Exalted Chrom

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Tier Rating

Analysis by Firestorm350
Exalted Chrom - Knight Exalt


Obtainable as a 5 only

Related Heroes

Hero Stats

Max Avg Total Stats at Lvl 40
HP 41
ATK 37
SPD 28
DEF 34
RES 17

Stat Variations

Level 1 Stat Variation
Low 18 8 5 7 3
Middle 19 9 6 8 4
High 20 10 7 9 5

Level 40 Stat Variations
Low 37 34 24 31 13
Middle 41 37 28 34 17
High 44 40 31 37 20

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.


  • +ATK: More Attack grants Chrome increased effectiveness against dragons, aside from providing him more stopping power in general.

  • +SPD: Despite Chrome’s mediocre Speed, a boon is still worth considering thanks to cavalry buffs and Falchion’s stat boosts when his health is lowered. Considering all these factors with a Speed boon and he can easily reach above 40 Speed, allowing him to double several opponents.

  • +DEF: Investing in Defense allows him to be a stronger physical wall, easily shrugging off physical blows when Falchion’s effect is activated, not to mention stronger Bonfire/Ignis specials.


  • HP: While having a HP bane makes it easier to activate skills such as Desperation, this IV should preferably be kept at neutral to avoid tampering with his physical bulk.


  • -RES: Chrome’s Resistance even with the Falchion boost is beyond salvageable, and should be taken as a bane to focus on his physically defensive matchups.

Skill Sets

Being Helpful (Aggressive Cavalier)

Sealed Falchion A Fury 3
Reposition B Desperation 3
Alternate: Chill Def 3
Alternate: Luna
C Fortify Cavalry
SP1325SBrash Assault 3

Show Explanation/Analysis
  • Preferred IV: +SPD or ATK / -RES
  • Weapon: Sealed Falchion
  • Assist: Reposition / Ardent Sacrifice
  • Special: Bonfire / Glimmer / Moonbow / Galeforce
  • Passive A: Fury / Swift Sparrow / Heavy Blade
  • Passive B: Desperation / Chill Def / Chill Spd
  • Passive C: Cavalry buff / Flexible
  • Sacred Seal: Brash Assault / Speed +3 / Heavy Blade

With Chrome’s new mount and Falchion’s effect, this build aims to take advantage of his Player Phase prowess. Sealed Falchion is the star of the show, while it is certainly being helpful in dealing extra damage to dragons, its combat boosts grants him a bigger presence on the battlefield when Chrome is below full health. While movement assists are nifty in rescuing his friends in an instant, Ardent Sacrifice allows him to easily trigger Falchion’s without having to engage in combat.

The choice of special depends on your playstyle. Bonfire ensures a reliable 17 extra damage tacked onto his attacks once activated. Moonbow and Glimmer lets him proc his special during initiation should he double, choice depending on how much Attack buffs he receives. Galeforce meanwhile is something to be considered should Heavy Blade be used, as it allows Chrome to take the role of a powerful “hit-and-run” unit in your Cavalry team should you so choose.

Fury is Chrome’s optimal A skill, allowing him to easily drop his health in combat without being KOed while still providing both offensive and defensive stats. Swift Sparrow meanwhile provides a slightly bigger offensive boost without the chip damage that Fury brings about, which can prove detrimental once Chrome is on the brink of health. Heavy Blade meanwhile allows him to spam specials to his heart’s content, which is something to consider if Chrome is properly supported by his Cavalry allies.

Desperation is offensive Chrome’s bread and butter, allowing him to safely double his opponents once he meets the threshold. The Chill skills on the other hand are excellent as support for his team as well as himself to abuse. C skills are relatively straightforward, Chrome wants a Horse buff such as Hone/Fortify Cavalry to buff his cavalry allies. If used in a mixed team however, other skills such as Spurs, Drives and Tactics can be considered.

If running Desperation, Brash Assault should be used in tandem with it if one isn’t going full Speed on Chrome with a Speed boon. Otherwise, a Speed +3 seal will suffice in aiding him with doubles.

Horse And Chrome Are Now One (Physical Tank)

Sealed Falchion A Atk/Spd Bond 3
Alternate: Fury 3
Reposition B Chill Spd 3
Alternate: Chill Def 3
Alternate: Aether
C Hone Cavalry
SP1545SClose Def 3

Show Explanation/Analysis
  • Preferred IV: +SPD or +ATK or +DEF / -HP or -RES
  • Weapon: Sealed Falchion
  • Assist: Reposition / Ardent Sacrifice
  • Special: Bonfire / Aether
  • Passive A: Atk/Spd Bond / Distant Counter / Close Def 
  • Passive B: Chill Spd / Chill Def / Renewal
  • Passive C: Cavalry buff / Flexible
  • Sacred Seal: Close Def / Distant Def

A more defensively orientated set, Chrome now specifically takes advantage of the defensive boosts granted by his Falchion to consecutively tank physical hits and kill on the counter. While Bonfire is preferred for synergizing well with Close/Distant Def seals, his innate Aether provides him with sustainability in prolonged fights.

Atk Spd Bond is the A skill of choice, letting Chrome dish out more damage while lowering the chances of him being doubled when near an ally. Distant Counter, though unorthodox does have its merits when combined with the Distant Def seal and a Fortify Cavalry boost, allowing him to safely tank a magical attack and kill in retaliation with his high Attack. Close Def can also be chosen if one wishes to focus on just melee physical tanking.

This time, Chill skills are chosen for Chrome’s B slot, providing him with additional Speed/Attack to muscle through opponents while providing team support as well. Renewal can also be taken to increase Chrome’s staying prowess in battle. As for Sacred Seals, Close Def is preferred for tanking more physical blows, while Distant Def should be chosen if running a Distant Counter build.


Mounting a horse, Chrome now displays his bonds by charging on ahead in battle, wind in his back and steed by his side. While it may seem that horse Chrome is a carbon copy of his infantry version, his weapon is what defines him from his skinny unbuffed version, granting a massive combat buff once he starts to lose health. This in turn allows him to fulfill several different roles due to the stat boosts, ranging from being a devastating Player Phase nuke to turning into a sturdy physical fortress. Together with Calvary buffs, Chrome carves a unique role as an offensive and defensive powerhouse while retaining effective damage against dragons, ensuring he’ll have a prominent presence in the Arena.

However like all web browsers, Chrome does have his fair share of flaws. His resistance is absolutely abysmal, requiring heavy optimization just to survive an engagement with most mages. Though there are absolutely several methods to bring his speed up to par, Chrome struggles to double common arena units on his own. Finally, his activation requirement is shaky at best, requiring him to take damage before he can abuse his weapon.This can prove tedious depending on enemy team composition, such as enemy ranged cavalry.

Nevertheless, Chrome is capable of being a sturdy anchor to your team so long as he is provided with support. And perhaps you’ll find him just as reliable assuming Chrome manages to stop his horse in time before he crashes.


Sealed Falchion

Dragonstone effectiveness is extremely potent, especially with the rise of powerful dragons such as Myrrh and Grima.

+5 to all stats once his health drops at the start of combat is an incredibly powerful buff, allowing him to tank, outspeed and kill opponents he normally can’t.

High Strength

Retaining his training dummy smashing prowess from his infantry version, Chrome now sports the highest Attack out of all cavaliers.

Combined with his Falchion’s effect and he will have no problem shredding enemies if he manages to double.

Great physical bulk

With 75 physical soak at base, Chrome is able to take melee blows as much as he can dish them.

Again, taking into account Falchion’s effect turns him into an incredibly sturdy mobile wall.


Low Resistance

Chrome’s pitiful Resistance leaves him vulnerable to magical attacks, and taking a HP/Res superbane further exacerbates this issue.

Mediocre Speed

While Chrome’s Speed can indeed be patched up with calvary support, on his own Chrome struggles to double most swords in the Arena such as Ayra and Mia, even with the effects of his Falchion aiding him.

Unreliable condition for Sealed Falchion’s Effect

Sealed Falchion only takes effect after Chrome loses health, which can prove to be difficult depending on the map terrain and enemy composition.

Getting Chrome to low health will prove difficult if mages (especially Cavalry) are within range of him, and losing health through means such as Ardent Sacrifice requires using up a turn.

Team Options

Like all aspiring men and women who wants to be one with the horse, Chrome wants to be surrounded with as many horses as possible to receive Calvary buffs. Aside from that, refresher units instinctively pair well with Chrom, letting him remain helpful for another action.

  • Green Cavalry: Covering Chrome’s weakness to blues, most green calvary such as Gunnthra and Titania can easily handle blue mages which he fears the most. While Frederick can’t quite do that, he can at least wall lances effectively while protecting his lord Chrome.
  • Buffers and Refreshes: A dancer’s utility is invaluable, either providing Chrome with another opportunity to attack his foes or to retreat from incoming foes. Buffers such as Marth are straightforward, providing more stats for Chrome to excel in whatever role he’s in.
  • Resistance tanks: Anti-mage units such as Felicia and Innes can easily take the magical assaults hurled at them, and KO in return.


Chrome’s natural weakness aside from using too much RAM are units that target his resistance. Apart from that, preying on Chrome before he activates his Falchion effects is a good way to shut him down before he becomes problematic.

  • Blue/Red Mages: With poor resistance and average speed, mages like Linde, SM!Eirika and Delthea will walk all over Chrome. Reinhardt disregards speed altogether and utterly annihilates Chrome thanks to his signature tome.
  • Blue physical tanks: While Chrome certainly is powerful, lances such as Shiro and Lukas can fend off his blows and retaliate with a charged Bonfire/Ignis.
  • Anti-Cav Weaponry: Caeda and Micaiah can easily shut Chrome down with their effective exclusive weapons. Regular anti-cav weapons such as Ridersbane and Wolf tomes also make good counters, especially if refined to ignore stat boosts.

Weapon Skills

Weapons SP Rng. Mt.
Iron Sword
Only Inheritable by Sword Units.
50 1 6
Steel Sword
Only Inheritable by Sword Units.
100 1 8
Silver Sword
Only Inheritable by Sword Units.
200 1 11
Sealed FalchionEffective against dragon foes. If unit's HP < 100% at start of combat, grants Atk/Spd/Def/Res+5 during combat.
Learns by default at 1 ★
Non-Inheritable skill.
400 1 16
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
New MoonResolve combat as if foe suffered Def/Res-30%
Learns by default at 5 ★
Non-inheritable by Staff-wielding units.
100 3
LunaResolve combat as if foe suffered Def/Res-50%
Unlocks at 5 ★
Non-inheritable by Staff-wielding units.
200 3
AetherResolve combat as if foe suffered Def/Res-50%. Unit recovers HP=half damage dealt.
Unlocks at 5 ★
Non-inheritable by Staff-wielding units.
500 5

Passive Skills

Passive Skills SP Slot
Fury 1Grants Atk/Spd/Def/Res+1. Unit takes 2 damage after combat.
Non-inheritable by Staff-wielding units.
Fury 2Grants Atk/Spd/Def/Res+2. Unit takes 4 damage after combat.
Non-inheritable by Staff-wielding units.
Fury 3Grants Atk/Spd/Def/Res+3. Unit takes 6 damage after combat.
Non-inheritable by Staff-wielding units.
Unlocks at 5 ★
Chill Def 1At start of turn, inflicts Def-3 on foe on the enemy team with the highest Def through its next action.
Inheritable by all units.
Chill Def 2At start of turn, inflicts Def-5 on foe on the enemy team with the highest Def through its next action.
Inheritable by all units.
Chill Def 3At start of turn, inflicts Def-7 on foe on the enemy team with the highest DEF through its next action.
Inheritable by all units.
Unlocks at 5 ★
Sword Valor 1If unit survives and uses a sword, unit gets 1.5x SP. (If similar skill effects also used, only highest multiplier applied.)
Only Inheritable by Sword Units.
Sword Valor 2If unit survives, all sword users on team get 1.5x SP. (If similar skill effects also used, only highest multiplier applied.)
Only Inheritable by Sword Units.
Sword Valor 3If unit survives, all sword users on team get 2x SP, (if similar skill effects also used, only highest multiplier applied.)
Only Inheritable by Sword Units.
Unlocks at 5 ★

Other Info

Fire Emblem: Awakening

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