Overall Rating
Analysis by RedFerrari1998
Chrom - Exalted Prince


Obtainable as a 4 - 5 only
Hero Stats
Max Avg Total Stats at Lvl 40
HP 47
ATK 37
SPD 25
DEF 31
RES 17
Stat Variations
Level 1 Stat Variation
Low 20 8 5 6 3
Middle 21 9 6 7 4
High 22 10 7 8 5

Level 40 Stat Variations
Low 44 34 22 28 13
Middle 47 37 25 31 17
High 50 40 29 34 20
IV Sets
Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.


  • +ATK: Chrom’s best boon is by far his enormous attack stat. Given his slow speed, he greatly appreciates the power increase per attack. This also makes him one of the best users of the brave sword in the game.

  • +HP: Chrom’s HP is the highest among the Falchion users, thus making him the most effective for a pseudo-healer set. A HP boon is recommended for this set.

  • +DEF: Chrom has a great defense stat of 31 which when combined with his great HP gives him a lot of physical bulk. A defense boon works well for a more defensive set.


  • -SPD: Chrom’s most disposable stat is his speed. At 25 speed neutral, Chrom is very slow and susceptible to double attacks, even with his speed boon boosting him with 4 point, so speed is the ideal bane of choice.

  • -RES: A resistance bane is also acceptable as Chrom’s resistance is extremely poor to begin with, so cutting his resistance will not dampen him too much.
Skill Sets
The Bravest Exalt (Brave Sword Offensive)
Brave Sword+ A Death Blow 3
Reposition B Drag Back
Bonfire C Threaten Def 3
SP1,800SAttack +3

Show Explanation/Analysis
  • Preferred IV: +Atk / -Spd or -Res

  • Weapon: Brave Sword+

  • Assist: Reposition / Player Preference

  • Special: Bonfire / Luna

  • Passive A: Death Blow 3 / Fire Boost 3  

  • Passive B: Drag Back / Hit and Run / Swordbreaker 3

  • Passive C: Threaten Def 3

  • Sacred Seal: Attack +3 / Heavy Blade 3

With his immense attack, Chrom is one of the best wielders of the Brave Sword.

With an attack boon, Brave Sword+ and attack +3 sacred seal, Chrom reaches 51 attack. Combine that with Death Blow 3 and Chrom reaches an extremely devastating 57 attack, the same as a +Atk DB3 Brave Lance Effie. Fire Boost is a potential alternative to Death Blow which grants the same attack boost as Death Blow except on both phases unlike Death Blow which is player phase only. However, Fire Boost activates so long as Chrom has 3 more HP than his opponent, meaning that a injured Chrom will have problems activating it. This 57 damage attack is done twice thanks to the Brave Sword granting an immediate follow up attack before the opponent even has a chance to respond. This also allows him to completely bypass the speed check for doubling, hence why speed is the ideal bane.

Drag Back and Hit and Run both offer great utility and synergy with the Brave Sword. Drag back moves both Chrom and his target back one space after combat while Hit and Run only moves Chrom back. This does of course require there to be a space behind Chrom that he can move onto. This means that Chrom could attack an opponent and potentially completely remove himself from danger depending on enemy positions without any effort on your part. Swordbreaker also serves as a potential B slot skill as tankier sword units such as Black Knight, Sigurd and Xander are able to survive his initial onslaught.

To top off this build, Threaten Defense will allow Chrom to deal even more damage, allowing him to deal effectively 10 more damage thanks to the -5 defense on opponents. For special, both Bonfire and Luna serve as great options, with Bonfire playing off of Chrom’s good defense and Luna cutting the defenses of opponents. The assist skill is open to player preference. Reposition makes for a good standard choice on almost any build, but any assist can work.

If you don’t want to use the attack seal, Heavy Blade is also a good option for the sacred seal given Chrom's huge attack stat which will let him activate it fairly consistently, thus allowing him to activate his special faster and also allows for longer cooldown specials like Ignis and Aether to be potentially considered.

Ylissean Health Service (Healer)
Falchion (Awakening) (Refined) A Fury 3
Reciprocal Aid B Renewal 3
Sol C Panic Ploy 3
Budget: Spur Def 3
SP1,725SHP +5

Show Explanation/Analysis
  • Preferred IV: +HP / -Spd or -Res
  • Weapon: Falchion (+Eff)

  • Assist: Reciprocal Aid / Ardent Sacrifice

  • Special: Sol / Luna

  • Passive A: Fury 3  

  • Passive B: Renewal 3

  • Passive C: Panic Ploy 3 / Infantry Pulse 3 / Player Preference

  • Sacred Seal: HP +5 / Panic Ploy 3

A build every Falchion unit can run, but thanks to having the HP pool, Chrom is the best option for it.

With a HP boon and the HP +5 seal, Chrom has 55 HP, meaning that as long as Chrom is at full HP, Chrom can make use of Reciprocal aid to trade his HP over to an ally and top off any unit at base in the game except Arden. In addition to this, Chrom can easily heal himself so he can perform another heal thanks to Falchion’s Renewal passive and the Renewal skill. This makes Chrom very powerful at playing a healing support role. With a refined Falchion, Chrom gains Renewal 3 for even better health recovery. You can forge the Falchion for its unique effect to give Chrom a substantial combat boost with it’s +4 to all stats while adjacent to an ally boost, but you could also go for one of the other forges which will grant Chrom with +5 HP, taking him to 60 HP and allowing him to fully heal Arden. Unless you want him to specifically heal Arden, using the unique Falchion refinery option is recommended.

With the Fury skill, Chrom gets a boost to his all-round combat effectiveness. Not only that, but the health reduction effect of Fury is effectively negated thanks to all the passive healing that Chrom is receiving. With Sol in his special slot, Chrom will receive even more healing and thanks to his massive attack, he should receive a substantial chunk of HP from it. Thanks to his massive HP pool, Chrom makes amazing use of Panic Ploy, allowing him to provide support that way in addition to his healing capabilities. He can also provide support through Infantry Pulse which will be beneficial on a team with other infantry units. If you do not want Panic Ploy or Infantry Pulse in the C slot, pretty much any C slot can work.

You could alternatively run Ardent Sacrifice over Reciprocal Aid. Ardent Sacrifice is not as good as Reciprocal Aid for healing high HP targets such as Hector, but Ardent Sacrifice is a fine choice if you wish to heal units who only usually need a bit of HP such as Celica who enjoys being at max HP for her Ragnarok bonus.

Great Wall of Ylisse (Defensive)
Falchion (Awakening) (Refined) A Distant Counter
Reposition B Quick Riposte 3
Bonfire C Threaten Atk 3
SP2,035SDistant Def 3

Show Explanation/Analysis
  • Preferred IV: +Atk or +Def / -Spd

  • Weapon: Falchion (+Eff)

  • Assist: Reposition / Bonfire

  • Special: Bonfire / Sol / Aether

  • Passive A: Distant Counter / Steady Breath / Steady Stance 3 / Atk Def Bond 3

  • Passive B: Quick Riposte 3 / Vantage 3 / Renewal 3

  • Passive C: Threaten Atk 3 / Threaten Def 3

  • Sacred Seal: Distant Defense 3 / Close Defense 3 / Quick Riposte 3

This build focuses on utilizing Chrom’s defensive capabilities, whether it be for general tanking or melee tanking.

An attack or defense boon with a speed bane works best for this setup. The attack boon is for if you want more damage from Chrom’s attack and the defense boon is for if you want Chrom to have better physical bulk. The Refined Falchion gives Chrom Renewal 3 as well as +4 to all stats except HP when adjacent to an ally, helping him with his all-round combat capabilities. The assist is mostly up to player preference. A movement assist such as Reposition or Swap works very well. You also have a few special options. You can capitalize on your defense and use Bonfire or you could use Sol for some self-healing. With Steady Breath, Aether can make for a great option to give Chrom the best of both worlds with increased offensive power and self-healing.

What you choose for the A slot mainly depends on what you want to tank. If you want to tank ranged hits as well as melee hits, Distant Counter is the best A slot to go for. It allows Chrom to bait and KO green mages such as Nino and Julia assuming they don’t OHKO him which should be quite a challenge for them to do thanks to the triangle disadvantage and Chrom’s HP pool. If you only want to focus on melee range, then skills such as Steady Breath and Steady Stance work very well for boosting Chrom’s tankiness. Steady Breath is also great if you choose to run Aether as the special. Attack Defense Bond also offers great synergy with his refined Falchion which’ll result in him getting a huge 9 point boost to attack and defense and 4 points of speed and resistance when adjacent to an ally.

For B slot, you have a good variety of options. The recommendation is Quick Riposte, allowing Chrom to perform a guaranteed follow-up whenever he is attacked and begins combat above the HP requirement, allowing him to tank hits then deal two hard-hitting attacks in return. Other options include Vantage which could potentially save Chrom’s life should he be capable of a OHKO against his attacker and Renewal which’ll help Chrom with his sustainability and help to keep him healthy.

Threaten Attack makes for a good C slot which helps further with Chrom’s defensive capability by reducing the damage capabilities of surrounding enemies. Threaten Defense works to increase Chrom’s damage output. Other than that, the C slot can be exchanged for almost any other C slot if you so desire.

The defense seals such as Distant Defense and Close Defense make for good seal choices. Distant Defense goes well with Distant Counter while Close Defense goes well the other A slot options. Quick Riposte also makes for a great choice of seal as it opens up Chrom's B slot for another skill such as Renewal which when combined with Falchion can potentially be enough to sustain Chrom enough to utilize Quick Riposte multiple times in one match.


Chrom comes through as one of five Falchion wielders available in Heroes, the others being Marth, Masked Marth, Lucina and Alm. Chrom can be considered as the most defensive of the Falchion users, possessing the best physical bulk of the bunch. He’s not just bulk though; he also has extremely impressive offensive power, though at the cost of his speed.

At 47 HP, 37 attack, and 31 defense, Chrom has the best of these three stats when compared to the other Falchion units. 37 attack in itself is extremely high and allows him to deal a lot of damage in a single attack. 47 HP and 31 defense is also very impressive physical bulk, allowing him to soak up quite a bit of damage. This bulk is only supported further by the Falchion itself which grants Renewal 2 and effectiveness against dragons when unforged, but can now be forged for Renewal 3 and the ability to gain a +4 boost to each stat when adjacent to an ally.

However, Chrom is not without his flaws. While he may have the highest HP, attack and defense of the Falchion crew, he also has the lowest speed and resistance of the bunch. At 25 speed, Chrom is very slow, allowing himself to be easily doubled by middling speed units such as Ike. His resistance of 17 is also very low, making Chrom very susceptible to attacks from enemy mages, with even green mages such as Nino being capable of a ORKO, though this would require some support given Chrom's weapon triangle advantage.

All in all, Chrom is a pretty good sword unit with a good personal weapon, amazing attack and great bulk but poor speed and resistance. He’s also fairly expensive to build efficiently with Chrom’s base skills doing him no real favors besides Falchion and immediate access to Aether. Build him well and Chrom will serve you well in return.


High Attack

At 37 attack, Chrom possesses the second highest attack of any sword unit, being beaten by Soleil. This puts Chrom with Falchion at 53 attack, making him hit extremely hard and deal plentiful damage. He also has 45 attack neutral with the Brave Sword, making him a fantastic user of said weapon.

Great Physical Bulk

With 47 HP, 31 defense and in-built Renewal in the Falchion, Chrom is very good at soaking physical damage. With the right setup, he can be made into a solid physical wall and become very hard to take down by green and red physical units.


The unforged Falchion is a serviceable weapon for Chrom, granting him Renewal 2 and effective damage against dragons. This weapon unforged will grant him respectable bulk thanks to the self-healing from Renewal. This weapon truly shines when refined however, granting Chrom with Renewal 3 for even better self-sustainability and a +4 bonus to all stats bar HP whenever adjacent to an ally, pushing his offensive and defensive stats even further.


Low Speed

At 25 speed, Chrom is very slow and one of the slowest sword units overall. This makes him susceptible to double attacks and is also unable to double all but the slowest of units.

Low Resistance

At 17 resistance, Chrom is very susceptible to being taken down by mages and dragons. Even green mages will deal a good chunk of damage to Chrom with some such as Nino being able to KO Chrom due to his low speed.

Team Options

Chrom will greatly appreciate help from units which can effectively counter Chrom’s weaknesses, blue units and mages. Chrom will also appreciate any offensive support he can get.

  • Nino, Summer Elise, Julia, and Deirdre: These four green mages are all good choices for dealing with blue units of any kind. Nino and Summer Elise are both great offensively while Julia and Deirdre both possess great magical tanking capabilities thanks to their high resistance.

  • Hector, Dorcas, Myrrh, and Fae: These four green units are strong for fighting physical blues in particular. Hector and Dorcas both naturally come with Distant Counter, as well as high attack and defense, making them both great blue counters. Fae can gain a refined lightning breath and put her stats to great use. Myrrh ideally wants Distant Counter as a A slot skill so she can keep her Great Flame, but with it and Iotes shield seal, Myrrh can act as a fantastic blue and colorless counter.

  • Faye, Felicia, and Halloween Sakura: These colorless units all function as great general mage counters. Faye can utilize the Guard Bow to reach Distant Defense 9, granting her +18 defense and resistance when attacked from range, making even raven tome struggle to deal good damage to her. Felicia and Sakura both possess great resistance too. Felicia also has her plate which gains increased cooldown charge against mages and always targets the lower defensive stat while Sakura’s Kitty Paddle deals effective damage against mages.

  • Brave Lucina, Delthea, and Linde: These three can all support Chrom offensively. Brave Lucina synergises well with Chrom as she can naturally boost his attack and speed with her Geirskogul and Drive Speed while also activate Chrom’s refined Falchion effect for a huge boost to attack and speed. Both Linde and Delthea can use Dark Aura to give Chrom a very substantial attack boost, while Delthea also comes naturally with Drive Attack for an even larger attack boost.

Given his low speed and resistance, it’s no surprise that Chrom has a serious mage weaknesses, with mages of any color being able to deal great damage if no KO him in a single round of combat. He also struggles against powerful lance units, namely bulky blues with good defenses.

  • Effie, Ephraim, and Tana: These three lance units all possess great defensive stats than make them effective at combating Chrom. Effie can utilize Wary Fighter and her amazing attack to resist Chrom and deal high damage in return, Tana has Vidofnir and great speed, allowing her to take low damage from Chrom and double in return, and Ephraim has enough speed to avoid double attacks from Chrom while also being able to use the refined Siegmund to easily deal with Chrom.

  • Reinhardt, Linde, and Delthea: Given his very poor resistance, it’s no surprise that blue mages will have no problem dealing with Chrom. These three can all achieve a ORKO on Chrom with little to no effort required on their part.

  • Celica, SM Eirika, Nino, and Summer Elise: Even red mages with no advantage and green mages with a disadvantage can deal high damage to Chrom, if not outright KO him. Both Celica and SM Eirika are capable of a ORKO with little investment thanks to their great offensive stats. Nino and Summer Elise can deal high damage to Chrom and can potentially attain a ORKO with some support.
Weapon Skills
Weapons SP Rng. Mt.
Iron Sword
Only Inheritable by Sword Units.
50 1 6
Steel Sword
Only Inheritable by Sword Units.
100 1 8
Silver Sword
Learns by default at 4 ★
Only Inheritable by Sword Units.
200 1 11
FalchionEffective against dragons. At the start of every third turn, unit recovers 10 HP.
Learns by default at 5 ★
Unlocks at 5 ★
Non-Inheritable skill.
400 1 16
Weapon Evolution
Weapon Upgrades
Weapon Upgrades
Special Skills
Special Skills SP Turns
DaylightHeal 30% of damage dealt
Learns by default at 4 ★
Non-inheritable by Staff-wielding units.
100 3
SolHeal 50% of damage dealt
Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
200 3
AetherResolve combat as if foe suffered Def/Res-50%. Unit recovers HP=half damage dealt.
Unlocks at 5 ★
Non-inheritable by Staff-wielding units.
500 5
Passive Skills
Passive Skills SP Slot
Defiant Def 1Grants Def+3 at start of turn if unit's HP < 50%
Inheritable by all units.
Defiant Def 2Grants Def+5 at start of turn if unit's HP < 50%
Inheritable by all units.
Defiant Def 3Grants Def+7 at start of turn if unit's HP < 50%
Unlocks at 4 ★
Inheritable by all units.
Spur Def 1Grants adjacent allies Def+2 during combat.
Inheritable by all units.
Spur Def 2Grants adjacent allies Def+3 during combat.
Unlocks at 4 ★
Inheritable by all units.
Spur Def 3Grants adjacent allies Def+4 during combat.
Unlocks at 5 ★
Inheritable by all units.
Other Info
Fire Emblem: Awakening

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