Clive

Analysis by Cecil
Clive
Idealistic Knight
Hero Ratings
Overall Rating
2.5
/ 5
Max Avg Total Stats at Lvl 40
154
HP 45
ATK 33
SPD 25
DEF 32
RES 19
Stat Variations
Level 1 Stat Variation
5★
4★
HP ATK SPD DEF RES
Low
Middle 19 9 6 8 4
High

Level 40 Stat Variations
5★
4★
HP ATK SPD DEF RES
Low
Middle 45 33 25 32 19
High
Skill Sets
Cookie Cutter Clive (Tank)
Optimal
Silver Lance+ A Triangle Adept 3
Reciprocal Aid B Lancebreaker 3
Bonfire C Hone Cavalry
SP1,725S-

Show Explanation/Analysis

This build provides effectiveness against red and blue units. Clive’s statline can let him confidently fight red swords thanks to Triangle Adept. Lancebreaker gives him the edge vs. strong lance duelists and helps him charge his special. Quick Riposte is a very good alternative provided you are using him to lure. Bonfire gives him a strong nuke near the end of the game (replace with Ignis if using Quick Riposte). Reciprocal Aid and Hone Cavalry help him to support his allies, the former taking advantage of his huge health pool. He can also run Swap or Reposition effectively.

Offensive
Brave Lance+ A Death Blow 3
Reciprocal Aid B Hit and Run
Moonbow C Hone Cavalry
SP1,800SQuickened Pulse

Show Explanation/Analysis

Clive’s natural mobility and decent attack lets him run a Brave Lance to become a respectable offensive threat. This is a standard Brave weapon build without any real deviation. Quickened Pulse seal combined with Moonbow give him a nice offensive boost on the first attack. Hone Cavalry is taken again, as he relies on Cavalry buffs to be effective compared to higher tiered units.

User Submitted Builds
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= Has Build Explanation

Hero Updated
Clive by ArgentSable 15 hours ago
Clive by Kaze_Gaming 2 days ago
Clive by pauly439 1 week ago
Clive by D3Eli 1 week ago
Clive by Stitch 1 week ago
User Submitted Build Statistics
Weapon Skills
Learns by default at 3 ★
Learns by default at 4 ★
Unlocks at 3 ★
Unlocks at 5 ★
Special Skills
SP:
100
CD:
3 Turns

Reduces damage inflicted by attacks from adjacent foes by 30%.

SP:
200
CD:
2 Turns

Reduces damage inflicted by attacks from adjacent foes by 30%.

Passive Skills
SP:
150
Slot:
B

If unit initiates attack, unit\nadvances 1 space after battle.

Introduction

Pros

  • Amazing physical bulk.
  • Great mobility and access to powerful buffs.

Cons

  • Outclassed by other cavalry.
  • Useless vs. magic.
  • Prone to followup attacks.

Clive appears in heroes as a tanky blue cavalry with excellent physical bulk and decent attack. Unfortunately, the good news stops there, as he has extremely low resistance and speed, which make him prone to follow-up attacks, especially from mages. Clive struggles to find use on a team with Camus boasting a free Distant Counter and much higher speed. Despite this, Clive can be built into a reasonable threat and is more than capable of handling problem red units on the battlefield.

Strengths/Weaknesses

Strengths

Amazing physical bulk

  • Clive has excellent physical defenses, and can survive for a long time on the front lines. Triangle Adept and Lancebreaker help to patch up his low speed, and he has a ton of HP he can grant to allies with Reciprocal Aid.

Good mobility and access to class buffs

  • By virtue of being cavalry, Clive’s movement is stellar, and he can run Swap to further increase his mobility. His ability to receive Cavalry class buffs helps him patch up some of his weaker areas: his speed for instance, after a Hone and Goad Cavalry reaches 35.

 

Weaknesses

Outclassed by other cavalry

  • By far the largest problem with using Clive is his weakness and lack of niche compared to Camus and a lesser extent, Berkut. Camus’s Distant Counter enables him to threaten ranged units and run Quick Riposte to dissuade any attackers. Berkut has higher attack, making him a stronger candidate for a Brave weapon build. Even outside Cavalry teams there is little reason to use Clive.

Susceptible to mages

  • Clive suffers from the classic low-resistance, low-speed stat distribution. While this makes him strong vs. other physical units, he is extremely weak to magic damage, with even medium-speed mages able to get follow up attacks and KO him.

Low speed

  • Clive’s low speed hurts his viability on nearly all fronts. It betrays his otherwise solid defense, allowing physical units to double attack him. It also limits his defensive options, forcing him to take Quick Riposte or a Breaker skill to retaliate with meaningful damage.
Team Options

Clive works best as a Tank, with the specific job of KO’ing threatening red units on the opposing team. In this role he can slot into nearly team, but be aware that there are far superior options available. He can shine in a Cavalry team, with their class buffs helping to patch up his otherwise terrible speed and resistance. Even there, he must struggle to find a team slot with the freely available and far superior Camus being a staple for many.

Counters

Clive’s low speed and resistance make him a prime target for mages of all colors, even red. Dragons such as Nowi and Ninian have the speed to double him and deal heavy damage in combat. Clive is also susceptible to Quad builds by physical attackers such as those run by Setsuna and Cordelia. They have the capability to charge and fire off Luna in a single round, decimating Clive’s otherwise strong defenses.

From Series
Fire Emblem Echoes
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