Tier Rating
Analysis by RedFerrari1998
Celica - Caring Princess


Obtainable as a 5 only
Hero Stats
Max Avg Total Stats at Lvl 40
HP 39
ATK 32
SPD 33
DEF 22
RES 22
Stat Variations
Level 1 Stat Variation
Low 16 7 6 4 6
Middle 17 8 7 5 7
High 18 9 8 6 8

Level 40 Stat Variations
Low 35 29 30 19 19
Middle 39 32 33 22 22
High 42 35 36 25 25
IV Sets
Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.


  • +ATK: An Attack boon is excellent on Celica, raising her Attack from 32 to 35. This gives Celica a lot of offensive power, especially when combined with Ragnarok.

  • +SPD: Speed is also a good boon on Celica, taking her Speed from 33 to 36, helping with Celica’s doubling potential.


  • HP: Celica’s HP of 39 is actually quite high for a mage. It is recommended that you keep HP neutral as a HP boon doesn’t offer much benefit to her while a HP bane hurts her defensively, especially with HP being a superbane. Still though, a HP bane Celica is not a bad option.

  • RES: While Celica’s Resistance may be low, keeping it neutral will help her fight against magical foes which will be the primary group which will be able to retaliate on her. A Resistance bane Celica is still a fine option regardless.


  • -DEF: Defense is a good choice for Celica’s bane. Her defenses on both ends are already low, but she’ll most likely be fighting more magical units which can retaliate than physical units which can retaliate, making her Resistance more desirable than her Defense.

Skill Sets
Nuclear Princess (Hyper Offense)
Ragnarok A Swift Sparrow 2
Reciprocal Aid B Swordbreaker 3
Moonbow C Spur Def 3
SP1,385SAttack +3

Show Explanation/Analysis
  • Preferred IV: +ATK or +SPD / -DEF

  • Weapon: Ragnarok

  • Assist: Reciprocal Aid / Flexible

  • Special: Moonbow / Glimmer

  • Passive A: Swift Sparrow / Life and Death

  • Passive B: Swordbreaker / Renewal

  • Passive C: Spur Def / Flexible

  • Sacred Seal: Attack +3

This Celica is all about full-on offense and trying to get the most damage out of Celica possible.

With Ragnarok, an Attack boon, Attack +3 Sacred Seal and Swift Sparrow 2, Celica reaches an impressive 56 Attack. This 56 Attack is also paired with a Speed stat of 37. Even more impressive is that Attack stat is before Ragnarok is accounted for. With Ragnarok active, Celica will reach a devastating 61 Attack and 42 Speed which gives her incredible offensive prowess. Life and Death can be used as an alternative to Swift Sparrow, though do be careful as her already low defenses will become pitiful as a result, making her easily defeated on enemy phase.

For the B slot, Swordbreaker ensures that Celica can secure KO’s on popular sword units such as Ayra and Mia and is generally a solid option overall. Renewal can also be used as an alternative, allowing Celica to heal herself after Ragnarok’s effect. Celica already deals a ton of damage, so using a low cooldown Special such as Moonbow or Glimmer is a good option to get extra damage consistently.

The C slot and Assist slot are open to player preference for the most part. Reciprocal Aid allows Celica to potentially quickly heal herself though at the cost of her turn and her allies HP. Her default C slot Spur Def works fine, allowing her to boost the Defense of any ally she’s standing adjacent to. All in all though, these are just potential options and Celica can run with a wide variety of assists and C slots.

Beloved Zofia (Heavy Blade Aether)
Ragnarok A Life and Death 3
Reciprocal Aid B Renewal 3
Aether C Spur Def 3
SP1,835SHeavy Blade 3

Show Explanation/Analysis
  • Preferred IV: +ATK or +SPD / -DEF

  • Weapon: Ragnarok

  • Assist: Reciprocal Aid / Flexible

  • Special: Aether

  • Passive A: Life and Death / Heavy Blade

  • Passive B: Renewal / Swordbreaker

  • Passive C: Spur Def / Flexible

  • Sacred Seal: Heavy Blade / Attack +3

This set aims to make use of the Heavy Blade Sacred Seal combined with Aether.

Heavy Blade will make Celica charge her Special faster when she has more Attack than her foe. With the Gift of Peace Tempest Trials, Heavy Blade even comes in Sacred Seal form, thus allowing Celica to run something like Life and Death which when combined with an Attack boon puts Celica at 54 Attack without even counting the Ragnarok effect. Running the A slot version of Heavy Blade is still an option if one wants, but using Heavy Blade as her Sacred Seal will allow Celica to get more Attack than an Attack Sacred Seal would. Aether is a strong Special that combines Sol and Luna into one. This Special will not only allow Celica to deal a lot of damage, but it will also heal her, potentially restoring her to full and allowing for the use of Ragnarok again.

Renewal makes for a solid B slot option. This will help keep Celica healthy between Aether procs and allow her to utilize Ragnarok more, thus giving her higher Attack and helping to proc Heavy Blade more. Swordbreaker serves as a good alternative to help Celica win matchups against popular sword units such as Ayra.

The C slot and Assist are open to player preference. Her default C slot Spur Def works well while Reciprocal Aid or a movement assist such as Reposition make good choices for the assist slot.

Grant me strength! (Fury Desperation)
Ragnarok A Fury 3
Reposition B Desperation 3
Moonbow C Spur Def 3
SP1,325SSpeed +3

Show Explanation/Analysis
  • Preferred IV: +SPD or +ATK / -DEF

  • Weapon: Ragnarok

  • Assist: Reposition / Flexible

  • Special: Moonbow / Luna

  • Passive A: Fury

  • Passive B: Desperation

  • Passive C: Spur Def / Flexible

  • Sacred Seal: Speed +3 / Attack +3

This Celica aims to effectively capitalize on the Desperation skill thanks to Ragnarok and Fury. The playstyle of this build revolves around Celica making one large opening attack then proceeding to fight simply as a strong red mage through making use of Desperation. This build is also effective as a budget setup thanks to almost all recommended skills being available on the 4 star versions of 3 star units.

Desperation allows Celica to make any follow-up attack immediately after her first attack so long as Celica is below 75% of her total HP. Ragnarok combined with Fury will grant Celica with 11 HP of non-lethal damage after combat which is enough to put even a HP boon Celica into Desperation range, allowing Celica to immediately make use of it after just a single round of combat.

A Speed boon is recommended for this build as to help with Celica’s doubling potential, allowing her to make better use of Desperation. Like with the IVs, a Speed Sacred Seal is recommended to help with Celica’s doubling potential, though an Attack Sacred Seal will allow work well. Top it all off with a Special such as Moonbow or Luna and you’ll have a complete package for an effective red mage.

The Assist slot is completely open. Any assist from a movement skill like Reposition to a rally will work well here. The C slot is also very open. Her default Spur Def is fine if you don’t want to inherit any other C slot to her but if you do, something that would benefit her teammates such as a Hone, Fortify, or Drive skill is recommended.


Celica might be a Caring Princess who detests violence, but she can certainly torch her foes with little problem or remorse in Heroes.

Celica comes through as a red infantry mage. In a color category with overall lacklustre mages when compared to blue or green, Celica is able to stand out in the crowd thanks to her good offensive stats and excellent personal tome in Ragnarok. This makes her a strong competitor for a red unit on your teams if you particularly want a red magical unit.

With 32 Attack and 33 Speed, Celica possesses on of the best offensive spreads in the red mage category. While this spread is strictly worse than Tharja and Katarina who both have one Speed more, Celica has her own personal tome, Ragnarok. This tome gives Celica a great boost to Attack and Speed whenever she is at full HP, though the tome will hurt her after use and thus prevent her from using it’s effect again unless she is healed.

That is where Celica starts to fall off. Without Ragnarok, she’s just a worse Tharja, though this is only by one Speed. This means that it is imperative that you keep Celica healthy and making sure she avoids damage wherever possible. She also relies on having something to heal her back up to full such as a healer or the Renewal skill. This does not bode well when you also consider Celica’s poor bulk with passable HP and lacklustre Defense and Resistance, meaning that most foes can deal a good chunk of damage to her.

All in all, if you are able to play to the strengths and keep her healthy, Celica will prove to be a very strong fighter on the battlefield.


Good Attack and Speed

Celica’s 33 Speed gives her the second-highest Speed available to red mages, just behind Katarina and Tharja who both have 34 Speed. 32 Attack is also pretty good and on par with the before-mentioned Katarina and Tharja. This makes Celica strong when used offensively.


Ragnarok is Celica’s personal tome, granting her a boost of 5 Attack and Speed whenever Celica is at 100% HP at the start of combat. This is at the cost of 5 HP of non-lethal damage after the battle in which the Ragnarok effect is utilized. This effect is akin to a free use of Life and Death 3, giving Celica very high offensive potential when at full health.


Ragnarok requirements

Ragnarok in itself may be powerful, but the requirements are quite stingy, requiring Celica to be at full HP and Ragnarok itself forcing Celica out of this range when utilized. This means should Celica take damage, it can become quite difficult to return to full HP depending on skills and teammates. Without Ragnarok, Celica is almost strictly worse than Tharja and Katarina who both possess better Speed, though not by much.

Low bulk

At 22 Defense and 22 Resistance, Celica’s defenses are poor on both ends, with her Resistance in particular being the second lowest Resistance of all red mages just above Tharja. 39 HP, while on the higher end for mages, is still only mediocre in general. Mediocre HP combined with low defenses gives her poor overall bulk, meaning she relies on not getting hit so she can stay healthy enough to quickly return to full HP and utilize Ragnarok again.

Team Options

While not a requirement, units which will be able to boost Celica’s offensive potential will be much appreciated. Unfortunately, she cannot make use of common buffing units such as Brave Lucina and Delthea since their weapons only affects melee units. If Celica is not running with Renewal, Aether or some other method of healing herself, she will benefit massively from having someone able to return her to full HP. Covering for Celica’s blue weakness is also a good idea.

  • Mage Buffers: Eirika and Ephraim can both buff Celica very effectively. Ephraim in particular can boost more since the weapon refinery options for Siegmund gives him Hone Atk 3, meaning he can potentially give a +4 boost to all stats except HP.

  • Healers: Healers received a massive boost thanks to the new weapon and staff upgrades from update 2.0 as well as the weapon refinery allowing any healer to easily obtain Wrathful Staff or Dazzling Staff. This makes healers much more viable in arena and can make for serious threats. A healer such as Elise, Genny, or Bridal Lyn paired with Celica will ensure that Celica will be able to be easily returned to full health, even if she took a chunk of damage.

  • Pseudo Healers: Units such as Chrom and Alm make for great pseudo-healers thanks to them being able to recover a lot of HP quickly with Refined Falchion plus Renewal and then utilize Reciprocal Aid or Ardent Sacrifice to heal allies.

  • Green melee fighters: Units such as Hector, Dorcas, Brave Ike, Myrrh, and Fallen Robin can handle the majority of blue units competently. Do note that Hector and Dorcas can both sometimes struggle with blue mages such as Reinhardt.

  • Green mages: A wide variety of strong green mages are available. Nino, Summer Elise, and Rhajat are all strong offensive green mages for example. Julia and Deirdre also both make good options as more defensive green mages with very impressive Resistance.
  • Blue mages: Blue mages such as Reinhardt, Delthea, and Linde are quite common and can all handle Celica very well. Reinhardt can KO Celica with little trouble on his initiation, whereas Delthea has good Resistance and can sometimes avoid Celica’s double and Linde can often be fast enough to avoid Celica’s double, even if Celica is using Ragnarok with Life and Death.

  • Distant Counter blue units: While DC blues aren’t as prevalent as DC reds or DC greens, they can be seen from time to time and any Distant Counter blue will pose a strong threat to Celica. Fjorm boasts strong Resistance as well as a unique Special specifically designed to reduce magical damage, making her very difficult to be KO’d by Celica. Hardin is another blue unit to come with natural Distant Counter as well as good defenses and Attack, making him a tricky opponent for Celica. Effie, while not coming with Distant Counter naturally, can often be seen with it in her A slot, making her a dangerous opponent for Celica.

  • Archers: Many archers can handle Celica with little trouble. Halloween Jakob will be a nightmare with good Resistance and Wary Fighter. Bridal Cordelia and Brave Lyn are both very strong on the offense and will be able to handle Celica. Faye is very magically defensive, especially with Guard Bow and Distant Def, making her great at fighting any mage including Celica.
Weapon Skills
Weapons SP Rng. Mt.
Red Tome Users Only
50 2 4
Red Tome Users Only
100 2 6
Red Tome Users Only
200 2 9
RagnarokIf unit has 100% HP at the start of combat, unit receives Atk/Spd+5. If attacking, unit will receive 5 damage after combat.
Learns by default at 5 ★
Non-Inheritable skill.
400 2 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades
Special Skills
Special Skills SP Turns
Rising LightBefore combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res).
Learns by default at 5 ★
Non-inheritable by Staff-wielding units.
150 4
Blazing LightBefore combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res).
Unlocks at 5 ★
Non-inheritable by Staff-wielding units.
300 4
Passive Skills
Passive Skills SP Slot
Distant Def 1If unit is attacked by foe using bow, daggers, magic, or staff, unit receives Def/Res+2 during combat.
Inheritable by all units.
Distant Def 2If unit is attacked by foe using bow, daggers, magic, or staff, unit receives Def/Res+4 during combat.
Inheritable by all units.
Distant Def 3If unit is attacked by foe using bow, daggers, magic, or staff, unit receives Def/Res+6 during combat.
Unlocks at 5 ★
Inheritable by all units.
Spur Def 1Grants adjacent allies Def+2 during combat.
Inheritable by all units.
Spur Def 2Grants adjacent allies Def+3 during combat.
Inheritable by all units.
Spur Def 3Grants adjacent allies Def+4 during combat.
Unlocks at 5 ★
Inheritable by all units.
Other Info
Fire Emblem Echoes
Fire Emblem Heroes

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