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Clive

Overall Rating
2.5
Analysis by Cecil
Clive - Idealistic Knight
Hero Stats
Max Avg Total Stats at Lvl 40
154
HP 45
ATK 33
SPD 25
DEF 32
RES 19
Stat Variations
Level 1 Stat Variation
5★
4★
HP ATK SPD DEF RES
Low
Middle 19 9 6 8 4
High

Level 40 Stat Variations
5★
4★
HP ATK SPD DEF RES
Low
Middle 45 33 25 32 19
High
Skill Sets
Cookie Cutter Clive (Tank)
Optimal
Silver Lance+ A Triangle Adept 3
Reciprocal Aid B Lancebreaker 3
Bonfire C Hone Cavalry
SP1,725S-

Show Explanation/Analysis

This build provides effectiveness against red and blue units. Clive’s statline can let him confidently fight red swords thanks to Triangle Adept. Lancebreaker gives him the edge vs. strong lance duelists and helps him charge his special. Quick Riposte is a very good alternative provided you are using him to lure. Bonfire gives him a strong nuke near the end of the game (replace with Ignis if using Quick Riposte). Reciprocal Aid and Hone Cavalry help him to support his allies, the former taking advantage of his huge health pool. He can also run Swap or Reposition effectively.

Offensive
Brave Lance+ A Death Blow 3
Reciprocal Aid B Hit and Run
Moonbow C Hone Cavalry
SP1,800SQuickened Pulse

Show Explanation/Analysis

Clive’s natural mobility and decent attack lets him run a Brave Lance to become a respectable offensive threat. This is a standard Brave weapon build without any real deviation. Quickened Pulse seal combined with Moonbow give him a nice offensive boost on the first attack. Hone Cavalry is taken again, as he relies on Cavalry buffs to be effective compared to higher tiered units.

Introduction

Pros

  • Amazing physical bulk.
  • Great mobility and access to powerful buffs.

Cons

  • Outclassed by other cavalry.
  • Useless vs. magic.
  • Prone to followup attacks.

Clive appears in heroes as a tanky blue cavalry with excellent physical bulk and decent attack. Unfortunately, the good news stops there, as he has extremely low resistance and speed, which make him prone to follow-up attacks, especially from mages. Clive struggles to find use on a team with Camus boasting a free Distant Counter and much higher speed. Despite this, Clive can be built into a reasonable threat and is more than capable of handling problem red units on the battlefield.

Team Options

Clive works best as a Tank, with the specific job of KO’ing threatening red units on the opposing team. In this role he can slot into nearly team, but be aware that there are far superior options available. He can shine in a Cavalry team, with their class buffs helping to patch up his otherwise terrible speed and resistance. Even there, he must struggle to find a team slot with the freely available and far superior Camus being a staple for many.

Counters

Clive’s low speed and resistance make him a prime target for mages of all colors, even red. Dragons such as Nowi and Ninian have the speed to double him and deal heavy damage in combat. Clive is also susceptible to Quad builds by physical attackers such as those run by Setsuna and Cordelia. They have the capability to charge and fire off Luna in a single round, decimating Clive’s otherwise strong defenses.

Weapon Skills
Weapons SP Rng. Mt.
Iron Lance
Lance Users Only
50 1 6
Steel Lance
Learns by default at 3 ★
Lance Users Only
100 1 8
Silver Lance
Learns by default at 4 ★
Unlocks at 3 ★
Lance Users Only
200 1 11
Silver Lance+
Unlocks at 5 ★
Lance Users Only
300 1 15
Weapon Evolution
Weapon Upgrades
Weapon Upgrades
Special Skills
Special Skills SP Turns
BucklerReduces damage inflicted by attacks from adjacent foes by 30%.
Restricted to melee units.
100 3
EscutcheonReduces damage inflicted by attacks from adjacent foes by 30%.
Restricted to melee units.
200 2
Passive Skills
Passive Skills SP Slot
Defense +1Grants Def+1.
Inheritable by all units.
30
A
Defense +2Grants Def+2.
Inheritable by all units.
60
A
Defense +3Grants Def+3.
Unlocks at 4 ★
Inheritable by all units.
120
A
Hit and RunIf unit initiates attack, unit\nadvances 1 space after battle.
Restricted to melee units.
150
B
Other Info
Origin
Fire Emblem Echoes

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