyway whatsoever. Raven is also worth mentioning for his good attack and speed combination.

Physically strong dragons who can shrug off Donnel's attack and causing a world of pain to him are also threatening, so be careful around them

  • Corrin F / Nowi: They are bulky, have good speed and deal magic damage.
  • Fae: She is a green dragon who generally builds Triangle Adept these days, she will destroy Donnel hands down.

Strong magic nukers of other colors are also capable of killing Donnel on initiation if he's not careful:

  • Reinhardt / Olwen / Ursula: It's just not worth tanking them, especially in cavalry teams.
  • Spring Lucina / Linde: They outspeed Donnel and will definitely kill him if they get their attack in.
Weapon Skills
Weapons SP Rng. Mt.
Iron Lance
Learns by default at 1 ★
Lance Users Only
50 1 6
Steel Lance
Learns by default at 3 ★
Unlocks at 2 ★
Lance Users Only
100 1 8
Brave LanceSpd-5. Attack twice when initiating combat.
Learns by default at 4 ★
Unlocks at 3 ★
Lance Users Only
200 1 5
Brave Lance+Spd-5. Attack twice when initiating combat.
Unlocks at 5 ★
Lance Users Only
300 1 8
Weapon Evolution
Weapon Upgrades
Weapon Upgrades
Support Skills
Support Skills Rng. SP
Reciprocal AidSwap HP with adjacent ally (neither unit can go above their max HP).
Learns by default at 4 ★
Unlocks at 3 ★
1 150
Passive Skills
Passive Skills SP Slot
HP +3Grants +3 to max HP.
Unlocks at 1 ★
Inheritable by all units.
40
A
HP +4Grants +4 to max HP.
Unlocks at 2 ★
Inheritable by all units.
80
A
HP +5Grants +5 to max HP.
Unlocks at 4 ★
Inheritable by all units.
160
A
Drag BackIf unit initiates attack, the unit moves 1 space away after combat. Foe moves into unit's previous space.
Unlocks at 3 ★
Non-Inheritable by Mages and Ranged units.
150
B
Other Info
Origin
Fire Emblem: Awakening

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