Table of Contents
- Default
- Attack
- Special
- Injured
| Cecilia - Etrurian General |
|---|
|
Related Heroes
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 16 | 7 | 5 | 4 | 6 |
| Middle | 17 | 8 | 6 | 5 | 7 |
| High | 18 | 9 | 7 | 6 | 8 |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | 33 | 29 | 22 | 19 | 25 |
| Middle | 36 | 32 | 25 | 22 | 29 |
| High | 40 | 35 | 29 | 25 | 32 |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
Cecilia’s optimal sets are typical for an offensive mage. Like most units, she prefers to increase her attack at the cost of her defenses. However, speed is not important for her since it’s already low, and she prefers to cleanly one-shot foes.
Boons
-
+ATK: Attack is the best choice for Cecilia, powering up both her Blade and Raven sets.
Neutral
-
RES: Resistance is a stat Cecilia would prefer intact, as it helps her Ploy skills and overall magic survivability. If not running a Ploy skill, it can be reduced.
-
SPD: Cecilia is better as a one-shot mage due to her already poor 25 base speed. She’d prefer to keep it, but it can be reduced. The Raven set can reduce Speed safely.
Banes
-
-HP: HP is not a priority stat for Cecilia, but it’s more valuable than defense since it boosts her magical bulk.
- -DEF: Defense is the worst stat Cecilia has, and it can be reduced safely. She already dies to all units with Distant Counter. However, it is important on the Raven set for tanking Bows.
Skill Sets
Blade (Offensive)
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Gronnblade+ | A | Death Blow 4 Alternate: Death Blow 3 |
|---|---|---|---|
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Reposition Alternate: Draw Back |
B | G Tomebreaker 3 |
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Glimmer | C | Hone Cavalry |
| SP | 2,025 | S | Attack +3 |
-
Preferred IV: +ATK / -DEF
-
Weapon: Gronnblade+
-
Assist: Reposition / Draw Back
-
Special: Glimmer / Draconic Aura
-
Passive A: Death Blow / Attack +3
-
Passive B: G Tomebreaker
-
Passive C: Hone Cavalry / Res Ploy / Atk Smoke
-
Sacred Seal: Attack +3 / Quickened Pulse
32 base attack might not seem like much for a one-shot build, but Cecilia makes up for the lack of raw attack with powerful Cavalry buffs. Her primary set sees her take on the role of an attacker with a Blade tome in hand. Unlike most mages, Cecilia’s low speed and powerful buffs lends her to a one-shot build.
Death Blow and Attack +3 give her more raw power when attacking. It’s assumed that Cecilia will be run on a Cavalry team making Hone Cavalry her optimal C slot skill. Running this is not mandatory however, and both Res Ploy and Atk Smoke are great secondary options for her on mixed teams or when she is not required to provide buffs.She takes G Tomebreaker to help with her matchups against other green mages, who can defeat her if they have the speed to double Cecilia.
Glimmer is the special of choice, scaling marvellously off her boosted attack. Draconic Aura is another option, but it comes with a long charge time when used with a Blade tome. It’s recommended to use Quickened Pulse if opting for the latter.
Raven (Anti-meta)
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Gronnraven+ | A | Triangle Adept 3 Alternate: Triangle Adept 2 |
|---|---|---|---|
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Reposition Alternate: Draw Back |
B | Bowbreaker 3 |
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Luna Alternate: Moonbow |
C | Atk Smoke 3 Alternate: Hone Cavalry |
| SP | 1,785 | S | Distant Def 3 |
-
Preferred IV: +ATK / -RES
-
Weapon: Gronnraven+
-
Assist: Reposition / Draw Back
-
Special: Luna / Moonbow
-
Passive A: Triangle Adept
-
Passive B: Bowbreaker
-
Passive C: Atk Smoke / Hone Cavalry
-
Sacred Seal: Distant Defense
While her first set sees to take on an offensive role, the Raven set is designed to let Cecilia handle specific problematic enemies, primarily Reinhardt and Brave Lyn. However it can be used to beat most blue mages or archers, and is an excellent build for PVE modes or Arena Assault.
The crux of this set is the Raven Tome/Triangle Adept combo, which grants Cecilia a 40% advantage against both blue and colorless units. Bowbreaker is also essential for stopping Brave Lyn from doubling her, and letting Cecilia double back in kind.
Distant Defense rounds out her defensive skills, giving Cecilia more padding against ranged foes. Her special of choice is Luna for chunking tanks once she’s defeated her primary targets. However, if a faster-charging special is desired, Moonbow is a good option. This Cecilia is more at home outside of Cavalry teams, so Atk Smoke is the most useful skill for general combat.
Introduction
Cecilia is a mounted green cavalry mage, and one of only a few in the entire game. She’s a reasonably versatile unit who can take on an offensive or defensive role, and be built to counter some top threats within the Arena. She’s a great unit in all modes and can excel in Arena Assault as a dedicated counter to specific matchups.
Statistically, her main claim to fame is a solid attack and resistance which forms the basis of her kit. High attack and low speed define her as a one-shot mage as opposed to the traditional high-speed mage archetype.
Due to being a cavalry mage she has a very low stat total which comes at the cost of her speed and defense. Cecilia is threatening at range, but an easy target for foes who can close the distance or hit on her weak defense. She is also arguably worse than Gunnthrá, a Legendary Hero with the same movement type, color, and weapon type as well as a unique weapon and B slot skill.
Strengths
Great attack and resistance.
Cecilia’s two best stats are her attack and resistance. High attack is what defines Cecilia as an offensive mage and enables her to reach 51 with an attack boon. 29 resistance isn’t all that high amongst mages, but is still plenty and is enough to let Cecilia opt for Ploy skills in her C slot if she desires.
Counter to common Arena threats.
Being a green mage means Cecilia is a natural counter to Reinhardt, and with the correct build she can tank and KO Brave Lyn as well. These are two extremely common and potent threats in the Arena and only a few units can boast being able to beat both.
Weaknesses
Low speed and defense.
Cecilia has 25 base speed and 22 base defense. This makes her very susceptible to physical damage, especially from faster units who can double her. Low defense also makes her weaker to dragons and a potential target for enemy Gunnthrá’s Chilling Seal.
Outclassed by Gunnthrá.
It’s true that Cecilia has slightly higher attack, defense and resistance, but Gunnthrá’s extra eight speed more than makes up for any other statistical differences. Gunnthrá also comes with an excellent unique weapon and B slot skill in Chilling Seal. While there are some things that Cecilia does better (such as her Raven build) there is little reason to use Cecilia over Gunnthrá when one has the choice.
Team Options
Counters
Her counters change wildly depending on her build. However no matter the set, she dies easily to physical damage and must be kept safe from even some blue units that deal physical damage.
-
Red units with Distant Counter: Raven Cecilia is easily cut down by units such as Ike, Ryoma, and Zelgius due to having Triangle Adept. The Blade set is able to OHKO some of these units depending on boon/bane and skill build.
-
Green Mages: It’s quite common for mages such as Nino, Julia, and Soren to run G Tomebreaker. This means that Cecilia will often lose to faster mages who can double her and sometimes trigger a Special.
- Cancel Affinity: This is more about a skill than a specific unit, but it is commonly seen on Bridal Cordelia, Brave Lyn, and Innes. She does not have the requisite defense to survive Brave Bow wielding archers with Cancel Affinity.
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Gronnblade+ | A | Death Blow 4 |
|---|---|---|---|
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Reposition | B | G Tomebreaker 3 |
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Draconic Aura | C | Drive Atk 2 |
| S | Hardy Bearing 3 | ||
(+10) (S-Supported)
The Commanding Officer of my army, the Mage General is a force to be reckoned with on cavalry teams. Near unrivalled power when fully buffed allows her to sweep aside a huge proportion of the cast. With Draconic Aura charged, that list grows even further, even defeating some of her counters. Drive Atk 2 provides additional support to all team compositions to give her use outside of cavalry teams. Hardy Bearing allows her to tear through pesky Vantage units fearlessly.
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Gronnblade+ | A | Swift Sparrow 2 |
|---|---|---|---|
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Rally Atk/Res | B | Desperation 3 |
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Glimmer | C | Fortify Cavalry |
| S | Speed +3 | ||
+SPD boon gives Cecilia an extra 4 speed totalling at 36 (+10) With horse buffs and swift sparrow, she reaches up to 46 speed which is enough to reliably double a large majority of the cast.
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Gronnblade+ | A | Close Counter |
|---|---|---|---|
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Reposition | B | Vantage 3 |
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Glimmer | C | Hone Cavalry |
| S | Close Def 3 | ||
Cecilia is considered to be outclassed by Gunnthrá and Olwen as a Player Phase Blade Tome Unit which makes most players only use her as a Raven Tome unit, or as a budget Blade Tome unit. However Cecilia has superior attack and bulk to Olwen and Gunnthra and the only thing that holds her back is her pathetic speed. Therefore this build tries to give her a niche, but relies on +6 on each stat heavily. Olwen's and Gunnthra's Player Phase sets can work with Hone Cavalry only whereas this sets needs Fortify buffs (ideally from Reinhardt) too, because this Cecilia should one-shot her enemys.
To one-shot a larger amount of enemys Close Counter is the best option.
Vantage over Quick Riposte because Cecilia can one-shot most of her enemys and doesn't need the double attack. Moreover she isn't able to reliably stay in the Quick Riposte Range since 36/22 physical bulk isn't much but in most cases it's enough to survive one hit. Vantage utilizes her mediocre bulk and her monstrous attack (with Hone & Fortify Cavalry buffs she can reach 78 attack) to one shot most of her enemys. Once in Vantage range, she is close to be onstopable.
Hone Cavalry is the best Slot C option as you should always pair her up with someone that an give her great buffs. A "Tactic" skill is also an option but on a mixed emblem team she misses out on at least 6 Attack.
Glimmer is her best special due to the low cooldown of 3 (with Gronnblade penalty). Low cooldown is even more important on this set as Cecilia will always attack once because she's not doubling and therefore misses out on one or two special charges per Player Phase attack. She will deal nice damage even without Fortify buffs and therefore appreciate the 50% additional damage.
When it comes to IVs -Speed is a must for this set because this Cecilia set doesn't need speed at all to work. +Atk is imo the best option because more damage is always good. However one could consider +Def to get into Vantage range savely or +Res to use ploy seals.
Close Defense Sacred Seal saves her from one shots from powerful physical units. Alternatives are Atk +3 and Heavy Blade 3 or Res Ploy if you prefer +Res over +Atk or merged her quite a lot.
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Gronnowl+ (+Res) | A | Fury 3 |
|---|---|---|---|
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Reposition | B | G Tomebreaker 3 |
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Moonbow | C | Fortify Cavalry |
| S | Quick Riposte 3 | ||
Owl tome along with Cavarly buff can make Cecilia already needed Cavalry team position much more viable to buff her overall stats, this can work fantastically well with as a team supporter.
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Gronnraven+ | A | Triangle Adept 3 |
|---|---|---|---|
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Draw Back | B | Bowbreaker 3 |
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Moonbow | C | Fortify Cavalry |
| S | Attack +3 | ||
The presence of the combination of Brave Lyn+ Reinhardt requires a powerful counter to them both, Cecilia just so happens to have Gronnraven+ as her native weapon and could easily work off her ability to counter these heroes just by giving her Triangle Adept 3.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Learns by default at 1 ★ Green Tome Users Only
|
50 | 2 | 4 |
| Learns by default at 3 ★ Unlocks at 2 ★ Green Tome Users Only
|
100 | 2 | 6 |
| Learns by default at 4 ★ Unlocks at 3 ★ Green Tome Users Only
|
200 | 2 | 7 |
| Unlocks at 5 ★ Green Tome Users Only
|
300 | 2 | 11 |
Support Skills
| Support Skills | Rng. | SP |
|---|---|---|
Rally ResistanceGrants Res+4 to an adjacent ally until the end of the turn.
Learns by default at 4 ★ Unlocks at 3 ★ |
1 | 150 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Unlocks at 3 ★ Inheritable by all units.
|
30 | A |
| Unlocks at 4 ★ Inheritable by all units.
|
60 | A |
| Unlocks at 5 ★ Inheritable by all units.
|
120 | A |
| Unlocks at 1 ★ Inheritable by all units.
|
60 | B |
| Unlocks at 2 ★ Inheritable by all units.
|
120 | B |
| Unlocks at 4 ★ Inheritable by all units.
|
240 | B |
Other Info
| Origin |
Fire Emblem: The Binding Blade
|
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Fate Grand Order
Dragonball Legends

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