Clair

Hero Rating:
8
Clair
Max Avg Total Stats at Lvl 40
156
HP 37
ATK 26
SPD 36
DEF 24
RES 33
Stat Variations
Level 1 Stat Variation
5★
HP ATK SPD DEF RES
Low 17 6 7 4 8
Middle 18 7 8 5 9
High 19 8 9 6 10

Level 40 5★ Stat Variation
HP ATK SPD DEF RES
Low 34 23 33 21 30
Middle 37 26 36 24 33
High 41 30 39 28 36
IV Sets
HPATKSPDDEFRESGrade
Mid
Mid
High
Mid
Low
A

Clare is a rare example of a unit who can make use of many different boons. Attack+ alleviates her weak offenses. High resistance lets her better tackle dragons and mages. Increased defense is also good, allowing her to last longer vs. sword and lance users. Boosted speed is preferred, as it lets her double attack Corrin(F), Marth, Catria, Tharja and Rebecca.

Skill Sets
Offensive

A set that expands on Clair's identity as a hit and run attacker. Clair appreciates the stat boost from Life and Death, and the extra power from Threaten Def. This build can lure and KO or simply initiate attacks.

Flier Emblem

In a flier team, Clair takes the role of mage killer and anti-debuffer. Glacies gives her the power to KO another unit after scoring a KO on the enemy mage. Hit and Run can let her prove effective against melee units, too.

Weapon Skills
Support Skills
SP:
150
Rng:
1

Converts penalties on target into bonuses.

Passive Skills
SP:
150
Slot:
B

If unit initiates attack, unit\nadvances 1 space after battle.

SP:
50
Slot:
C

Grants adjacent allies Spd+2 during combat.

SP:
100
Slot:
C

Grants adjacent allies Spd+3 during combat.

SP:
200
Slot:
C

Grants adjacent allies Spd+4 during combat.

Introduction

Pros:

  • Great speed and resistance
  • Skills synergise with one another
  • Unique combat options

Cons:

  • Awkwardly placed stats
  • Weak against archers
  • Forced to initiate attacks

Clair is a flying lance-wielder with stats typical of pegasus knights on the main series games. Her stats and skills lend her to an offensive role, dealing damage and darting out of the enemy’s reach. However, she has low survivability and her great mobility is limited by the presence of bows.

Strengths/Weaknesses

Her stats are typical of a traditional fire emblem pegasus knight: high speed and resistance, lower attack, hp and defense. She’s effective at killing mages, particularly those with low defense. However, this stat distribution hurts her too: mediocre attack and defense leave her unable to score KO’s on many foes. Her speed stat is excellent, but don’t expect her to double attack fast red-sword users, who have similar speed. Surprisingly, she is great at handling Nowi, a problem unit for many teams.

Clair is designed for use with a team-mate, such as a dancer. Hit and Run works similar to Drag Back, but only she moves backward. She can abuse many maps to score hits and retreat back over cover, out of harm’s way. In this way, she can work around her low defense, only attacking when she has the advantage. Mages can still attack her, but must puncture her high resistance to do so. Spur Spd is a great partner to Hit and Run. Clair can initiate an attack, move back, and make room for a second attacker, who gets their speed boosted.

Harsh command has niche use but is great for buffing teams and can help her resist debuffs, which are extremely common. The presence of archers shuts down her unique movement options and forces her to play defensively. She doesn’t mind fighting melee units, but can be worn down, as she is forced to initiate attacks, and trades damage on her average defense.

Team Options

She can work with a follow-up team-mate, such as a ranged attacker. Team-mates who can remove archers from the game, such as Hector and Robin(M) are good team-mates for her. Her playstyle also functions well as a solo flier, but keep in mind her low defences. Dancers, as always, make good partners. She is mostly unable to out-duel other blue units, so a powerful green unit such as the aforementioned Hector, is recommended. Her ability to KO Nowi makes her a great partner to red swords with low resistance. Clair's Harsh Command is great for units like Nino, who can turn debuffs into huge advantages.

Counters

Clair is countered by good duelists. Green units are a hard stop to her, often possessing great attack and defence on top of their weapon advantage. Archers are dangerous foes, especially Takumi, who can counterattack at close range. Bulky blue units such as Ephraim and Effie can outlast and KO Clair.

From Series
Fire Emblem Echoes
Fire Emblem Gaiden
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