Table of Contents
- Default
- Attack
- Special
- Injured
| Corrin (F) - Fateful Princess |
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Related Heroes
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 18 | 7 | 5 | 7 | 5 |
| Middle | 19 | 8 | 6 | 8 | 6 |
| High | 20 | 9 | 7 | 9 | 7 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 37 | 24 | 31 | 31 | 18 |
| Middle | 41 | 27 | 34 | 34 | 21 |
| High | 44 | 31 | 37 | 37 | 24 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Boons
- +ATK is always a nice boon in order to hit harder. Corrin's ATK is somewhat low so adding some investment to this stat does help. It is also worth noting that Corrin has a superboon in ATK.
- +SPD is mainly used for its defensive properties. Corrin's SPD allows her to block out potential follow-up attacks and further increasing it allows Corrin to do so more reliably.
Neutral
- DEF is one of Corrin's most defining traits. Ideally, Corrin should try to avoid taking a bane in DEF. However, it is unnecessary for Corrin to further invest in it as well as her base amount is adequate.
- RES is a little bit arguable, however, it is also recommended to leave it alone to ensure that she can survive some fights against magic damage. Taking a bane in RES is less punishing when compared to DEF; however, you will need to be even more careful against magical foes such as mages and dragons.
Banes
- -HP is overall Corrin's least important stat. The +5 HP gained from refining her weapon can easily compensate for the loss from the bane.
Skill Sets
Sentinel of Solace (Enemy Phase)
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Lightning Breath+ (+Spd) | A | Warding Breath Alternate: Fury 3 |
|---|---|---|---|
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Reposition Alternate: Swap |
B | Wrath 3 Alternate: Vantage 3 |
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Aether Alternate: Glimmer |
C | Hone Atk 3 |
| SP | 1,895 | S | Quick Riposte 3 |
- Preferred IV: +ATK or SPD / -HP
- Weapon: Lightning Breath+ (+Spd)
- Assist: Reposition / Swap / Draw Back
- Special: Aether / Glimmer
- Passive A: Warding Breath / Steady Breath / Fury
- Passive B: Wrath / Quick Riposte / Vantage / Guard
- Passive C: Varies
- Sacred Seal: Quick Riposte / Distant Def
This skill set is heavily focused on being a formidable force in the Enemy Phase.
The standard Quick Riposte and Warding Breath combo with Aether is extremely synergistic with Lightning Breath+. Steady Breath works throughout the Enemy Phase regardless of the opponent or Corrin attacking. With Corrin's good SPD stat, Corrin could easily unleash Aether on her foes in the player phase. The preference of Warding or Steady Breath is up to player's preference, however, Warding Breath does allow Corrin to have a better match-up against mages and other dragons. For a more budget-friendly combination, one could switch out Warding Breath with Fury, and Aether with Moonbow.
While it is possible for Corrin to run Quick Riposte on the B skill slot, Corrin should try to work on increasing her lackluster offensive stat. This could be done with Wrath 3, which increases her damage output and could potentially outright kill a target with a well-timed Aether activation. Aether also allows Corrin to recover back into the Quick Riposte range, which could be extremely handy in certain situations. For a more defensive oriented build, one could also consider using Guard to prevent specials from activating as well.
The remaining skills are up to the player's preferences depending on the team set-up.
Peaceful Darkness (Debuff)
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Dark Breath+ (+Spd) | A | Distant Counter Alternate: Darting Blow 3 |
|---|---|---|---|
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Reposition Alternate: Swap |
B | Windsweep 3 Alternate: Swordbreaker 3 |
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Luna | C | Savage Blow 3 Alternate: Hone Atk 3 |
| SP | 1,635 | S | Quick Riposte 3 |
- Preferred IV: +SPD / -HP
- Weapon: Dark Breath+ (+Spd)
- Assist: Reposition / Swap / Draw Back
- Special: Luna / Aether
- Passive A: Distant Counter / Swift Sparrow / Darting Blow
- Passive B: Windsweep / Wrath / Swordbreaker
- Passive C: Savage Blow / Varies
- Sacred Seal: Quick Riposte / Phantom Spd / Speed +3
This skill set is heavily focused on neutering your opponent with Dark Breath+.
Corrin being the speediest dragon meant that she is the best dragon to run a debuff-centric set. Using a combination of Windsweep and Quick Riposte, Corrin could easily disable a target of her choice while remaining competitive in the Enemy Phase. The main purpose of this build is to occasionally rush in to debuff her opponents and take literally no damage due to the debuffs. As the focus is to debuff the opponent, running Savage Blow might be a worthy endeavor to further weaken the surroundings.
For the case of Corrin, Distant Counter is there simply to ensure that Corrin could still rush in on ranged opponents and counter them with Quick Riposte. However one could also focus on activating Windsweep using either Swift Sparrow or Darting Blow. Speed-based seals such as Phantom Speed and Speed +3 can also help Corrin in terms of Windsweep activation. Special selection depends on preference. Luna is a good option as Corrin can potentially activate it during her return fire when enemy initiates. Aether is also a good option to provide the healing Corrin needs to get back into Quick Riposte range.
Lastly, Corrin could also leverage Wrath to further enhance her damage output in both Player and Enemy Phase. However, Corrin will lose access to Windsweep, which meant that the debuffs are harder to leverage in the Player Phase.
Introduction
Corrin (F) is one of the two blue dragons that was released during launch along with Nowi. While Nowi is hailed as one of the strongest blue units in the game, often times Corrin is undeservingly under the radar. This is largely due to Corrin’s mediocre ATK stat. However, with the ability to wield a Breath weapon and a rather peculiar stat distribution, Corrin could provide a different form of niche that is radically different from standard builds.
Strengths
Breath Weapon
As mentioned in the Introduction, Breaths are a very potent weapon type. Its main characteristic is its adaptive damage against ranged units, which means it always hits the lower defensive stat of either DEF or RES. Furthermore, there is also a plethora of Breath skills to choose from, ranging from buffs to even the coveted Distant Counter. The Breath weapons can also be refined, further increasing Corrin's options.
Excellent physical bulk
With a good amount of DEF and HP, Corrin is able to take a good chunk of physical punishment. This turns out to be rather relevant as a blue unit due to an abundance of red sword units.
Adequate SPD
While she’s no speed demon, her Speed can be utilized very well in terms of blocking out crucial follow-up from foes. Complemented with her physical bulk, Corrin is a difficult unit to take out in a single round physically.
Weaknesses
Low ATK
Unfortunately, Corrin’s ATK stat is one of the lowest for dragons excluding Ninian. This means that she will struggle to finish foes in a single round. For certain Arena score ranges, this could be detrimental due to dancers with Wings of Mercy.
Mediocre RES
Magically, Corrin cannot really take a hit. She is prone to get outright killed in a single hit by most potent blade tome mages. She will also struggle with the dragon matchups if she chooses to engage in the Player Phase.
Relatively low stats for its class
While her base stat total (BST) is typical of launch units, comparatively against its own dragon class it is considered relatively inferior. Nowi, in particular, has a higher base stat total and is the same color as Corrin. This will have some minor impacts in terms of Arena scoring and possibly explains her relatively peculiar stat distribution.
Team Options
Counters
Corrin’s main weakness is her lack of Resistance and offensive prowess. This meant that Corrin is susceptible to magical attacks, and probably would not be able to finish off units in a single hit. However, with Windsweep as a potentially problematic option for Corrin, engaging her might be necessary.
Non-Windsweep
- Enemy Phase Axe: Enemy Phase Axe units such as both Hectors and Dorcas could also easily take her out, just be careful of Corrin potentially doubling your units.
Windsweep
- Speedy Axe: One of the few ways would be to completely outspeed Corrin to prevent Windsweep from happening. Raven with refined Basilikos is a good choice to do so.
- Green / Blue Magic: Due to her low Resistance, use magic (Naga inclusive) to knock her out, such as Nino, Summer Elise, and Julia. Strong blue magic, such as the Reinhardt and Linde could also take Corrin out with relative ease.
- Green / Blue Dragons: Corrin can be taken out with relative ease by enemy phase green and blue dragons such as Fae, Myrrh, and Nowi.
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Dark Breath+ (+Def) | A | Fortress Def 3 |
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Pivot | B | Renewal 3 |
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Bonfire | C | Hone Atk 3 |
| S | Quickened Pulse | ||
I have no idea why I did this or what I meant to accomplish, but shes a bulky baby girl, allowing her to take on low-res green units and physical red and blues. Magical damage will almost always destroy her, even if from a red mage or Tiki. Serves well as a Bonfire nuker due to being able to double most units.
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Dark Breath+ (+Spd) | A | Earth Boost 3 |
|---|---|---|---|
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Swap | B | Windsweep 3 |
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Sol | C | Hone Atk 3 |
| S | Speed +3 | ||
This build is pure debuffing/tanking. With 43 Speed she'll initiate combat on a foe and activate windsweep that'll lower the enemies' hp enough for her to activate Earthboost 3 and -7 atk/spd when they initiate combat (and any enemy allies near them). Sol lets her get HP back reliably throughout the fight against the debuffed enemies letting her keep the earth boost effect and wear down the enemy. If I run a healer on her team then she'll have Bonfire instead of Sol. I'm looking for a +SPD/-RES Female Corrin so she'll have 47 HP (+1 merge) which will help her activate Earth boost more reliably.
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Dark Breath+ | A | Close Def 3 |
|---|---|---|---|
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Reposition | B | Desperation 3 |
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Bonfire | C | Threaten Spd 3 |
| S | Defense +3 | ||
Focuses on F!Corrin's defense and speed at the cost of improving attack. Dark breath is forged +spd, this combined with her threaten speed lets her double most units. It also cancels out the hit that HP bane takes on her. She's essentially a speedy, mobile tank. Close defense helps her bait units, damage them, then activate threaten speed and destroy them next turn.
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Dark Breath+ | A | Triangle Adept 3 |
|---|---|---|---|
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Rally Speed | B | Seal Res 3 |
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Draconic Aura | C | Hone Atk 3 |
| S | Fortify Def 2 | ||
Meant as a Sword counter that can even counter Falchions, Corrin's natural weakness. Rally Speed was put in to help my B. Roy double more. Kept Seal Res in to help with the debuff party with her Dark Breath. And I used the +Spd Dark Breath+ to mitigate her bane.
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Dark Breath+ | A | Fury 3 |
|---|---|---|---|
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Swap | B | Renewal 3 |
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Bonfire | C | Hone Atk 3 |
| S | Attack +3 | ||
Uses the Attack +3 Seal and Spd Refine
This set allows Corrin to have great offensive and defensive utility. With 51 atk, 40 spd, and 37 def she can be used to bait out melee attackers to kill or go and hunt them down with little to no risk, and now with the dark breath buff, she can actually kill mages now (still can't kill B! Lyn ;-;)
More defensive options could be taken like lightning breath, steady breath, quick riposte, vantage, close def, etc. if you wish to use her solely for the role as a physical tank, but this set allows for offense and defense.
Now lets talk about why I chose these skills.
Weapon: Dark Breath+ (+Spd)
She naturally has the skill and the attack buff allows her to reach 51 attack along with 40 spd. Lightning breath could be run, but not unless you're running something like steady breath along with it. All it does is allow her to counter bows and daggers while increasing the special charge. This prevents her from easily running things like bonfire or ignis (unless you have steady breath) and would cause you to either settle for a 4/5 cooldown special the does more damage, or equip moonbow which isn't all that helpful in Corrin's case.
Support skill: Swap
Swap places with an ally and take the hit.
Special skill: Bonfire
Makes use of her great defense stat. Ignis could also be run if you wanted.
A skill: Fury 3
Increases her offensive and defensive utility.
B skill: Renewal 3
Allows her to heal off the damage from fury and increases her survivability
C skill: Hone Atk 3
She already come with it and its very helpful.
Sacred Seal: Attack +3
Allows her to reach over 50 atk with fury. Other skills could be run but this is just my personal preference.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Only inheritable by Dragon units.
|
50 | 1 | 6 |
| Learns by default at 3 ★ Only inheritable by Dragon units.
|
100 | 1 | 8 |
| Learns by default at 4 ★ Unlocks at 3 ★ Only inheritable by Dragon units.
|
200 | 1 | 9 |
| Unlocks at 5 ★ Only inheritable by Dragon units.
|
300 | 1 | 13 |
Special Skills
| Special Skills | SP | Turns |
|---|---|---|
Dragon GazeBoosts Atk by 30%.
Learns by default at 4 ★ Unlocks at 3 ★ Non-inheritable by Staff-wielding units.
|
100 | 4 |
Draconic AuraBoosts Atk by 30%.
Unlocks at 4 ★ Non-inheritable by Staff-wielding units.
|
200 | 3 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Unlocks at 3 ★ Non-inheritable by Staff-wielding units.
|
40 | B |
| Unlocks at 4 ★ Non-inheritable by Staff-wielding units.
|
80 | B |
| Unlocks at 5 ★ Non-inheritable by Staff-wielding units.
|
160 | B |
| Inheritable by all units.
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50 | C |
| Unlocks at 3 ★ Inheritable by all units.
|
100 | C |
| Unlocks at 4 ★ Inheritable by all units.
|
200 | C |
Other Info
| Origin |
Fire Emblem Fates
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Fate Grand Order
Dragonball Legends

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