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Table of Contents

Tier Rating

Analysis by RedFerrari1998
Celica - Caring Princess

5 Legacy

Obtainable as a 5 during certain summoning events only.

Related Heroes

Hero Stats

Max Avg Total Stats at Lvl 40
HP 39
ATK 32
SPD 33
DEF 22
RES 22

Stat Variations

Level 1 Stat Variation
Low 16 7 6 4 6
Middle 17 8 7 5 7
High 18 9 8 6 8

Level 40 Stat Variations
Low 35 29 30 19 19
Middle 39 32 33 22 22
High 42 35 36 25 25

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.


  • +ATK: An Attack asset is excellent on Celica, raising her Attack from 32 to 35. This gives Celica a lot of offensive power, especially when combined with Ragnarok.

  • +SPD: Speed is also a good asset on Celica, taking her Speed from 33 to 36, helping with Celica’s doubling potential.


  • HP: Celica’s HP of 39 is actually quite high for a mage. It is recommended that you keep HP neutral as a HP asset doesn’t offer much benefit to her while a HP flaw hurts her defensively, especially with HP being a superflaw. Still though, a HP flaw Celica is not a bad option.

  • RES: While Celica’s Resistance may be low, keeping it neutral will help her fight against magical foes which will be the primary group which will be able to retaliate on her. A Resistance flaw Celica is still a fine option regardless.


  • -DEF: Defense is a good choice for Celica’s flaw. Her defenses on both ends are already low, but she’ll most likely be fighting more magical units which can retaliate than physical units which can retaliate, making her Resistance more desirable than her Defense.

Skill Sets

Nuclear Princess (Offensive Nuke)

Ragnarok (+Eff) A Fury 3
Alternate: Brazen Atk/Spd 3
Draw Back B Desperation 3
Alternate: Moonbow
C Even Spd Wave 3
Alternate: Spur Def 3
SP1485SFlashing Blade 3
Alternate: Heavy Blade 3

Show Explanation/Analysis
  • Preferred Nature: +SPD or +ATK / -DEF

  • Weapon: Ragnarok (+Eff)

  • Assist: Draw Back / Player Preference

  • Special: Glimmer / Moonbow

  • A Slot: Fury / Brazen Atk/Spd

  • B Slot: Desperation  

  • C Slot: Even Spd Wave / Spur Def / Player Preference

  • Sacred Seal: Flashing Blade / Heavy Blade

This set aims to maximize Celica’s raw offensive potential, making her an incredibly powerful nuke.

Either of the offensive stats will work well as a asset, with Attack providing more damage and Speed providing more doubling potential. The refined Ragnarok provides Celica with a huge offensive boost but most importantly for this set, provides five HP of recoil damage. The Assist slot is open, with Draw Back being a general safe choice for mages. Given how much Attack Celica will have and its low cooldown, Glimmer makes for a very effective Special. Moonbow is also a strong choice due to having the same cooldown as Glimmer.

Fury grants Celica with a nice boost to all stats, but at the cost of six HP of recoil damage. Desperation in the B slot will also allow Celica to perform any follow-up attack immediately after her first attack when she’s below 75% HP. The beauty of this set comes from the recoil damage from Ragnarok and Fury. Put together, Celica will take 11 HP of non-lethal damage after her first attack, which will instantly put her into the HP range for activating both the Brazen Atk/Spd found on Ragnarok and Desperation, even if she has a HP boon. If one is comfortable getting Celica into the HP range without the aid of Fury, Brazen Atk/Spd makes for a great A slot choice as well, since it will stack with the Brazen Atk/Spd already found on Ragnarok.

The Sacred Seal slot should go to either Flashing Blade or Heavy Blade. Celica can work with either and will allow her to consistently activate Glimmer or Moonbow every round of combat should either Blade skill activate. Even Spd Wave in the C slot allows Celica to buff herself every other turn for a large Speed boost. However, this is not necessary for this build to function, so swapping it out for something else is perfectly acceptable.

Grant me strength! (AoE Nuke)

Ragnarok (+Eff) A Life and Death 3
Draw Back B Special Spiral 3
Blazing Wind C Odd Atk Wave 3
Alternate: Spur Def 3
SP1695SHeavy Blade 3

Show Explanation/Analysis
  • Preferred Nature: +ATK / -DEF

  • Weapon: Ragnarok (+Eff)

  • Assist: Draw Back / Player Preference

  • Special: Blazing Wind / Blazing AoE Special

  • A Slot: Life and Death

  • B Slot: Special Spiral

  • C Slot: Odd Atk Wave / Spur Def / Player Preference

  • Sacred Seal: Heavy Blade

A rather unorthodox and gimmicky set, Celica can make great use out of the Area of Effect Specials thanks to Special Spiral.

The main intention of this set is for Celica to have her AoE Special charged at the start of every round of combat and then finish off her opponent in a single blow, meaning maximizing Attack is important. An Attack asset is optimal, boosting Celica’s raw damage potential. Life and Death is the best A slot option available as it not only boosts Celica's normal attacks but also the power of the AoE attack itself. The Refined Ragnarok will also help in this regard thanks to the strong Attack boosts it provides. While not required, Odd Atk Wave will provide Celica with a large Attack boost every other turn.

Special Spiral and Heavy Blade are what allows this build to function. Special Spiral grants two points of Special charge to Celica after every round of combat when used with a Special that activates before or during combat. Heavy Blade then grants Celica extra cooldown per attack whenever she has more Attack than the enemy, another reason why Attack is imperative.

Celica will want to activate her AoE special, reduce the Special’s cooldown to two from her first attack, then have Special Spiral provide the rest of the charge after the battle, thus allowing Celica to consistently activate AoE specials and dealing massive damage. Just be wary of enemies with Vantage though, as they will be a massive threat.

As for the AoE Special itself, any of the Blazing AoE Specials will work as they all provide the same amount of damage. Blazing Wind is the personal recommendation due to its pattern, but any of them can work. The Assist slot is completely open. Draw Back is a safe general choice for offensive mages.


Celica might be a Caring Princess who detests violence, but she can certainly torch her foes with little problem or remorse in Heroes.

Celica comes through as a red infantry mage. In a color category with overall lackluster mages when compared to blue or green, Celica is able to stand out in the crowd thanks to her good offensive stats and Ragnarok, a decent personal tome made amazing with the Weapon Refinery. This makes her a strong competitor for a red unit on your teams if you particularly want a red magical unit.

With 32 Attack and 33 Speed, Celica possesses one of the best offensive spreads in the red mage category. While this spread is strictly worse than Tharja and Katarina who both have one Speed more, Celica more than makes up for it with her personal tome, Ragnarok. The regular version of this tome gives Celica a great boost to Attack and Speed whenever she is at full HP, though the tome will hurt her after use. However, Ragnarok reaches new levels once refined, removing the HP restriction and granting even more Attack and Speed once she’s received some damage.

Celica’s one weakness is her poor bulk. With 39 HP and 22 in both defenses, she will take significant damage from both physical and magical foes alike. Keeping her out of enemy ranges is imperative to ensuring that Celica remains standing and able to attack on Player Phase.

All in all, with her immense amount of Attack and Speed, Celica is able to be a powerful ally on the battlefield, making short work of almost anyone. Ironic for one who dislikes violence as much as her.


Good Attack and Speed

Celica’s 33 Speed gives her the second-highest Speed available to red mages, just behind Katarina and Tharja who both have 34 Speed. 32 Attack is also pretty good and on par with the aforementioned Katarina and Tharja. This makes Celica strong when used offensively.


Ragnarok is Celica’s personal tome, granting her a boost of 5 Attack and Speed whenever Celica is at 100% HP at the start of combat. This is at the cost of 5 HP of non-lethal damage after the battle in which the Ragnarok effect is utilized. While this in itself in a decent effect, it’s not as effective as it once was. Weapon refinery has more than salvaged this weapon though, as when refined, the HP restriction is removed entirely and it even grants Celica access to Brazen Atk/Spd 3 for free. This takes Ragnarok from a decent to an amazing tome, able to easily accelerate Celica’s offensive power to incredible levels.


Low bulk

At 22 Defense and 22 Resistance, Celica’s defenses are poor on both ends, with her Resistance in particular being the second lowest Resistance of all red mages just above Tharja. 39 HP, while on the higher end for mages, is still only mediocre in general. Mediocre HP combined with low defenses gives her poor overall bulk. It is advised she stays far away from the range of enemies during Enemy Phase.

Team Options

While not a requirement, units which will be able to boost Celica’s offensive potential will be much appreciated. Covering for Celica’s blue weakness is also a good idea.

  • Mage Buffers: While not as reliant on support as a common Blade tome mage, Celica will still always appreciated buffs. Linde is a strong option, with her refined Aura providing mages with a huge Attack boost while Linde herself also benefits offensively from being near Celica. Eirika and Ephraim are also both great options, being able to provide a good Attack boost with their refined personal weapons.

  • Refreshers: Any offensive unit will appreciate help from anyone with Sing or Dance. Particularly noteworthy options are New Year Azura, HS Elincia, and Performing Arts Azura, as these three are green units that can help defend Celica from blue threats. Notably, YT Olivia, Bridal Ninian, and New Year Azura are also all fliers and can provide Guidance support to help Celica with her mobility.

  • Green melee fighters: Units such as any axe wielding Hector, Brave Ephraim, Myrrh, and Fallen Robin can handle the majority of blue units competently thanks to their high Attack and Defense.

  • Green mages: A wide variety of strong green mages are available. SF Nino, Spring Sharena, and Lewyn are all strong offensive green mages for example. Julia and Deirdre also both make good options as more defensive green mages with very impressive Resistance.


  • Blue mages: Blue mages such as Reinhardt, Ishtar, Linde, and Delthea can all handle Celica very well. Reinhardt in particular can KO Celica with little trouble on his initiation thanks to Dire Thunder. The other three are capable of a OHKO with some buffs backing them up, but Celica is able to sometimes survive an encounter with them so long as she’s not damaged.

  • Distant Counter blue units: While DC blues aren’t as prevalent as DC reds or DC greens, they can be seen from time to time and any Distant Counter blue will pose a strong threat to Celica. Brave Hector, Hardin, Fjorm, and Nowi all come naturally with Distant Counter, making them tricky opponents for Celica to fight.

  • Archers: Many archers can handle Celica with little trouble. Halloween Jakob, Brave Lyn, and Summer Takumi are three examples of archers who can all handle Celica with their common builds thanks to solid offensive stats. Halloween Jakob can also occasionally be seen running a defensive set with Guard Bow, allowing him to resist Celica very well.

Weapon Skills

Weapons SP Rng. Mt.
Red Tome Users Only
50 2 4
Red Tome Users Only
100 2 6
Red Tome Users Only
200 2 9
RagnarokIf unit has 100% HP at the start of combat, unit receives Atk/Spd+5. If attacking, unit will receive 5 damage after combat.
Learns by default at 5 ★
Non-Inheritable skill.
400 2 14
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
Rising LightBefore combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res).
Learns by default at 5 ★
Non-inheritable by Staff-wielding units.
150 4
Blazing LightBefore combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res).
Unlocks at 5 ★
Non-inheritable by Staff-wielding units.
300 4

Passive Skills

Passive Skills SP Slot
Distant Def 1If unit is attacked by foe using bow, daggers, magic, or staff, unit receives Def/Res+2 during combat.
Inheritable by all units.
Distant Def 2If unit is attacked by foe using bow, daggers, magic, or staff, unit receives Def/Res+4 during combat.
Inheritable by all units.
Distant Def 3If unit is attacked by foe using bow, daggers, magic, or staff, unit receives Def/Res+6 during combat.
Inheritable by all units.
Unlocks at 5 ★
Spur Def 1Grants adjacent allies Def+2 during combat.
Inheritable by all units.
Spur Def 2Grants adjacent allies Def+3 during combat.
Inheritable by all units.
Spur Def 3Grants adjacent allies Def+4 during combat.
Inheritable by all units.
Unlocks at 5 ★

Other Info

Fire Emblem Echoes
Fire Emblem Heroes

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