Table of Contents
- Default
- Attack
- Special
- Injured
| Chrom - Exalted Prince |
|---|
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Related Heroes
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 20 | 8 | 5 | 6 | 3 |
| Middle | 21 | 9 | 6 | 7 | 4 |
| High | 22 | 10 | 7 | 8 | 5 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 44 | 34 | 22 | 28 | 13 |
| Middle | 47 | 37 | 25 | 31 | 17 |
| High | 50 | 40 | 29 | 34 | 20 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Boons
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+ATK: Chrom’s best boon is by far his enormous Attack stat. Given his slow Speed, he greatly appreciates the power increase per attack. This also makes him one of the best users of the brave sword in the game.
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+HP: Chrom’s HP is the highest among the Falchion users, thus making him the most effective for a pseudo-healer set. A HP boon is recommended for this set.
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+DEF: Chrom has a great Defense stat of 31 which when combined with his great HP gives him a lot of physical bulk. A Defense boon works well for a more defensive set.
Banes
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-SPD: Chrom’s most disposable stat is his Speed. At 25 Speed neutral, Chrom is very slow and susceptible to double attacks, even with his Speed boon boosting him with 4 point, so Speed is the ideal bane of choice.
- -RES: A Resistance bane is also acceptable as Chrom’s Resistance is extremely poor to begin with, so cutting his Resistance will not dampen him too much.
Skill Sets
Great Wall of Ylisse (Defensive)
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Falchion (Awakening) (Refined) | A | Steady Breath Alternate: Steady Stance 3 |
|---|---|---|---|
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Reposition | B | Quick Riposte 3 Alternate: Renewal 3 |
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Aether Alternate: Sol |
C | Panic Ploy 3 Alternate: Even Def Wave 3 |
| SP | 2,455 | S | Close Def 3 |
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Preferred IV: +ATK or +DEF / -SPD
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Weapon: Falchion (+Eff)
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Assist: Reposition / Flexible
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Special: Aether / Blue Flame / Sol
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Passive A: Steady Breath / Atk/Def Bond / Steady Stance
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Passive B: Quick Riposte / Guard / Renewal
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Passive C: Panic Ploy / Even Def Wave / Player Preference
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Sacred Seal: Close Def / Quick Riposte
This build focuses on utilizing Chrom’s defensive capabilities for melee tanking.
An Attack or Defense boon with a Speed bane works best for this setup. The Attack boon is for if you want more damage from Chrom’s Attack and the Defense boon is for if you want Chrom to have better physical bulk. The Refined Falchion gives Chrom Renewal 3 as well as +4 to all stats except HP when adjacent to an ally, helping him with his all-round combat capabilities. The assist is mostly up to player preference. A movement assist such as Reposition or Swap works very well. You also have a variety of Special options. If Chrom is running Steady Breath, Aether is hands down the way to go, granting Chrom both increased offensive power and self-healing all in one. If Chrom is not using Steady Breath, one can alternatively capitalize on the fact Chrom will likely be adjacent to allies for his refined Falchion and use Blue Flame, or you could use Sol for self-healing. Both Blue Flame and Sol also work well with Steady Breath, but given Aether's power and the fact Chrom comes with Aether naturally, there's little reason to not run Aether with Steady Breath.
Speaking of, Steady Breath is Chrom's optimal A slot. Not only does it grant Chrom with a Defense boost on enemy phase, but it also grants two charge cooldown instead of one per action. This allows Chrom to charge high cooldown specials such as Aether incredibly quickly, potentially even every single round of combat depending on if Chrom gets double attacked. Atk/Def Bond is a strong alternative that offers great synergy with his refined Falchion which’ll result in him getting a huge nine point boost to Attack and Defense and four points of Speed and Resistance when adjacent to an ally. Steady Stance is another option and great for boosting Chrom's tankiness. While Steady Stance does not provide the increased cooldown of Steady Breath, it still provides a solid boost to Defense when attacked.
For B slot, there is a good variety of options. The recommendation is Quick Riposte, allowing Chrom to perform a guaranteed follow-up whenever he is attacked and begins combat above the HP requirement, allowing him to tank hits then deal two hard-hitting attacks in return. Other options include Guard which will help Chrom to resist users of skills such as Bold Fighter and Special Fighter and Renewal which’ll help Chrom with his sustainability and help to keep him healthy.
Thanks to his high HP, Chrom can make great use of Panic Ploy, allowing him to reverse the buffs of this opponents. Even Def Wave also makes for a solid option, allowing Chrom to boost himself and adjacent allies for a large amount of Defense at the start of every even turn. Other than that, the C slot can be exchanged for almost any other C slot if one desires.
Close Def makes for a excellent Sacred Seal, increasing Chrom's already high Defense when attacked at close range and also granting a Resistance boost for whenever he's against Dragons. Quick Riposte also makes for a great choice of Seal as it opens up Chrom's B slot for another skill such as Renewal which when combined with Falchion can potentially be enough to sustain Chrom enough to utilize Quick Riposte multiple times in one match.
Defender of the Halidom (Distant Counter)
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Falchion (Awakening) (Refined) | A | Distant Counter |
|---|---|---|---|
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Reposition | B | Quick Riposte 3 Alternate: Guard 3 |
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Sol Alternate: Blue Flame |
C | Panic Ploy 3 Alternate: Spur Def 3 |
| SP | 1,920 | S | Distant Def 3 |
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Preferred IV: +Atk / -Spd
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Weapon: Falchion (+Eff)
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Assist: Reposition
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Special: Sol / Blue Flame
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Passive A: Distant Counter
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Passive B: Quick Riposte / Guard / Renewal
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Passive C: Panic Ploy / Infantry Pulse / Player Preference
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Sacred Seal: Distant Def / Quick Riposte
Even with his low Resistance, Chrom can work very well with Distant Counter, especially with his Resistance being able to be pushed up to decent levels with skills.
An Attack boon with Speed bane is recommended here. Attack helps him to secure KOs against mages while the lost Speed won’t be missed too much. The refined Falchion is a powerful weapon, granting Chrom a large boost to stats when adjacent to an ally and consistent healing through Renewal. For Assist, anything can work fine with Reposition being a safe general choice. For Special, Sol helps to keep Chrom healthy while his naturally high attack power should help him to deal decent damage. For an offensive alternative, Blue Flame works fantastically since he wants to be adjacent to allies regardless for the Falchion buff.
Of course, as the name implies, Distant Counter is the only A slot option for this set. This allows Chrom to retaliate against ranged foes such as archers and mages. While he possesses poor Resistance naturally, his high HP allows him to survive one attack from a non-blue mage with relative ease while his high Attack gives him good OHKO potential. For the B slot, Quick Riposte is the recommended choice as it allows Chrom to perform guaranteed follow-up attacks when he’s above 70% HP and is attacked. Guard is another strong choice that helps Chrom to counter units with skills that boost Special Cooldown such as Bold Fighter. Renewal is also a good option that synergises with Chrom’s refined Falchion to provide a lot of healing. For the C slot, Panic Ploy is a strong contender that Chrom can work very well with thanks to his high HP. Infantry Pulse is also a strong option for the same reason. Outside of this, a variety of C slots can work, so feel free to mix and match.
Finally, Distant Def as the Sacred Seal helps Chrom even further against enemy mages and other ranged units. If he is not running Quick Riposte in the B slot, the Quick Riposte Sacred Seal is also a solid option.
The Bravest Exalt (Brave Sword Offensive)
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Brave Sword+ | A | Death Blow 4 Alternate: Death Blow 3 |
|---|---|---|---|
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Reposition | B | Chill Def 3 Alternate: Drag Back |
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Bonfire Alternate: Luna |
C | Even Atk Wave 3 Alternate: Spur Def 3 |
| SP | 2,145 | S | Attack +3 |
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Preferred IV: +ATK / -SPD or -RES
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Weapon: Brave Sword+
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Assist: Reposition / Flexible
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Special: Bonfire / Luna
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Passive A: Death Blow
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Passive B: Chill Def / Hit and Run / Swordbreaker
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Passive C: Even Atk Wave / Flexible
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Sacred Seal: Attack +3 / Heavy Blade
With his immense Attack, Chrom is one of the best wielders of the Brave Sword.
With an Attack boon, Brave Sword+ and Attack Sacred Seal, Chrom reaches 51 Attack. Combine that with Death Blow and Chrom reaches an extremely devastating 59 Attack. While Death Blow 4 is optimal, Death Blow 3 is absolutely fine give how expensive Death Blow 4 is. This 59 damage attack is done twice thanks to the Brave Sword granting an immediate follow up attack before the opponent even has a chance to respond. This also allows him to completely bypass the Speed check for doubling, hence why Speed is the ideal bane.
Chill Def is a strong contender for the B slot, helping Chrom and any physical allies to deal more damage to whichever enemy has the highest Defense. Hit and Run is another option, allowing Chrom to automatically move back one space after combat, allowing him to potentially remove himself from danger without any extra effort required. Swordbreaker also serves as a potential B slot skill as tankier sword units such as Black Knight, Sigurd, and Xander are able to survive his initial onslaught.
The C slot remains a flexible slot. A Wave skill such as Even Atk Wave allows Chrom to boost himself at the start of even numbered turns without any external support. However, this is far from required, so feel free to experiment with different C slot options until you find something that works for you. Drive skills are safe general choices that work in almost any team composition. For Special, both Bonfire and Luna serve as great options, with Bonfire playing off of Chrom’s good Defense and Luna cutting the defenses of opponents. The assist skill is open to player preference. Reposition makes for a good standard choice on almost any build, but any assist can work.
If you don’t want to use the Attack Seal, Heavy Blade is also a good option for the Sacred Seal given Chrom's huge Attack stat which will let him activate it fairly consistently, thus allowing him to activate his Special faster and also allows for longer cooldown Specials like Ignis and Aether to be potentially considered.
Ylissean Health Service (Healer)
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Falchion (Awakening) (Refined) | A | Atk/Def Bond 3 Alternate: Fury 3 |
|---|---|---|---|
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Reciprocal Aid Alternate: Ardent Sacrifice |
B | Renewal 3 |
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Sol Alternate: Blue Flame |
C | Panic Ploy 3 Alternate: Spur Def 3 |
| SP | 1,905 | S | HP +5 |
- Preferred IV: +HP / -SPD or -RES
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Weapon: Falchion (+Eff)
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Assist: Reciprocal Aid / Ardent Sacrifice
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Special: Sol / Blue Flame / Luna
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Passive A: Atk/Def Bond / Fury
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Passive B: Renewal
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Passive C: Panic Ploy / Infantry Pulse / Flexible
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Sacred Seal: HP +5 / Panic Ploy
A build every Falchion unit can run, but thanks to having the HP pool, Chrom is the best option for it.
With a HP boon and the HP +5 Seal, Chrom has 55 HP, meaning that as long as Chrom is at full HP, Chrom can make use of Reciprocal aid to trade his HP over to an ally and top off any unit at base in the game except Arden. In addition to this, Chrom can easily heal himself so he can perform another heal thanks to Falchion’s Renewal passive and the Renewal skill. This makes Chrom very powerful at playing a healing support role. With a refined Falchion, Chrom gains Renewal 3 for even better health recovery. You can forge the Falchion for its unique effect to give Chrom a substantial combat boost with it’s +4 to all stats while adjacent to an ally, but you could also go for one of the other forges which will grant Chrom with +5 HP, taking him to 60 HP and allowing him to fully heal Arden. Unless you want him to specifically heal Arden, using the unique Falchion refinery option is recommended.
For the A slot, Atk/Def Bond works fantastically as it synergises perfectly with the refined Falchion and boosts his two most important stats, making him effective in combat if necessary. As a budget alternative, the Fury skill gives Chrom a boost to his all-round combat effectiveness. Not only that, but the health reduction effect of Fury is effectively negated thanks to all the passive healing that Chrom is receiving. With Sol in his Special slot, Chrom will receive even more healing and thanks to his massive Attack, he should receive a substantial chunk of HP from it. For a more offensive Special, Blue Flame can grant a massive boost to damage when Chrom is adjacent to an ally. As a cheaper offensive alternative, Luna is also very effective. Thanks to his massive HP pool, Chrom makes amazing use of Panic Ploy, allowing him to provide support that way in addition to his healing capabilities. He can also provide support through Infantry Pulse which will be beneficial on a team with other infantry units. If you do not want Panic Ploy or Infantry Pulse in the C slot, pretty much any C slot can work.
You could alternatively run Ardent Sacrifice over Reciprocal Aid. Ardent Sacrifice is not as good as Reciprocal Aid for healing high HP targets such as Hector, but Ardent Sacrifice is a fine choice if you wish to heal units who only usually need a bit of HP.
Introduction
Chrom comes through as one of five Falchion wielders available in Heroes, the others being Marth, Masked Marth, Lucina and Alm. Chrom can be considered as the most defensive of the Falchion users, possessing the best physical bulk of the bunch. He’s not just bulk though; he also has extremely impressive offensive power, though at the cost of his Speed.
At 47 HP, 37 Attack, and 31 Defense, Chrom has the best of these three stats when compared to the other Falchion units. 37 Attack in itself is extremely high and allows him to deal a lot of damage in a single attack. 47 HP and 31 Defense is also very impressive physical bulk, allowing him to soak up quite a bit of damage. This bulk is only supported further by the Falchion itself which grants Renewal 2 and effectiveness against dragons when unforged, but can now be forged for Renewal 3 and the ability to gain a four point boost to each stat when adjacent to an ally. The Sealed Falchion is also available to Chrom, but the requirement to be damaged and the loss of Renewal is not worth the extra one point boost to each stat that Sealed Falchion has over the regular refined Falchion.
However, Chrom is not without his flaws. While he may have the highest HP, Attack and Defense of the Falchion crew, he also has the lowest Speed and Resistance of the bunch. At 25 Speed, Chrom is very slow, allowing himself to be easily doubled by middling Speed units such as Ike. His Resistance of 17 is also very low, making Chrom very susceptible to attacks from enemy mages, with even green mages such as Nino being capable of a ORKO, though this would require some support given Chrom's weapon triangle advantage.
All in all, Chrom is a pretty good sword unit with a good personal weapon, amazing Attack and great bulk but poor Speed and Resistance. He’s also fairly expensive to build efficiently with Chrom’s base skills doing him no real favors besides Falchion and immediate access to Aether. Build him well and Chrom will serve you well in return.
Strengths
High Attack
At 37 Attack, Chrom possesses the second highest Attack of any sword unit, being beaten by Soleil. This puts Chrom with Falchion at 53 Attack, making him hit extremely hard and deal plentiful damage. He also has 45 Attack neutral with the Brave Sword, making him a fantastic user of said weapon.
Great physical bulk
With 47 HP, 31 Defense and in-built Renewal in the Falchion, Chrom is very good at soaking physical damage. With the right setup, he can be made into a solid physical wall and become very hard to take down by green and red physical units.
Falchion
The unforged Falchion is a serviceable weapon for Chrom, granting him Renewal 2 and effective damage against dragons. This weapon unforged will grant him respectable bulk thanks to the self-healing from Renewal. This weapon truly shines when refined however, granting Chrom with Renewal 3 for even better self-sustainability and a +4 bonus to all stats bar HP whenever adjacent to an ally, pushing his offensive and defensive stats even further.
Weaknesses
Low Speed
At 25 Speed, Chrom is very slow and one of the slowest sword units overall. This makes him susceptible to double attacks and is also unable to double all but the slowest of units.
Low Resistance
At 17 Resistance, Chrom is very susceptible to being taken down by mages and dragons. Even green mages will deal a good chunk of damage to Chrom with some such as Nino being able to KO Chrom due to his low Speed.
Team Options
Counters
Given his low Speed and Resistance, it’s no surprise that Chrom has a serious mage weaknesses, with mages of any color being able to deal great damage if no KO him in a single round of combat. He also struggles against powerful lance units, namely bulky blues with good defenses.
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Bulky Blues: Even with his massive Attack, Chrom still falls victim to the Weapon Triangle. Any blue unit with high Defense or High Attack and Speed will make for an effective counter to Chrom. Units such as Nowi, Hardin, and Shiro are very defensive and can take Chrom’s attack, even with Nowi being weak to Falchion. Meanwhile, units such as Tana, Shigure, and Cordelia all possess strong Attack and Speed, allowing them to double and KO Chrom.
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Blue Mages: Given his very poor Resistance, it’s no surprise that blue mages such as Reinhardt, Linde, and Ishtar will have no problem dealing with Chrom. These three can all achieve a ORKO on Chrom with little to no effort required on their part.
- Red and Green Mages: Even red mages with no advantage and green mages with a disadvantage can deal high damage to Chrom, if not outright KO him. For example, Bridal Tharja, SM Eirika, and Celica are capable of a ORKO with little investment thanks to their great offensive stats. Winter Tharja is also capable of fighting him well thanks to her high defenses. Nino, Spring Sharena, and Summer Elise can deal high damage to Chrom and can also ORKO with some support.
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Falchion (Awakening) (Refined) | A | Steady Breath |
|---|---|---|---|
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Reposition | B | Guard 3 |
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Aether | C | Drive Res 2 |
| S | Quick Riposte 3 | ||
i finally made my husband into a 5 star... i never get chroms, i only had a neutral one but he will do for now..
anyways i cant believe i spent 130 orbs trying to get a bike and then killing him for this man.. am i stupid... but i love him...
GIVE ME MORE CHROMS SO I CAN MERGE HIM! AND ONE WITH GOOD IVS PLEASE!
chrom+2, quick riposte 3 seal
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Slaying Edge+ (+Spd) | A | Life and Death 3 |
|---|---|---|---|
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Reciprocal Aid | B | Wrath 3 |
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Aether | C | Spd Smoke 3 |
| S | Heavy Blade 3 | ||
This set is designed around making Chrom and hos special charge as fast as possible. With Life and Death, a +Spd nature, and a refined Slaying Edge, Chrom reaches 37 Speed. This is fast enough to double units a good amount of units, and given Chrom’s attack, will certainly kill or heavily damage a large amount of the cast if doubled.
Wrath lowers his special cooldown by 1 when below 75%, which allows him to fire off not only faster, but more powerful Aethers. This set also includes Spd Smoke, which can lower the speed of any surrounding enemies, either supporting his allies, or making it easier for him to double on the next phase. Reciprocal aid as a support skill allows him to heal other units while also bringing him to wrath range. Heavy Blade is the seal of choice, allowing him to charge his special faster, and when combined with Wrath and a Slaying edge, allows him to get off more high power Aethers.
This set also has a -HP nature, which keeps his HP at a respectable 49 after refinement, while making it easier to be supported by an Infantry Pulse ally with a refinement, while also reaching Wrath range a little easier. Of course, -Res is certainly an option, since his resistance isn’t saving him anyways.
Preferred allies include anyone who can increase his speed further, especially Ephraim or Brave Lucina, two strong Blue units who can increase his attack at the same time. Fjorm is also a nice option, as she can boost Chrom’s speed even further if he’s given a water blessing, although this only works during the correct season, and isn’t as consistent. Strong offensive Green units should also be considered, to clean up any Bulky blue units like Hardin, Nowi, or Lukas
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Brave Sword+ | A | Fury 3 |
|---|---|---|---|
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Reposition | B | Desperation 3 |
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Bonfire | C | Threaten Atk 3 |
| S | Brash Assault 3 | ||
Fury helps Chrom get into the Brash Assault range, and from there on out, he can whoop just about anything with 4 consecutive hits. Bonfire is a replaceable special: Luna is also useful, and the practical difference isn't too drastic. He fails against stronger blues like Lukas or Effie, but honestly, he's a perfectly serviceable unit for Tempest Trials.
This Chrom is +1, which he got an extra attack and HP bump from. Best boon is ATK but DEF is also great for Bonfire-ing and general survival. Best bane is RES or SPD.
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Falchion (Awakening) (Refined) | A | Triangle Adept 3 |
|---|---|---|---|
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Reciprocal Aid | B | Renewal 3 |
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Moonbow | C | Def Ploy 3 |
| S | Hardy Bearing 1 | ||
Anti-Fallen Robin/Combat Medic
Triangle Adept provides boosted attack towards green units in addition to the natural color advantage and effectiveness against dragon units
Renewal 3 coupled with Ardemt Sacrifice and the Falchion’s healing ability along with his naturally high defense and HP make him an excellent choice for the niche of combat medic on a team.
Def Ploy lowers defense before combat making for an easire KO
Hardy bearing cancels out skills like Desperation and Vantage (and perhaps Quick Riposte), which DC units are notorious for using, and would pose a threat to Chrom
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Falchion (Awakening) (Refined) | A | Close Def 3 |
|---|---|---|---|
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Ardent Sacrifice | B | Quick Riposte 3 |
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Aether | C | Def Tactic 3 |
| S | Close Def 3 | ||
Because of Chrom's bulky nature this build mostly focuses on him being a straight out defensive tank. The res bane could be swapped with speed, either is okay, but +defense really brings this build to a higher level. A +def Falchion could be argued over the +eff but having +4 to every stat (excluding hp) gives Chrom a boost all around. Ardent Sacrifice is what I find to be better ran on Chrom if you don't have a healing build on him, although if you don't need the healing boost you could always just give him Reposition since it's just good to have on. Aether is okay at what it does and really doesn't need to be taken off. Close defense is the pillar of this build, enabling him, along with the other close defense to take 12 less damage than he would have if he didn't have them on, that's 46 defense when attacked with close range weapon. Quick riposte is a good choice for hitting back, since you're expected to have lots of hp after getting hit you can double the opponent, nothing really special about it. Going along with the whole theme of defense why not throw on Defense tactic, Shiro or Ike, doesn't matter. The seal is obviously close defense, as talked about before.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Only Inheritable by Sword Units.
|
50 | 1 | 6 |
| Learns by default at 3 ★ Only Inheritable by Sword Units.
|
100 | 1 | 8 |
| Learns by default at 4 ★ Unlocks at 3 ★ Only Inheritable by Sword Units.
|
200 | 1 | 11 |
| Learns by default at 5 ★ Unlocks at 5 ★ Non-Inheritable skill.
|
400 | 1 | 16 |
Special Skills
| Special Skills | SP | Turns |
|---|---|---|
DaylightRestores HP = 30% of damage dealt.
Learns by default at 4 ★ Unlocks at 3 ★ Non-inheritable by Staff-wielding units.
|
100 | 3 |
SolRestores HP = 50% of damage dealt.
Unlocks at 4 ★ Non-inheritable by Staff-wielding units.
|
200 | 3 |
AetherResolve combat as if foe suffered Def/Res-50%.
Unit recovers HP=half damage dealt.Unlocks at 5 ★ Non-inheritable by Staff-wielding units.
|
500 | 5 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Inheritable by all units.
|
40 | A |
| Unlocks at 3 ★ Inheritable by all units.
|
80 | A |
| Unlocks at 4 ★ Inheritable by all units.
|
160 | A |
| Unlocks at 3 ★ Inheritable by all units.
|
50 | C |
| Unlocks at 4 ★ Inheritable by all units.
|
100 | C |
| Unlocks at 5 ★ Inheritable by all units.
|
200 | C |
Other Info
| Origin |
Fire Emblem: Awakening
|
|---|

Fate Grand Order
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