Table of Contents
- Default
- Attack
- Special
- Injured
| Clarisse - Sniper in the Dark |
|---|
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Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | |||||
| Middle | 18 | 7 | 8 | 6 | 5 |
| High |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | |||||
| Middle | 37 | 31 | 34 | 25 | 20 |
| High |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
This unit has no access to IVs.
Skill Sets
Now, Die! (Brave/Firesweep Offensive)
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Brave Bow+ | A | Swift Sparrow 2 Alternate: Life and Death 2 |
|---|---|---|---|
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Ardent Sacrifice | B | Desperation 3 |
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Luna | C | Threaten Def 3 |
| SP | 1,935 | S | Speed +3 |
- Weapon: Brave Bow+ / Firesweep Bow+
- Support: Ardent Sacrifice / Reposition
- Special: Luna
- A Slot: Swift Sparrow / Life and Death / Death Blow
- B Slot: Desperation / Swordbreaker / Cancel Affinity
- C Slot: Threaten Def / Varies
- Seal: Speed+3 / Attack+3
Standard maximum offense set for archers. Clarisse’s biggest weakness is her lack of ability to have IVs; as a result, her offensive firepower will be lower comparatively to other archers that normally run this set. However, the set alone is very powerful, and Clarisse is no exception. It just means that Clarisse very much wants support in the form of attack and speed buffs to reach full potential.
A single use of Ardent Sacrifice will drop Clarisse into Desperation range, allowing her to then start unleashing quad strikes. However, a movement assist like Reposition can be used instead, as Clarisse generally has enough bulk to withstand a single hit. Ardent Sacrifice is a near necessity if running Life and Death, as her bulk will drop to very dangerously low levels - 57 physical, and 52 magical, both of which will cause Clarisse to be liable to die in a single hit. Ardent Sacrifice removes the need for Clarisse to ever be hit entirely.
Swift Sparrow is ideal since it avoids damaging her bulk, but Life and Death can be used if paired with Ardent Sacrifice. Death Blow is a budget option, but only if running Brave Bow. With Swift Sparrow, Clarisse can land a quad on units with up to 28 speed, or 32 if Clarisse has a Hone Speed buff. Life and Death increases this to 29 and 33 respectively. Running Death Blow means Clarisse will only quad units with up to 24 speed, so quads should not be particularly expected to happen.
The key difference between Firesweep Bow+ and Brave Bow+ is that Brave Bow+ has more damage potential due to quad strikes, while Firesweep Bow+ is a much safer option due to negating the possibility of being counterattacked. In either case, Clarisse will want support in the form of speed and attack buffs to maximize her potential.
Swordbreaker improves Clarisse’s matchups against the very speedy and fairly tanky swords, such as Mia and Ayra. Cancel Affinity can be taken to give her the ability to take out Triangle Adept/Raven tome mages, and pairs very nicely with Firesweep Bow.
Mass Debilitation (Debuff Support)
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Clarisse’s Bow+ (+Spd) | A | Swift Sparrow 2 Alternate: Life and Death 2 |
|---|---|---|---|
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Reposition | B | Watersweep 3 Alternate: Poison Strike 3 |
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Moonbow | C | Savage Blow 3 |
| SP | 1,545 | S | Savage Blow 3 |
- Weapon: Clarisse’s Bow+ (+Spd)
- Support: Reposition
- Special: Moonbow
- A Slot: Swift Sparrow / Life and Death / Fury
- B Slot: Watersweep / Windsweep / Poison Strike
- C Slot: Savage Blow
- Seal: Savage Blow / Phantom Spd
With her native Clarisse’s Bow, Clarisse can run an excellent debuffing set. After refining, her bow will debuff both the target and any enemies within 2 spaces of the target with a hefty -5 Attack / -5 Speed debuff. Enemies within 2 spaces of the target also suffer an additional 7 or 14 points of damage from Savage Blow.
This build works well when paired with Watersweep or Windsweep, as either of these serve to keep Clarisse safe while applying her debuff. I recommend Watersweep to be able to safely target the highly dangerous dragons, as the combination of the debuff and chip damage from Savage Blow can both neuter their power and potentially knock them out of Quick Riposte range. Windsweep will keep Clarisse safe from Distant Counter units such as Ike and Hector.
With Swift Sparrow, Life and Death, or Fury in her A slot, Clarisse should have enough speed to activate either sweep skill on her opponent without Phantom Spd seal. However, it can still be used to practically guarantee a sweep activation, at the cost of losing 7 chip damage.
This build is best paired with a unit with a Firesweep weapon, as applying mass amounts of chip damage makes you vulnerable to activating Vantage for enemy units.
Introduction
Clarisse is an infantry archer with decent attack and solid speed. She has an interesting kit for debuffing right out of the box, and can be fairly cheaply built to do exactly that. However, her offenses are solid enough that she can run a powerful Brave Bow or Firesweep Bow set, despite facing heavy competition from the likes of Bride Cordelia and Summer Gaius. Clarisse’s advantage over the slightly offensively stronger archers is that she has slightly higher bulk, which can potentially be the difference between life and death (no pun intended) if she has to tank a single hit.
Clarisse’s biggest weakness is her lack of IVs, which severely limits her potential. In addition, Clarisse is only available through time-limited Grand Hero Battle events, meaning that she has limited merge capability. Despite this, her solid statline makes her a good choice for team building considerations.
Strengths
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31/34 attack/speed gives her a good offensive spread, good enough to run a Firesweep or Brave Bow set
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Decent base kit for debuffing, a few cheap skill inherits and Clarisse is ready to go for that role
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Decent physical bulk - 62 physical soak means that Clarisse can handle a single attack from all but the strongest physical Distant Counter units.
Weaknesses
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Clarisse’s biggest weakness is her inability to have IVs, which severely hampers her ability to specialize in any direction
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Fairly low magical bulk - while higher than other units (like Takumi and Gordin), Clarisse has a vulnerability to strong mages due to only having 57 combined HP and Resistance
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Clarisse is rather outclassed amongst archers; her offenses are eclipsed by the likes of Brave Lyn and Bride Cordelia, while her defenses are easy surpassed by Halloween Jakob and Faye. However, her stats are adequate to function with an offensive build, and stats are significantly less important when running a debuffing build.
Team Options
Counters
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As a colorless unit, the most common counter to Clarisse is a Triangle Adept/Raven tome unit such as Boey or Robin(M). However, Clarisse can bypass this weakness by running Cancel Affinity.
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Strong Player Phase units such as Reinhardt and Soleil can easily dispatch Clarisse as her defenses cannot handle focused offense.
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Tanky Enemy Phase units like Xander, Black Knight, and Nowi can tank Clarisse’s attacks and kill her in retaliation.
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Clarisse’s Bow+ (+Def) | A | Close Counter |
|---|---|---|---|
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Reposition | B | Windsweep 3 |
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Bonfire | C | Def Smoke 3 |
| S | Defense +3 | ||
No merges, as I never bothered to merge her.
This Clarisse was a Pseudo Sothe before Sothe existed. Same premise, same idea, different character. Upside is that she has much higher def at the beginning of the fight.
With her partner, Jeorge, who runs what I believe to be a rally for her def and res with a spd and atk spur, she gets +3 to her defenses and +4 to her atk and spd, along with +2 from their ally support. You get +7 from def smoke (counting the def lost by the enemy as a attack boost), same for the atk and spd smoke 2 (+5 def and res/+5spd) effect from her weapon. It all equates to about:
+13/+11/+10/+10
ATK/SPD/DEF/RES
Not bad, takes a fair bit of setup, but she's not bad at all.
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Cocobow+ (+Spd) | A | Swift Sparrow 2 |
|---|---|---|---|
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Draw Back | B | Desperation 3 |
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Aether | C | Odd Atk Wave 3 |
| S | Speed +3 | ||
Player Phase Clarisse build
You maybe is asking yourself "Why this stupid guy use her instead a OP bow unit?"
With a bit of love she can be as dangerous than those op archers. Just will cost a leg, a arm, and maybe a soul, but i'm fine with this.
Cocobow+Swift Sparrow combo is very strong, adding Odd Atk Wave will make you first blow hit harder. Basically her stats jumps to 56 ATK & 52 SPD, and if you put her aside a allie supp her stats increases to 58 ATK & 54 SPD when initiating.
Pretty good isn't?
Actually these stats are with a +2 Clarisse.
In my team comp i'm using 2 infantry pulse+QP Seal to make a 2 charges Aether. Using this second set will down your SPD to "only" 49 when initiating, but is enough for me.
There other option that i haven't tested yet, with Dull Close and Dull Ranged, but i need get this units at first. >.<
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Clarisse’s Bow+ (+Spd) | A | Swift Sparrow 2 |
|---|---|---|---|
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Ardent Sacrifice | B | Desperation 3 |
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Luna | C | Threaten Def 3 |
| S | Speed +3 | ||
W: ALT: Brave Bow+
Assist: Alt: Reposition
Sp: ALT: Moonbow
A: ALT: Life and Death 3
B: ALT: Watersweep 3 | Poison Strike 3
C: ALT: Savage Blow 3
Seal: ALT: Savage Blow 3
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Clarisse’s Bow+ (+Spd) | A | Swift Sparrow 2 |
|---|---|---|---|
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Reposition | B | Watersweep 3 |
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Moonbow | C | Savage Blow 3 |
| S | Poison Strike 3 | ||
Rubbing Salt in the Arrow Wounds
While Brave Lyn is considered the top archer of Heroes because of the ability to screw over Distant Counter units like Camus and Zelgius, the same can't be said when she has to fight Armored mages like Winter Tharja or dragons like both versions of Grima unless she's running Firesweep Bow+ which even then is risky if her target survives and they proceed to take her out. Where Brave Lyn fails against them, Clarisse prevails; while not as strong as Brave Lyn, when built right Clarisse is able to seriously cripple what Brave Lyn can't take out immediately.
Clarisse's weapon of choice is her default weapon with a Speed refine. If Clarisse has to trade blows with other long-range fighters outside of the original Reinhardt, the boost to Clarisse's speed can help keep her out of getting doubled. The main thing is the effect which can really mess up units since it targets the most important stats, Attack and Speed. While Firesweep Bow+ may be considered, it's not really an option since it leaves her a sitting duck if her target(s) survive.
Clarisse's Assist options are Reposition and Pivot; both skills are to be used if she has to run away from the enemy and can send/get behind one of her teammates to deal with them.
Moonbow is the special of choice for Clarisse; while something like Luna would be better, because of how fast Moonbow charges it provides Clarisse a safety net in case she needs to run or if there is no dancer available on her team.
Her A-skill is Swift Sparrow 2, which gives Clarisse an extra boost to her power and speed. Fury 3 is another option, but keep in mind that the recoil can make and break any fight she might be forced to endure if caught in the wrong place at the wrong time.
Her B-skill is Watersweep 3, which couples well with her pretty good speed. Since some dragons aren't terribly fast outside of Speed boons and other factors, this allows Clarisse to target them without having to suffer from a counterattack. Mages are pretty squishy in terms of physical defense, though one has to beware since some have high speed to negate Watersweep. What both mages and dragons will not enjoy is that if they're close to her target, the debuff spread effect will really hurt them and leave them open to Clarisse's teammates if they're in striking distance. While this does negate any chances of doubling her enemy, not getting hit by a counterattack and the incoming chip damage and debuff is worth it.
Clarisse's C-skill is Savage Blow 3, which works nicely with her weapon's Atk/Spd debuff. Unless the opposing team has a Wings of Mercy dancer, the other team pretty much becomes open season for Clarisse's team due to suffering chip damage and the hit to their important stats.
The Sacred Seal to use for Clarisse is Poison Strike 3; in case Clarisse's target either has high defense, she's suffered an Attack debuff, or both Poison Strike 3 will deal some chip damage to her prey. This compliments the Savage Blow 3 skill since just about everyone close to whoever Clarisse is attacking will feel the same pain.
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Firesweep Bow+ | A | Life and Death 3 |
|---|---|---|---|
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Draw Back | B | Seal Def 3 |
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Moonbow | C | Spd Smoke 3 |
| S | Atk Smoke 3 | ||
Clarisse bow already have debuff but the problem is the stack debuffing due to his awkward stats. Firesweep bow ensure her surivivability and safer option rather than sacrifice another debuff b slot.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Only Inheritable by Bow users.
|
50 | 2 | 4 |
| Learns by default at 3 ★ Only Inheritable by Bow users.
|
100 | 2 | 6 |
| Learns by default at 4 ★ Unlocks at 3 ★ Only Inheritable by Bow users.
|
200 | 2 | 7 |
| Unlocks at 5 ★ Only Inheritable by Bow users.
|
300 | 2 | 11 |
Special Skills
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Non-inheritable by Staff-wielding units.
|
60 | B |
| Unlocks at 3 ★ Non-inheritable by Staff-wielding units.
|
120 | B |
| Unlocks at 4 ★ Non-inheritable by Staff-wielding units.
|
240 | B |
| Unlocks at 3 ★ Inheritable by all units.
|
50 | C |
| Unlocks at 4 ★ Inheritable by all units.
|
100 | C |
| Unlocks at 5 ★ Inheritable by all units.
|
200 | C |
Other Info
| Origin |
Fire Emblem: New Mystery of the Emblem
|
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Banners Featured In
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