Table of Contents
- Default
- Attack
- Special
- Injured
| Cordelia - Knight Paragon |
|---|
|
Related Heroes
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 17 | 8 | 8 | 4 | 5 |
| Middle | 18 | 9 | 9 | 5 | 6 |
| High | 19 | 10 | 10 | 6 | 7 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 36 | 32 | 32 | 19 | 22 |
| Middle | 40 | 35 | 35 | 22 | 25 |
| High | 43 | 38 | 38 | 25 | 29 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Speed is her best boon, being the best help towards her optimal Firesweep Build. Doubling foes is more important than hitting harder, as most of her damage comes in the second hit. However Attack is her second best choice, and just as good as Speed when it comes to Brave Lance builds. In comparison, the rest of her stats don’t matter at all.
Boons
- +SPD: Her most useful boon which gives her the most versatility. +SPD Cordelia can reach 38 Speed, which helps her to get Firesweep doubles or Brave Lance quads.
- +ATK: Her second best boon, +ATK makes her Brave weapon pack more of a punch with an additional 6 damage per initiation
Neutral
- DEF: Ideally, she should never take a hit from the enemy, which makes her already-low defenses worthless. However, if she must suffer an enemy attack, allowing her to keep neutral Defense would be in your best interests.
Banes
- -HP: HP is useless on Cordelia, as she does not want to be attacked. HP is worth offloading more then Defense in case she's ever attacked twice.
- -RES: Another stat that doesn't really matter much on her most effective builds.
Skill Sets
Offensive (Firesweep)
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Firesweep Lance+ | A | Heavy Blade 3 Alternate: Life and Death 3 |
|---|---|---|---|
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Reposition | B | Chill Spd 3 Alternate: Swordbreaker 3 |
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Galeforce Alternate: Moonbow |
C | Fortify Fliers Alternate: Goad Fliers |
| SP | 2,445 | S | Quickened Pulse |
- Preferred IV: +SPD / -HP or -RES
- Weapon: Firesweep Lance+
- Assist: Reposition / Flexible
- Special: Galeforce / Moonbow
- Passive A: Heavy Blade / Life and Death / Swift Sparrow
- Passive B: Chill Spd / Swordbreaker / Hit and Run
- Passive C: Fortify Fliers / Ward Fliers / Goad Fliers
- Sacred Seal: Quickened Pulse / Heavy Blade / Guidance
Cordelia's premiere offensive option is Firesweep. This is the set which allows her to quickly kill two enemy units in the very first turn, provided she can reach the enemy team (generally done through repositions). Unfortunately, the legendary '1 turn Galeforce' relies on Heavy Blade in her A slot and Quickened Pulse in her seal slot, meaning that a sacrificial Ike is in order if you want to unleash her full potential. If that kind of sacrifice is too much for you then your typical Life and Death or Swift Sparrow will perform just fine.
Heavy Blade is also dependent on her Attack, meaning that she's less likely to proc it at her base 50 attack. Therefore, this build should only be attempted if you have some way of increasing her Attack- be it through Support, Goad Fliers, Hone Fliers, merge levels, or even a basic Hone Attack.
Galeforce is reliant on 1 turn Galeforce procs- if you'd like more damage or are unwilling to give her a Heavy Blade A slot, then you may want to take a look at Moonbow instead. With Quickened Pulse, Moonbow will activate on her second attack for bonus damage. If you're going for more sustained fights then Heavy Blade as a seal might be more of an option, as it will allow Moonbow to activate on every other hit, rather than every third hit.
Ensuring doubles is absolutely vital for this build, and nothing helps her to ensure doubles like Chill Spd in her B slot, which reduces her fastest opponent's Speed by 7, essentially granting Cordelia +7 Speed every time she engages with the fastest opponent on the enemy team. For a more budget option, Cordelia can take Swordbreaker instead, since the units she has the most trouble doubling are sword units such as Ayra, Mia, and Hana. Hit and Run is an option to retreat if you're not using Galeforce- running Hit and Run with Galeforce is questionable as it positions you further away from the enemy team and limits your second-turn capabilities if you wanted to go on the offensive again.
Your choice of C slot is variable, though Cordelia absolutely does not need defensive buffs, so she's happy to freely give them out to her more tanky teammates in return for a valuable Hone or Goad fliers from them. Alternatively, you can stack Goad Fliers across your entire team for a large Atk/Spd boost.
Offensive (Brave)
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Brave Lance+ | A | Death Blow 4 Alternate: Life and Death 3 |
|---|---|---|---|
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Reposition | B | Hit and Run Alternate: Drag Back |
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Moonbow Alternate: Luna |
C | Fortify Fliers Alternate: Goad Fliers |
| SP | 1,800 | S | Quickened Pulse |
- Preferred IV: +SPD or +ATK / -HP or -RES
- Weapon: Brave Lance+
- Assist: Reposition / Flexible
- Special: Moonbow / Luna
- Passive A: Life and Death / Death Blow / Swift Sparrow
- Passive B: Hit and Run / Chill Spd / Drag Back
- Passive C: Fortify Fliers / Ward Fliers / Goad Fliers
- Sacred Seal: Quickened Pulse / Heavy Blade / Speed +3
A slightly cheaper but still very effective set. Brave Cordelia can be built to attack 2x or 4x, depending on your IVs and flier buffs. If you're using a +ATK Cordelia, then Death Blow/Moonbow/Quickened Pulse gives consistent upfront damage, allowing her to dish out big numbers on her first attack. A Heavy Blade seal should be considered for more regular Moonbow procs if you have flier buffs or if you're confident in her Attack numbers (she will hit 52 Attack unbuffed with Death Blow, 58 Attack with Hone Fliers buff).
If using a +SPD Cordelia, then Life and Death/Luna/Speed+3 is also an option. This raises her Speed to a natural 41 with her Brave Lance, allowing her to quad most slower units and activate a guaranteed Luna. This only improves with flier buffs, as she'll be capable of reaching 47 Speed.
The rest of her set is similar to her Firesweep build in utility, as she can incorporate Chill Spd to try and ensure quad attacks, or simply utilize Hit and Run to retreat back into her team after she's finished off an enemy unit.
Offensive (Slaying)
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Slaying Lance+ (+Spd) | A | Swift Sparrow 2 Alternate: Life and Death 3 |
|---|---|---|---|
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Reposition | B | Desperation 3 |
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Galeforce | C | Fortify Fliers Alternate: Goad Fliers |
| SP | 1,685 | S | Heavy Blade 3 |
- Preferred IV: +SPD / -HP or -RES
- Weapon:Slaying Lance (+Spd)
- Assist: Reposition / Flexible
- Special: Luna / Galeforce
- Passive A: Swift Sparrow / Life and Death
- Passive B: Desperation
- Passive C: Fortify Fliers / Ward Fliers / Goad Fliers
- Sacred Seal: Heavy Blade
Cordelia is also capable of utilizing a Slaying Lance build for something of a pseudo-brave set in utility. The idea here is to knock Cordelia into Desperation range in her first engagement, and then for every initiation afterward, she attacks twice, proccing her Heavy Blade seal for Luna damage on every initiation that she can double and proc Heavy Blade.
She doesn't have a retreat option with this build, so it's up to her teammates to get her out if she dives into enemy range, but this set allows for her to push for high Speed, high damage engagements which ultimately do more damage than the previous two builds, albeit at the cost of some survivability.
Introduction
Cordelia has long been the benchmark for melee physical attackers. In a meta where offensive units have traditionally been ranged units, Cordelia stands as one of the exceptions, alongside her flying brethren. Being able to fly lets her enjoy unparalleled movement and easily-applied class buffs, which can further her utility as a player phase nuking unit.
Her Speed and Attack combined can allow for some ruthless combinations, particularly when swapping out her weapon- Cordelia can run a myriad of builds well, the most notable being her Firesweep set. However, she can also keep her native Brave Lance for potential quads, or pick up Slaying Lance, Deft Harpoon, or even utilize Slaying Spear or Ridersbane if you're having issues with armor or cavalry emblem.
While her defenses aren't stellar, her high Speed generally means that she only needs to take one hit per exchange- this hit can proc a favorable Desperation, which can allow for pseudo-brave weapon utility while maintaining higher damage and additional effects. And finally, it's impossible to discuss Cordelia without talking about her top tier Firesweep set- with this set, she can easily wipe two enemy units off the map in turn one.
Strengths
Stellar offensive stats
Cordelia is tied with Tana and Elincia for having the highest offensive spread in the game on a flier. 35/35 attack and Speed enable a number of builds on her, many of which incorporate high-Speed player phase nuking.
This allows her to cut through foes easily, even other blues, and she can apply free damage to high-Defense greens with her Firesweep set if you need assistance in taking them down.
Flying class and weapon type give her strong offensive options.
Being able to fly is huge for Cordelia. She can soar over water, forests and mountains. This gives her a lot of extra attacking opportunities that melee units don’t normally have.
It also means she can use Hit and Run more effectively, as it is very likely she will be able to retreat backwards. She can also make use of the powerful Firesweep Lance, and take advantage of Flying class buffs. Thanks to their unrestricted aerial movement, Flying class buffs are very easy to apply compared to others.
Weaknesses
Weak defenses
Cordelia has relatively poor defenses and is unsuitable for receiving attacks. Her kit is designed to kill an enemy unit before they can retaliate- and if she can't, she's in trouble.
If she wields a Firesweep Lance, she will be unable to counterattack at all. Cordelia will sometimes need support from allies in retreating post-combat. However, Hit and Run combined with her excellent mobility allow her to mitigate most of the problem.
All of this generally means that she's a poor Enemy Phase unit and will not be able to reliably tank for you.
Team Options
Counters
Cordelia is adept at handling many threats, but due to her poorer defensive stats and her reliance on Player Phase utility, it's easy to catch her off guard.
- Steady Breath Users: Particularly axe users, these, such as Brave Ike, Sheena and Amelia can survive her attacks with ease.
- Debuffers: Cordelia's lower defensive stats leads her to being debuffed by ploy users easily, particularly from Gunnthra, Lute, Arvis, and users who may equip Chill Spd.
- Archers: Bridal Cordelia, Halloween Jakob, and Brave Lyn are a menace as always, threatening KO's on Cordelia's low Defense.
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Firesweep Lance+ | A | Death Blow 3 |
|---|---|---|---|
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Reposition | B | Hit and Run |
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Draconic Aura | C | Goad Fliers |
| S | Quickened Pulse | ||
Alternate Skills:
Special: Galeforce/Aether
A: Life and Death/Heavy Blade
B: Wings of Mercy
C: Savage Blow/Flexible (when not on Flier Emblem)
S: Attack+1/Speed+1
The core of my Flier Emblem team (with Elencia). Cordelia uses Firesweep Lance to get free damage (and usually a kill with her massive attack) and her speed usually ensures a double. With the other 3 fliers on the team packing Goad Fliers (as Hone Fliers is near impossible to get), in the ideal scenario, that means +12 to both of her attacking stats, however it usually ends up as +8, but that's still just as good. With hit and run, Cordelia is able to deal damage to any foe before retreating back a spot and her teammates can reposition her to a safer location.
This combination has actually allowed me to kill Hector in a war of attrition as he couldn't counter attack her and she just kept sliding back behind mountain ranges where he couldn't pursue. (https://twitter.com/corpseshadow118/status/908881492645904384). While this set can be a tad annoying and you have to constantly take into account Hit and Run and what could accidentally happen there, this is a pretty strong set. Especially with Death Blow.
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Brave Lance+ | A | Triangle Adept 3 |
|---|---|---|---|
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Reposition | B | Swordbreaker 1 |
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Galeforce | C | Threaten Spd 2 |
What do you get when you really want to screw over red units for no real reason? This Cordelia. Due to being -spd, she's effectively carried by her Brave Lance+, though there aren't really many other options for her to run in the first place, even with more desirable IVs. Triangle Adept is very, very replaceable (in fact, it should be replaced, she can kill greens without it sometimes), as is swordbreaker- with TA, lancebreaker is a better option, without TA, lancebreaker is probably still a better option, but in my experience swordbreaker fodder is far easier to find. She is very much a player phase unit- her natural bulk is awful, and with Bow Lyns running amok as of recent she needs to be positioned carefully. She's a great player phase unit even with less than ideal IVs (mine is +atk at least, which works out with her stock weapon), but you'll want team support with her.
Note- she has Quickened Pulse equipped, which means Gale Wings is likely to trigger during a match.
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Brave Lance+ | A | Death Blow 3 |
|---|---|---|---|
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Reposition | B | Drag Back |
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Galeforce | C | Threaten Def 3 |
This build salvages a -Spd Cordelia. Normally, a -Spd Cordelia won't quad with a Brave Lance, so this build aims to kill a unit with only the two swings of a Brave Lance.
Brave Lance+ allows for Cordelia to one hit most enemies without taking damage in return.
Reposition gives Cordelia great utility by allowing her to easily ferry allies around the map.
Galeforce allows for her to sweep a majority of the map in one turn or finish off a tanky unit after she activates it.
Death Blow 3 essentially adds +12 dmg on initiation to increase the number of units that die in one turn greatly.
Drag Back is used to get Cordelia out of areas she might have dived into for a kill.
Threaten Def 3 helps Cordelia's goal in trying to kill the enemy in one turn.
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Firesweep Lance+ | A | Darting Blow 3 |
|---|---|---|---|
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Draw Back | B | Hit and Run |
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Galeforce | C | Drive Def 2 |
//Attack stat with weapon considered, not merged//
The standard "I use Firesweep over Brave Lance because I have too many feathers"-build. But in all seriousness, Firesweep Lance was my preference over the Brave Lance, even though it is like a quad attack with 2 attack less overall, because it doesn't negate 5 speed, so I could use Darting Blow to make her attack as if she would quad attack with her Brave Lance, but more frequently. Because of that she can secure more kills without any worries, since the enemy cannot counterattack. Galeforce is used to move her to safety or to finish a job she has not finished. Hit and Run is self-explainatory and Drive Def... because I had the Rodericks and because she moves too much to stay next to an ally.
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Firesweep Lance+ | A | Life and Death 3 |
|---|---|---|---|
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Reposition | B | Cancel Affinity 3 |
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Galeforce | C | Hone Fliers |
+Spd/-Res;
With this set you go on flying team adding a dancer/singer with wings of mercy.
The other 2 shall be Def wall and Res wall, one with hone fliers and the other with fortify fliers, where Cordelia gets 61/49 offense and 23/23 defense with 40 hp, making neutral solo hits on 63 and 43 on brave weapons or dire thunder(easy for Reinhart), without the less Res cause nature, you will get 20/26 making brave at 40, easier, and dire thunder at 46(you won't touch hp never 40). At 49 speed you won't be doubled out of engaged by a =< 50% hp lancebreaker.
The firesweep lance gives you the huge Mt. of 15 (1 below unique) and the most important thing, you won't be counterattacked, so there's no need to worry about close counters bows, vantages or quick rispostes. You lose some damage in front of quad hits by brave lance, but the passive is just too superior talking about safety issues.
Life and death is obvious for this full reckless build.
On B slot, cancel affinity saves Titania's emmerald axe and some tri affinity green units as Nino or Julia. You can also build up Drag back for safety or wings of mercy and escape route for movility.
At C slot you need some to improve your flying friends, Hone is nice if you can add the wyvern mages on blade tomes, but if you are just on walls as Res Clair or Def Beruka, Camilla, the fortify will help them to tank enemies to get closer.
Reposition is just a great movility skill for the team, and pivot can help to get safer after gale force activate.
Gale force is an awesome skill to combine with Quick pulse, placing on 4 turns activates after attacking 2 times due to dancer/singer, making you able to kill 3 units in 1 turn.
If you don't have Quick pulse or don't want to switch, Moonbow or Luna can also be great, then a 3Hp seal will give you a bit more surbavility.
Thanks all for reading :D.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Lance Users Only
|
50 | 1 | 6 |
| Learns by default at 3 ★ Lance Users Only
|
100 | 1 | 8 |
| Learns by default at 4 ★ Unlocks at 3 ★ Lance Users Only
|
200 | 1 | 5 |
| Learns by default at 5 ★ Unlocks at 5 ★ Lance Users Only
|
300 | 1 | 8 |
Special Skills
| Special Skills | SP | Turns |
|---|---|---|
Night SkyBoosts damage dealt by 50%.
Learns by default at 4 ★ Unlocks at 3 ★ Non-inheritable by Staff-wielding units.
|
100 | 3 |
AstraBoosts damage dealt by 150%.
Unlocks at 4 ★ Non-inheritable by Staff-wielding units.
|
200 | 4 |
GaleforceIf unit initiates combat, grants unit another action after combat. (Once per turn.)Unlocks at 5 ★ Inheritable by Sword, Lance, and Axe users only.
|
500 | 5 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Unlocks at 3 ★ Excludes Colorless Weapon Users.
|
50 | A |
| Unlocks at 4 ★ Excludes Colorless Weapon Users.
|
100 | A |
| Unlocks at 5 ★ Excludes Colorless Weapon Users.
|
200 | A |
| Inheritable by all units.
|
50 | B |
| Unlocks at 3 ★ Inheritable by all units.
|
100 | B |
| Unlocks at 4 ★ Inheritable by all units.
|
200 | B |
Other Info
| Origin |
Fire Emblem: Awakening
|
|---|

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