Corrin (F)

Updated for 2.0
Overall Rating
Analysis by Maskilraid
Corrin (F) - Fateful Princess


Obtainable as a 3 - 4 only
Hero Stats
Max Avg Total Stats at Lvl 40
HP 41
ATK 27
SPD 34
DEF 34
RES 21
Stat Variations
Level 1 Stat Variation
Low 18 7 5 7 5
Middle 19 8 6 8 6
High 20 9 7 9 7

Level 40 Stat Variations
Low 37 24 31 31 18
Middle 41 27 34 34 21
High 44 31 37 37 24
IV Sets
Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.


  • +ATK is always a nice boon to have by hitting harder. Corrin's ATK is somewhat low so adding some investment to this stat does help. It is also worth noting that Corrin has a superboon in ATK.
  • +SPD is mainly used for its defensive properties. Corrin's SPD allow her to block out potential follow-up attacks, and further increasing it allows Corrin to do so more reliably.


  • DEF is one of Corrin's defining trait. Ideally speaking, Corrin should try to avoid taking a bane in DEF. However it is unnecessary for Corrin to further invest in it as well as her base amount is adequate.
  • RES is a little bit shaky, however it is also recommended to leave it alone to ensure that she can take some fight against magic. Taking a bane in RES is less punishing comparatively to DEF, however you will need to be even more careful against magical foes such as mages and dragons.


  • -HP seems to be the way to go. Dragons are usually expected to enter multiple combat, so investing into HP usually has the least returns on investment as it is only a one-time bulk if your team does not sport a healer.
Skill Sets
Sentinel of Solace (Enemy Phase)
Lightning Breath+ (+Spd) A Warding Breath
Budget: Fury 3
Budget: Swap
B Wrath 3
Budget: Vantage 3
Budget: Glimmer
C Hone Atk 3
SP1,895SQuick Riposte 3

Show Explanation/Analysis
  • Preferred IV: +ATK or SPD / -HP
  • Weapon: Lightning Breath+ (SPD)
  • Assist: Reposition / Swap / Draw Back 
  • Special: Aether / Glimmer
  • Passive A: Warding Breath / Steady Breath / Fury 3
  • Passive B: Wrath 3 / Quick Riposte 3 / Vantage 3 / Guard 3
  • Passive C: Varies
  • Sacred Seal: Quick Riposte 3 / Distant Def 3 / ATK Ploy 3 / Quick Riposte 3

This skill set is heavily focused on being a formidable force in the enemy phase.

The standard Quick Riposte and Warding Breath combo with Aether is extremely synergistic with Lightning Breath+. Steady Breath works throughout the enemy phase regardless of the opponent or Corrin attacking. With Corrin's good SPD stat, Corrin could easily unleash Aether on her foes in the player phase. The preference of Warding or Steady Breath is up to player's preference, however Warding Breath does allow Corrin to have a better match-up against mages and other dragons. For a more budget friendly combination, one could switch out Warding Breath with Fury, and Aether with Moonbow. 

While it is possible for Corrin to run Quick Riposte on the B skill slot, Corrin should try to work on increasing her lacklustre offensive stat. This could be done with Wrath 3, which increases her damage output and could potentially outright kill a target with a well-timed Aether activation. Aether also allow Corrin to recover back into the Quick Riposte range, which could be extremely handy in certain situations. For a more defensive oriented build, one could also consider using Guard to prevent specials from activating as well.

The remaining skills are up to the player's preferences depending on the team set-up.

Peaceful Darkness (Debuff)
Dark Breath+ (+Spd) A Distant Counter
Budget: Darting Blow 3
Budget: Swap
B Windsweep 3
Budget: Swordbreaker 3
Budget: Luna
C Savage Blow 3
Budget: Hone Atk 3
SP1,635SQuick Riposte 3

Show Explanation/Analysis
  • Preferred IV: +SPD / -HP
  • Weapon: Dark Breath+ (SPD)
  • Assist: Reposition / Swap / Draw Back 
  • Special: Luna / Aether
  • Passive A: Distant Counter / Swift Sparrow 2 / Darting Blow 3
  • Passive B: Windsweep 3 / Wrath 3 / Swordbreaker 3
  • Passive C: Savage Blow 3 / Varies
  • Sacred Seal: Quick Riposte 3 / Phantom SPD 3 / SPD + 3

This skill set is heavily focused on neutering your opponent with Dark Breath+.

Corrin being the speediest dragon meant that she is the best dragon to run a debuff-centric set. Using a combination of Windsweep and Quick Riposte, Corrin could easily disable a target of her choice while remaining competitive in the enemy phase. The main purpose of this build is to occasionally rush in to debuff her opponents and take literally no damage due to the debuffs. As the focus is to debuff the opponent, running Savage Blow 3 might be a worthy endeavor to further weaken the surroundings.

For the case of Corrin, Distant Counter is there simply to ensure that Corrin could still rush in on ranged opponent and counter them with Quick Riposte. However one could also focus on activating Windsweep using either Swift Sparrow, or Darting Blow. SPD-based seals such as Phantom SPD and SPD+3 can also help Corrin in terms of Windsweep activation. Special selection depends on preference. Luna is a good option as Corrin can potentially activate it during her return fire when enemy initiates. Aether is also a good option to provide the healing Corrin needs to get back into Quick Riposte range.

Lastly, Corrin could also leverage on Wrath to further enhance her damage output in both player and enemy phase. However Corrin will lose access to Windsweep, which meant that the debuffs are harder to leverage in the player phase.


Corrin (F) is one of the blue dragons that is released on launch along with Nowi. While Nowi is hailed as one of the strongest blue units in the game, often times Corrin is sleeping under the radar. This is largely due to Corrin’s mediocre ATK stat. However, with the privilege of wielding a breath weapon, a weapon type that is extremely powerful after the refinement, and a rather peculiar stat distribution, Corrin could provide a different form of niche that is radically different from standard builds.


Breath Weapon

As mentioned in the introduction, breath a very potent weapon type. Its main characteristic is its adaptive damage against ranged units, which meant it always hits the lower defensive stat of either DEF or RES. Furthermore, there is also a plethora of breath choices to choose from, ranging from buffs to even the coveted Distant Counter. The Breath Weapons can also be refined, which further increases Corrin's options.

Excellent physical bulk

With a good amount of DEF and HP, it allows Corrin to be able to take a good chunk of physical punishment. This could be rather relevant as a blue unit due to an abundance of red unit wielding swords.

Adequate SPD

While she’s no speed demon, her SPD could be utilised very well in terms of blocking out crucial follow-up from foes. Complemented with her physical bulk above, Corrin is a difficult unit to take out in a single round physically.



Unfortunately, Corrin’s ATK stat is one of the lowest for dragons excluding Ninian. This meant that she will struggle to finish foes in a single round. For certain arena score ranges, this could be detrimental due to dancers with Wings of Mercy.

Mediocre RES

Magically, Corrin cannot really take a hit. She is prone to getting just outright killed in a single hit by most potent blade tome mages. She will also struggle with the dragon matchups if she chooses to engage in the player phase.

Relatively low stats for its class

While her base stat total (BST) is typical of launch units, comparatively against its own dragon class it is considered relatively inferior. Nowi in particular has a higher base stat total and is the same colour as Corrin. This will have some minor impacts in terms of arena scoring and possibly explains her relatively peculiar stat distribution.

Team Options

One key factor that a Corrin user must remember is that she is still a dragon. While she has triangle advantage against red units, the effective damage from Falchion could still easily put a dent against Corrin's high physical bulk. Corrin's low RES stat also meant that she needs to shun away from magic as far away as possible. 

  • Strong Red Units: With the new Falchion refinements, it could be problematic for Corrin to be fielded as a blue unit to check all red units. As such, running a sword unit that is capable of duelling with Falchion could be very helpful. This includes units such as Ayra, Zelgius and Mia. A bonus if the red unit has distant counter to deal with the Naga tome.
  • Stat Support: As a predominantly enemy phase unit, Corrin appreciates stat boosts from her allies. Running non-blue support units to provide the additional stats can help Corrin’s overall performance. This includes Performing Azura, Marth with Falchion Refine and Sanaki with Cymbeline refine.
  • Dragons: Lastly, the usual dragon emblem works relatively well. Fae, Myrrh and both Tiki(s?) could be used alongside Corrin in a dragon emblem team. Do have a method to deal with Falchion with Corrin if you are running such a set-up.

Corrin’s main weakness is her lack of resistance and offensive prowess. This meant that Corrin is susceptible to magical attacks, and probably would not be able to finish off units in a single hit. However, with Windsweep as a potentially problematic option for Corrin, engaging on Corrin might be necessary. 


  • Green / Blue Dragons: If she is not using a Windsweep build, Corrin could be taken out with relative ease by enemy phase green and blue dragons such as Fae, Myrrh and Nowi.
  • Enemy Phase Axe:  Enemy phase Axe units such as the 2 Hectors and Dorcas could also easily take her out, just be careful of Corrin potentially doubling your units.


  • Speedy Axe:  One of the few ways would be to completely outspeed Corrin to prevent Windsweep from happening. Raven with refined Basilikos is a good choice to do so.
  • Green / Blue Magic: Due to her low RES, use magic (Naga inclusive) to knock her out, such as Nino, Summer Elise and Julia. Strong blue magic, such as the Reinhardt and Linde could also take Corrin out with relative ease.
Weapon Skills
Weapons SP Rng. Mt.
Fire Breath
Only inheritable by Dragon units.
50 1 6
Fire Breath+
Learns by default at 3 ★
Only inheritable by Dragon units.
100 1 8
Dark BreathAfter this unit attacks, foes within 2 spaces of target suffer Atk/Spd-5 through their next actions.
Learns by default at 4 ★
Unlocks at 3 ★
Only inheritable by Dragon units.
200 1 9
Dark Breath+After this unit attacks, foes within 2 spaces of target suffer Atk/Spd-5 through their next actions.
Unlocks at 5 ★
Only inheritable by Dragon units.
300 1 13
Weapon Evolution
Weapon Upgrades
Weapon Upgrades
Special Skills
Special Skills SP Turns
Dragon GazeAtk +30%
Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
100 4
Draconic AuraGrants +30% to Atk.
Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
200 3
Passive Skills
Passive Skills SP Slot
Seal Res 1After combat, foe suffers Res-3 through its next action.
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
Seal Res 2After combat, foe suffers Res-5 through its next action.
Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
Seal Res 3After combat, foe suffers Res-7 through its next action.
Unlocks at 5 ★
Non-inheritable by Staff-wielding units.
Hone Atk 1Grants adjacent allies Atk+2 through their next actions at the start of each turn.
Inheritable by all units.
Hone Atk 2Grants adjacent allies Atk+3 through their next actions at the start of each turn.
Unlocks at 3 ★
Inheritable by all units.
Hone Atk 3Grants adjacent allies Atk+4 through their next actions at the start of each turn.
Unlocks at 4 ★
Inheritable by all units.
Other Info
Fire Emblem Fates

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