Table of Contents
- Default
- Attack
- Special
- Injured
| Celica - Caring Princess |
|---|
|
Related Heroes
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 16 | 7 | 6 | 4 | 6 |
| Middle | 17 | 8 | 7 | 5 | 7 |
| High | 18 | 9 | 8 | 6 | 8 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 35 | 29 | 30 | 19 | 19 |
| Middle | 39 | 32 | 33 | 22 | 22 |
| High | 42 | 35 | 36 | 25 | 25 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Boon
-
+ATK: An Attack boon is excellent on Celica, raising her Attack from 32 to 35. This gives Celica a lot of offensive power, especially when combined with Ragnarok.
-
+SPD: Speed is also a good boon on Celica, taking her Speed from 33 to 36, helping with Celica’s doubling potential.
Neutral
-
HP: Celica’s HP of 39 is actually quite high for a mage. It is recommended that you keep HP neutral as a HP boon doesn’t offer much benefit to her while a HP bane hurts her defensively, especially with HP being a superbane. Still though, a HP bane Celica is not a bad option.
-
RES: While Celica’s Resistance may be low, keeping it neutral will help her fight against magical foes which will be the primary group which will be able to retaliate on her. A Resistance bane Celica is still a fine option regardless.
Bane
-
-DEF: Defense is a good choice for Celica’s bane. Her defenses on both ends are already low, but she’ll most likely be fighting more magical units which can retaliate than physical units which can retaliate, making her Resistance more desirable than her Defense.
Skill Sets
Nuclear Princess (Offensive Nuke)
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Ragnarok (+Eff) | A | Fury 3 Alternate: Brazen Atk/Spd 3 |
|---|---|---|---|
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Draw Back | B | Desperation 3 |
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Glimmer Alternate: Moonbow |
C | Even Spd Wave 3 Alternate: Spur Def 3 |
| SP | 1,485 | S | Flashing Blade 3 |
-
Preferred Nature: +SPD or +ATK / -DEF
-
Weapon: Ragnarok (+Eff)
-
Assist: Draw Back / Player Preference
-
Special: Glimmer / Moonbow
-
A Slot: Fury / Brazen Atk/Spd
-
B Slot: Desperation
-
C Slot: Even Spd Wave / Spur Def / Player Preference
-
Sacred Seal: Flashing Blade / Heavy Blade
This set aims to maximize Celica’s raw offensive potential, making her an incredibly powerful nuke.
Either of the offensive stats will work well as a boon, with Attack providing more damage and Speed providing more doubling potential. The refined Ragnarok provides Celica with a huge offensive boost but most importantly for this set, provides five HP of recoil damage. The Assist slot is open, with Draw Back being a general safe choice for mages. Given how much Attack Celica will have and its low cooldown, Glimmer makes for a very effective Special. Moonbow is also a strong choice due to having the same cooldown as Glimmer.
Fury grants Celica with a nice boost to all stats, but at the cost of six HP of recoil damage. Desperation in the B slot will also allow Celica to perform any follow-up attack immediately after her first attack when she’s below 75% HP. The beauty of this set comes from the recoil damage from Ragnarok and Fury. Put together, Celica will take 11 HP of non-lethal damage after her first attack, which will instantly put her into the HP range for activating both the Brazen Atk/Spd found on Ragnarok and Desperation, even if she has a HP boon. If one is comfortable getting Celica into the HP range without the aid of Fury, Brazen Atk/Spd makes for a great A slot choice as well, since it will stack with the Brazen Atk/Spd already found on Ragnarok.
The Sacred Seal slot should go to either Flashing Blade or Heavy Blade. Celica can work with either and will allow her to consistently activate Glimmer or Moonbow every round of combat should either Blade skill activate. Even Spd Wave in the C slot allows Celica to buff herself every other turn for a large Speed boost. However, this is not necessary for this build to function, so swapping it out for something else is perfectly acceptable.
Grant me strength! (AoE Nuke)
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Ragnarok (+Eff) | A | Death Blow 4 Alternate: Life and Death 3 |
|---|---|---|---|
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Draw Back | B | Special Spiral 3 |
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Blazing Wind | C | Odd Atk Wave 3 Alternate: Spur Def 3 |
| SP | 1,845 | S | Heavy Blade 3 |
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Preferred Nature: +ATK / -DEF
-
Weapon: Ragnarok (+Eff)
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Assist: Draw Back / Player Preference
-
Special: Blazing Wind / Blazing AoE Special
-
A Slot: Death Blow / Life and Death
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B Slot: Special Spiral
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C Slot: Odd Atk Wave / Spur Def / Player Preference
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Sacred Seal: Heavy Blade
A rather unorthodox and gimmicky set, Celica can make great use out of the Area of Effect Specials thanks to Special Spiral.
The main intention of this set is for Celica to have her AoE Special charged at the start of every round of combat and then finish off her opponent in a single blow, meaning maximizing Attack is important. An Attack boon is optimal, boosting Celica’s raw damage potential. Death Blow will increase this raw damage even further. Life and Death is another solid option as this skill not only boosts Celica's raw damage, it also boosts the power of AoE Specials, which Death Blow does not. The Refined Ragnarok will also help in this regard thanks to the strong Attack boosts it provides. While not required, Odd Atk Wave will provide Celica with a large Attack boost every other turn.
Special Spiral and Heavy Blade is what allows this build to function. Special Spiral grants two cooldown to Celica after every round of combat when used with a Special that activates before or during combat. Heavy Blade then grants Celica extra cooldown per attack whenever she has more Attack than the enemy, another reason why Attack is imperative.
Celica will want to activate her AoE special, reduce the Special’s cooldown to two from her first attack, then have Special Spiral provide the rest of the charge after the battle, thus allowing Celica to consistently activate AoE specials and dealing massive damage. Just be wary of enemies with Vantage though, as they will be a massive threat.
As for the AoE Special itself, any of the Blazing AoE Specials will work as they all provide the same amount of damage. Blazing Wind is the personal recommendation due to its pattern, but any of them can work. The Assist slot is completely open. Draw Back is a safe general choice for offensive mages.
Introduction
Celica might be a Caring Princess who detests violence, but she can certainly torch her foes with little problem or remorse in Heroes.
Celica comes through as a red infantry mage. In a color category with overall lackluster mages when compared to blue or green, Celica is able to stand out in the crowd thanks to her good offensive stats and Ragnarok, a decent personal tome made amazing with the Weapon Refinery. This makes her a strong competitor for a red unit on your teams if you particularly want a red magical unit.
With 32 Attack and 33 Speed, Celica possesses one of the best offensive spreads in the red mage category. While this spread is strictly worse than Tharja and Katarina who both have one Speed more, Celica more than makes up for it with her personal tome, Ragnarok. The regular version of this tome gives Celica a great boost to Attack and Speed whenever she is at full HP, though the tome will hurt her after use. However, Ragnarok reaches new levels once refined, removing the HP restriction and granting even more Attack and Speed once she’s received some damage.
Celica’s one weakness is her poor bulk. With 39 HP and 22 in both defenses, she will take significant damage from both physical and magical foes alike. Keeping her out of enemy ranges is imperative to ensuring that Celica remains standing and able to attack on Player Phase.
All in all, with her immense amount of Attack and Speed, Celica is able to be a powerful ally on the battlefield, making short work of almost anyone. Ironic for one who dislikes violence as much as her.
Strengths
Good Attack and Speed
Celica’s 33 Speed gives her the second-highest Speed available to red mages, just behind Katarina and Tharja who both have 34 Speed. 32 Attack is also pretty good and on par with the aforementioned Katarina and Tharja. This makes Celica strong when used offensively.
Ragnarok
Ragnarok is Celica’s personal tome, granting her a boost of 5 Attack and Speed whenever Celica is at 100% HP at the start of combat. This is at the cost of 5 HP of non-lethal damage after the battle in which the Ragnarok effect is utilized. While this in itself in a decent effect, it’s not as effective as it once was. Weapon refinery has more than salvaged this weapon though, as when refined, the HP restriction is removed entirely and it even grants Celica access to Brazen Atk/Spd 3 for free. This takes Ragnarok from a decent to an amazing tome, able to easily accelerate Celica’s offensive power to incredible levels.
Weaknesses
Low bulk
At 22 Defense and 22 Resistance, Celica’s defenses are poor on both ends, with her Resistance in particular being the second lowest Resistance of all red mages just above Tharja. 39 HP, while on the higher end for mages, is still only mediocre in general. Mediocre HP combined with low defenses gives her poor overall bulk. It is advised she stays far away from the range of enemies during Enemy Phase.
Team Options
Counters
-
Blue mages: Blue mages such as Reinhardt, Ishtar, Linde, and Delthea can all handle Celica very well. Reinhardt in particular can KO Celica with little trouble on his initiation thanks to Dire Thunder. The other three are capable of a OHKO with some buffs backing them up, but Celica is able to sometimes survive an encounter with them so long as she’s not damaged.
-
Distant Counter blue units: While DC blues aren’t as prevalent as DC reds or DC greens, they can be seen from time to time and any Distant Counter blue will pose a strong threat to Celica. Brave Hector, Hardin, Fjorm, and Nowi all come naturally with Distant Counter, making them tricky opponents for Celica to fight.
- Archers: Many archers can handle Celica with little trouble. Halloween Jakob, Brave Lyn, and Summer Takumi are three examples of archers who can all handle Celica with their common builds thanks to solid offensive stats. Halloween Jakob can also occasionally be seen running a defensive set with Guard Bow, allowing him to resist Celica very well.
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Ragnarok | A | Atk/Spd Push 3 |
|---|---|---|---|
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Rally Atk/Res | B | Renewal 3 |
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Blazing Light | C | Odd Atk Wave 3 |
| S | Speed +3 | ||
Over-expensive high-hp set;
Atk/Spd push has great synergy with Ragnarok if she has max hp, that's where Renewal helps her, as she will have 10 hp restored every odd-numbered turn.
And speaking of odd numbers... they are the same turns when odd atk wave activates, so her atk will be even higher.
Her total Atk will be 64, and her speed 49 even without merges... quite high, uh?
She will only have one problem: counters. If an enemy counterattack her, dealing at least 4 damge (or 10 in enemy phase) Renewal won't be enough to bring her back to full hp, and you'll need to wait for extra turns or use a healer
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Ragnarok | A | Distant Def 3 |
|---|---|---|---|
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Reciprocal Aid | B | Renewal 3 |
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Moonbow | C | Breath of Life 3 |
I didn't really do much on Celica. I actually like her distant def over the whole offensive stuff. I decided to make her a mixed phase unit. Moonbow I used over her AoE special. Reciprocal aid was used to help her swap hp with allies (same goes for Renewal). In the end she is op in a sad color for mages.
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Ragnarok | A | Distant Def 3 |
|---|---|---|---|
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Reciprocal Aid | B | Dull Ranged 3 |
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Blazing Light | C | Spur Def 3 |
| S | Distant Def 3 | ||
+SPD/-HP or -DEF or -RES.
A fun build that deviates from Celica's offensive potential. She becomes the ultimate ranged bait with this double Distant Def set -- even archers will have trouble against this one thanks to 37 DEF/RES (and 41 SPD at full health) when attacked.
When paired with a healer and a buffer like NY!Corrin, she can become an extremely bulky ranged tank.
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Ragnarok | A | Swift Sparrow 2 |
|---|---|---|---|
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Rally Def/Res | B | Renewal 3 |
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Blazing Light | C | Hone Atk 3 |
| S | Speed +3 | ||
Seal: +3 speed. +10. Player phase nuke, swift sparrow maintains her defensive bulk allowing her to take some damage in return, however it’s not recommended that you put her in range of her enemy’s.
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Ragnarok | A | Life and Death 3 |
|---|---|---|---|
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Reciprocal Aid | B | Renewal 3 |
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Draconic Aura | C | Threaten Res 3 |
| S | Squad Ace E 2 | ||
Another one of my units being hindered by IVs
The woman who would't keep the same address. Explosion Girl Celica
+Spd is gud... but -Atk is just awkward
"Skills"
Wep: Explosion (WAGA NA WA MEGUMIN!!!)
Special: Bite Za Dusto
I didn't want to use LnD 3 as it's already built in w/ her Prf weapon(welp minus the Def/Res drawback) on her as it drops down her already low Def and Res, but it'll do as I don't have a Death Blow or Swift Sparrow Fodder. Reciprocal Aid so she can trade HP w/ her teammates when Renewal 3 doesn't proc it time to gain the extra damage from Ragnarok/Explosion
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Red Tome Users Only
|
50 | 2 | 4 |
| Red Tome Users Only
|
100 | 2 | 6 |
| Red Tome Users Only
|
200 | 2 | 9 |
| Learns by default at 5 ★ Non-Inheritable skill.
|
400 | 2 | 14 |
Special Skills
| Special Skills | SP | Turns |
|---|---|---|
Rising LightBefore combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res).
Learns by default at 5 ★ Non-inheritable by Staff-wielding units.
|
150 | 4 |
Blazing LightBefore combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res).
Unlocks at 5 ★ Non-inheritable by Staff-wielding units.
|
300 | 4 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Inheritable by all units.
|
60 | A |
| Inheritable by all units.
|
120 | A |
| Unlocks at 5 ★ Inheritable by all units.
|
240 | A |
| Inheritable by all units.
|
50 | C |
| Inheritable by all units.
|
100 | C |
| Unlocks at 5 ★ Inheritable by all units.
|
200 | C |
Other Info
| Origin |
Fire Emblem Echoes
Fire Emblem Heroes
|
|---|

Fate Grand Order
Dragonball Legends

IV Calc
Heroes