Table of Contents
- Default
- Attack
- Special
- Injured
| Corrin (F) - Fateful Princess |
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Related Heroes
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 18 | 7 | 5 | 7 | 5 |
| Middle | 19 | 8 | 6 | 8 | 6 |
| High | 20 | 9 | 7 | 9 | 7 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 37 | 24 | 31 | 31 | 18 |
| Middle | 41 | 27 | 34 | 34 | 21 |
| High | 44 | 31 | 37 | 37 | 24 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Boons
- +ATK is always a nice boon in order to hit harder. Corrin's ATK is somewhat low so adding some investment to this stat does help. It is also worth noting that Corrin has a superboon in ATK.
- +SPD is mainly used for its defensive properties. Corrin's SPD allows her to block out potential follow-up attacks and further increasing it allows Corrin to do so more reliably.
Neutral
- DEF is one of Corrin's most defining traits. Ideally, Corrin should try to avoid taking a bane in DEF. However, it is unnecessary for Corrin to further invest in it as well as her base amount is adequate.
- RES is a little bit arguable, however, it is also recommended to leave it alone to ensure that she can survive some fights against magic damage. Taking a bane in RES is less punishing when compared to DEF; however, you will need to be even more careful against magical foes such as mages and dragons.
Banes
- -HP is overall Corrin's least important stat. The +5 HP gained from refining her weapon can easily compensate for the loss from the bane.
Skill Sets
Sentinel of Solace (Enemy Phase)
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Lightning Breath+ (+Spd) | A | Warding Breath Alternate: Fury 3 |
|---|---|---|---|
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Reposition Alternate: Swap |
B | Wrath 3 Alternate: Vantage 3 |
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Aether Alternate: Glimmer |
C | Hone Atk 3 |
| SP | 1,895 | S | Quick Riposte 3 |
- Preferred IV: +ATK or SPD / -HP
- Weapon: Lightning Breath+ (+Spd)
- Assist: Reposition / Swap / Draw Back
- Special: Aether / Glimmer
- Passive A: Warding Breath / Steady Breath / Fury
- Passive B: Wrath / Quick Riposte / Vantage / Guard
- Passive C: Varies
- Sacred Seal: Quick Riposte / Distant Def
This skill set is heavily focused on being a formidable force in the Enemy Phase.
The standard Quick Riposte and Warding Breath combo with Aether is extremely synergistic with Lightning Breath+. Steady Breath works throughout the Enemy Phase regardless of the opponent or Corrin attacking. With Corrin's good SPD stat, Corrin could easily unleash Aether on her foes in the player phase. The preference of Warding or Steady Breath is up to player's preference, however, Warding Breath does allow Corrin to have a better match-up against mages and other dragons. For a more budget-friendly combination, one could switch out Warding Breath with Fury, and Aether with Moonbow.
While it is possible for Corrin to run Quick Riposte on the B skill slot, Corrin should try to work on increasing her lackluster offensive stat. This could be done with Wrath 3, which increases her damage output and could potentially outright kill a target with a well-timed Aether activation. Aether also allows Corrin to recover back into the Quick Riposte range, which could be extremely handy in certain situations. For a more defensive oriented build, one could also consider using Guard to prevent specials from activating as well.
The remaining skills are up to the player's preferences depending on the team set-up.
Peaceful Darkness (Debuff)
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Dark Breath+ (+Spd) | A | Distant Counter Alternate: Darting Blow 3 |
|---|---|---|---|
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Reposition Alternate: Swap |
B | Windsweep 3 Alternate: Swordbreaker 3 |
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Luna | C | Savage Blow 3 Alternate: Hone Atk 3 |
| SP | 1,635 | S | Quick Riposte 3 |
- Preferred IV: +SPD / -HP
- Weapon: Dark Breath+ (+Spd)
- Assist: Reposition / Swap / Draw Back
- Special: Luna / Aether
- Passive A: Distant Counter / Swift Sparrow / Darting Blow
- Passive B: Windsweep / Wrath / Swordbreaker
- Passive C: Savage Blow / Varies
- Sacred Seal: Quick Riposte / Phantom Spd / Speed +3
This skill set is heavily focused on neutering your opponent with Dark Breath+.
Corrin being the speediest dragon meant that she is the best dragon to run a debuff-centric set. Using a combination of Windsweep and Quick Riposte, Corrin could easily disable a target of her choice while remaining competitive in the Enemy Phase. The main purpose of this build is to occasionally rush in to debuff her opponents and take literally no damage due to the debuffs. As the focus is to debuff the opponent, running Savage Blow might be a worthy endeavor to further weaken the surroundings.
For the case of Corrin, Distant Counter is there simply to ensure that Corrin could still rush in on ranged opponents and counter them with Quick Riposte. However one could also focus on activating Windsweep using either Swift Sparrow or Darting Blow. Speed-based seals such as Phantom Speed and Speed +3 can also help Corrin in terms of Windsweep activation. Special selection depends on preference. Luna is a good option as Corrin can potentially activate it during her return fire when enemy initiates. Aether is also a good option to provide the healing Corrin needs to get back into Quick Riposte range.
Lastly, Corrin could also leverage Wrath to further enhance her damage output in both Player and Enemy Phase. However, Corrin will lose access to Windsweep, which meant that the debuffs are harder to leverage in the Player Phase.
Introduction
Corrin (F) is one of the two blue dragons that was released during launch along with Nowi. While Nowi is hailed as one of the strongest blue units in the game, often times Corrin is undeservingly under the radar. This is largely due to Corrin’s mediocre ATK stat. However, with the ability to wield a Breath weapon and a rather peculiar stat distribution, Corrin could provide a different form of niche that is radically different from standard builds.
Strengths
Breath Weapon
As mentioned in the Introduction, Breaths are a very potent weapon type. Its main characteristic is its adaptive damage against ranged units, which means it always hits the lower defensive stat of either DEF or RES. Furthermore, there is also a plethora of Breath skills to choose from, ranging from buffs to even the coveted Distant Counter. The Breath weapons can also be refined, further increasing Corrin's options.
Excellent physical bulk
With a good amount of DEF and HP, Corrin is able to take a good chunk of physical punishment. This turns out to be rather relevant as a blue unit due to an abundance of red sword units.
Adequate SPD
While she’s no speed demon, her Speed can be utilized very well in terms of blocking out crucial follow-up from foes. Complemented with her physical bulk, Corrin is a difficult unit to take out in a single round physically.
Weaknesses
Low ATK
Unfortunately, Corrin’s ATK stat is one of the lowest for dragons excluding Ninian. This means that she will struggle to finish foes in a single round. For certain Arena score ranges, this could be detrimental due to dancers with Wings of Mercy.
Mediocre RES
Magically, Corrin cannot really take a hit. She is prone to get outright killed in a single hit by most potent blade tome mages. She will also struggle with the dragon matchups if she chooses to engage in the Player Phase.
Relatively low stats for its class
While her base stat total (BST) is typical of launch units, comparatively against its own dragon class it is considered relatively inferior. Nowi, in particular, has a higher base stat total and is the same color as Corrin. This will have some minor impacts in terms of Arena scoring and possibly explains her relatively peculiar stat distribution.
Team Options
Counters
Corrin’s main weakness is her lack of Resistance and offensive prowess. This meant that Corrin is susceptible to magical attacks, and probably would not be able to finish off units in a single hit. However, with Windsweep as a potentially problematic option for Corrin, engaging her might be necessary.
Non-Windsweep
- Enemy Phase Axe: Enemy Phase Axe units such as both Hectors and Dorcas could also easily take her out, just be careful of Corrin potentially doubling your units.
Windsweep
- Speedy Axe: One of the few ways would be to completely outspeed Corrin to prevent Windsweep from happening. Raven with refined Basilikos is a good choice to do so.
- Green / Blue Magic: Due to her low Resistance, use magic (Naga inclusive) to knock her out, such as Nino, Summer Elise, and Julia. Strong blue magic, such as the Reinhardt and Linde could also take Corrin out with relative ease.
- Green / Blue Dragons: Corrin can be taken out with relative ease by enemy phase green and blue dragons such as Fae, Myrrh, and Nowi.
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Dark Breath+ (+Spd) | A | Distant Counter |
|---|---|---|---|
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Swap | B | Windsweep 3 |
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Bonfire | C | Savage Blow 3 |
| S | Distant Def 3 | ||
Initiate in the player phase to debuff with Dark Breath, usually for free because of the high Spd and Windsweep+chip damage from Savage Blow, before defeating the opponent when it attacks with weakened stats in enemy phase. Dragon buffs/Tactics can be applied to raise the Spd for Windsweep, and Atk to 53 so it does a bit more on the initial attack, as well as Fortify to tank even better in enemy phase. Distant Def can be swapped for Close Def, and Savage Blow for a Tactic or other form of buff.
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Lightning Breath+ (+Spd) | A | Death Blow 3 |
|---|---|---|---|
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Rally Defense | B | Poison Strike 3 |
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Dragon Fang | C | Savage Blow 3 |
| S | Fortify Def 3 | ||
Corrine chooses to side with Nohr in Fire Emblem Fates: Conquest.
She has a very unique Lord build but is still true to her canon promotion which is a Nohr Noble.
Lightning Breath is a reference to Smash since the weapon has a built in Distant Counter.
With Lightning Breath, she can have room for Death Blow for more Attack Power.
Rally Defense and Fortify Defense are essential for this Lord as her main focus is being a bulky dragon.
Dragon Fang is a special skill that she always gets in her original game.
Poison Strike & Savage Blow helps make up as her magical ranged attacks since Nohr Nobles can also use tomes.
All for the GLORY OF NOHR!!!
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Dark Breath+ (+Def) | A | Brazen Atk/Def 3 |
|---|---|---|---|
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Pivot | B | Renewal 3 |
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Bonfire | C | Threaten Res 3 |
| S | Quick Riposte 3 | ||
My current set on my Corrin, meant for those who don't like to inherit from 5 stars. Mainly a budget build, it further works on her amazing Defense to deal out a lot of damage. As a budget build, IVs can be almost anything with great results (mine is -HP +Res yet she still works), however, a +Atk, +Def, or +Spd boon is recommended. She keeps her default weapon, which works great with her especially when stacked with Threaten Res. The +Def on the weapon can also be +Spd or +Atk if you feel it will work better. Pivot is great for helping her teammates survive, and thanks to her great defense she can tank hits from things such as Hectors. Bonfire can be replaced with Ignis or Moonbow. The Brazen and Renewal combo works well in modes like Chain Challenge since she can either stay high on HP or get a little low to do more damage and take hits better. Threaten Res is the best C skill she can get without sacrificing a 5*, otherwise Odd Atk Wave from Ishtar is a great option. Like most defensive units, she likes Quick Riposte, even though her speed is often good enough to double anyways. She works well with red anti-mage units that have Reposition, such as Fir, and they do a great job of complimenting each other. Green Dragons and strong Green Mages will be her downfall, and with the introduction of Festival Elincia's dragon-effective dagger, she has to be wary around units with it, including Elincia herself.
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Dark Breath+ (+Spd) | A | Distant Counter |
|---|---|---|---|
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Reposition | B | Wrath 3 |
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Aether | C | Infantry Pulse 3 |
| S | Flashing Blade 3 | ||
Here it is. The definitive mixed phase Corrin powerhouse build.
Let's walk through the skill choices.
Dark breath refine is probably the strongest refine out of all the breaths, having a double smoke/seal skill in a weapon is very, very good.
Aether is to help give her sustain and tons of damage, because it will likely proc with Wrath. This special makes up for her somewhat lackluster attack, but specials like Bonfire and Ignis can go here as well.
Distant Counter--Corrin has a strong matchup against bows, and can sometimes tank mages, depending on the skills. Because she has adaptive damage, she usually performs very well against ranged units. Her high speed lends itself to this, so she doesn't get doubled.
Wrath is what gives her additional special charge and additional damage. 45 attack isn't exactly the greatest, but combine this and her adaptive damage she hits much harder than people expect.
Infantry Pulse is mostly here for me since I run an infantry team. This can be replaced with tactics, hones/fortifies as you see fit.
Flashing Blade 3 is what brings this build together. It allows Corrin to run Dark breath/DC while also giving her special cooldown charge. Her immense speed means this will proc on every hit, since she is faster than most of the units in the game, save some very fast swords.
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Lightning Breath+ (+Spd) | A | Darting Blow 3 |
|---|---|---|---|
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Swap | B | Desperation 3 |
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Draconic Aura | C | Hone Atk 3 |
| S | Initiate Seal Res 2 | ||
Given the Wind Blessing, so when paired up with Gunnthra gives her an additional +3 RES during the Wind Season.
The combination of a SPD boon and her refined Lightning Breath puts Corrin at a nice 40 SPD, making it easy for her to tank hits and double. Darting Blow is more of an emergency skill if she needs to go onto the offense.
Gave her a RES Seal in order to make her a better mixed tank, and when paired with Gunnthra she'll have a RES of 28, which is on par with most mages.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Only inheritable by Dragon units.
|
50 | 1 | 6 |
| Learns by default at 3 ★ Only inheritable by Dragon units.
|
100 | 1 | 8 |
| Learns by default at 4 ★ Unlocks at 3 ★ Only inheritable by Dragon units.
|
200 | 1 | 9 |
| Unlocks at 5 ★ Only inheritable by Dragon units.
|
300 | 1 | 13 |
Special Skills
| Special Skills | SP | Turns |
|---|---|---|
Dragon GazeBoosts Atk by 30%.
Learns by default at 4 ★ Unlocks at 3 ★ Non-inheritable by Staff-wielding units.
|
100 | 4 |
Draconic AuraBoosts Atk by 30%.
Unlocks at 4 ★ Non-inheritable by Staff-wielding units.
|
200 | 3 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Unlocks at 3 ★ Non-inheritable by Staff-wielding units.
|
40 | B |
| Unlocks at 4 ★ Non-inheritable by Staff-wielding units.
|
80 | B |
| Unlocks at 5 ★ Non-inheritable by Staff-wielding units.
|
160 | B |
| Inheritable by all units.
|
50 | C |
| Unlocks at 3 ★ Inheritable by all units.
|
100 | C |
| Unlocks at 4 ★ Inheritable by all units.
|
200 | C |
Other Info
| Origin |
Fire Emblem Fates
|
|---|

Fate Grand Order
Dragonball Legends

IV Calc
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