Table of Contents
- Default
- Attack
- Special
- Injured
| Chrom - Exalted Prince |
|---|
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Related Heroes
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 20 | 8 | 5 | 6 | 3 |
| Middle | 21 | 9 | 6 | 7 | 4 |
| High | 22 | 10 | 7 | 8 | 5 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 44 | 34 | 22 | 28 | 13 |
| Middle | 47 | 37 | 25 | 31 | 17 |
| High | 50 | 40 | 29 | 34 | 20 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Boons
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+ATK: Chrom’s best boon is by far his enormous Attack stat. Given his slow Speed, he greatly appreciates the power increase per attack. This also makes him one of the best users of the brave sword in the game.
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+HP: Chrom’s HP is the highest among the Falchion users, thus making him the most effective for a pseudo-healer set. A HP boon is recommended for this set.
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+DEF: Chrom has a great Defense stat of 31 which when combined with his great HP gives him a lot of physical bulk. A Defense boon works well for a more defensive set.
Banes
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-SPD: Chrom’s most disposable stat is his Speed. At 25 Speed neutral, Chrom is very slow and susceptible to double attacks, even with his Speed boon boosting him with 4 point, so Speed is the ideal bane of choice.
- -RES: A Resistance bane is also acceptable as Chrom’s Resistance is extremely poor to begin with, so cutting his Resistance will not dampen him too much.
Skill Sets
Great Wall of Ylisse (Defensive)
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Falchion (Awakening) (Refined) | A | Steady Breath Alternate: Steady Stance 3 |
|---|---|---|---|
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Reposition | B | Quick Riposte 3 Alternate: Renewal 3 |
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Aether Alternate: Sol |
C | Panic Ploy 3 Alternate: Even Def Wave 3 |
| SP | 2,455 | S | Close Def 3 |
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Preferred IV: +ATK or +DEF / -SPD
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Weapon: Falchion (+Eff)
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Assist: Reposition / Flexible
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Special: Aether / Blue Flame / Sol
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Passive A: Steady Breath / Atk/Def Bond / Steady Stance
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Passive B: Quick Riposte / Guard / Renewal
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Passive C: Panic Ploy / Even Def Wave / Player Preference
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Sacred Seal: Close Def / Quick Riposte
This build focuses on utilizing Chrom’s defensive capabilities for melee tanking.
An Attack or Defense boon with a Speed bane works best for this setup. The Attack boon is for if you want more damage from Chrom’s Attack and the Defense boon is for if you want Chrom to have better physical bulk. The Refined Falchion gives Chrom Renewal 3 as well as +4 to all stats except HP when adjacent to an ally, helping him with his all-round combat capabilities. The assist is mostly up to player preference. A movement assist such as Reposition or Swap works very well. You also have a variety of Special options. If Chrom is running Steady Breath, Aether is hands down the way to go, granting Chrom both increased offensive power and self-healing all in one. If Chrom is not using Steady Breath, one can alternatively capitalize on the fact Chrom will likely be adjacent to allies for his refined Falchion and use Blue Flame, or you could use Sol for self-healing. Both Blue Flame and Sol also work well with Steady Breath, but given Aether's power and the fact Chrom comes with Aether naturally, there's little reason to not run Aether with Steady Breath.
Speaking of, Steady Breath is Chrom's optimal A slot. Not only does it grant Chrom with a Defense boost on enemy phase, but it also grants two charge cooldown instead of one per action. This allows Chrom to charge high cooldown specials such as Aether incredibly quickly, potentially even every single round of combat depending on if Chrom gets double attacked. Atk/Def Bond is a strong alternative that offers great synergy with his refined Falchion which’ll result in him getting a huge nine point boost to Attack and Defense and four points of Speed and Resistance when adjacent to an ally. Steady Stance is another option and great for boosting Chrom's tankiness. While Steady Stance does not provide the increased cooldown of Steady Breath, it still provides a solid boost to Defense when attacked.
For B slot, there is a good variety of options. The recommendation is Quick Riposte, allowing Chrom to perform a guaranteed follow-up whenever he is attacked and begins combat above the HP requirement, allowing him to tank hits then deal two hard-hitting attacks in return. Other options include Guard which will help Chrom to resist users of skills such as Bold Fighter and Special Fighter and Renewal which’ll help Chrom with his sustainability and help to keep him healthy.
Thanks to his high HP, Chrom can make great use of Panic Ploy, allowing him to reverse the buffs of this opponents. Even Def Wave also makes for a solid option, allowing Chrom to boost himself and adjacent allies for a large amount of Defense at the start of every even turn. Other than that, the C slot can be exchanged for almost any other C slot if one desires.
Close Def makes for a excellent Sacred Seal, increasing Chrom's already high Defense when attacked at close range and also granting a Resistance boost for whenever he's against Dragons. Quick Riposte also makes for a great choice of Seal as it opens up Chrom's B slot for another skill such as Renewal which when combined with Falchion can potentially be enough to sustain Chrom enough to utilize Quick Riposte multiple times in one match.
Defender of the Halidom (Distant Counter)
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Falchion (Awakening) (Refined) | A | Distant Counter |
|---|---|---|---|
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Reposition | B | Quick Riposte 3 Alternate: Guard 3 |
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Sol Alternate: Blue Flame |
C | Panic Ploy 3 Alternate: Spur Def 3 |
| SP | 1,920 | S | Distant Def 3 |
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Preferred IV: +Atk / -Spd
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Weapon: Falchion (+Eff)
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Assist: Reposition
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Special: Sol / Blue Flame
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Passive A: Distant Counter
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Passive B: Quick Riposte / Guard / Renewal
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Passive C: Panic Ploy / Infantry Pulse / Player Preference
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Sacred Seal: Distant Def / Quick Riposte
Even with his low Resistance, Chrom can work very well with Distant Counter, especially with his Resistance being able to be pushed up to decent levels with skills.
An Attack boon with Speed bane is recommended here. Attack helps him to secure KOs against mages while the lost Speed won’t be missed too much. The refined Falchion is a powerful weapon, granting Chrom a large boost to stats when adjacent to an ally and consistent healing through Renewal. For Assist, anything can work fine with Reposition being a safe general choice. For Special, Sol helps to keep Chrom healthy while his naturally high attack power should help him to deal decent damage. For an offensive alternative, Blue Flame works fantastically since he wants to be adjacent to allies regardless for the Falchion buff.
Of course, as the name implies, Distant Counter is the only A slot option for this set. This allows Chrom to retaliate against ranged foes such as archers and mages. While he possesses poor Resistance naturally, his high HP allows him to survive one attack from a non-blue mage with relative ease while his high Attack gives him good OHKO potential. For the B slot, Quick Riposte is the recommended choice as it allows Chrom to perform guaranteed follow-up attacks when he’s above 70% HP and is attacked. Guard is another strong choice that helps Chrom to counter units with skills that boost Special Cooldown such as Bold Fighter. Renewal is also a good option that synergises with Chrom’s refined Falchion to provide a lot of healing. For the C slot, Panic Ploy is a strong contender that Chrom can work very well with thanks to his high HP. Infantry Pulse is also a strong option for the same reason. Outside of this, a variety of C slots can work, so feel free to mix and match.
Finally, Distant Def as the Sacred Seal helps Chrom even further against enemy mages and other ranged units. If he is not running Quick Riposte in the B slot, the Quick Riposte Sacred Seal is also a solid option.
The Bravest Exalt (Brave Sword Offensive)
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Brave Sword+ | A | Death Blow 4 Alternate: Death Blow 3 |
|---|---|---|---|
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Reposition | B | Chill Def 3 Alternate: Drag Back |
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Bonfire Alternate: Luna |
C | Even Atk Wave 3 Alternate: Spur Def 3 |
| SP | 2,145 | S | Attack +3 |
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Preferred IV: +ATK / -SPD or -RES
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Weapon: Brave Sword+
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Assist: Reposition / Flexible
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Special: Bonfire / Luna
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Passive A: Death Blow
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Passive B: Chill Def / Hit and Run / Swordbreaker
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Passive C: Even Atk Wave / Flexible
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Sacred Seal: Attack +3 / Heavy Blade
With his immense Attack, Chrom is one of the best wielders of the Brave Sword.
With an Attack boon, Brave Sword+ and Attack Sacred Seal, Chrom reaches 51 Attack. Combine that with Death Blow and Chrom reaches an extremely devastating 59 Attack. While Death Blow 4 is optimal, Death Blow 3 is absolutely fine give how expensive Death Blow 4 is. This 59 damage attack is done twice thanks to the Brave Sword granting an immediate follow up attack before the opponent even has a chance to respond. This also allows him to completely bypass the Speed check for doubling, hence why Speed is the ideal bane.
Chill Def is a strong contender for the B slot, helping Chrom and any physical allies to deal more damage to whichever enemy has the highest Defense. Hit and Run is another option, allowing Chrom to automatically move back one space after combat, allowing him to potentially remove himself from danger without any extra effort required. Swordbreaker also serves as a potential B slot skill as tankier sword units such as Black Knight, Sigurd, and Xander are able to survive his initial onslaught.
The C slot remains a flexible slot. A Wave skill such as Even Atk Wave allows Chrom to boost himself at the start of even numbered turns without any external support. However, this is far from required, so feel free to experiment with different C slot options until you find something that works for you. Drive skills are safe general choices that work in almost any team composition. For Special, both Bonfire and Luna serve as great options, with Bonfire playing off of Chrom’s good Defense and Luna cutting the defenses of opponents. The assist skill is open to player preference. Reposition makes for a good standard choice on almost any build, but any assist can work.
If you don’t want to use the Attack Seal, Heavy Blade is also a good option for the Sacred Seal given Chrom's huge Attack stat which will let him activate it fairly consistently, thus allowing him to activate his Special faster and also allows for longer cooldown Specials like Ignis and Aether to be potentially considered.
Ylissean Health Service (Healer)
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Falchion (Awakening) (Refined) | A | Atk/Def Bond 3 Alternate: Fury 3 |
|---|---|---|---|
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Reciprocal Aid Alternate: Ardent Sacrifice |
B | Renewal 3 |
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Sol Alternate: Blue Flame |
C | Panic Ploy 3 Alternate: Spur Def 3 |
| SP | 1,905 | S | HP +5 |
- Preferred IV: +HP / -SPD or -RES
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Weapon: Falchion (+Eff)
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Assist: Reciprocal Aid / Ardent Sacrifice
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Special: Sol / Blue Flame / Luna
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Passive A: Atk/Def Bond / Fury
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Passive B: Renewal
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Passive C: Panic Ploy / Infantry Pulse / Flexible
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Sacred Seal: HP +5 / Panic Ploy
A build every Falchion unit can run, but thanks to having the HP pool, Chrom is the best option for it.
With a HP boon and the HP +5 Seal, Chrom has 55 HP, meaning that as long as Chrom is at full HP, Chrom can make use of Reciprocal aid to trade his HP over to an ally and top off any unit at base in the game except Arden. In addition to this, Chrom can easily heal himself so he can perform another heal thanks to Falchion’s Renewal passive and the Renewal skill. This makes Chrom very powerful at playing a healing support role. With a refined Falchion, Chrom gains Renewal 3 for even better health recovery. You can forge the Falchion for its unique effect to give Chrom a substantial combat boost with it’s +4 to all stats while adjacent to an ally, but you could also go for one of the other forges which will grant Chrom with +5 HP, taking him to 60 HP and allowing him to fully heal Arden. Unless you want him to specifically heal Arden, using the unique Falchion refinery option is recommended.
For the A slot, Atk/Def Bond works fantastically as it synergises perfectly with the refined Falchion and boosts his two most important stats, making him effective in combat if necessary. As a budget alternative, the Fury skill gives Chrom a boost to his all-round combat effectiveness. Not only that, but the health reduction effect of Fury is effectively negated thanks to all the passive healing that Chrom is receiving. With Sol in his Special slot, Chrom will receive even more healing and thanks to his massive Attack, he should receive a substantial chunk of HP from it. For a more offensive Special, Blue Flame can grant a massive boost to damage when Chrom is adjacent to an ally. As a cheaper offensive alternative, Luna is also very effective. Thanks to his massive HP pool, Chrom makes amazing use of Panic Ploy, allowing him to provide support that way in addition to his healing capabilities. He can also provide support through Infantry Pulse which will be beneficial on a team with other infantry units. If you do not want Panic Ploy or Infantry Pulse in the C slot, pretty much any C slot can work.
You could alternatively run Ardent Sacrifice over Reciprocal Aid. Ardent Sacrifice is not as good as Reciprocal Aid for healing high HP targets such as Hector, but Ardent Sacrifice is a fine choice if you wish to heal units who only usually need a bit of HP.
Introduction
Chrom comes through as one of five Falchion wielders available in Heroes, the others being Marth, Masked Marth, Lucina and Alm. Chrom can be considered as the most defensive of the Falchion users, possessing the best physical bulk of the bunch. He’s not just bulk though; he also has extremely impressive offensive power, though at the cost of his Speed.
At 47 HP, 37 Attack, and 31 Defense, Chrom has the best of these three stats when compared to the other Falchion units. 37 Attack in itself is extremely high and allows him to deal a lot of damage in a single attack. 47 HP and 31 Defense is also very impressive physical bulk, allowing him to soak up quite a bit of damage. This bulk is only supported further by the Falchion itself which grants Renewal 2 and effectiveness against dragons when unforged, but can now be forged for Renewal 3 and the ability to gain a four point boost to each stat when adjacent to an ally. The Sealed Falchion is also available to Chrom, but the requirement to be damaged and the loss of Renewal is not worth the extra one point boost to each stat that Sealed Falchion has over the regular refined Falchion.
However, Chrom is not without his flaws. While he may have the highest HP, Attack and Defense of the Falchion crew, he also has the lowest Speed and Resistance of the bunch. At 25 Speed, Chrom is very slow, allowing himself to be easily doubled by middling Speed units such as Ike. His Resistance of 17 is also very low, making Chrom very susceptible to attacks from enemy mages, with even green mages such as Nino being capable of a ORKO, though this would require some support given Chrom's weapon triangle advantage.
All in all, Chrom is a pretty good sword unit with a good personal weapon, amazing Attack and great bulk but poor Speed and Resistance. He’s also fairly expensive to build efficiently with Chrom’s base skills doing him no real favors besides Falchion and immediate access to Aether. Build him well and Chrom will serve you well in return.
Strengths
High Attack
At 37 Attack, Chrom possesses the second highest Attack of any sword unit, being beaten by Soleil. This puts Chrom with Falchion at 53 Attack, making him hit extremely hard and deal plentiful damage. He also has 45 Attack neutral with the Brave Sword, making him a fantastic user of said weapon.
Great physical bulk
With 47 HP, 31 Defense and in-built Renewal in the Falchion, Chrom is very good at soaking physical damage. With the right setup, he can be made into a solid physical wall and become very hard to take down by green and red physical units.
Falchion
The unforged Falchion is a serviceable weapon for Chrom, granting him Renewal 2 and effective damage against dragons. This weapon unforged will grant him respectable bulk thanks to the self-healing from Renewal. This weapon truly shines when refined however, granting Chrom with Renewal 3 for even better self-sustainability and a +4 bonus to all stats bar HP whenever adjacent to an ally, pushing his offensive and defensive stats even further.
Weaknesses
Low Speed
At 25 Speed, Chrom is very slow and one of the slowest sword units overall. This makes him susceptible to double attacks and is also unable to double all but the slowest of units.
Low Resistance
At 17 Resistance, Chrom is very susceptible to being taken down by mages and dragons. Even green mages will deal a good chunk of damage to Chrom with some such as Nino being able to KO Chrom due to his low Speed.
Team Options
Counters
Given his low Speed and Resistance, it’s no surprise that Chrom has a serious mage weaknesses, with mages of any color being able to deal great damage if no KO him in a single round of combat. He also struggles against powerful lance units, namely bulky blues with good defenses.
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Bulky Blues: Even with his massive Attack, Chrom still falls victim to the Weapon Triangle. Any blue unit with high Defense or High Attack and Speed will make for an effective counter to Chrom. Units such as Nowi, Hardin, and Shiro are very defensive and can take Chrom’s attack, even with Nowi being weak to Falchion. Meanwhile, units such as Tana, Shigure, and Cordelia all possess strong Attack and Speed, allowing them to double and KO Chrom.
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Blue Mages: Given his very poor Resistance, it’s no surprise that blue mages such as Reinhardt, Linde, and Ishtar will have no problem dealing with Chrom. These three can all achieve a ORKO on Chrom with little to no effort required on their part.
- Red and Green Mages: Even red mages with no advantage and green mages with a disadvantage can deal high damage to Chrom, if not outright KO him. For example, Bridal Tharja, SM Eirika, and Celica are capable of a ORKO with little investment thanks to their great offensive stats. Winter Tharja is also capable of fighting him well thanks to her high defenses. Nino, Spring Sharena, and Summer Elise can deal high damage to Chrom and can also ORKO with some support.
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Sealed Falchion | A | Atk/Spd Solo 3 |
|---|---|---|---|
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Reposition | B | Vantage 3 |
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Aether | C | Infantry Rush 3 |
| S | Heavy Blade 3 | ||
Chrom has a Spd+ boon to use this at maximum effect since this will revolve around turning garbage Spd into excellent spd. Sealed Falchion is used for its flexibility as he only needs to be under 100% health, while losing renewel and the health boost hurts, sealed helps him survive on his own without much support from allies. Atk/Spd Solo validates using Sealed over Refined and its well worth it due to +6 to his Atk and Spd which helps close that speed gap he needs to cover, I don't use brazen since using aether makes staying below 80% problematic at best, with only +1 additional points in both stats. Vantge is a given since striking first means that Chrom wont die from most dragons (Blue Tiki has mixed results of success and failure) with an Atk reaching close to 70 Chrom can one shot most of them as well. However another B Slot id recommend is Null Follow-Up since it allows Chrom to kill or at least fend off every tank in the game as bold/vengeful Fighter cant guarantee follow-ups and wary fighter cant stop Chrom from doubling the slow ones. (looking at you Surtr) dragons will be a bit more difficult to deal with though.
Infantry rush isnt a must, its just real good with infantry teams. So you can pretty much use whatever you need for him here. Heavy Blade is the best seal as you can get Aether of fast and Chroms high Atk will pretty much always get Heavy Blade off. Aether might be a bit of a bad mix since you need to have less then max health for maximum effect but it helps him sustain and depending on his health he wont get a max heal, especially if he uses it on someone with low health.
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Falchion (Awakening) (Refined) | A | Fury 3 |
|---|---|---|---|
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Reciprocal Aid | B | Renewal 3 |
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Aether | C | Infantry Pulse 3 |
| S | Heavy Blade 3 | ||
Falchion => Renewal 3
(10 HP/odd turns isn't much, but 20 HP/odd turns is worth it)
Falchion + Renewal 3 => Reciprocal Aid
(Most of the HP is going to go to waste, so share it with your allies)
Renewal 3 => Fury 3
(If you can heal, then you can afford the damage)
54 HP => Infantry Pulse 3
(Most units have less than 54HP)
63 ATK => Heavy Blade 3
(Most units have less than 63 ATK)
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Falchion (Awakening) (Refined) | A | Spd/Res Bond 3 |
|---|---|---|---|
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Swap | B | Atk/Spd Link 3 |
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Bonfire | C | Odd Res Wave 3 |
| S | Atk/Def Bond 3 | ||
With this build using both the new free Azura's Spd/Res bond A skill and the new Atk/Def bond along with Awakening's refined Falchion the aim is to fix his two main weaknesess and increase even more his already high attack and defense.
As long as he remains adjacent to an ally he will get +9 aditional points in alll of his stats, with this an unmerged +Spd Chrom can reach 38 speed during combat.
Blue Flame synergizes well with the bonds but if the unit is highly merged bonfire can work better, Atk/Spd link helps him on the offensive and Odd Res Wave with his high HP allows to survive easily blue dragons' attacks.
All in all Chrom already was the best enemy phase Falchion user but with this new seal he can be even better at tanking anything.
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Falchion (Awakening) (Refined) | A | Atk/Spd Bond 3 |
|---|---|---|---|
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Reciprocal Aid | B | Renewal 3 |
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Aether | C | Panic Ploy 3 |
| S | Heavy Blade 3 | ||
The combination of ark/spd bond with the falchions refine will push his base speed up to 38 when next to a team mate, which can be further boosted with teammate support, especially brave lucina.
He has incredibly high attack with this, allowing for heavy blade to almost always activate, giving aether very consistently
With the falchion plus renewal, he can have a very high sustainability with his already high defence and HP, and can survive some magic attacks as well
Panic ploy allows for more team support with his high HP allowing it to activate a lot.
Alternatively, brazen atk/spd or swift sparrow could be used for the A slot, desperation or guard could be used for the B slot, and the C slot is flexible.
Astra, Luna or dragon vein could be used if damage is the priority for the special, and the passive slot is flexible.
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Falchion (Awakening) (Refined) | A | Brazen Atk/Def 3 |
|---|---|---|---|
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Reposition | B | Swordbreaker 3 |
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Aether | C | Spur Def 3 |
| S | Quick Riposte 3 | ||
Being a pure Atk/Def unit, Chrom excels at melee combat. With Brazen Atk/Def being available on a 4* unit (Ares), a +Def Chrom can reach 41 Defense without Falchion's Ally Buff. With said buff, Chrom hits 45 Defense, Making him hard to KO unless you're a Bold Fighter lance unit, Blue Dragon, or Bold Fighter Zelgius. Renewal is good for Falchion's healing factor, but Swordbreaker is also nice for dealing with said Zelgius. As a side note, Chrom can also hit 63 Attack while fully buffed, Alowing him to make a dent in even a few Blue Dragons (even if he does die on the counteraack). With a massive 50 HP, It'll be hard for most melee units to ORKO him when fully buffed. I'd say the same for magic foes, but then again we're doing absolutely nothing to help his 22 speed other than Falchion refine. Assist and special are flexible, though Reposition and Aether are simple enough options. SS is flexible.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Only Inheritable by Sword Units.
|
50 | 1 | 6 |
| Learns by default at 3 ★ Only Inheritable by Sword Units.
|
100 | 1 | 8 |
| Learns by default at 4 ★ Unlocks at 3 ★ Only Inheritable by Sword Units.
|
200 | 1 | 11 |
| Learns by default at 5 ★ Unlocks at 5 ★ Non-Inheritable skill.
|
400 | 1 | 16 |
Special Skills
| Special Skills | SP | Turns |
|---|---|---|
DaylightRestores HP = 30% of damage dealt.
Learns by default at 4 ★ Unlocks at 3 ★ Non-inheritable by Staff-wielding units.
|
100 | 3 |
SolRestores HP = 50% of damage dealt.
Unlocks at 4 ★ Non-inheritable by Staff-wielding units.
|
200 | 3 |
AetherResolve combat as if foe suffered Def/Res-50%.
Unit recovers HP=half damage dealt.Unlocks at 5 ★ Non-inheritable by Staff-wielding units.
|
500 | 5 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Inheritable by all units.
|
40 | A |
| Unlocks at 3 ★ Inheritable by all units.
|
80 | A |
| Unlocks at 4 ★ Inheritable by all units.
|
160 | A |
| Unlocks at 3 ★ Inheritable by all units.
|
50 | C |
| Unlocks at 4 ★ Inheritable by all units.
|
100 | C |
| Unlocks at 5 ★ Inheritable by all units.
|
200 | C |
Other Info
| Origin |
Fire Emblem: Awakening
|
|---|

Fate Grand Order
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