Table of Contents
- Default
- Attack
- Special
- Injured
| Corrin (F) - Fateful Princess |
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Related Heroes
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 18 | 7 | 5 | 7 | 5 |
| Middle | 19 | 8 | 6 | 8 | 6 |
| High | 20 | 9 | 7 | 9 | 7 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 37 | 24 | 31 | 31 | 18 |
| Middle | 41 | 27 | 34 | 34 | 21 |
| High | 44 | 31 | 37 | 37 | 24 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Boons
- +ATK is always a nice boon in order to hit harder. Corrin's ATK is somewhat low so adding some investment to this stat does help. It is also worth noting that Corrin has a superboon in ATK.
- +SPD is mainly used for its defensive properties. Corrin's SPD allows her to block out potential follow-up attacks and further increasing it allows Corrin to do so more reliably.
Neutral
- DEF is one of Corrin's most defining traits. Ideally, Corrin should try to avoid taking a bane in DEF. However, it is unnecessary for Corrin to further invest in it as well as her base amount is adequate.
- RES is a little bit arguable, however, it is also recommended to leave it alone to ensure that she can survive some fights against magic damage. Taking a bane in RES is less punishing when compared to DEF; however, you will need to be even more careful against magical foes such as mages and dragons.
Banes
- -HP is overall Corrin's least important stat. The +5 HP gained from refining her weapon can easily compensate for the loss from the bane.
Skill Sets
Sentinel of Solace (Enemy Phase)
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Lightning Breath+ (+Spd) | A | Warding Breath Alternate: Fury 3 |
|---|---|---|---|
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Reposition Alternate: Swap |
B | Wrath 3 Alternate: Vantage 3 |
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Aether Alternate: Glimmer |
C | Hone Atk 3 |
| SP | 1,895 | S | Quick Riposte 3 |
- Preferred IV: +ATK or SPD / -HP
- Weapon: Lightning Breath+ (+Spd)
- Assist: Reposition / Swap / Draw Back
- Special: Aether / Glimmer
- Passive A: Warding Breath / Steady Breath / Fury
- Passive B: Wrath / Quick Riposte / Vantage / Guard
- Passive C: Varies
- Sacred Seal: Quick Riposte / Distant Def
This skill set is heavily focused on being a formidable force in the Enemy Phase.
The standard Quick Riposte and Warding Breath combo with Aether is extremely synergistic with Lightning Breath+. Steady Breath works throughout the Enemy Phase regardless of the opponent or Corrin attacking. With Corrin's good SPD stat, Corrin could easily unleash Aether on her foes in the player phase. The preference of Warding or Steady Breath is up to player's preference, however, Warding Breath does allow Corrin to have a better match-up against mages and other dragons. For a more budget-friendly combination, one could switch out Warding Breath with Fury, and Aether with Moonbow.
While it is possible for Corrin to run Quick Riposte on the B skill slot, Corrin should try to work on increasing her lackluster offensive stat. This could be done with Wrath 3, which increases her damage output and could potentially outright kill a target with a well-timed Aether activation. Aether also allows Corrin to recover back into the Quick Riposte range, which could be extremely handy in certain situations. For a more defensive oriented build, one could also consider using Guard to prevent specials from activating as well.
The remaining skills are up to the player's preferences depending on the team set-up.
Peaceful Darkness (Debuff)
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Dark Breath+ (+Spd) | A | Distant Counter Alternate: Darting Blow 3 |
|---|---|---|---|
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Reposition Alternate: Swap |
B | Windsweep 3 Alternate: Swordbreaker 3 |
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Luna | C | Savage Blow 3 Alternate: Hone Atk 3 |
| SP | 1,635 | S | Quick Riposte 3 |
- Preferred IV: +SPD / -HP
- Weapon: Dark Breath+ (+Spd)
- Assist: Reposition / Swap / Draw Back
- Special: Luna / Aether
- Passive A: Distant Counter / Swift Sparrow / Darting Blow
- Passive B: Windsweep / Wrath / Swordbreaker
- Passive C: Savage Blow / Varies
- Sacred Seal: Quick Riposte / Phantom Spd / Speed +3
This skill set is heavily focused on neutering your opponent with Dark Breath+.
Corrin being the speediest dragon meant that she is the best dragon to run a debuff-centric set. Using a combination of Windsweep and Quick Riposte, Corrin could easily disable a target of her choice while remaining competitive in the Enemy Phase. The main purpose of this build is to occasionally rush in to debuff her opponents and take literally no damage due to the debuffs. As the focus is to debuff the opponent, running Savage Blow might be a worthy endeavor to further weaken the surroundings.
For the case of Corrin, Distant Counter is there simply to ensure that Corrin could still rush in on ranged opponents and counter them with Quick Riposte. However one could also focus on activating Windsweep using either Swift Sparrow or Darting Blow. Speed-based seals such as Phantom Speed and Speed +3 can also help Corrin in terms of Windsweep activation. Special selection depends on preference. Luna is a good option as Corrin can potentially activate it during her return fire when enemy initiates. Aether is also a good option to provide the healing Corrin needs to get back into Quick Riposte range.
Lastly, Corrin could also leverage Wrath to further enhance her damage output in both Player and Enemy Phase. However, Corrin will lose access to Windsweep, which meant that the debuffs are harder to leverage in the Player Phase.
Introduction
Corrin (F) is one of the two blue dragons that was released during launch along with Nowi. While Nowi is hailed as one of the strongest blue units in the game, often times Corrin is undeservingly under the radar. This is largely due to Corrin’s mediocre ATK stat. However, with the ability to wield a Breath weapon and a rather peculiar stat distribution, Corrin could provide a different form of niche that is radically different from standard builds.
Strengths
Breath Weapon
As mentioned in the Introduction, Breaths are a very potent weapon type. Its main characteristic is its adaptive damage against ranged units, which means it always hits the lower defensive stat of either DEF or RES. Furthermore, there is also a plethora of Breath skills to choose from, ranging from buffs to even the coveted Distant Counter. The Breath weapons can also be refined, further increasing Corrin's options.
Excellent physical bulk
With a good amount of DEF and HP, Corrin is able to take a good chunk of physical punishment. This turns out to be rather relevant as a blue unit due to an abundance of red sword units.
Adequate SPD
While she’s no speed demon, her Speed can be utilized very well in terms of blocking out crucial follow-up from foes. Complemented with her physical bulk, Corrin is a difficult unit to take out in a single round physically.
Weaknesses
Low ATK
Unfortunately, Corrin’s ATK stat is one of the lowest for dragons excluding Ninian. This means that she will struggle to finish foes in a single round. For certain Arena score ranges, this could be detrimental due to dancers with Wings of Mercy.
Mediocre RES
Magically, Corrin cannot really take a hit. She is prone to get outright killed in a single hit by most potent blade tome mages. She will also struggle with the dragon matchups if she chooses to engage in the Player Phase.
Relatively low stats for its class
While her base stat total (BST) is typical of launch units, comparatively against its own dragon class it is considered relatively inferior. Nowi, in particular, has a higher base stat total and is the same color as Corrin. This will have some minor impacts in terms of Arena scoring and possibly explains her relatively peculiar stat distribution.
Team Options
Counters
Corrin’s main weakness is her lack of Resistance and offensive prowess. This meant that Corrin is susceptible to magical attacks, and probably would not be able to finish off units in a single hit. However, with Windsweep as a potentially problematic option for Corrin, engaging her might be necessary.
Non-Windsweep
- Enemy Phase Axe: Enemy Phase Axe units such as both Hectors and Dorcas could also easily take her out, just be careful of Corrin potentially doubling your units.
Windsweep
- Speedy Axe: One of the few ways would be to completely outspeed Corrin to prevent Windsweep from happening. Raven with refined Basilikos is a good choice to do so.
- Green / Blue Magic: Due to her low Resistance, use magic (Naga inclusive) to knock her out, such as Nino, Summer Elise, and Julia. Strong blue magic, such as the Reinhardt and Linde could also take Corrin out with relative ease.
- Green / Blue Dragons: Corrin can be taken out with relative ease by enemy phase green and blue dragons such as Fae, Myrrh, and Nowi.
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Dark Breath+ (+Atk) | A | Fury 3 |
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Draw Back | B | Renewal 3 |
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Bonfire | C | Infantry Pulse 3 |
| S | Squad Ace E 3 | ||
A sturdy physical tank to counter the strongest of sword and lance units, who also supports her 3/4 infantry team with special charge cool down and enemy debuffs and can take to the offensive if the opportunity arises.
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Dark Breath+ (+Spd) | A | Earth Boost 3 |
|---|---|---|---|
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Ardent Sacrifice | B | Renewal 3 |
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Bonfire | C | Atk Tactic 3 |
| S | Close Def 3 | ||
My as of now +6 water dragon. Dark breath is such a great debuff move, initiate or take the hit she will most likely survive than debuff the attacker and any poor soul's close by. Renewal is there to provide longevity and be a pseudo healer also combos well with earth boost. Attack tactic is for my mixed team but can be switched with hone attack depending on the team.
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Dark Breath+ (+Def) | A | Brazen Atk/Def 3 |
|---|---|---|---|
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Rally Spd/Def | B | Wrath 3 |
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Bonfire | C | Res Tactic 3 |
| S | Def Tactic 3 | ||
The second member of my arena core, F!Corrin. Her dual defensive tactics make Camilla an unkillable cow goddess (and, pairing Camilla and Corrin together;))
The part that stands out is probably the Wrath+bonfire+Brazen atk/def. The goal of this build is to have her get knocked under 70%, then proceed to obliterate with a wrath boosted Bonfire, while being a physical tank. Dark Breath is there because it helps her tank better, while not being susceptible to Panic Ploy
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Light Breath+ (+Spd) | A | Distant Counter |
|---|---|---|---|
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Reposition | B | Vantage 3 |
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Luna | C | Atk Smoke 3 |
| S | Spd Smoke 3 | ||
Cripple your opponents while also buffing yourself like hell.
Skill slots are up to preference.
Specials/Assist is preference
Vantage can be replaced with windsweep, to ensure buffs go off.
Distant Counter is used for battling mages, but can be replaced if desired.
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Dark Breath+ (+Atk) | A | Distant Counter |
|---|---|---|---|
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Swap | B | Shield Pulse 3 |
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Draconic Aura | C | Hone Atk 3 |
| S | Distant Def 3 | ||
This Corrin build utilizes the Shield Pulse/Sacred Cowl combo, which allows her to become an extremely potent magical tank in addition to her high defense. A RES boon is preferred due to her having to take hits from tomes and other dragons, while the other bane is flexible. I prefer -HP, however, due to the temporary bulk not being necessary. Her refined weapon mostly patches up her weak attack with its 16 mt, and the +5 HP patches up the HP bane. Dark Breath+ in this case is superior to Lightning Breath, as the latter grants +1 cooldown - a normally trivial aspect that hampers this build’s effectiveness greatly. Sacred Cowl’s base CD is a measly 2, and that is negated by Shield Pulse 3, allowing Corrin to have Sacred Cowl up almost indefinitely. Aegis does not work for this reason as well because of its cooldown.
Swapping in to take hits then countering with Dark breath’s debuff works wonders against many teams, making it my preffered support skill. Reposition, Pivot, etc. are fine as well, and Reciprocal Aid/Ardent Sacrifice work too. The A slot is filled by a classic DC, which is essentially the source of her offensive power. Surprisingly, it is not vital and can be swapped out for a +RES seal or +SPD. Unfortunately DC is the only one that lets her hit back against mages, making it the main choice. The core of this build is Shield Pulse 3. This allows for Corrin’s nigh impenetrable ranged defense and is surprisingly a F2P skill - your free Fjorm comes with it in her base kit. Unfortunately, many players may not want to sacrifice a top tier lance for this build, so it is more oriented to people who have their lance slot filled out. Corrin’s native Hone Atk 3 is not too important, but helps the team secure KOs consistently, making it my preferred option. Finally, the Distant Defense seal contributes to her bulk greatly, but can be swapped out for a Deflect skill if you wish.
Corrin’s preffered team has a carrier - someone with guidance/reposition and high bulk and mobility (like cavalry or flier) to get Corrin out of danger or airdrop her in. A physically strong red such as Zelgius, Black Knight or even Chrom or Zephiel will check greens and duel Falchions. Bonus goes to BK and his counterpart as they have DC to take out Naga tomes. Summoner support should go to them and help with their low RES. Another option for the team is adding a green mage like Deirdre, Julia, or Nino to add firepower and check blues - I recommend using this option if you have trouble against Reinhardts or just want more coverage in general. I find that even with a +ATK refine, Corrin’s DPS falls a little short so I suggest packing another blue unit (maybe physical, as Corrin is a dragon). TA (Sapphire Lance optional) Azura would fit this role nicely, as she can ORKO a lot of reds that escape Corrin’s Dark Breath. The Sing is also invaluable, but if you need more firepower maybe switch to someone else.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Only inheritable by Dragon units.
|
50 | 1 | 6 |
| Learns by default at 3 ★ Only inheritable by Dragon units.
|
100 | 1 | 8 |
| Learns by default at 4 ★ Unlocks at 3 ★ Only inheritable by Dragon units.
|
200 | 1 | 9 |
| Unlocks at 5 ★ Only inheritable by Dragon units.
|
300 | 1 | 13 |
Special Skills
| Special Skills | SP | Turns |
|---|---|---|
Dragon GazeBoosts Atk by 30%.
Learns by default at 4 ★ Unlocks at 3 ★ Non-inheritable by Staff-wielding units.
|
100 | 4 |
Draconic AuraBoosts Atk by 30%.
Unlocks at 4 ★ Non-inheritable by Staff-wielding units.
|
200 | 3 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Unlocks at 3 ★ Non-inheritable by Staff-wielding units.
|
40 | B |
| Unlocks at 4 ★ Non-inheritable by Staff-wielding units.
|
80 | B |
| Unlocks at 5 ★ Non-inheritable by Staff-wielding units.
|
160 | B |
| Inheritable by all units.
|
50 | C |
| Unlocks at 3 ★ Inheritable by all units.
|
100 | C |
| Unlocks at 4 ★ Inheritable by all units.
|
200 | C |
Other Info
| Origin |
Fire Emblem Fates
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Fate Grand Order
Dragonball Legends

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