Table of Contents
- Default
- Attack
- Special
- Injured
| Clive - Idealistic Knight |
|---|
|
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | |||||
| Middle | 19 | 9 | 6 | 8 | 4 |
| High |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | |||||
| Middle | 45 | 33 | 25 | 32 | 19 |
| High |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
This unit has no access to IVs.
Skill Sets
A Virtuous Heart (Enemy Phase Tank)
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Slaying Lance+ (+Def) | A | Atk/Def Bond 3 |
|---|---|---|---|
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Reposition | B | Quick Riposte 3 Alternate: Guard 3 |
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Ignis Alternate: Bonfire |
C | Hone Cavalry |
| SP | 1,545 | S | Close Def 3 |
- Weapon: Slaying Lance (+Def)
- Assist: Reposition / Flexible
- Special: Ignis / Blue Flame / Bonfire
- Passive A: Atk/Def Bond / Sturdy Stance / Steady Stance / Fury
- Passive B: Quick Riposte / Renewal / Guard
- Passive C: Hone Cavalry / Fortify Cavalry / Atk Smoke / Flexible
- Sacred Seal: Close Def / Quick Riposte
This build aims to capitalize on Clive’s excellent physical bulk and good Attack stat to turn him into a competent and capable Enemy Phase tank. Though his lack of IVs does hinder his potential significantly, this can be circumvented to an extent through the use of buffs, particularly those to his Attack and Defense stats. His weapon of choice for this build is a Defense-refined Slaying Lance, which pairs perfectly with this build’s defensively oriented playstyle, granting him a considerable boost to his already great physical bulk as well as accelerated Special cooldown.
A movement Assist such as Reposition works great to take advantage of Clive’s excellent mobility as a cavalier. Thanks to Clive’s good Defense stat, Defense-scaling Specials are especially powerful and are the preferred option here. When used alongside the Slaying Lance and Quick Riposte, Ignis will be able to activate in any combat where Clive is doubled and he can counterattack and with his relatively low Speed, he will be doubled fairly often. However, should one value consistency over raw damage, Blue Flame and Bonfire will then be his best options and will be able to activate regardless of whether or not he is doubled; these Specials are most effective when running Clive alongside Hone and Goad Cavalry support, as it is possible to raise his Speed to a respectable enough defensive tier where he can avoid being doubled more reliably.
Atk/Def Bond is an excellent choice for Clive’s A slot to help increase his two most important stats at the cost of requiring a single ally to be adjacent to him. Luckily, Atk/Def Bond’s positioning requirement is rarely a detriment when used in Enemy Phase oriented builds such as this one and is fairly easy to meet. Alternatively, Clive can run Sturdy Stance or Steady Stance in order to be more self-sufficient and less reliant on his teammates. On a budget, Fury may also be taken but will require Clive to be extremely picky in choosing his matchups since Fury’s chip damage can easily knock him out of Quick Riposte’s HP threshold.
Quick Riposte is an essential component of this build and is necessary for it to function to its fullest capacity, as Clive’s Speed is far too low for him to be able to consistently perform follow-up attacks on his opponents. Running it in his B slot allows him to take the Close Def Seal to further enhance his survivability and physical bulk while running it in his Seal slot opens his B slot to options such as Renewal and Guard. Renewal grants Clive sustain and lets him stay in Quick Riposte’s HP threshold much more reliably and Guard lets him safely take on units who rely on fast and powerful Special activations for their damage output, such as Bold Fighter armors and several speedy sword units like Ayra.
Hone and Fortify Cavalry are both good options for Clive’s C slot when using him in cavalry exclusive teams. Atk Smoke can also be taken to strengthen Clive’s performance as a tank when baiting multiple opponents by greatly reducing the amount of damage he takes after the first engagement. However, his C slot is extremely flexible here and can instead be filled by any particular skill that best supports his team composition.
On a Knight’s Honor (Brave)
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Brave Lance+ | A | Death Blow 4 Alternate: Death Blow 3 |
|---|---|---|---|
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Reposition | B | Chill Def 3 Alternate: Lancebreaker 3 |
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Bonfire Alternate: Luna |
C | Hone Cavalry |
| SP | 2,085 | S | Attack +3 |
- Weapon: Brave Lance+
- Assist: Reposition / Flexible
- Special: Bonfire / Luna / Moonbow
- Passive A: Death Blow / Sturdy Blow
- Passive B: Chill Def / Lancebreaker / Hit and Run
- Passive C: Hone Cavalry / Fortify Cavalry / Flexible
- Sacred Seal: Attack +3 / Quickened Pulse
In heavy contrast to the first build, this build focuses solely on Clive’s potential in the Player Phase. Though his low Speed does lock him out of many potent options due to his inability to reliably perform follow-up attacks, his good Attack stat and access to cavalry buffs allow him to be a rather decent user of the Brave Lance. In order to maximize his ORKO potential, it is highly recommended to utilize this Clive alongside Hone and/or Goad Cavalry support as well as the Attack +3 Seal.
Due to the nature of Brave weapons, Specials with a 3-turn Special cooldown will activate every other turn and are ideal in order to not waste a charge. For consistent damage output increase, Bonfire will be Clive’s best option for a Special, granting him a +16 damage increase each time it activates if assuming his Defense stat is unbuffed. Luna is also a good choice to help against particularly bulky opponents who Clive would otherwise do minimal damage to. Moonbow may also be used alongside the Quickened Pulse Seal in order to ensure that his Special activates in his first round of combat.
Death Blow is an incredibly effective option when used in tandem with the Brave Lance and is essential in order to maximize Clive’s raw damage. Alternatively, one can run Sturdy Blow to increase his survivability when initiating against opposing physical hitters while simultaneously giving him a solid +4 boost to his Attack; it also has the added benefit of weighing slightly more in Arena and can help increase one’s overall score.
Like most other Brave weapon users, Clive’s B slot is extremely flexible with one option of note being Chill Def. Chill Def can help increase his individual performance tremendously but it can be inconsistent in that it can target someone Clive would not want to initiate against, such as a high Defense green unit. Lancebreaker is a more consistent alternative and gives Clive an easier time against high Defense blues who would otherwise kill him in retaliation, with this skill being the determining factor in his match-ups against Fallen Hardin, Winter Robin, and Gwendolyn. Clive’s native Hit and Run can also be an effective B slot on a budget. Lastly, Hone and Fortify Cavalry are again good options for his C slot if using him in a cavalry exclusive team but if using him in a mixed team, his C slot will vary depending on what supports his team composition the best.
Introduction
Taking up a new cause to fight by the Summoner’s side, Clive joins the game as a Tempest Trials reward unit. He is a lance cavalier boasting a good Attack stat and excellent physical bulk, allowing him to easily take the role of a capable Enemy Phase tank. His status as a cavalry unit also comes with the perks of having access to cavalry buffs as well as great mobility, both of which are strong advantages in Clive’s favor.
However, this means he must also deal with the disadvantages of being a cavalry unit, such as having to maneuver around terrain obstacles like forests and trenches. In addition, his distribution as a reward unit is much more of a loss than a gain, preventing him from being merged past +1 and as well as locking him out of access to IVs. This makes heavily investing in him less desirable in the long run as there are currently other lance cavaliers that are more readily available and with better-distributed stat spreads. His low Speed and Resistance render him extremely weak to mages, with most having no issue in killing him. Nevertheless, with sufficient investment and team support, Clive can be an excellent unit when played to his strengths.
Strengths
Decent Attack
Clive’s Attack stat of 33 inherently allows him to deal solid amounts of damage, especially so when using him alongside a supportive team composition.
Great Physical Bulk
With a natural physical bulk of 77, Clive can easily take most forms of physical damage and still remain relatively healthy. This can be further augmented through the use of weapon refines and cavalry buffs.
Cavalry
As a cavalry unit, Clive has excellent mobility as well as access to cavalry buffs which can be used to considerably improve his overall performance.
Weaknesses
Lack of IVs and Merges
Clive was originally awarded to players who reached a certain point threshold in Tempest Trials. While this did make him rather accessible, his status as a reward unit locks him out of receiving IVs and getting merged past +1, greatly hindering his potential as a unit.
Extremely Weak to Mages
His combination of low Resistance and Speed does him absolutely no favors and causes him to die quickly to sustained magical pressure.
Cavalry
Though being a cavalry unit comes with its own quirks, it also comes with its own disadvantages. In addition to having a weakness to cavalry-effective weapons, Clive will also have to deal with maneuvering around terrains such as forests and trenches. His status as a cavalry unit also disallows the use of powerful skills such as Steady Breath and Wrath.
Team Options
Counters
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Tanky greens: Tanky greens such as Sheena, Hector (LA), Summer Xander, Cherche, and Myrrh can utilize their Weapon Triangle advantage and naturally high Defense stats to easily take on Clive’s attacks and then promptly kill him.
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Strong offensive mages: While Clive definitely boasts strong physical resilience, his low Resistance and Speed make it so that he is frail to sustained magical pressure. Strong offensive mages such as Nino (SF), Spring Catria, Olwen (WT), and Summer Corrin can use this to their advantage and wipe him off the map effortlessly.
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Effective damage: Like all other cavalry units, Clive is weak to cavalry-effective weaponry and should easily fall to units wielding them. Some examples of such units include the likes of Micaiah, Gerome, and (ironically enough) Mathilda.
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Brave Lance+ | A | HP +5 |
|---|---|---|---|
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Reposition | B | Quick Riposte 3 |
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Moonbow | C | Panic Ploy 2 |
Let's him hit twice and tries to take advantage of his high hp stat. Panic ploy 2 due to the low added benefit and high cost of acquiring 3
Add an hp+3 seal for added effectiveness
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Ridersbane+ | A | Earth Boost 3 |
|---|---|---|---|
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Reposition | B | Lancebreaker 3 |
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Bonfire | C | Panic Ploy 3 |
Clive is Blue Eldigan without a legendary weapon. He trades 2 defense for 1 attack and 1 speed. It's a really good stat spread but lacking a legendary weapon hurts... like every single unit not graced with one.
But it opens up the ability to pull in Ridersbane+ from his boo, and then start popping other horse teams. With a HP +3 Seal, Panic Ploy, and Earth Boost, Clive can use his massive HP to gimp other buff teams while getting buffed himself.
He's still scared of Reinhardt, but not many arent, and running a Cecilia or Titania alongside him isn't hard if you're already running horse emblem. You probably already have an answer to Rein somewhere.
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Silver Lance+ | A | Water Boost 3 |
|---|---|---|---|
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Pivot | B | Vantage 3 |
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Sacred Cowl | C | Hone Cavalry |
Despite, having a weaker RES than the Rigelian Prince, Clive can work just somewhat well built similarly to Berkut's "Magic Defender + Horses" build if you're looking to have a psudo-damage soaker on your crew and don't mind sacrificing a spare Berkut for Water Boost.
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Brave Lance+ | A | Death Blow 3 |
|---|---|---|---|
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Reposition | B | Drag Back |
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Ignis | C | Hone Cavalry |
This is the usual decent set for any Lance user that does not have a special weapon, Brave Lance+ is useful to deal massive damage to any low defense infantry unit and Death Blow 3 will allow Clive to achieve easy kills. With the help of Drag back you can lure your enemies and have the rest of your team ambush the enemy that Clive could not finish of on his own , His Defense is decent enough to get 25 points of extra damage on his own without horse buffs when activating Ignis. Reposition has its uses and having it will be great on most units, Clive may not have the best stats but no unit is meant to solo this whole game.
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Brave Lance+ | A | Defense +3 |
|---|---|---|---|
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Reposition | B | Quick Riposte 3 |
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Ignis | C | Hone Cavalry |
Passive A: DEF+3 or HP DEF 2
Passive B: Quick Riposte 3 or Lancebreaker
Passive C: Hone Cavalry or Goad Cavalry
Sacred Seal: Defense +1
Ah yes, the completely lackluster leader of the Deliverance has come with avengance in Heroes! This build closely emulates the way Lukas is meant to be played, albeit with Cavalry buffs. Clive's DEF with Defense+3 goes to 35 and with a Fortify Cavalry goes to a sky-high 41 DEF. Factor in a DEF+1 Sacred Seal and he gets 42. The Brave Lance is to drop his abysmal SPD and work in tandem with Ignis, as his ATK is nothing to pen home about at a modest 42; he can get a much needed extra 32 damage on Ignis.
Quick Riposte is to allow his enemy phase to charge Ignis as well, or Lancebreaker may be used for anti-Camus measures. The Hone Cavalry/Goad Cavalry is to encourage the usage of a mage cavalry unit to back him up with his well needed Fortify.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Lance Users Only
|
50 | 1 | 6 |
| Learns by default at 3 ★ Lance Users Only
|
100 | 1 | 8 |
| Learns by default at 4 ★ Unlocks at 3 ★ Lance Users Only
|
200 | 1 | 11 |
| Unlocks at 5 ★ Lance Users Only
|
300 | 1 | 15 |
Special Skills
| Special Skills | SP | Turns |
|---|---|---|
BucklerReduces damage inflicted by attacks from adjacent foes by 30%.Restricted to melee units.
|
100 | 3 |
EscutcheonReduces damage inflicted by attacks from adjacent foes by 30%.
Restricted to melee units.
|
200 | 2 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Inheritable by all units.
|
30 | A |
| Inheritable by all units.
|
60 | A |
| Unlocks at 4 ★ Inheritable by all units.
|
120 | A |
| Restricted to melee units.
|
150 | B |
Other Info
| Origin |
Fire Emblem Echoes
|
|---|
Banners Featured In
None

Fate Grand Order
Dragonball Legends

IV Calc
Heroes