Corrin (M)

Analysis by Elegear
Corrin
Fateful Prince

4-5

Obtainable as a 4 - 5 only
Hero Ratings
Overall Rating
3.5
/ 5
Attacker Rating4.5 / 5
Max Avg Total Stats at Lvl 40
158
HP 42
ATK 32
SPD 32
DEF 28
RES 24
Stat Variations
Level 1 Stat Variation
5★
4★
HP ATK SPD DEF RES
Low 19 7 7 5 4
Middle 20 8 8 6 5
High 21 9 9 7 6

Level 40 Stat Variations
5★
4★
HP ATK SPD DEF RES
Low 38 29 29 24 21
Middle 42 32 32 28 24
High 45 35 35 31 28
IV Sets
Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES
  • A neutral IV Corrin is absolutely O.K. to use.

+IV

  • A +Speed boon can be to increase the chances of denying and performing follow-up attacks, as well as synergizing very well with his weapon.

-IV

  • A -Resistance bane will keep Corrin's physical defense neat and tidy, though this lowers his already low resistance stat even further.

  • A -HP bane will let Corrin keep his overall bulk at the cost of his maximum health pool. Useful only if more than one attack in an engagement is expected.

Skill Sets
Gray Typhoon (Quick Assassin)
Optimal
Yato A Swift Sparrow 2
Budget: Darting Blow 3
Reposition B Desperation 3
Budget: Drag Back
Luna C Threaten Def 3
Budget: Fortify Res 3
SP1,275SSpeed +1

Show Explanation/Analysis
  • Preferred Nature: +Speed / -Resistance
  • Weapon: Yato
  • Assist: Reposition / Flexible
  • Special: Luna
  • A Slot: Swift Sparrow / Darting Blow / Life & Death
  • B Slot: Desperation / Drag Back / Up to player
  • C Slot: Threaten Defense / Varies on team
  • Sacred Seal: Speed +1

A build focusing on Corrin's weapon and maximizing its potential.

With all of these additions to his speed, the Fateful Prince will end up with 44 or 46 if he attacks an enemy.

Should the player prefer a more budget option, Darting Blow can be used to guarantee the second attack at the cost of power. Of course, Life & Death is a more costly option which trades his defense for offense.

Desperation is used to deal two swift blows to the enemy to finish them off, though Drag Back can be taken to synergize with the Blows' offensive nature.

Reciprocal Aid can be used to heal his allies and bring Corrin down to Desperation range, though this slot is up to the player's wishes.

Luna can be used to guarantee a KO against units such as Hector or Ryoma at full HP.

Threaten Defense is picked for the C slot to maximize Corrin's follow-up damage.

Nohrian Trust (All-Purpose)
Yato A Fury 3
Budget: Speed +3
Draw Back B Drag Back
Luna C Threaten Spd 3
Budget: Spur Atk 3
SP1,750SHP +3

Show Explanation/Analysis
  • Preferred Nature: +Speed / -HP
  • Weapon: Yato
  • Assist: Draw Back / Flexible
  • Special: Luna
  • A Slot: Fury
  • B Slot: Drag Back / Up to player
  • C Slot: Threaten Speed / Varies on team
  • Sacred Seal: HP +3

Instead of focusing on absolute offense or defense, this set gives Corrin a better overall spread and usage.

Due to how the offensive nature of Corrin, Drag Back is taken to retreat, though this slot is up to the player, really.

Similar to the second build, Threaten Speed is utilized to allow Corrin some follow-up attacks, especially with the Yato's passive.

Hoshidan Unity (Defensive Warrior)
Yato A Steady Blow 2
Budget: Armored Blow 3
Reposition B Drag Back
Bonfire C Threaten Spd 3
Budget: Fortify Def 3
SP1,410SSquad Ace B 1

Show Explanation/Analysis
  • Preferred Nature: +Speed / -Resistance
  • Weapon: Yato
  • Assist: Reposition / Flexible
  • Special: Bonfire
  • A Slot: Steady Blow / Armored Blow
  • B Slot: Drag Back / Up to player
  • C Slot: Threaten Speed / Varies on team
  • Sacred Seal: HP +3

A tankier build for Corrin which allows him to participate in skirmishes with little risk or injury.

Steady Blow is used to increase Corrin's initiation speed even further, while giving him some physical defense to take the hit which comes from retaliation on attempted follow-ups.

Armored Blow is also used in conjunction with Bonfire to maximize the special's damage and increasing the chances of scoring a kill.

User Submitted Builds
Submit a Hero Build

= Has Build Explanation

Hero Updated
Corrin (M) by Midnight 14 hours ago
Corrin (M) by Kdog0731 1 day ago
Corrin (M) by Remnant 2 days ago
Corrin (M) by Nixtorm 5 days ago
Corrin (M) by ExiledNations 5 days ago
User Build Statistics
Weapon # of Builds
Yato 88
Silver Sword 9
Brave Sword+ 1
Special # of Builds
Dragon Fang 64
Moonbow 5
Dragon Gaze 12
Sol 1
Luna 7
Buckler 1
Draconic Aura 4
Bonfire 2
Weapon Skills
Learns by default at 4 ★
SP:
400
Rng:
1
Mt:
16

Grants Spd+4 during combat if unit initiates attack

Learns by default at 5 ★
Unlocks at 5 ★
Special Skills
Learns by default at 4 ★
Unlocks at 4 ★
Passive Skills
Unlocks at 4 ★
SP:
50
Slot:
B

Prevents foes from moving through adjacent spaces while this unit's HP ≥ 90%. (No effect on foes with a Pass skill.)

SP:
100
Slot:
B

Prevents foes from moving through adjacent spaces while this unit's HP ≥ 70%. (No effect on foes with a Pass skill.)

Unlocks at 4 ★
SP:
200
Slot:
B

Prevents foes from moving through adjacent spaces while this unit's HP ≥ 50%. (No effect on foes with a Pass skill.)

Unlocks at 5 ★
Introduction

Pros:

  • Legendary Weapon
  • Offensive jack-of-all-trades statline
  • Good physical defense
  • Cheap to build due to Yato being good

Cons:

  • Horrible base skills

Corrin, the Fateful Prince is a Sword Lord with a great jack-of-all-trades stat spread while not being too weak in any aspect.

The sword lord's offensive spread is quite good, and while his speed doesn't let him double too many heroes, it allows him to naturally deny a follow-up from Linde, Lucina and Ryoma.

His combination of HP, Defense and Resistance are quite good, too, allowing him to survive most attacks.

Unfortunately, good is not great. His speed is not too viable for follow-ups without tinkering his skills and IVs, and his resistance is quite normal for sword lords.

Overall, the Fateful Prince is a Sword Lord that doesn't have any outstanding stats but only great ones, such as his Attack and Speed, along his nice physical bulk. A good unit to use in your team.

Strengths
  • Good attack
    • At 32 attack along a legendary weapon, Corrin will naturally reach a value of 48.
  • Good speed
    • At 32 speed, he will naturally deny follow-ups from characters in the 36 range, such as Linde, Lucina and Ryoma.
  • Nice defense
    • It will take a hit 70 neutral or 59 advantage physical attack to OHK Corrin.
    • Through normal circumstances, he will survive a Kagero with 10 HP.
    • Follow-ups will require 49 neutral or 41 advantage physical attack to end the noble's life.
  • Built-in Darting Blow 2
    • Yato gives Corrin a +4 speed boost when engaging.
    • This passive stacks with the A slot passives Darting Blow and Swift Sparrow.
Weaknesses
  • O.K. resistance
    • A normal value for sword lords.
    • It will take a hit 68 neutral or 57 advantage magical attack to KO him.
    • Follow-ups will require 45 neutral or 38 advantage magical attack instead.
    • In other words, Reinhardt and Olwen are top tier threats.
Team Options

Corrin's good base stats allow him to function as a frontline warrior or as an assassin, utilizing his Yato to perform follow-ups on enemy ranged units.

He doesn't hard counter anyone at all other than the natural green units.

If the focus on a team, he pairs quite well with those that have an easy time handling his counters:

Counters

Corrin has good overall bulk but is countered by almost any blue magical unit.

Speedy magical units such as Tharja, Linde, his female counterpart and Young Tiki will give our prince with many siblings a hard time.

From Series
Fire Emblem Fates
Comments