Corrin (F)

Analysis by Elegear
Corrin
Fateful Princess

3-4

Obtainable as a 3 - 4 only
Hero Ratings
Overall Rating
4
/ 5
Attacker Rating2 / 5
Max Avg Total Stats at Lvl 40
157
HP 41
ATK 27
SPD 34
DEF 34
RES 21
Stat Variations
Level 1 Stat Variation
5★
4★
3★
HP ATK SPD DEF RES
Low 18 7 5 7 5
Middle 19 8 6 8 6
High 20 9 7 9 7

Level 40 Stat Variations
5★
4★
3★
HP ATK SPD DEF RES
Low 37 24 31 31 18
Middle 41 27 34 34 21
High 44 31 37 37 24
IV Sets
Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

+IV

  • Corrine will want +Defense increase her survivability.

  • +Speed can be used if one prefers to deny all possibility of a follow-up while increasing Corrine's own.

-IV

  • A -Resistance bane is the safest route for conserving the Fateful Princess' offensive capabilities

  • -Attack is a viable choice if the player wants to commit to her role as a tanky debuffer

  • Despite being recommended as a boon, -Defense can work as a bane as well due to her already-great value in said stat.

Skill Sets
Vallite Noble (Tanky Debuffer)
Budget
Optimal
Dark Breath+ A Armored Blow 3
Swap B Drag Back
Pavise C Threaten Res 3

SP Cost1,650

  • Preferred Nature: +Speed / -Attack
  • Weapon: Dark Breath+
  • Assist: Swap / Flexible
  • Special: Pavise / Escutcheon
  • A Slot: Armored Blow
  • B Slot: Drag Back / Windsweep
  • C Slot: Threaten Resistance
  • Sacred Seal: HP +3

A safe debuffer-type build for Corrine.

Armored Blow will allow Corrine to debuff the enemy team with an engagement without worry of physical damage, and Drag Back is used to have her retreat to safety.

Should the player prefer a safer build while abusing her speed, Windsweep can be used to completely deny the enemy's counterattack and allow Corrine to debuff the enemy team by attacking even a Green unit.

Threaten Resistance will be used to weaken the target Corrine has attacked, or to score a kill if it has been inflicted prior.

It should be noted that Dark Breath won't affect the target attacked, like Savage Blow.

Nohr Noble (Needless Killing)
Budget
Dark Breath+ A Darting Blow 3
Harsh Command B Knock Back
Bonfire C Threaten Spd 3

SP Cost1,650

  • Preferred Nature: +Speed / -Resistance
  • Weapon: Dark Breath+
  • Assist: Harsh Command / Flexible
  • Special: Bonfire
  • A Slot: Darting Blow / Swift Sparrow
  • B Slot: Knock Back
  • C Slot: Threaten Speed
  • Sacred Seal: HP +3

A speed oriented build to allow Corrine to deal more damage.

Should the opponent not die, they will be pushed back one space to be forced to engage Corrine in their turn, giving your team some safety.

Threaten Speed is used to guarantee a follow-up from Corrine in the following turn.

It should be noted that Dark Breath won't affect the target attacked, like Savage Blow.

Hoshidan Noble (Weakening Specialty)
Budget
Dark Breath+ A Triangle Adept 3
Reciprocal Aid B Seal Res 3
Miracle C Threaten Def 3

SP Cost1,585

  • Preferred Nature: +Defense / -Resistance
  • Weapon: Dark Breath+
  • Assist: Reciprocal Aid / Flexible
  • Special: Miracle
  • A Slot: Triangle Adept
  • B Slot: Seal Resistance
  • C Slot: Threaten Defense
  • Sacred Seal: Hp +3

A build that looks to survive while capitalizing her strength against Ryoma and Sanaki at the cost of being one-hit killed by Hector.

Should any ranged unit attempt to attack her, their resistance will be lowered to allow Corrine to score the kill.

Miracle is used due to Corrine's speed allowing her to follow-up and charge it quickly.

Threaten Defense is utilized to affect the enemy team will debuffs into all four stats.

It should be noted that Dark Breath won't affect the target attacked, like Savage Blow.

Weapon Skills
Learns by default at 3 ★
SP:
200
Rng:
1
Mt:
9

After this unit attacks, foes within 2 spaces of target suffer Atk/Spd-5 through their next actions.

Learns by default at 4 ★
Unlocks at 3 ★
SP:
300
Rng:
1
Mt:
13

After this unit attacks, foes within 2 spaces of target suffer Atk/Spd-5 through their next actions.

Unlocks at 5 ★
Special Skills
Learns by default at 4 ★
Unlocks at 3 ★
Unlocks at 4 ★
Passive Skills
SP:
40
Slot:
B

After combat, foe suffers Res-3 through its next action.

Unlocks at 3 ★
SP:
80
Slot:
B

After combat, foe suffers Res-5 through its next action.

Unlocks at 4 ★
SP:
160
Slot:
B

After combat, foe suffers Res-7 through its next action.

Unlocks at 5 ★
SP:
50
Slot:
C

Grants adjacent allies Atk+2 through their next actions at the start of each turn.

SP:
100
Slot:
C

Grants adjacent allies Atk+3 through their next actions at the start of each turn.

Unlocks at 3 ★
SP:
200
Slot:
C

Grants adjacent allies Atk+4 through their next actions at the start of each turn.

Unlocks at 4 ★
Introduction

Pros:

  • Fastest dragon in the game
  • Incredible physical tank
  • Native user of Dark Breath
  • Very good debuffer

Cons:

  • Support is absolutely mandatory
  • Has a hard time killing anything
  • Green Magical units are a danger to her
  • Ninian and Nowi are generally better picks.

Female Corrin, the Fateful Princess (now referred to as Corrine for ease) is a Blue Dragon with amazing speed and defense.

As the native user of Dark Breath, she has the ability to neuter the enemy's offense by 5 attack and speed, acting as a combination of Seal Attack, Seal Speed, and Savage Blow. Unfortunately, this will only trigger on engagement, akin to Savage Blow itself.

She is the speediest and 2nd tankiest dragon on the physical side, right behind Adult Tiki. This paired with her usage of magical attack allows her to duel the popular swordsmen such as Ryoma due to their preference for lower resistance and thus dealing great damage

Unfortunately, she won't be able to do deal much damage to non-red heroes due to her naturally low attack stat.

This is true for her magical match-ups, having a horrible time facing green dragons or tome users due to Corrine's low resistance.

Overall, Corrine is a very good physical tank with a great debuff to further her own defenses. All this to throw her magical tolerance and attack out of the window. As such, the Fateful Princess is a good blue dragon to have on your team.

Strengths/Weaknesses

Strengths:

  • Scoffs at physical damage
    • With her great speed, Corrine will never be doubled under normal circumstances.
    • She has a neutral damage soak of 75, becoming 63 for green units/advantage attackers.
    • Brave Weapons will require a neutral 56 attack, while advantage requires 46.
  • Neuters enemy offense with Dark Breath
    • Using her native weapon, Corrine could deny the enemy their damage and follow-ups.

Weaknesses:

  • Very Poor magical tolerance
    • It will take nothing but 52 neutral or 45 advantage magic to OHK her.
    • If ever she gets doubled, she will need only a smidgen of 42 neutral or 35 advantage magic damage.
    • In other words, Reinhardt and Olwen are top tier threats for her.
Team Options

Corrine is an incredible debuffer. She also has pitiful attack. Put these two together, and she will function only as a direct counter to Ryoma or Xander, and as a team-wide debuffer to neuter the enemy's offense.

Of course, due to her classification as a dragon, she can be used with Ninian to take advantage of Fortify Dragons.

Corrine goes well with units covering her own weakness to green magic, such as:

If you would instead use her to fill a gap in a team, she pairs with units struggling against Zephiel and Ryoma:

As for the builds:

  • "Vallite Noble" is strictly for debuffing the enemy
  • "Nohr Noble" is to increase her chances of scoring a kill
  • "Hoshidan Noble" is to capitalize on facing red units and strengthening Corrine's offensive capability against those who face her using Seal Resistance.
Counters

Corrine is incredible at physical defense, but horrible at magical. She will be absolutely destroyed by units such as:

From Series
Fire Emblem Fates
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