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Tier Rating

Analysis by raelet
Cordelia - Knight Paragon


Obtainable as a 3 - 4 only

Related Heroes

Hero Stats

Max Avg Total Stats at Lvl 40
HP 40
ATK 35
SPD 35
DEF 22
RES 25

Stat Variations

Level 1 Stat Variation
Low 17 8 8 4 5
Middle 18 9 9 5 6
High 19 10 10 6 7

Level 40 Stat Variations
Low 36 32 32 19 22
Middle 40 35 35 22 25
High 43 38 38 25 29

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.

Speed is her best boon, being the best help towards her optimal Firesweep Build. Doubling foes is more important than hitting harder, as most of her damage comes in the second hit. However Attack is her second best choice, and just as good as Speed when it comes to Brave Lance builds. In comparison, the rest of her stats don’t matter at all.


  • +SPD: Her most useful boon which gives her the most versatility. +SPD Cordelia can reach 38 Speed, which helps her to get Firesweep doubles or Brave Lance quads.
  • +ATK: Her second best boon, +ATK makes her Brave weapon pack more of a punch with an additional 6 damage per initiation


  • DEF: Ideally, she should never take a hit from the enemy, which makes her already-low defenses worthless. However, if she must suffer an enemy attack, allowing her to keep neutral Defense would be in your best interests.


  • -HP: HP is useless on Cordelia, as she does not want to be attacked. HP is worth offloading more then Defense in case she's ever attacked twice.
  • -RES: Another stat that doesn't really matter much on her most effective builds.

Skill Sets

Offensive (Firesweep)

Firesweep Lance+ A Heavy Blade 3
Alternate: Life and Death 3
Reposition B Chill Spd 3
Alternate: Swordbreaker 3
Alternate: Moonbow
C Fortify Fliers
Alternate: Goad Fliers
SP2445SQuickened Pulse

Show Explanation/Analysis
  • Preferred IV: +SPD / -HP or -RES
  • Weapon: Firesweep Lance+
  • Assist: Reposition / Flexible
  • Special: Galeforce / Moonbow
  • Passive A: Heavy Blade / Life and Death / Swift Sparrow
  • Passive B: Chill Spd / Swordbreaker / Hit and Run 
  • Passive C: Fortify Fliers / Ward Fliers / Goad Fliers
  • Sacred Seal: Quickened Pulse / Heavy Blade / Guidance

Cordelia's premiere offensive option is Firesweep. This is the set which allows her to quickly kill two enemy units in the very first turn, provided she can reach the enemy team (generally done through repositions). Unfortunately, the legendary '1 turn Galeforce' relies on Heavy Blade in her A slot and Quickened Pulse in her seal slot, meaning that a sacrificial Ike is in order if you want to unleash her full potential. If that kind of sacrifice is too much for you then your typical Life and Death or Swift Sparrow will perform just fine.

Heavy Blade is also dependent on her Attack, meaning that she's less likely to proc it at her base 50 attack. Therefore, this build should only be attempted if you have some way of increasing her Attack- be it through Support, Goad Fliers, Hone Fliers, merge levels, or even a basic Hone Attack.

Galeforce is reliant on 1 turn Galeforce procs- if you'd like more damage or are unwilling to give her a Heavy Blade A slot, then you may want to take a look at Moonbow instead. With Quickened Pulse, Moonbow will activate on her second attack for bonus damage. If you're going for more sustained fights then Heavy Blade as a seal might be more of an option, as it will allow Moonbow to activate on every other hit, rather than every third hit.

Ensuring doubles is absolutely vital for this build, and nothing helps her to ensure doubles like Chill Spd in her B slot, which reduces her fastest opponent's Speed by 7, essentially granting Cordelia +7 Speed every time she engages with the fastest opponent on the enemy team. For a more budget option, Cordelia can take Swordbreaker instead, since the units she has the most trouble doubling are sword units such as Ayra, Mia, and Hana. Hit and Run is an option to retreat if you're not using Galeforce- running Hit and Run with Galeforce is questionable as it positions you further away from the enemy team and limits your second-turn capabilities if you wanted to go on the offensive again.

Your choice of C slot is variable, though Cordelia absolutely does not need defensive buffs, so she's happy to freely give them out to her more tanky teammates in return for a valuable Hone or Goad fliers from them. Alternatively, you can stack Goad Fliers across your entire team for a large Atk/Spd boost.

Offensive (Brave)

Brave Lance+ A Death Blow 4
Alternate: Life and Death 3
Reposition B Hit and Run
Alternate: Drag Back
Alternate: Luna
C Fortify Fliers
Alternate: Goad Fliers
SP1800SQuickened Pulse

Show Explanation/Analysis
  • Preferred IV: +SPD or +ATK / -HP or -RES
  • Weapon: Brave Lance+
  • Assist: Reposition / Flexible
  • Special: Moonbow / Luna
  • Passive A: Life and Death / Death Blow / Swift Sparrow
  • Passive B: Hit and Run / Chill Spd / Drag Back
  • Passive C: Fortify Fliers / Ward Fliers / Goad Fliers
  • Sacred Seal: Quickened Pulse / Heavy Blade / Speed +3

A slightly cheaper but still very effective set. Brave Cordelia can be built to attack 2x or 4x, depending on your IVs and flier buffs. If you're using a +ATK Cordelia, then Death Blow/Moonbow/Quickened Pulse gives consistent upfront damage, allowing her to dish out big numbers on her first attack. A Heavy Blade seal should be considered for more regular Moonbow procs if you have flier buffs or if you're confident in her Attack numbers (she will hit 52 Attack unbuffed with Death Blow, 58 Attack with Hone Fliers buff).

If using a +SPD Cordelia, then Life and Death/Luna/Speed+3 is also an option. This raises her Speed to a natural 41 with her Brave Lance, allowing her to quad most slower units and activate a guaranteed Luna. This only improves with flier buffs, as she'll be capable of reaching 47 Speed.

The rest of her set is similar to her Firesweep build in utility, as she can incorporate Chill Spd to try and ensure quad attacks, or simply utilize Hit and Run to retreat back into her team after she's finished off an enemy unit.

Offensive (Slaying)

Slaying Lance+ (+Spd) A Swift Sparrow 2
Alternate: Life and Death 3
Reposition B Desperation 3
Galeforce C Fortify Fliers
Alternate: Goad Fliers
SP1685SHeavy Blade 3

Show Explanation/Analysis
  • Preferred IV: +SPD / -HP or -RES
  • Weapon:Slaying Lance (+Spd)
  • Assist: Reposition / Flexible
  • Special: Luna / Galeforce
  • Passive A: Swift Sparrow / Life and Death
  • Passive B: Desperation
  • Passive C: Fortify Fliers / Ward Fliers / Goad Fliers
  • Sacred Seal: Heavy Blade

Cordelia is also capable of utilizing a Slaying Lance build for something of a pseudo-brave set in utility. The idea here is to knock Cordelia into Desperation range in her first engagement, and then for every initiation afterward, she attacks twice, proccing her Heavy Blade seal for Luna damage on every initiation that she can double and proc Heavy Blade. 

She doesn't have a retreat option with this build, so it's up to her teammates to get her out if she dives into enemy range, but this set allows for her to push for high Speed, high damage engagements which ultimately do more damage than the previous two builds, albeit at the cost of some survivability.


Cordelia has long been the benchmark for melee physical attackers. In a meta where offensive units have traditionally been ranged units, Cordelia stands as one of the exceptions, alongside her flying brethren. Being able to fly lets her enjoy unparalleled movement and easily-applied class buffs, which can further her utility as a player phase nuking unit.

Her Speed and Attack combined can allow for some ruthless combinations, particularly when swapping out her weapon- Cordelia can run a myriad of builds well, the most notable being her Firesweep set. However, she can also keep her native Brave Lance for potential quads, or pick up Slaying Lance, Deft Harpoon, or even utilize Slaying Spear or Ridersbane if you're having issues with armor or cavalry emblem.

While her defenses aren't stellar, her high Speed generally means that she only needs to take one hit per exchange- this hit can proc a favorable Desperation, which can allow for pseudo-brave weapon utility while maintaining higher damage and additional effects. And finally, it's impossible to discuss Cordelia without talking about her top tier Firesweep set- with this set, she can easily wipe two enemy units off the map in turn one.


Stellar offensive stats

Cordelia is tied with Tana and Elincia for having the highest offensive spread in the game on a flier. 35/35 attack and Speed enable a number of builds on her, many of which incorporate high-Speed player phase nuking. 

This allows her to cut through foes easily, even other blues, and she can apply free damage to high-Defense greens with her Firesweep set if you need assistance in taking them down.

Flying class and weapon type give her strong offensive options.

Being able to fly is huge for Cordelia. She can soar over water, forests and mountains. This gives her a lot of extra attacking opportunities that melee units don’t normally have.

It also means she can use Hit and Run more effectively, as it is very likely she will be able to retreat backwards. She can also make use of the powerful Firesweep Lance, and take advantage of Flying class buffs. Thanks to their unrestricted aerial movement, Flying class buffs are very easy to apply compared to others.


Weak defenses

Cordelia has relatively poor defenses and is unsuitable for receiving attacks. Her kit is designed to kill an enemy unit before they can retaliate- and if she can't, she's in trouble.

If she wields a Firesweep Lance, she will be unable to counterattack at all. Cordelia will sometimes need support from allies in retreating post-combat. However, Hit and Run combined with her excellent mobility allow her to mitigate most of the problem.

All of this generally means that she's a poor Enemy Phase unit and will not be able to reliably tank for you.

Team Options

Cordelia is right at home with her brothers and sisters in an flying-type class team. If not in a flying team then she can provide utility as a guidance unit and a very strong blue

  • Fliers: Her best flier team-mates are Elincia, Camilla, Palla, New Years Azura and Myrrh. They provide offensive support in other colors and help Cordelia by slaying the green units she can’t.
  • Strong Red Units: In mixed teams, she can be paired effectively with defensive units. Ryoma, Ike and the Black Knight are all strong allies who can handle green mages for Cordelia.


Cordelia is adept at handling many threats, but due to her poorer defensive stats and her reliance on Player Phase utility, it's easy to catch her off guard.

  • Steady Breath Users: Particularly axe users, these, such as Brave Ike, Sheena and Amelia can survive her attacks with ease.
  • Debuffers: Cordelia's lower defensive stats leads her to being debuffed by ploy users easily, particularly from Gunnthra, Lute, Arvis, and users who may equip Chill Spd.
  • Archers: Bridal Cordelia, Halloween Jakob, and Brave Lyn are a menace as always, threatening KO's on Cordelia's low Defense.

Weapon Skills

Weapons SP Rng. Mt.
Steel Lance
Learns by default at 3 ★
Lance Users Only
100 1 8
Brave LanceSpd-5. Attack twice when initiating combat.
Learns by default at 4 ★
Unlocks at 3 ★
Lance Users Only
200 1 5
Brave Lance+Spd-5. Attack twice when initiating combat.
Learns by default at 5 ★
Unlocks at 5 ★
Lance Users Only
300 1 8
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
Night SkyBoosts damage dealt by 50%.
Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
100 3
AstraBoosts damage dealt by 150%.
Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
200 4
GaleforceIf unit initiates combat, grants unit another action after combat. (Once per turn.)
Unlocks at 5 ★
Inheritable by Sword, Lance, and Axe users only.
500 5

Passive Skills

Passive Skills SP Slot
Triangle Adept 1Gives Atk+10% if weapon-triangle advantage, Atk-10% if disadvantage.
Excludes Colorless Weapon Users.
Unlocks at 3 ★
Triangle Adept 2Gives Atk+15% if weapon-triangle advantage, Atk-15% if disadvantage.
Excludes Colorless Weapon Users.
Unlocks at 4 ★
Triangle Adept 3Gives Atk+20% if weapon-triangle advantage, Atk-20% if disadvantage.
Excludes Colorless Weapon Users.
Unlocks at 5 ★
Pass 1Unit can pass through foes if its own HP ≥ 75%.
Inheritable by all units.
Pass 2Unit can pass through foes if its own HP ≥ 50%.
Inheritable by all units.
Unlocks at 3 ★
Pass 3Unit can pass through foes if its own HP ≥ 25%.
Inheritable by all units.
Unlocks at 4 ★

Other Info

Fire Emblem: Awakening

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