Tier Rating
Analysis by Adonyx
Clarisse - Sniper in the Dark
Hero Stats
Max Avg Total Stats at Lvl 40
147
HP 37
ATK 31
SPD 34
DEF 25
RES 20
Stat Variations
Level 1 Stat Variation
5★
4★
3★
HP ATK SPD DEF RES
Low
Middle 18 7 8 6 5
High

Level 40 Stat Variations
5★
4★
3★
HP ATK SPD DEF RES
Low
Middle 37 31 34 25 20
High
IV Sets
Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

This unit has no access to IVs.

Skill Sets
Now, Die! (Brave/Firesweep Offensive)
Recommended
Brave Bow+ A Swift Sparrow 2
Alternate: Life and Death 2
Ardent Sacrifice B Desperation 3
Luna C Threaten Def 3
SP1,935SSpeed +3

Show Explanation/Analysis
  • Weapon: Brave Bow+ / Firesweep Bow+
  • Support: Ardent Sacrifice / Reposition
  • Special: Luna
  • A Slot: Swift Sparrow / Life and Death / Death Blow
  • B Slot: Desperation / Swordbreaker / Cancel Affinity
  • C Slot: Threaten Def / Varies
  • Seal: Speed+3 / Attack+3

Standard maximum offense set for archers. Clarisse’s biggest weakness is her lack of ability to have IVs; as a result, her offensive firepower will be lower comparatively to other archers that normally run this set. However, the set alone is very powerful, and Clarisse is no exception. It just means that Clarisse very much wants support in the form of attack and speed buffs to reach full potential.

A single use of Ardent Sacrifice will drop Clarisse into Desperation range, allowing her to then start unleashing quad strikes. However, a movement assist like Reposition can be used instead, as Clarisse generally has enough bulk to withstand a single hit. Ardent Sacrifice is a near necessity if running Life and Death, as her bulk will drop to very dangerously low levels - 57 physical, and 52 magical, both of which will cause Clarisse to be liable to die in a single hit. Ardent Sacrifice removes the need for Clarisse to ever be hit entirely.

Swift Sparrow is ideal since it avoids damaging her bulk, but Life and Death can be used if paired with Ardent Sacrifice. Death Blow is a budget option, but only if running Brave Bow. With Swift Sparrow, Clarisse can land a quad on units with up to 28 speed, or 32 if Clarisse has a Hone Speed buff. Life and Death increases this to 29 and 33 respectively. Running Death Blow means Clarisse will only quad units with up to 24 speed, so quads should not be particularly expected to happen.

The key difference between Firesweep Bow+ and Brave Bow+ is that Brave Bow+ has more damage potential due to quad strikes, while Firesweep Bow+ is a much safer option due to negating the possibility of being counterattacked. In either case, Clarisse will want support in the form of speed and attack buffs to maximize her potential.

Swordbreaker improves Clarisse’s matchups against the very speedy and fairly tanky swords, such as Mia and Ayra. Cancel Affinity can be taken to give her the ability to take out Triangle Adept/Raven tome mages, and pairs very nicely with Firesweep Bow.

Mass Debilitation (Debuff Support)
Clarisse’s Bow+ (+Spd) A Swift Sparrow 2
Alternate: Life and Death 2
Reposition B Watersweep 3
Alternate: Poison Strike 3
Moonbow C Savage Blow 3
SP1,545SSavage Blow 3

Show Explanation/Analysis

 

  • Weapon: Clarisse’s Bow+ (+Spd)
  • Support: Reposition
  • Special: Moonbow
  • A Slot: Swift Sparrow / Life and Death / Fury
  • B Slot: Watersweep / Windsweep / Poison Strike
  • C Slot: Savage Blow
  • Seal: Savage Blow / Phantom Spd

With her native Clarisse’s Bow, Clarisse can run an excellent debuffing set. After refining, her bow will debuff both the target and any enemies within 2 spaces of the target with a hefty -5 Attack / -5 Speed debuff. Enemies within 2 spaces of the target also suffer an additional 7 or 14 points of damage from Savage Blow.

This build works well when paired with Watersweep or Windsweep, as either of these serve to keep Clarisse safe while applying her debuff. I recommend Watersweep to be able to safely target the highly dangerous dragons, as the combination of the debuff and chip damage from Savage Blow can both neuter their power and potentially knock them out of Quick Riposte range. Windsweep will keep Clarisse safe from Distant Counter units such as Ike and Hector.

With Swift Sparrow, Life and Death, or Fury in her A slot, Clarisse should have enough speed to activate either sweep skill on her opponent without Phantom Spd seal. However, it can still be used to practically guarantee a sweep activation, at the cost of losing 7 chip damage.

This build is best paired with a unit with a Firesweep weapon, as applying mass amounts of chip damage makes you vulnerable to activating Vantage for enemy units.

 

Introduction

Clarisse is an infantry archer with decent attack and solid speed. She has an interesting kit for debuffing right out of the box, and can be fairly cheaply built to do exactly that. However, her offenses are solid enough that she can run a powerful Brave Bow or Firesweep Bow set, despite facing heavy competition from the likes of Bride Cordelia and Summer Gaius. Clarisse’s advantage over the slightly offensively stronger archers is that she has slightly higher bulk, which can potentially be the difference between life and death (no pun intended) if she has to tank a single hit.

Clarisse’s biggest weakness is her lack of IVs, which severely limits her potential. In addition, Clarisse is only available through time-limited Grand Hero Battle events, meaning that she has limited merge capability. Despite this, her solid statline makes her a good choice for team building considerations.

Strengths
  • 31/34 attack/speed gives her a good offensive spread, good enough to run a Firesweep or Brave Bow set

  • Decent base kit for debuffing, a few cheap skill inherits and Clarisse is ready to go for that role

  • Decent physical bulk - 62 physical soak means that Clarisse can handle a single attack from all but the strongest physical Distant Counter units.

Weaknesses
  • Clarisse’s biggest weakness is her inability to have IVs, which severely hampers her ability to specialize in any direction

  • Fairly low magical bulk - while higher than other units (like Takumi and Gordin), Clarisse has a vulnerability to strong mages due to only having 57 combined HP and Resistance

  • Clarisse is rather outclassed amongst archers; her offenses are eclipsed by the likes of Brave Lyn and Bride Cordelia, while her defenses are easy surpassed by Halloween Jakob and Faye. However, her stats are adequate to function with an offensive build, and stats are significantly less important when running a debuffing build.

Team Options
  • Clarisse desperately wants buff support from her team to function at maximum potential. Brave Lucina grants a massive amount of buffs, and is probably the best possible option. Ephraim and Eirika can also provide multiple buffs that Clarisse wants.

  • Dancers work extremely well with a heavily offensive-oriented character like Clarisse. In particular, dancers that can also buff are ideal; this makes Performing Arts Azura an ideal partner for Clarisse, as she can simultaneously dance and buff.

  • Clarisse appreciates having a team with good color coverage, as the units that she cannot kill are spread throughout the colors. She also appreciates having tanky Enemy Phase units on her team, as they can tank hits and keep her safe.

  • If running Clarisse’s mass debuff and chip damage set, any unit with a Firesweep weapon will partner with her nicely to finish off enemies. In particular, a Firesweep/Heavy Blade/Galeforce unit like Cordelia pairs exceptionally well, as Clarisse’s debuff and chip damage perfectly set up the Galeforce activation.

Counters
  • As a colorless unit, the most common counter to Clarisse is a Triangle Adept/Raven tome unit such as Boey or Robin(M). However, Clarisse can bypass this weakness by running Cancel Affinity.

  • Strong Player Phase units such as Reinhardt and Soleil can easily dispatch Clarisse as her defenses cannot handle focused offense.

  • Tanky Enemy Phase units like Xander, Black Knight, and Nowi can tank Clarisse’s attacks and kill her in retaliation.

Weapon Skills
Weapons SP Rng. Mt.
Iron BowEffective against flying units.
Only Inheritable by Bow users.
50 2 4
Steel BowEffective against flying units.
Learns by default at 3 ★
Only Inheritable by Bow users.
100 2 6
Clarisse's BowAfter this unit attacks, foes within 2 spaces of target suffer Atk/Spd-5 through their next actions. Effective against flying units.
Learns by default at 4 ★
Unlocks at 3 ★
Only Inheritable by Bow users.
200 2 7
Clarisse's Bow+After this unit attacks, foes within 2 spaces of target suffer Atk/Spd-5 through their next actions. Effective against flying units.
Unlocks at 5 ★
Only Inheritable by Bow users.
300 2 11
Weapon Evolution
Weapon Upgrades
Weapon Upgrades
Special Skills
Special Skills SP Turns
Night SkyBoosts damage dealt by 50%.
Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
100 3
GlimmerBoosts damage dealt by 50%.
Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
200 2
Passive Skills
Passive Skills SP Slot
Poison Strike 1Inflicts 4 damage to foe after any combat this unit initiates.
Non-inheritable by Staff-wielding units.
60
B
Poison Strike 2Inflicts 7 damage to foe after any combat this unit initiates.
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
120
B
Poison Strike 3Inflicts 10 damage to foe after any combat this unit initiates.
Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
240
B
Threaten Def 1Inflicts Def-3 on foes within 2 spaces through their next actions at the start of each turn
Unlocks at 3 ★
Inheritable by all units.
50
C
Threaten Def 2Inflicts Def-4 on foes within 2 spaces through their next actions at the start of each turn
Unlocks at 4 ★
Inheritable by all units.
100
C
Threaten Def 3Inflicts Def-5 on foes within 2 spaces through their next actions at the start of each turn
Unlocks at 5 ★
Inheritable by all units.
200
C
Other Info
Origin
Fire Emblem: New Mystery of the Emblem

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