Table of Contents
- Default
- Attack
- Special
- Injured
| Celica - Caring Princess |
|---|
|
Related Heroes
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 16 | 7 | 6 | 4 | 6 |
| Middle | 17 | 8 | 7 | 5 | 7 |
| High | 18 | 9 | 8 | 6 | 8 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 35 | 29 | 30 | 19 | 19 |
| Middle | 39 | 32 | 33 | 22 | 22 |
| High | 42 | 35 | 36 | 25 | 25 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Boon
-
+ATK: An Attack boon is excellent on Celica, raising her Attack from 32 to 35. This gives Celica a lot of offensive power, especially when combined with Ragnarok.
-
+SPD: Speed is also a good boon on Celica, taking her Speed from 33 to 36, helping with Celica’s doubling potential.
Neutral
-
HP: Celica’s HP of 39 is actually quite high for a mage. It is recommended that you keep HP neutral as a HP boon doesn’t offer much benefit to her while a HP bane hurts her defensively, especially with HP being a superbane. Still though, a HP bane Celica is not a bad option.
-
RES: While Celica’s Resistance may be low, keeping it neutral will help her fight against magical foes which will be the primary group which will be able to retaliate on her. A Resistance bane Celica is still a fine option regardless.
Bane
-
-DEF: Defense is a good choice for Celica’s bane. Her defenses on both ends are already low, but she’ll most likely be fighting more magical units which can retaliate than physical units which can retaliate, making her Resistance more desirable than her Defense.
Skill Sets
Nuclear Princess (Offensive Nuke)
![]() |
Ragnarok (+Eff) | A | Fury 3 Alternate: Brazen Atk/Spd 3 |
|---|---|---|---|
![]() |
Draw Back | B | Desperation 3 |
![]() |
Glimmer Alternate: Moonbow |
C | Even Spd Wave 3 Alternate: Spur Def 3 |
| SP | 1,485 | S | Flashing Blade 3 |
-
Preferred Nature: +SPD or +ATK / -DEF
-
Weapon: Ragnarok (+Eff)
-
Assist: Draw Back / Player Preference
-
Special: Glimmer / Moonbow
-
A Slot: Fury / Brazen Atk/Spd
-
B Slot: Desperation
-
C Slot: Even Spd Wave / Spur Def / Player Preference
-
Sacred Seal: Flashing Blade / Heavy Blade
This set aims to maximize Celica’s raw offensive potential, making her an incredibly powerful nuke.
Either of the offensive stats will work well as a boon, with Attack providing more damage and Speed providing more doubling potential. The refined Ragnarok provides Celica with a huge offensive boost but most importantly for this set, provides five HP of recoil damage. The Assist slot is open, with Draw Back being a general safe choice for mages. Given how much Attack Celica will have and its low cooldown, Glimmer makes for a very effective Special. Moonbow is also a strong choice due to having the same cooldown as Glimmer.
Fury grants Celica with a nice boost to all stats, but at the cost of six HP of recoil damage. Desperation in the B slot will also allow Celica to perform any follow-up attack immediately after her first attack when she’s below 75% HP. The beauty of this set comes from the recoil damage from Ragnarok and Fury. Put together, Celica will take 11 HP of non-lethal damage after her first attack, which will instantly put her into the HP range for activating both the Brazen Atk/Spd found on Ragnarok and Desperation, even if she has a HP boon. If one is comfortable getting Celica into the HP range without the aid of Fury, Brazen Atk/Spd makes for a great A slot choice as well, since it will stack with the Brazen Atk/Spd already found on Ragnarok.
The Sacred Seal slot should go to either Flashing Blade or Heavy Blade. Celica can work with either and will allow her to consistently activate Glimmer or Moonbow every round of combat should either Blade skill activate. Even Spd Wave in the C slot allows Celica to buff herself every other turn for a large Speed boost. However, this is not necessary for this build to function, so swapping it out for something else is perfectly acceptable.
Grant me strength! (AoE Nuke)
![]() |
Ragnarok (+Eff) | A | Death Blow 4 Alternate: Life and Death 3 |
|---|---|---|---|
![]() |
Draw Back | B | Special Spiral 3 |
![]() |
Blazing Wind | C | Odd Atk Wave 3 Alternate: Spur Def 3 |
| SP | 1,845 | S | Heavy Blade 3 |
-
Preferred Nature: +ATK / -DEF
-
Weapon: Ragnarok (+Eff)
-
Assist: Draw Back / Player Preference
-
Special: Blazing Wind / Blazing AoE Special
-
A Slot: Death Blow / Life and Death
-
B Slot: Special Spiral
-
C Slot: Odd Atk Wave / Spur Def / Player Preference
-
Sacred Seal: Heavy Blade
A rather unorthodox and gimmicky set, Celica can make great use out of the Area of Effect Specials thanks to Special Spiral.
The main intention of this set is for Celica to have her AoE Special charged at the start of every round of combat and then finish off her opponent in a single blow, meaning maximizing Attack is important. An Attack boon is optimal, boosting Celica’s raw damage potential. Death Blow will increase this raw damage even further. Life and Death is another solid option as this skill not only boosts Celica's raw damage, it also boosts the power of AoE Specials, which Death Blow does not. The Refined Ragnarok will also help in this regard thanks to the strong Attack boosts it provides. While not required, Odd Atk Wave will provide Celica with a large Attack boost every other turn.
Special Spiral and Heavy Blade is what allows this build to function. Special Spiral grants two cooldown to Celica after every round of combat when used with a Special that activates before or during combat. Heavy Blade then grants Celica extra cooldown per attack whenever she has more Attack than the enemy, another reason why Attack is imperative.
Celica will want to activate her AoE special, reduce the Special’s cooldown to two from her first attack, then have Special Spiral provide the rest of the charge after the battle, thus allowing Celica to consistently activate AoE specials and dealing massive damage. Just be wary of enemies with Vantage though, as they will be a massive threat.
As for the AoE Special itself, any of the Blazing AoE Specials will work as they all provide the same amount of damage. Blazing Wind is the personal recommendation due to its pattern, but any of them can work. The Assist slot is completely open. Draw Back is a safe general choice for offensive mages.
Introduction
Celica might be a Caring Princess who detests violence, but she can certainly torch her foes with little problem or remorse in Heroes.
Celica comes through as a red infantry mage. In a color category with overall lackluster mages when compared to blue or green, Celica is able to stand out in the crowd thanks to her good offensive stats and Ragnarok, a decent personal tome made amazing with the Weapon Refinery. This makes her a strong competitor for a red unit on your teams if you particularly want a red magical unit.
With 32 Attack and 33 Speed, Celica possesses one of the best offensive spreads in the red mage category. While this spread is strictly worse than Tharja and Katarina who both have one Speed more, Celica more than makes up for it with her personal tome, Ragnarok. The regular version of this tome gives Celica a great boost to Attack and Speed whenever she is at full HP, though the tome will hurt her after use. However, Ragnarok reaches new levels once refined, removing the HP restriction and granting even more Attack and Speed once she’s received some damage.
Celica’s one weakness is her poor bulk. With 39 HP and 22 in both defenses, she will take significant damage from both physical and magical foes alike. Keeping her out of enemy ranges is imperative to ensuring that Celica remains standing and able to attack on Player Phase.
All in all, with her immense amount of Attack and Speed, Celica is able to be a powerful ally on the battlefield, making short work of almost anyone. Ironic for one who dislikes violence as much as her.
Strengths
Good Attack and Speed
Celica’s 33 Speed gives her the second-highest Speed available to red mages, just behind Katarina and Tharja who both have 34 Speed. 32 Attack is also pretty good and on par with the aforementioned Katarina and Tharja. This makes Celica strong when used offensively.
Ragnarok
Ragnarok is Celica’s personal tome, granting her a boost of 5 Attack and Speed whenever Celica is at 100% HP at the start of combat. This is at the cost of 5 HP of non-lethal damage after the battle in which the Ragnarok effect is utilized. While this in itself in a decent effect, it’s not as effective as it once was. Weapon refinery has more than salvaged this weapon though, as when refined, the HP restriction is removed entirely and it even grants Celica access to Brazen Atk/Spd 3 for free. This takes Ragnarok from a decent to an amazing tome, able to easily accelerate Celica’s offensive power to incredible levels.
Weaknesses
Low bulk
At 22 Defense and 22 Resistance, Celica’s defenses are poor on both ends, with her Resistance in particular being the second lowest Resistance of all red mages just above Tharja. 39 HP, while on the higher end for mages, is still only mediocre in general. Mediocre HP combined with low defenses gives her poor overall bulk. It is advised she stays far away from the range of enemies during Enemy Phase.
Team Options
Counters
-
Blue mages: Blue mages such as Reinhardt, Ishtar, Linde, and Delthea can all handle Celica very well. Reinhardt in particular can KO Celica with little trouble on his initiation thanks to Dire Thunder. The other three are capable of a OHKO with some buffs backing them up, but Celica is able to sometimes survive an encounter with them so long as she’s not damaged.
-
Distant Counter blue units: While DC blues aren’t as prevalent as DC reds or DC greens, they can be seen from time to time and any Distant Counter blue will pose a strong threat to Celica. Brave Hector, Hardin, Fjorm, and Nowi all come naturally with Distant Counter, making them tricky opponents for Celica to fight.
- Archers: Many archers can handle Celica with little trouble. Halloween Jakob, Brave Lyn, and Summer Takumi are three examples of archers who can all handle Celica with their common builds thanks to solid offensive stats. Halloween Jakob can also occasionally be seen running a defensive set with Guard Bow, allowing him to resist Celica very well.
![]() |
Ragnarok (+Eff) | A | Brazen Atk/Spd 3 |
|---|---|---|---|
![]() |
Reposition | B | Desperation 3 |
![]() |
Glimmer | C | Hone Spd 3 |
| S | Brazen Atk/Res 3 | ||
Celica is essentially Lucario in Smash Bros. She takes damage, she becomes very powerful. Normally she will have +5 Atk and +5 Spd during combat, but at 32 HP or lower, she will have +26 Atk, +19 Spd, and +7 Res during combat thanks to her weapon and the Brazen skills. She also takes 5 damage every time she attacks, allowing her to reach this state very easily. At 30 HP or lower, she will be able to hit 2 attacks at essentially 73 Atk and 55 Spd before the enemy during player phase. Basically, stuff is gonna die.
![]() |
Ragnarok (+Eff) | A | Brazen Atk/Spd 3 |
|---|---|---|---|
![]() |
Reposition | B | Desperation 3 |
![]() |
Moonbow | C | Odd Atk Wave 3 |
| S | Speed +3 | ||
This build aims to make Celica as offensively strong as possible. +spd, spd +3, ragnarök's effect and brazen atk/spd give the highest boosts to her offensive stats that are currently available.
The A skill is actually quite flexible in this build. Brazen atk/spd gives her the most atk and speed, but it does have a hp treshold. If you want a skill without treshold, life and death or fury can be used too. The first boosts her offenses more, but lowers her defenses, whereas the latter boosts all stats by a slightly lesser amount, while also making her reach treshold of desperation and her refined weapon's brazen atk/spd more easily.
Desperation allows her to destroy distant counter units despite of her low defense, by doubling them and usually killing them before they can even hit her.
Odd atk wave boosts her atk every other turn, which even atk wave does too, so that one can be used too. Even speed wave is also an option, but a lesser one if one goes for full speed investment, since she already has enough spd to double almost anything, so an atk boost improves her offensive potential even more.
For her seal spd +3 is currently the best way to boost her spd, but if going for a lot of spd investment it may be a bit of an overkill, so atk +3 and brazen atk/res are solid options too. As soon as the brazen atk/spd seal is released (probably just a matter of time) that is a strong option too.
![]() |
Ragnarok (+Eff) | A | Life and Death 3 |
|---|---|---|---|
![]() |
Reposition | B | Desperation 3 |
![]() |
Glimmer | C | Res Smoke 3 |
| S | Squad Ace E 3 | ||
Celica is the centerpiece of my main team and her role is Primary Offensive Nuke. This build maximizes use of her Ragnarok which gives a crazy 12 point boost to her Attack and Speed as long as she goes Brazen! Reposition is pretty standard, allowing you to manipulate the battlefield to your advantage. Glimmer is now her go to Special—further increasing her damage output to astronomical levels. Life and Death is used to increase her firepower even further as her defensive stats don’t matter. This with Squad Ace E pushes her to an effective 69 Atk and 50 Spd not taking into account merging as well as Support and her Bond with me! Celica has Desperation to synergies with Ragnarok’s recoil and make her go nuclear. With the rest of her team dedicated to supporting her, she supports herself with Resistance Smoke giving her more damage output. Celica was one of my first five-stars and is easily my best unit.
![]() |
Ragnarok | A | Fury 3 |
|---|---|---|---|
![]() |
Draw Back | B | Vantage 3 |
![]() |
Draconic Aura | C | Spur Def 3 |
Once I refine Ragnarok, Fury and Ragnorok combined will place her squarely at 29/40 hp, the 75% threshold. If I get more merges, a +Atk/+Spd/-Def for up to will be ideal, as even at +10 her hp does not exceed 44.
![]() |
Ragnarok (+Eff) | A | Life and Death 3 |
|---|---|---|---|
![]() |
Reposition | B | Desperation 3 |
![]() |
Draconic Aura | C | Hone Atk 3 |
| S | Heavy Blade 3 | ||
Celica is a very important unit to me; she was my first GOOD 5 star red (sorry Karel) and she came at a really good time, just as the second FE15 TT was going on.
Sadly my original set for her is obsolete, but in it's place is more consistency. She can now safely run Life and Deathperation and even gain a massive offensive boost to boot. She maintains HB Fang in memorium of her old set, but now she hits harder with it now (you can run any seal with Aura or HB Moonbow if you prefer)
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Red Tome Users Only
|
50 | 2 | 4 |
| Red Tome Users Only
|
100 | 2 | 6 |
| Red Tome Users Only
|
200 | 2 | 9 |
| Learns by default at 5 ★ Non-Inheritable skill.
|
400 | 2 | 14 |
Special Skills
| Special Skills | SP | Turns |
|---|---|---|
Rising LightBefore combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res).
Learns by default at 5 ★ Non-inheritable by Staff-wielding units.
|
150 | 4 |
Blazing LightBefore combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res).
Unlocks at 5 ★ Non-inheritable by Staff-wielding units.
|
300 | 4 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Inheritable by all units.
|
60 | A |
| Inheritable by all units.
|
120 | A |
| Unlocks at 5 ★ Inheritable by all units.
|
240 | A |
| Inheritable by all units.
|
50 | C |
| Inheritable by all units.
|
100 | C |
| Unlocks at 5 ★ Inheritable by all units.
|
200 | C |
Other Info
| Origin |
Fire Emblem Echoes
Fire Emblem Heroes
|
|---|

Fate Grand Order
Dragonball Legends

IV Calc
Heroes