Table of Contents
- Default
- Attack
- Special
- Injured
| Corrin (F) - Fateful Princess |
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Related Heroes
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 18 | 7 | 5 | 7 | 5 |
| Middle | 19 | 8 | 6 | 8 | 6 |
| High | 20 | 9 | 7 | 9 | 7 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 37 | 24 | 31 | 31 | 18 |
| Middle | 41 | 27 | 34 | 34 | 21 |
| High | 44 | 31 | 37 | 37 | 24 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Boons
- +ATK is always a nice boon in order to hit harder. Corrin's ATK is somewhat low so adding some investment to this stat does help. It is also worth noting that Corrin has a superboon in ATK.
- +SPD is mainly used for its defensive properties. Corrin's SPD allows her to block out potential follow-up attacks and further increasing it allows Corrin to do so more reliably.
Neutral
- DEF is one of Corrin's most defining traits. Ideally, Corrin should try to avoid taking a bane in DEF. However, it is unnecessary for Corrin to further invest in it as well as her base amount is adequate.
- RES is a little bit arguable, however, it is also recommended to leave it alone to ensure that she can survive some fights against magic damage. Taking a bane in RES is less punishing when compared to DEF; however, you will need to be even more careful against magical foes such as mages and dragons.
Banes
- -HP is overall Corrin's least important stat. The +5 HP gained from refining her weapon can easily compensate for the loss from the bane.
Skill Sets
Sentinel of Solace (Enemy Phase)
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Lightning Breath+ (+Spd) | A | Warding Breath Alternate: Fury 3 |
|---|---|---|---|
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Reposition Alternate: Swap |
B | Wrath 3 Alternate: Vantage 3 |
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Aether Alternate: Glimmer |
C | Hone Atk 3 |
| SP | 1,895 | S | Quick Riposte 3 |
- Preferred IV: +ATK or SPD / -HP
- Weapon: Lightning Breath+ (+Spd)
- Assist: Reposition / Swap / Draw Back
- Special: Aether / Glimmer
- Passive A: Warding Breath / Steady Breath / Fury
- Passive B: Wrath / Quick Riposte / Vantage / Guard
- Passive C: Varies
- Sacred Seal: Quick Riposte / Distant Def
This skill set is heavily focused on being a formidable force in the Enemy Phase.
The standard Quick Riposte and Warding Breath combo with Aether is extremely synergistic with Lightning Breath+. Steady Breath works throughout the Enemy Phase regardless of the opponent or Corrin attacking. With Corrin's good SPD stat, Corrin could easily unleash Aether on her foes in the player phase. The preference of Warding or Steady Breath is up to player's preference, however, Warding Breath does allow Corrin to have a better match-up against mages and other dragons. For a more budget-friendly combination, one could switch out Warding Breath with Fury, and Aether with Moonbow.
While it is possible for Corrin to run Quick Riposte on the B skill slot, Corrin should try to work on increasing her lackluster offensive stat. This could be done with Wrath 3, which increases her damage output and could potentially outright kill a target with a well-timed Aether activation. Aether also allows Corrin to recover back into the Quick Riposte range, which could be extremely handy in certain situations. For a more defensive oriented build, one could also consider using Guard to prevent specials from activating as well.
The remaining skills are up to the player's preferences depending on the team set-up.
Peaceful Darkness (Debuff)
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Dark Breath+ (+Spd) | A | Distant Counter Alternate: Darting Blow 3 |
|---|---|---|---|
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Reposition Alternate: Swap |
B | Windsweep 3 Alternate: Swordbreaker 3 |
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Luna | C | Savage Blow 3 Alternate: Hone Atk 3 |
| SP | 1,635 | S | Quick Riposte 3 |
- Preferred IV: +SPD / -HP
- Weapon: Dark Breath+ (+Spd)
- Assist: Reposition / Swap / Draw Back
- Special: Luna / Aether
- Passive A: Distant Counter / Swift Sparrow / Darting Blow
- Passive B: Windsweep / Wrath / Swordbreaker
- Passive C: Savage Blow / Varies
- Sacred Seal: Quick Riposte / Phantom Spd / Speed +3
This skill set is heavily focused on neutering your opponent with Dark Breath+.
Corrin being the speediest dragon meant that she is the best dragon to run a debuff-centric set. Using a combination of Windsweep and Quick Riposte, Corrin could easily disable a target of her choice while remaining competitive in the Enemy Phase. The main purpose of this build is to occasionally rush in to debuff her opponents and take literally no damage due to the debuffs. As the focus is to debuff the opponent, running Savage Blow might be a worthy endeavor to further weaken the surroundings.
For the case of Corrin, Distant Counter is there simply to ensure that Corrin could still rush in on ranged opponents and counter them with Quick Riposte. However one could also focus on activating Windsweep using either Swift Sparrow or Darting Blow. Speed-based seals such as Phantom Speed and Speed +3 can also help Corrin in terms of Windsweep activation. Special selection depends on preference. Luna is a good option as Corrin can potentially activate it during her return fire when enemy initiates. Aether is also a good option to provide the healing Corrin needs to get back into Quick Riposte range.
Lastly, Corrin could also leverage Wrath to further enhance her damage output in both Player and Enemy Phase. However, Corrin will lose access to Windsweep, which meant that the debuffs are harder to leverage in the Player Phase.
Introduction
Corrin (F) is one of the two blue dragons that was released during launch along with Nowi. While Nowi is hailed as one of the strongest blue units in the game, often times Corrin is undeservingly under the radar. This is largely due to Corrin’s mediocre ATK stat. However, with the ability to wield a Breath weapon and a rather peculiar stat distribution, Corrin could provide a different form of niche that is radically different from standard builds.
Strengths
Breath Weapon
As mentioned in the Introduction, Breaths are a very potent weapon type. Its main characteristic is its adaptive damage against ranged units, which means it always hits the lower defensive stat of either DEF or RES. Furthermore, there is also a plethora of Breath skills to choose from, ranging from buffs to even the coveted Distant Counter. The Breath weapons can also be refined, further increasing Corrin's options.
Excellent physical bulk
With a good amount of DEF and HP, Corrin is able to take a good chunk of physical punishment. This turns out to be rather relevant as a blue unit due to an abundance of red sword units.
Adequate SPD
While she’s no speed demon, her Speed can be utilized very well in terms of blocking out crucial follow-up from foes. Complemented with her physical bulk, Corrin is a difficult unit to take out in a single round physically.
Weaknesses
Low ATK
Unfortunately, Corrin’s ATK stat is one of the lowest for dragons excluding Ninian. This means that she will struggle to finish foes in a single round. For certain Arena score ranges, this could be detrimental due to dancers with Wings of Mercy.
Mediocre RES
Magically, Corrin cannot really take a hit. She is prone to get outright killed in a single hit by most potent blade tome mages. She will also struggle with the dragon matchups if she chooses to engage in the Player Phase.
Relatively low stats for its class
While her base stat total (BST) is typical of launch units, comparatively against its own dragon class it is considered relatively inferior. Nowi, in particular, has a higher base stat total and is the same color as Corrin. This will have some minor impacts in terms of Arena scoring and possibly explains her relatively peculiar stat distribution.
Team Options
Counters
Corrin’s main weakness is her lack of Resistance and offensive prowess. This meant that Corrin is susceptible to magical attacks, and probably would not be able to finish off units in a single hit. However, with Windsweep as a potentially problematic option for Corrin, engaging her might be necessary.
Non-Windsweep
- Enemy Phase Axe: Enemy Phase Axe units such as both Hectors and Dorcas could also easily take her out, just be careful of Corrin potentially doubling your units.
Windsweep
- Speedy Axe: One of the few ways would be to completely outspeed Corrin to prevent Windsweep from happening. Raven with refined Basilikos is a good choice to do so.
- Green / Blue Magic: Due to her low Resistance, use magic (Naga inclusive) to knock her out, such as Nino, Summer Elise, and Julia. Strong blue magic, such as the Reinhardt and Linde could also take Corrin out with relative ease.
- Green / Blue Dragons: Corrin can be taken out with relative ease by enemy phase green and blue dragons such as Fae, Myrrh, and Nowi.
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Dark Breath+ | A | Steady Breath |
|---|---|---|---|
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Reposition | B | Windsweep 3 |
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Bonfire | C | Savage Blow 3 |
| S | Phantom Spd 3 | ||
*Stats shown with IVs and Weapon*
Optimal IVs: +Spd (+Def) / -Res (-HP)
Weapon: Dark Breath+
Assist: Reposition / Rally
Special: Bonfire / Ignis
A-Slot: Steady Breath / Steady Stance / Fury
B-Slot: Windsweep / Watersweep / Drag Back
C-Slot: Savage Blow / Threaten Resistance / Spur Spd, Def
Sacred Seal: Phantom Speed 3 / Speed +3 / Defence +3
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Lightning Breath+ | A | Triangle Adept 3 |
|---|---|---|---|
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Swap | B | Quick Riposte 3 |
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Moonbow | C | Threaten Atk 3 |
| S | Squad Ace A 3 | ||
This build of Corrin is still very much an anti Falcion build though I would like to upgrade her with Steady Breath, to take full advantage of her naturally good def. This also would also let her fight archers much better as she can counterattack and has the defenses to be able to survive. Though to fully take advantage of this she would want a +Spd-Res and the Deflect Missile Sacred Seal.
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Dark Breath+ | A | Armored Blow 3 |
|---|---|---|---|
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Reposition | B | Drag Back |
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Pavise | C | Threaten Res 3 |
This is the a good boon/bane but +speed may be better.
With this build she can tank physical attacks but cannot handle Res type attacks. if all phisical, she can dive in and attack to give -5 Atk/Spd to everyone in 2 spaces and then an addional -5 Res at the start of her next turn
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Dark Breath+ | A | Fortress Def 3 |
|---|---|---|---|
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Reposition | B | Seal Res 3 |
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Bonfire | C | Savage Blow 3 |
| S | Defense +1 | ||
[+Spd/-Res] +1
Corrin F is a tanky debuffer and fully commits to her role with this build. The extra speed from her boon brings her into a comfortable speed tier that will land her many doubles and most importantly, prevent them. The rest of her passive boosts focus on boosting her defense, since there is no saving her resistance.
Fortress Defense is really synergistic with Corrin's role. Sure, her attack is abysmal, but she doesn't really mind missing out on it to bring her defense to 39. Our dragon princess relies on her special to deal damage and that isn't her job anyway.
Bonfire is the only viable option for her special.
Seal Res 3 is convenient and can help her with dealing damage on enemy phase after she has initiated. Her B slot is extremely situational. Other options include: Seal Atk 3, Drag Back, and potentially Guard.
Savage Blow is a nice additional to her kit, since it matches the range of Dark Breath's debuffs. Alternatively, you could select a Hone skill, or whatever your team requires.
The Def+1 Seal is preferred to bring her defense to 40, increasing both her survivability and damage output from Bonfire. When merging brings her to an odd number, exchange this seal for another of your choice. (*My first merge increased her attack)
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Dark Breath+ | A | Sturdy Blow 2 |
|---|---|---|---|
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Reposition | B | Seal Atk 3 |
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Growing Wind | C | Threaten Res 3 |
Player phase tank and mass debuffer. On initiating attack, with the benefit of Sturdy Blow, Corrin will probably take 0 damage from all but the strongest Red and Blue units. Seal attack will then stop her taking any damage from the attacked unit in the enemy phase, and Dark Breath+ will stop any other nearby units from damaging her either. This allows the rest of your squad to clean up, or Corrin's Growing Wind to charge, cleaning up the now useless enemy heroes.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Only inheritable by Dragon units.
|
50 | 1 | 6 |
| Learns by default at 3 ★ Only inheritable by Dragon units.
|
100 | 1 | 8 |
| Learns by default at 4 ★ Unlocks at 3 ★ Only inheritable by Dragon units.
|
200 | 1 | 9 |
| Unlocks at 5 ★ Only inheritable by Dragon units.
|
300 | 1 | 13 |
Special Skills
| Special Skills | SP | Turns |
|---|---|---|
Dragon GazeBoosts Atk by 30%.
Learns by default at 4 ★ Unlocks at 3 ★ Non-inheritable by Staff-wielding units.
|
100 | 4 |
Draconic AuraBoosts Atk by 30%.
Unlocks at 4 ★ Non-inheritable by Staff-wielding units.
|
200 | 3 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Unlocks at 3 ★ Non-inheritable by Staff-wielding units.
|
40 | B |
| Unlocks at 4 ★ Non-inheritable by Staff-wielding units.
|
80 | B |
| Unlocks at 5 ★ Non-inheritable by Staff-wielding units.
|
160 | B |
| Inheritable by all units.
|
50 | C |
| Unlocks at 3 ★ Inheritable by all units.
|
100 | C |
| Unlocks at 4 ★ Inheritable by all units.
|
200 | C |
Other Info
| Origin |
Fire Emblem Fates
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Fate Grand Order
Dragonball Legends

IV Calc
Heroes