Table of Contents
- Default
- Attack
- Special
- Injured
| Cordelia - Knight Paragon |
|---|
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Related Heroes
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 17 | 8 | 8 | 4 | 5 |
| Middle | 18 | 9 | 9 | 5 | 6 |
| High | 19 | 10 | 10 | 6 | 7 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 36 | 32 | 32 | 19 | 22 |
| Middle | 40 | 35 | 35 | 22 | 25 |
| High | 43 | 38 | 38 | 25 | 29 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Speed is her best boon, being the best help towards her optimal Firesweep Build. Doubling foes is more important than hitting harder, as most of her damage comes in the second hit. However Attack is her second best choice, and just as good as Speed when it comes to Brave Lance builds. In comparison, the rest of her stats don’t matter at all.
Boons
- +SPD: Her most useful boon which gives her the most versatility. +SPD Cordelia can reach 38 Speed, which helps her to get Firesweep doubles or Brave Lance quads.
- +ATK: Her second best boon, +ATK makes her Brave weapon pack more of a punch with an additional 6 damage per initiation
Neutral
- DEF: Ideally, she should never take a hit from the enemy, which makes her already-low defenses worthless. However, if she must suffer an enemy attack, allowing her to keep neutral Defense would be in your best interests.
Banes
- -HP: HP is useless on Cordelia, as she does not want to be attacked. HP is worth offloading more then Defense in case she's ever attacked twice.
- -RES: Another stat that doesn't really matter much on her most effective builds.
Skill Sets
Offensive (Firesweep)
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Firesweep Lance+ | A | Heavy Blade 3 Alternate: Life and Death 3 |
|---|---|---|---|
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Reposition | B | Chill Spd 3 Alternate: Swordbreaker 3 |
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Galeforce Alternate: Moonbow |
C | Fortify Fliers Alternate: Goad Fliers |
| SP | 2,445 | S | Quickened Pulse |
- Preferred IV: +SPD / -HP or -RES
- Weapon: Firesweep Lance+
- Assist: Reposition / Flexible
- Special: Galeforce / Moonbow
- Passive A: Heavy Blade / Life and Death / Swift Sparrow
- Passive B: Chill Spd / Swordbreaker / Hit and Run
- Passive C: Fortify Fliers / Ward Fliers / Goad Fliers
- Sacred Seal: Quickened Pulse / Heavy Blade / Guidance
Cordelia's premiere offensive option is Firesweep. This is the set which allows her to quickly kill two enemy units in the very first turn, provided she can reach the enemy team (generally done through repositions). Unfortunately, the legendary '1 turn Galeforce' relies on Heavy Blade in her A slot and Quickened Pulse in her seal slot, meaning that a sacrificial Ike is in order if you want to unleash her full potential. If that kind of sacrifice is too much for you then your typical Life and Death or Swift Sparrow will perform just fine.
Heavy Blade is also dependent on her Attack, meaning that she's less likely to proc it at her base 50 attack. Therefore, this build should only be attempted if you have some way of increasing her Attack- be it through Support, Goad Fliers, Hone Fliers, merge levels, or even a basic Hone Attack.
Galeforce is reliant on 1 turn Galeforce procs- if you'd like more damage or are unwilling to give her a Heavy Blade A slot, then you may want to take a look at Moonbow instead. With Quickened Pulse, Moonbow will activate on her second attack for bonus damage. If you're going for more sustained fights then Heavy Blade as a seal might be more of an option, as it will allow Moonbow to activate on every other hit, rather than every third hit.
Ensuring doubles is absolutely vital for this build, and nothing helps her to ensure doubles like Chill Spd in her B slot, which reduces her fastest opponent's Speed by 7, essentially granting Cordelia +7 Speed every time she engages with the fastest opponent on the enemy team. For a more budget option, Cordelia can take Swordbreaker instead, since the units she has the most trouble doubling are sword units such as Ayra, Mia, and Hana. Hit and Run is an option to retreat if you're not using Galeforce- running Hit and Run with Galeforce is questionable as it positions you further away from the enemy team and limits your second-turn capabilities if you wanted to go on the offensive again.
Your choice of C slot is variable, though Cordelia absolutely does not need defensive buffs, so she's happy to freely give them out to her more tanky teammates in return for a valuable Hone or Goad fliers from them. Alternatively, you can stack Goad Fliers across your entire team for a large Atk/Spd boost.
Offensive (Brave)
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Brave Lance+ | A | Death Blow 4 Alternate: Life and Death 3 |
|---|---|---|---|
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Reposition | B | Hit and Run Alternate: Drag Back |
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Moonbow Alternate: Luna |
C | Fortify Fliers Alternate: Goad Fliers |
| SP | 1,800 | S | Quickened Pulse |
- Preferred IV: +SPD or +ATK / -HP or -RES
- Weapon: Brave Lance+
- Assist: Reposition / Flexible
- Special: Moonbow / Luna
- Passive A: Life and Death / Death Blow / Swift Sparrow
- Passive B: Hit and Run / Chill Spd / Drag Back
- Passive C: Fortify Fliers / Ward Fliers / Goad Fliers
- Sacred Seal: Quickened Pulse / Heavy Blade / Speed +3
A slightly cheaper but still very effective set. Brave Cordelia can be built to attack 2x or 4x, depending on your IVs and flier buffs. If you're using a +ATK Cordelia, then Death Blow/Moonbow/Quickened Pulse gives consistent upfront damage, allowing her to dish out big numbers on her first attack. A Heavy Blade seal should be considered for more regular Moonbow procs if you have flier buffs or if you're confident in her Attack numbers (she will hit 52 Attack unbuffed with Death Blow, 58 Attack with Hone Fliers buff).
If using a +SPD Cordelia, then Life and Death/Luna/Speed+3 is also an option. This raises her Speed to a natural 41 with her Brave Lance, allowing her to quad most slower units and activate a guaranteed Luna. This only improves with flier buffs, as she'll be capable of reaching 47 Speed.
The rest of her set is similar to her Firesweep build in utility, as she can incorporate Chill Spd to try and ensure quad attacks, or simply utilize Hit and Run to retreat back into her team after she's finished off an enemy unit.
Offensive (Slaying)
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Slaying Lance+ (+Spd) | A | Swift Sparrow 2 Alternate: Life and Death 3 |
|---|---|---|---|
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Reposition | B | Desperation 3 |
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Galeforce | C | Fortify Fliers Alternate: Goad Fliers |
| SP | 1,685 | S | Heavy Blade 3 |
- Preferred IV: +SPD / -HP or -RES
- Weapon:Slaying Lance (+Spd)
- Assist: Reposition / Flexible
- Special: Luna / Galeforce
- Passive A: Swift Sparrow / Life and Death
- Passive B: Desperation
- Passive C: Fortify Fliers / Ward Fliers / Goad Fliers
- Sacred Seal: Heavy Blade
Cordelia is also capable of utilizing a Slaying Lance build for something of a pseudo-brave set in utility. The idea here is to knock Cordelia into Desperation range in her first engagement, and then for every initiation afterward, she attacks twice, proccing her Heavy Blade seal for Luna damage on every initiation that she can double and proc Heavy Blade.
She doesn't have a retreat option with this build, so it's up to her teammates to get her out if she dives into enemy range, but this set allows for her to push for high Speed, high damage engagements which ultimately do more damage than the previous two builds, albeit at the cost of some survivability.
Introduction
Cordelia has long been the benchmark for melee physical attackers. In a meta where offensive units have traditionally been ranged units, Cordelia stands as one of the exceptions, alongside her flying brethren. Being able to fly lets her enjoy unparalleled movement and easily-applied class buffs, which can further her utility as a player phase nuking unit.
Her Speed and Attack combined can allow for some ruthless combinations, particularly when swapping out her weapon- Cordelia can run a myriad of builds well, the most notable being her Firesweep set. However, she can also keep her native Brave Lance for potential quads, or pick up Slaying Lance, Deft Harpoon, or even utilize Slaying Spear or Ridersbane if you're having issues with armor or cavalry emblem.
While her defenses aren't stellar, her high Speed generally means that she only needs to take one hit per exchange- this hit can proc a favorable Desperation, which can allow for pseudo-brave weapon utility while maintaining higher damage and additional effects. And finally, it's impossible to discuss Cordelia without talking about her top tier Firesweep set- with this set, she can easily wipe two enemy units off the map in turn one.
Strengths
Stellar offensive stats
Cordelia is tied with Tana and Elincia for having the highest offensive spread in the game on a flier. 35/35 attack and Speed enable a number of builds on her, many of which incorporate high-Speed player phase nuking.
This allows her to cut through foes easily, even other blues, and she can apply free damage to high-Defense greens with her Firesweep set if you need assistance in taking them down.
Flying class and weapon type give her strong offensive options.
Being able to fly is huge for Cordelia. She can soar over water, forests and mountains. This gives her a lot of extra attacking opportunities that melee units don’t normally have.
It also means she can use Hit and Run more effectively, as it is very likely she will be able to retreat backwards. She can also make use of the powerful Firesweep Lance, and take advantage of Flying class buffs. Thanks to their unrestricted aerial movement, Flying class buffs are very easy to apply compared to others.
Weaknesses
Weak defenses
Cordelia has relatively poor defenses and is unsuitable for receiving attacks. Her kit is designed to kill an enemy unit before they can retaliate- and if she can't, she's in trouble.
If she wields a Firesweep Lance, she will be unable to counterattack at all. Cordelia will sometimes need support from allies in retreating post-combat. However, Hit and Run combined with her excellent mobility allow her to mitigate most of the problem.
All of this generally means that she's a poor Enemy Phase unit and will not be able to reliably tank for you.
Team Options
Counters
Cordelia is adept at handling many threats, but due to her poorer defensive stats and her reliance on Player Phase utility, it's easy to catch her off guard.
- Steady Breath Users: Particularly axe users, these, such as Brave Ike, Sheena and Amelia can survive her attacks with ease.
- Debuffers: Cordelia's lower defensive stats leads her to being debuffed by ploy users easily, particularly from Gunnthra, Lute, Arvis, and users who may equip Chill Spd.
- Archers: Bridal Cordelia, Halloween Jakob, and Brave Lyn are a menace as always, threatening KO's on Cordelia's low Defense.
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Firesweep Lance+ | A | Life and Death 3 |
|---|---|---|---|
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Pivot | B | Drag Back |
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Galeforce | C | Threaten Spd 3 |
| S | Speed +3 | ||
This build is close meant to simply destroy. With this build her attack reaches incredible heights, higher than almost all units (if Cordelia has an attack boon) and her speed is just as good. With fire sweep lance and her high base speed paired with life and death 3, she will almost never be doubled. And has great synergy to prevent her own death with drag back and pivot. And in such cases, this allow some a dance unit to give her another round of attacking. Threaten speed helps if there is an unpassable object in front of you to slow any enemies. Since she won't be getting into the habit of taking any hits, and will most likely vanquish anyone she battles, galeforce is a perfect for her since she will be allowed to basically sweep any nearby enemies. Speed seal to raise ridiculously high speed so units like arya can't double her, if she is lucky to tank the hit.
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Brave Lance+ | A | Death Blow 3 |
|---|---|---|---|
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Reposition | B | Hit and Run |
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Luna | C | Threaten Def 3 |
| S | Attack +2 | ||
lul :P am so meta
This build is great though! Cordi is like one of 3 fliers that can actually deserve a spot on a team that isn't Flier Emblem, and she works great with the new Guidance seal :D
She's easier than ever to build too!! We got 2 free Hit and Run's from the developers with Clive and Death Blow can be gotten from 4 star Klien if you're lucky.
All-in-all, she's the best lancer in the game and for me its not even a tossup between her an Effie because of Cordi's sheer movement utility on mixed teams.
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Brave Lance+ | A | Life and Death 3 |
|---|---|---|---|
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Reposition | B | Desperation 3 |
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Escutcheon | C | Hone Fliers |
| S | Attack +3 | ||
A defensive quad striking build that mimics a similar playstyle like Hana, but since she's a flier she has access to flier buffs to make her hit harder or take hits a bit easier. Escutcheon is taken over Luna/Moonbow to ensure she takes as little punishment as she can from close range which can help her get into Desperation range.
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Brave Lance+ | A | Triangle Adept 3 |
|---|---|---|---|
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Reposition | B | Lancebreaker 3 |
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Draconic Aura | C | Threaten Def 3 |
| S | HP +5 | ||
Recommended IVs:
+ATK/-HP (or -DEF, or -RES) Depending on Bane, her Seal Slot can be used to remedy it.
Description:
Using her base weapon and A Skill Triangle Adept, this build is a solid budget options for those who don't want to invest much. She becomes a nightmare to all Red units, but is easy prey for most Green units.
Skills:
Assist: Reposition/Draw Back
Reposition or Draw Back can be used effectively, depending on which ever is available.
Special: Draconic Aura/Luna/Galeforce
She works well with Draconic Aura or Luna to maximize damage, but if a dancer is not available to allow her to retreat, she can use Galeforce well.
A Passive: Triangle Adept 3 (Luxury: Death Blow 3)
As mentioned before, she can work well with Triangle Adept, but if you have the will to invest, she can work very well with Death Blow.
B Passive: Lancebreaker 3/Swordbreaker 3/Pass 3
Lancebreaker helps Cordelia deal with Lances as well as Swords, and swordbreaker can help her make even quicker work of Swords. Why although a bit niche, Pass can help her retreat afterwards if she activates Galeforce.
C Passive: Threaten Def 3/Flexible
Cordelia can work with most C skills. Threaten Def can give her more opportunities to ORKO, and Threaten Atk can prevent her from dying due to her fragile defence. Alternatively, she can run a hone or a fortify, especially if she's in a flier team.
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Firesweep Lance+ | A | Heavy Blade 3 |
|---|---|---|---|
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Reposition | B | Hit and Run |
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Galeforce | C | Fortify Fliers |
| S | Quickened Pulse | ||
A basic Firesweep L+ build, aimed towards Flier Emblem teams. Most of the build is directed to take advantage of Cordelia's incredible offensive spread, with a neutral variant carrying a stat of 35 for both Atk and Spd. Throw in a Firesweep Lance and a pair of Goad Flier boosts and she's destroying 149 members of the cast on initiation.
The real gem here is Heavy Blade; most units will be hard-pressed to avoid easily charging an Atk+ Cordelia's special. Galeforce can be taken as both a "budget" option and for sweeping, but other specials make for more consistent damage, notable choices being Astra, Glimmer, and Draconic Aura. Any special with 3 charges will activate on the second blow if Quickened Pulse is added to the mix.
Hit and Run provides more survivability for a squishy Cordelia (which most will be unless she's running Fury in her A slot). Drag Back can also be taken, but it will activate less consistently than Hit and Run. Seal skills are also viable, as are breakers if there are any units you run into regularly that avoid being doubled.
Fortify Fliers is strictly for Flier Emblem, and generally, any other C Skill can be used if you decide not to run that setup. Threaten Spd and Def work well, as does Savage Blow for chip damage.
Reposition is another skill used if you need to put a tank or nuke into place, or if another squishy needs saving.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Lance Users Only
|
50 | 1 | 6 |
| Learns by default at 3 ★ Lance Users Only
|
100 | 1 | 8 |
| Learns by default at 4 ★ Unlocks at 3 ★ Lance Users Only
|
200 | 1 | 5 |
| Learns by default at 5 ★ Unlocks at 5 ★ Lance Users Only
|
300 | 1 | 8 |
Special Skills
| Special Skills | SP | Turns |
|---|---|---|
Night SkyBoosts damage dealt by 50%.
Learns by default at 4 ★ Unlocks at 3 ★ Non-inheritable by Staff-wielding units.
|
100 | 3 |
AstraBoosts damage dealt by 150%.
Unlocks at 4 ★ Non-inheritable by Staff-wielding units.
|
200 | 4 |
GaleforceIf unit initiates combat, grants unit another action after combat. (Once per turn.)Unlocks at 5 ★ Inheritable by Sword, Lance, and Axe users only.
|
500 | 5 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Unlocks at 3 ★ Excludes Colorless Weapon Users.
|
50 | A |
| Unlocks at 4 ★ Excludes Colorless Weapon Users.
|
100 | A |
| Unlocks at 5 ★ Excludes Colorless Weapon Users.
|
200 | A |
| Inheritable by all units.
|
50 | B |
| Unlocks at 3 ★ Inheritable by all units.
|
100 | B |
| Unlocks at 4 ★ Inheritable by all units.
|
200 | B |
Other Info
| Origin |
Fire Emblem: Awakening
|
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