Table of Contents
- Default
- Attack
- Special
- Injured
| Cordelia - Knight Paragon |
|---|
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Related Heroes
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 17 | 8 | 8 | 4 | 5 |
| Middle | 18 | 9 | 9 | 5 | 6 |
| High | 19 | 10 | 10 | 6 | 7 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 36 | 32 | 32 | 19 | 22 |
| Middle | 40 | 35 | 35 | 22 | 25 |
| High | 43 | 38 | 38 | 25 | 29 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Speed is her best boon, being the best help towards her optimal Firesweep Build. Doubling foes is more important than hitting harder, as most of her damage comes in the second hit. However Attack is her second best choice, and just as good as Speed when it comes to Brave Lance builds. In comparison, the rest of her stats don’t matter at all.
Boons
- +SPD: Her most useful boon which gives her the most versatility. +SPD Cordelia can reach 38 Speed, which helps her to get Firesweep doubles or Brave Lance quads.
- +ATK: Her second best boon, +ATK makes her Brave weapon pack more of a punch with an additional 6 damage per initiation
Neutral
- DEF: Ideally, she should never take a hit from the enemy, which makes her already-low defenses worthless. However, if she must suffer an enemy attack, allowing her to keep neutral Defense would be in your best interests.
Banes
- -HP: HP is useless on Cordelia, as she does not want to be attacked. HP is worth offloading more then Defense in case she's ever attacked twice.
- -RES: Another stat that doesn't really matter much on her most effective builds.
Skill Sets
Offensive (Firesweep)
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Firesweep Lance+ | A | Heavy Blade 3 Alternate: Life and Death 3 |
|---|---|---|---|
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Reposition | B | Chill Spd 3 Alternate: Swordbreaker 3 |
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Galeforce Alternate: Moonbow |
C | Fortify Fliers Alternate: Goad Fliers |
| SP | 2,445 | S | Quickened Pulse |
- Preferred IV: +SPD / -HP or -RES
- Weapon: Firesweep Lance+
- Assist: Reposition / Flexible
- Special: Galeforce / Moonbow
- Passive A: Heavy Blade / Life and Death / Swift Sparrow
- Passive B: Chill Spd / Swordbreaker / Hit and Run
- Passive C: Fortify Fliers / Ward Fliers / Goad Fliers
- Sacred Seal: Quickened Pulse / Heavy Blade / Guidance
Cordelia's premiere offensive option is Firesweep. This is the set which allows her to quickly kill two enemy units in the very first turn, provided she can reach the enemy team (generally done through repositions). Unfortunately, the legendary '1 turn Galeforce' relies on Heavy Blade in her A slot and Quickened Pulse in her seal slot, meaning that a sacrificial Ike is in order if you want to unleash her full potential. If that kind of sacrifice is too much for you then your typical Life and Death or Swift Sparrow will perform just fine.
Heavy Blade is also dependent on her Attack, meaning that she's less likely to proc it at her base 50 attack. Therefore, this build should only be attempted if you have some way of increasing her Attack- be it through Support, Goad Fliers, Hone Fliers, merge levels, or even a basic Hone Attack.
Galeforce is reliant on 1 turn Galeforce procs- if you'd like more damage or are unwilling to give her a Heavy Blade A slot, then you may want to take a look at Moonbow instead. With Quickened Pulse, Moonbow will activate on her second attack for bonus damage. If you're going for more sustained fights then Heavy Blade as a seal might be more of an option, as it will allow Moonbow to activate on every other hit, rather than every third hit.
Ensuring doubles is absolutely vital for this build, and nothing helps her to ensure doubles like Chill Spd in her B slot, which reduces her fastest opponent's Speed by 7, essentially granting Cordelia +7 Speed every time she engages with the fastest opponent on the enemy team. For a more budget option, Cordelia can take Swordbreaker instead, since the units she has the most trouble doubling are sword units such as Ayra, Mia, and Hana. Hit and Run is an option to retreat if you're not using Galeforce- running Hit and Run with Galeforce is questionable as it positions you further away from the enemy team and limits your second-turn capabilities if you wanted to go on the offensive again.
Your choice of C slot is variable, though Cordelia absolutely does not need defensive buffs, so she's happy to freely give them out to her more tanky teammates in return for a valuable Hone or Goad fliers from them. Alternatively, you can stack Goad Fliers across your entire team for a large Atk/Spd boost.
Offensive (Brave)
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Brave Lance+ | A | Death Blow 4 Alternate: Life and Death 3 |
|---|---|---|---|
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Reposition | B | Hit and Run Alternate: Drag Back |
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Moonbow Alternate: Luna |
C | Fortify Fliers Alternate: Goad Fliers |
| SP | 1,800 | S | Quickened Pulse |
- Preferred IV: +SPD or +ATK / -HP or -RES
- Weapon: Brave Lance+
- Assist: Reposition / Flexible
- Special: Moonbow / Luna
- Passive A: Life and Death / Death Blow / Swift Sparrow
- Passive B: Hit and Run / Chill Spd / Drag Back
- Passive C: Fortify Fliers / Ward Fliers / Goad Fliers
- Sacred Seal: Quickened Pulse / Heavy Blade / Speed +3
A slightly cheaper but still very effective set. Brave Cordelia can be built to attack 2x or 4x, depending on your IVs and flier buffs. If you're using a +ATK Cordelia, then Death Blow/Moonbow/Quickened Pulse gives consistent upfront damage, allowing her to dish out big numbers on her first attack. A Heavy Blade seal should be considered for more regular Moonbow procs if you have flier buffs or if you're confident in her Attack numbers (she will hit 52 Attack unbuffed with Death Blow, 58 Attack with Hone Fliers buff).
If using a +SPD Cordelia, then Life and Death/Luna/Speed+3 is also an option. This raises her Speed to a natural 41 with her Brave Lance, allowing her to quad most slower units and activate a guaranteed Luna. This only improves with flier buffs, as she'll be capable of reaching 47 Speed.
The rest of her set is similar to her Firesweep build in utility, as she can incorporate Chill Spd to try and ensure quad attacks, or simply utilize Hit and Run to retreat back into her team after she's finished off an enemy unit.
Offensive (Slaying)
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Slaying Lance+ (+Spd) | A | Swift Sparrow 2 Alternate: Life and Death 3 |
|---|---|---|---|
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Reposition | B | Desperation 3 |
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Galeforce | C | Fortify Fliers Alternate: Goad Fliers |
| SP | 1,685 | S | Heavy Blade 3 |
- Preferred IV: +SPD / -HP or -RES
- Weapon:Slaying Lance (+Spd)
- Assist: Reposition / Flexible
- Special: Luna / Galeforce
- Passive A: Swift Sparrow / Life and Death
- Passive B: Desperation
- Passive C: Fortify Fliers / Ward Fliers / Goad Fliers
- Sacred Seal: Heavy Blade
Cordelia is also capable of utilizing a Slaying Lance build for something of a pseudo-brave set in utility. The idea here is to knock Cordelia into Desperation range in her first engagement, and then for every initiation afterward, she attacks twice, proccing her Heavy Blade seal for Luna damage on every initiation that she can double and proc Heavy Blade.
She doesn't have a retreat option with this build, so it's up to her teammates to get her out if she dives into enemy range, but this set allows for her to push for high Speed, high damage engagements which ultimately do more damage than the previous two builds, albeit at the cost of some survivability.
Introduction
Cordelia has long been the benchmark for melee physical attackers. In a meta where offensive units have traditionally been ranged units, Cordelia stands as one of the exceptions, alongside her flying brethren. Being able to fly lets her enjoy unparalleled movement and easily-applied class buffs, which can further her utility as a player phase nuking unit.
Her Speed and Attack combined can allow for some ruthless combinations, particularly when swapping out her weapon- Cordelia can run a myriad of builds well, the most notable being her Firesweep set. However, she can also keep her native Brave Lance for potential quads, or pick up Slaying Lance, Deft Harpoon, or even utilize Slaying Spear or Ridersbane if you're having issues with armor or cavalry emblem.
While her defenses aren't stellar, her high Speed generally means that she only needs to take one hit per exchange- this hit can proc a favorable Desperation, which can allow for pseudo-brave weapon utility while maintaining higher damage and additional effects. And finally, it's impossible to discuss Cordelia without talking about her top tier Firesweep set- with this set, she can easily wipe two enemy units off the map in turn one.
Strengths
Stellar offensive stats
Cordelia is tied with Tana and Elincia for having the highest offensive spread in the game on a flier. 35/35 attack and Speed enable a number of builds on her, many of which incorporate high-Speed player phase nuking.
This allows her to cut through foes easily, even other blues, and she can apply free damage to high-Defense greens with her Firesweep set if you need assistance in taking them down.
Flying class and weapon type give her strong offensive options.
Being able to fly is huge for Cordelia. She can soar over water, forests and mountains. This gives her a lot of extra attacking opportunities that melee units don’t normally have.
It also means she can use Hit and Run more effectively, as it is very likely she will be able to retreat backwards. She can also make use of the powerful Firesweep Lance, and take advantage of Flying class buffs. Thanks to their unrestricted aerial movement, Flying class buffs are very easy to apply compared to others.
Weaknesses
Weak defenses
Cordelia has relatively poor defenses and is unsuitable for receiving attacks. Her kit is designed to kill an enemy unit before they can retaliate- and if she can't, she's in trouble.
If she wields a Firesweep Lance, she will be unable to counterattack at all. Cordelia will sometimes need support from allies in retreating post-combat. However, Hit and Run combined with her excellent mobility allow her to mitigate most of the problem.
All of this generally means that she's a poor Enemy Phase unit and will not be able to reliably tank for you.
Team Options
Counters
Cordelia is adept at handling many threats, but due to her poorer defensive stats and her reliance on Player Phase utility, it's easy to catch her off guard.
- Steady Breath Users: Particularly axe users, these, such as Brave Ike, Sheena and Amelia can survive her attacks with ease.
- Debuffers: Cordelia's lower defensive stats leads her to being debuffed by ploy users easily, particularly from Gunnthra, Lute, Arvis, and users who may equip Chill Spd.
- Archers: Bridal Cordelia, Halloween Jakob, and Brave Lyn are a menace as always, threatening KO's on Cordelia's low Defense.
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Firesweep Lance+ | A | Life and Death 3 |
|---|---|---|---|
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Reposition | B | Chill Def 3 |
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Galeforce | C | Odd Atk Wave 3 |
| S | Heavy Blade 3 | ||
+10 Merged. S Rank Summoner Support. Golden Fortune Pin.
Weapon: Firesweep Lance+
Assist: Reposition
Special: Galeforce
A Skill: LnD 3
B Skill: Chill Def 3/Draw Back
C Skill: Odd Att Wave 3/Threaten Def 3/Flier Skill
My #1 favorite Fire Emblem character and the pride and joy of my collection. Took over a 1-1/2 years to +10 her and equip her with the appropriate skills (Now only waiting on her PRF, hopefully).
Overall standard FireSweep/Galeforce set. 64/46 offenses before any buffs, she is a threat to even green armors in the player phase.
Odd Att Wave is the preferred C Skill for mixed teams, though Threaten Def 3 can be a good substitute with good positioning. Any Flier Skills is preferred when on a flyer team.
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Firesweep Lance+ | A | Life and Death 3 |
|---|---|---|---|
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Reposition | B | Wings of Mercy 3 |
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Galeforce | C | Goad Fliers |
| S | Deflect Melee 3 | ||
~Cordelia but Fiery~ (merged +2)
Firesweep on a flier is desirable to get in and get out regardless of terrain, so Cordelia got it because the weapon looks good with her and she already has Galeforce. Different variations with Brave Lance+, Drag Back, Drive Def, and Heavy Blade/Guidance are switched in depending on team composition.
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Firesweep Lance+ | A | Swift Sparrow 2 |
|---|---|---|---|
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Rally Spd/Def | B | Flier Formation 3 |
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Galeforce | C | Drive Spd 2 |
| S | Guidance 3 | ||
The B-Skill does not have the option to have Aerobatics, which is unfortunate because that is the skill my Cordelia employs for arena scoring and brutal tactics in Arena thanks to infantry-armors being able to teleport to her using Guidance and Cordelia being able to easily fall back as well using her Aerobatics.
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Firesweep Lance+ | A | Life and Death 3 |
|---|---|---|---|
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Reposition | B | Chill Def 3 |
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Galeforce | C | Fortify Fliers |
| S | Heavy Blade 3 | ||
One of my next 5* units I want to build is Cordelia. I want to build her not because of how good she is, but because of well she’s a redhead who reminds me of a redhead who’s my waifu. Her ivs are +atk, -res which is a pretty good nature. This is going to be my build for her.
For her weapon I went for firesweep lance. I got pitybreaked by Roderick on a old banner so I foddered him to Cordelia since I have no use for him.
For the assist skill I went for reposition due to how useful it is on flying units. I am currently waiting for reposition fodder.
For the special her default galeforce is preferred. Although it has a 5 turn cooldown, she’ll have heavy blade seal.
For the A skill i’m going for life and death. It’s a favorite skill for firesweep users.
For the B skill chill def is used. Chill def allows her to hit hard to those who chose to become heavy tanks.
For the C skill I went for fortify fliers for some flying team comps.
Overall Cordelia is a fun unit who’s another redhead I want that I have wanted to build. She is merged+1.
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Brave Lance+ | A | Death Blow 3 |
|---|---|---|---|
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Reposition | B | Drag Back |
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Galeforce | C | Drive Spd 2 |
| S | Quickened Pulse | ||
Player phase unit. Works best with a refresher.
Prefers to go in, kill straight on, and retreat; very fragile with a def bane.
Quickened Pulse + Galeforce to allow her to activate her special quickly to kill twice or retreat.
Reposition to help allies.
Drag Back to either pull enemies in or to retreat.
Brave Lance+ hinders her speed so she relies on attacking twice before the enemy can even attack her. Combined with Death Blow 3, she can have up to 51 atk during combat alone, and 53 atk with ally support nearby.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Lance Users Only
|
50 | 1 | 6 |
| Learns by default at 3 ★ Lance Users Only
|
100 | 1 | 8 |
| Learns by default at 4 ★ Unlocks at 3 ★ Lance Users Only
|
200 | 1 | 5 |
| Learns by default at 5 ★ Unlocks at 5 ★ Lance Users Only
|
300 | 1 | 8 |
Special Skills
| Special Skills | SP | Turns |
|---|---|---|
Night SkyBoosts damage dealt by 50%.
Learns by default at 4 ★ Unlocks at 3 ★ Non-inheritable by Staff-wielding units.
|
100 | 3 |
AstraBoosts damage dealt by 150%.
Unlocks at 4 ★ Non-inheritable by Staff-wielding units.
|
200 | 4 |
GaleforceIf unit initiates combat, grants unit another action after combat. (Once per turn.)Unlocks at 5 ★ Inheritable by Sword, Lance, and Axe users only.
|
500 | 5 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Unlocks at 3 ★ Excludes Colorless Weapon Users.
|
50 | A |
| Unlocks at 4 ★ Excludes Colorless Weapon Users.
|
100 | A |
| Unlocks at 5 ★ Excludes Colorless Weapon Users.
|
200 | A |
| Inheritable by all units.
|
50 | B |
| Unlocks at 3 ★ Inheritable by all units.
|
100 | B |
| Unlocks at 4 ★ Inheritable by all units.
|
200 | B |
Other Info
| Origin |
Fire Emblem: Awakening
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