Updated for Performing Arts
Analysis by ImpulseC
Knight Paragon


Obtainable as a 4 - 5 only
Hero Ratings
Overall Rating
/ 5
Max Avg Total Stats at Lvl 40
HP 40
ATK 35
SPD 35
DEF 22
RES 25
Stat Variations
Level 1 Stat Variation
Low 17 8 8 4 5
Middle 18 9 9 5 6
High 19 10 10 6 7

Level 40 Stat Variations
Low 36 32 32 19 22
Middle 40 35 35 22 25
High 43 38 38 25 29
IV Sets
Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
  • +Atk is ideal for most Cordelia and rarely a bad choice; the offensive boost is effectively doubled if she doubles/runs a Brave Lance, and nets her many more KO's compared to neutral Atk.
  • +Spd is ideal for Quad builds, since it allows her to jump from 35 Spd to 38 Spd and quad units in the 30-33 Spd range.

  • -Def and -Res are recommended since they least affect her bulk and she will almost certainly not survive two decent attacks.
Skill Sets
2-Strike Slayer
Brave Lance+ A Death Blow 3
Budget: Attack +3
Reposition B Hit and Run
Budget: Drag Back
Budget: Moonbow
C Goad Fliers
SP1,650SAttack +3

Show Explanation/Analysis
  • Preferred nature: +Atk/-Def, +Atk/-Res, +Atk/-HP
  • Weapon: Brave Lance+
  • Assist: Reposition
  • Special: Luna / Moonbow / Escutcheon
  • A slot: Death Blow 3 / Atk+3
  • B slot: Hit-and-Run / Drag Back
  • C slot: Goad Fliers / Hone Fliers / Threaten Def 3
  • Sacred Seal: Atk +3

This is literally the same build as standard Cherche, but blue. +Atk Cordelia will reach 52x2 on offense with Death Blow (+4 for each layer of Goad Fliers, +6 if Hone Fliers or Dark Aura is active). This build allows Cordelia to reach her maximum nuking potential, and is entirely a player-phase unit. She will only have 30 Spd with this build, so keep her away from enemies if they're not going to be dead within a few seconds. This build works best on a Flier team, as they can buff her attack and make her ORKO's more consistent. It is also her simplest build and the least expensive of her options, making this the closest to a budget build.

Escutcheon almost guarantees Cordelia's survival against non-glass cannon melee units, particularly if she has triangle advantage over them. Luna is chosen if a more offensive one-trick Cordelia is preferred. Zephiel running Fortress Def 3, the toughest red defense, will take (62-43)x2 = 38 damage from this build's natural atk (definitely not enough to OHKO). On a Luna trigger, on the other hand, he'll take 59 damage and die instantly instead. Obviously, layering Spurs/Goads and Hones on Cordelia greatly improves her performance and allows her to defeat even the most defensive Gwendolyn builds on Luna turns. Moonbow is usable if Cordelia is expected to fight enemies frequently, as it can activate more often than Luna, but it will miss out on 2HKO's on the bulkiest red units like Zephiel. Hit-and-Run is better than Drag Back, but slightly rarer (Drag Back functions exactly the same way assuming Cordelia's nuking is going well). If she is not on a flier team, Threaten Def 3 is desirable to help her damage spread.

4-Strike Storm
Brave Lance+ A Life and Death 3
Ardent Sacrifice
Budget: Reposition
B Desperation 3
Budget: Moonbow
C Goad Fliers
SP1,725SSpeed +3

Show Explanation/Analysis
  • Preferred nature: +Spd/-Def or +Atk/-Def
  • Weapon: Brave Lance+
  • Assist: Ardent Sacrifice / Reposition
  • Special: Luna / Moonbow
  • A slot: Life and Death 3 / Fury 3 / Swift Sparrow 2
  • B slot: Desperation 3 / Lancebreaker 3
  • C slot: Goad Fliers / Hone Fliers / Threaten Spd 3
  • Sacred Seal: Spd +3

Cordelia can opt to run Life and Death over Death Blow so as to Quad slower, tanky units since most fragile speedsters will die to her first two attacks. She has a perfect base hp stat of 40, which means she'll boot Desperation with a single Ardent Sacrifice. This Cordelia should really only be used in Flier Teams for consistent performance, since her 38 Spd after skills is not quite enough to Quad faster units like F!Corrin. This build almost requires Speed support.

With Life and Death 3, +Spd Cordelia reaches 38 natural spd (including Brave Lance+ penalty), which turns into a massive 44 Spd with Hone Fliers all while boasting a 48 unbuffed atk (54 with Hone Fliers). Most units she cannot Quad will almost certainly die to her first two attacks anyways, bar fast bulky units like F!Corrin or Camus. She can run a Speed seal to further increase this, or a +Atk seal to slightly bump her killing power. Lancebreaker 3 is taken if your team doesn't have an answer to Effie, since Cordelia will now be able to Quad Effie and kill her.

Running +Atk instead of +Spd shifts the way this build is run. She can now nuke every offensive version of Hector in one engagement with Hone+Goad, but only reaches 41 spd under Hone Fliers alone which means she won't always be able to quad-strike. +Spd is the preferred nature because it's best to just let other units handle Hector, since he is not Coredlia's responsibility in a balanced team.

Firestrike Fury
Firesweep Lance+ A Swift Sparrow 2
Reposition B Hit and Run
Budget: Luna
C Threaten Spd 3
SP1,860SSpeed +3

Show Explanation/Analysis
  • Preferred nature: +Spd/-Def, +Spd/-Res, +Atk/-Def or -Res
  • Weapon: Firesweep Lance+
  • Assist: Reposition
  • Special: Moonbow / Luna
  • A slot: Swift Sparrow 2 / Life and Death 3 / Darting Blow
  • B slot: Hit and Run / Drag Back
  • C slot: Threaten Spd 3
  • Sacred Seal: Spd +3

Cordelia may ditch her standard Brave Lance to use the very high Mt Firesweep Lance+. With this weapon in hand, Cordelia reaches 50 Atk before Skills or +Atk natures. With Firesweep Lance's ability to nullify counter attacks, she will be able to eliminate enemies without fear of reprisal. In addition, she will retain her very high speed, denying all but the fastest enemies doubles on her and survive many more attacks on the enemy phase.

This build shines when she has the ability to double enemies, something not too difficult thanks to her 43 Spd on initiation. Care should still be taken; this Cordelia lacks the raw killing power of the Brave Lance, and will have difficulty against faster units who she cannot outright OHKO. On the other hand, she will perform very well against units with mid-tier speed in the low 30's, as she will be able to double them where her Brave Lance builds cannot Quad them.

Swift Sparrow 2 is chosen because she will not be able to fight back on the enemy phase anyways and keeps her defenses intact (she will survive most non-green or archer attacks provided they aren't Brave weapons). Life and Death can be taken if SS is not available, but it sacrifices a significant amount of her bulk. Moonbow is preferred on this build since Cordelia is not always guaranteed to do two attacks.

Stormstrike Cordy
Firesweep Lance+ A Heavy Blade 3
Reposition B Hit and Run
Galeforce C Threaten Spd 3
SP1,765SQuickened Pulse

Show Explanation/Analysis
  • Preferred nature: +Atk/-Def, +Atk/-Res, +Atk/-HP
  • Weapon: Firesweep Lance+
  • Assist: Reposition
  • Special: Galeforce
  • A slot: Heavy Blade
  • B slot: Hit and Run / Drag Back
  • C slot: Threaten Spd 3
  • Sacred Seal: Quickened Pulse

Cordelia may opt to run the niche Heavy Blade/Galeforce set. With this set, every point of Atk matters; Cordelia will reach 53 Attack before buffs. With Quickened Pulse, Galeforce will be ready immediately after two Heavy Blade procs, allowing her to immediately sweep another enemy or retreat to safety.

It is recommended to use this Cordelia on a Flier Team or alongside a unit like Delthea, since she almost requires Attack and Speed buffs to break past offensive juggernauts.

User Submitted Builds
Submit a Hero Build

= Has Build Explanation

Hero Updated
Cordelia by MarioAce 1 day ago
Cordelia by Atma 1 day ago
Cordelia by AngelSantos7 2 days ago
Cordelia by wakamoli 3 days ago
Cordelia by IceKouri 3 days ago
User Submitted Build Statistics
Weapon Skills
Weapons SP Rng. Mt.
Iron Lance 50 1 6
Steel Lance 100 1 8
Brave LanceSpd-5. Attack twice when initiating combat.
Learns by default at 4 ★
200 1 5
Brave Lance+Spd-5. Attack twice when initiating combat.
Learns by default at 5 ★
Unlocks at 5 ★
300 1 8
Special Skills
Special Skills SP Turns
Night SkyGrant +50% to damage dealt
Learns by default at 4 ★
100 3
AstraGrant +150% to damage dealt
Unlocks at 4 ★
200 4
GaleforceIf this unit initiates an attack, it can take another action after combat. (Once per turn only.)
Unlocks at 5 ★
500 5
Passive Skills
Passive Skills SP Slot
Triangle Adept 1Gives Atk+10% if weapon-triangle advantage, Atk-10% if disadvantage. 50
Triangle Adept 2Gives Atk+15% if weapon-triangle advantage, Atk-15% if disadvantage.
Unlocks at 4 ★
Triangle Adept 3Gives Atk+20% if weapon-triangle advantage, Atk-20% if disadvantage.
Unlocks at 5 ★
Pass 1Unit can pass through foes if its own HP ≥ 75%. 50
Pass 2Unit can pass through foes if its own HP ≥ 50%. 100
Pass 3Unit can pass through foes if its own HP ≥ 25%.
Unlocks at 4 ★


  • Excellent atk and spd; best offenses among lances
  • Ignores terrain


  • Fragile against both physical and magical attacks.
  • Melee unit that has to get in close to do her job
  • Will never tank bows

If you ever looked at Cherche and thought to yourself, "Gee, I wonder what it would be like if all of Cherche's defenses went into Speed," you'll find Cordelia very interesting.

Coredlia boasts a frightening offensive statline of 35 Atk/ 35 Spd, giving her both spectacular attack and speed that she can use to decimate enemies. Unlike Cherche, Cordelia's very good base speed allows her to avoid doubles from the majority of enemies, making her deceptively difficult to ORKO. Her balanced distribution of Attack and Speed allow her to run a variety of different skills and weapons, each set with its own playstyle. This, of course, comes at the cost of being as fragile as paper against a knife. Although she may be difficult to double, she already has poor defenses that leave her susceptible to being OHKO'd by any Green unit or ORKO'd by any brave users on top of being slaughtered by archers.

Nevertheless, Cordelia remains one of the best lance-wielding offensive fliers. Although she will find it very difficult to do her job without dying if alone, a good team with positioning assists will aid Cordelia and allow her to wreck absolute havoc on the battlefield.

  • Extremely powerful when initiating.
    • With the right build and support, she can kill nearly anything not green or in armor in a single engagement and without taking any damage.
  • Ignores terrain when moving.
    • Although this makes her weak to archers, she can abuse skills such as Hit and Run to its fullest, something infantry and cavalry units cannot do.
  • Tanking with her is a risky prospect.
    • Although certain builds may be difficult to double, she can still be OHKO'd by neutral attacks and will almost certainly be one-shotted by common Green and Archer units.
  • Almost entirely a player-phase unit.
    • Her poor defenses make a reactive playstyle suboptimal, forcing her to initiate fights. This may cause her to dive into the enemy team.
Team Options

Cordelia shines the most in a flier-oriented team, as they will be able to provide her with Hone/Goad support that she can use to secure ORKO's and their Fortify/Ward buffs will help her survive the enemy phase. She functions excellently as the team's sole Blue unit, as the best offensive blue flier in the game. She can even handle Archers if she initiates onto them, as all relevant Archers can be 2HKO'd by her.

Outside of Flier Emblem, Cordelia should only be used as a player-phase nuke. She pairs excellently with units that can buff her attack; Delthea gets a special mention for her spectacular +6 to melee units, but care should be advised as they are both fragile Blue units who KO the same threats. Units such as Eirika and Ephraim who can boost multiple stats at once are very appreciated as well.

Cordelia fills an important niche in offensive teams that seek to bring the fight to the enemy. Her ability to navigate the battlefield and dive in from any angle allows her to delete almost any non-green unit at her leisure, so units such as Eldigan and Nino appreciate her presence.


Archers pose the biggest threat to Cordelia, as they can OHKO her in a single blow. Care should still be taken because she may be able to slip inside melee range, in which case she will destroy them.

Any reasonably bulky Green unit should be able to weather her assault and easily KO on the counter; Hector and Sheena stand out in this regard due to their immense defense that Cordelia can barely scratch. Other bulky units, such as Effie, will easily tank Cordelia's first hit and kill them the following turn.

In the end, however, it is relatively easy to get rid of Cordelia provided that she is not the initiating the fight.

From Series
Fire Emblem: Awakening