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Tier Rating

Analysis by Cecil
Cecilia - Etrurian General

3-4

Obtainable as a 3 - 4 only

Related Heroes

Hero Stats

Max Avg Total Stats at Lvl 40
144
HP 36
ATK 32
SPD 25
DEF 22
RES 29

Stat Variations

Level 1 Stat Variation
5★
4★
3★
HP ATK SPD DEF RES
Low 16 7 5 4 6
Middle 17 8 6 5 7
High 18 9 7 6 8

Level 40 Stat Variations
5★
4★
3★
HP ATK SPD DEF RES
Low 33 29 22 19 25
Middle 36 32 25 22 29
High 40 35 29 25 32

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

Cecilia’s optimal sets are typical for an offensive mage. Like most units, she prefers to increase her attack at the cost of her defenses. However, speed is not important for her since it’s already low, and she prefers to cleanly one-shot foes.

Boons

  • +ATK: Attack is the best choice for Cecilia, powering up both her Blade and Raven sets.

Neutral

  • RES: Resistance is a stat Cecilia would prefer intact, as it helps her Ploy skills and overall magic survivability. If not running a Ploy skill, it can be reduced.

  • SPD: Cecilia is better as a one-shot mage due to her already poor 25 base speed. She’d prefer to keep it, but it can be reduced. The Raven set can reduce Speed safely.

Banes

  • -HP: HP is not a priority stat for Cecilia, but it’s more valuable than defense since it boosts her magical bulk.

  • -DEF: Defense is the worst stat Cecilia has, and it can be reduced safely. She already dies to all units with Distant Counter. However, it is important on the Raven set for tanking Bows.

Skill Sets

Blade (Offensive)

Recommended
Gronnblade+ A Death Blow 4
Alternate: Death Blow 3
Reposition
Alternate: Draw Back
B G Tomebreaker 3
Glimmer C Hone Cavalry
SP2025SAttack +3

Show Explanation/Analysis
  • Preferred IV: +ATK / -DEF

  • Weapon: Gronnblade+

  • Assist: Reposition / Draw Back

  • Special: Glimmer / Draconic Aura

  • Passive A: Death Blow / Attack +3

  • Passive B: G Tomebreaker

  • Passive C: Hone Cavalry / Res Ploy / Atk Smoke

  • Sacred Seal: Attack +3 / Quickened Pulse

32 base attack might not seem like much for a one-shot build, but Cecilia makes up for the lack of raw attack with powerful Cavalry buffs. Her primary set sees her take on the role of an attacker with a Blade tome in hand. Unlike most mages, Cecilia’s low speed and powerful buffs lends her to a one-shot build.

Death Blow and Attack +3 give her more raw power when attacking. It’s assumed that Cecilia will be run on a Cavalry team making Hone Cavalry her optimal C slot skill. Running this is not mandatory however, and both Res Ploy and Atk Smoke are great secondary options for her on mixed teams or when she is not required to provide buffs.She takes G Tomebreaker to help with her matchups against other green mages, who can defeat her if they have the speed to double Cecilia.

Glimmer is the special of choice, scaling marvellously off her boosted attack. Draconic Aura is another option, but it comes with a long charge time when used with a Blade tome. It’s recommended to use Quickened Pulse if opting for the latter.

Raven (Anti-meta)

Gronnraven+ A Triangle Adept 3
Alternate: Triangle Adept 2
Reposition
Alternate: Draw Back
B Bowbreaker 3
Luna
Alternate: Moonbow
C Atk Smoke 3
Alternate: Hone Cavalry
SP1785SDistant Def 3

Show Explanation/Analysis
  • Preferred IV: +ATK / -RES

  • Weapon: Gronnraven+

  • Assist: Reposition / Draw Back

  • Special: Luna / Moonbow

  • Passive A: Triangle Adept

  • Passive B: Bowbreaker

  • Passive C: Atk Smoke / Hone Cavalry

  • Sacred Seal: Distant Defense

While her first set sees to take on an offensive role, the Raven set is designed to let Cecilia handle specific problematic enemies, primarily Reinhardt and Brave Lyn. However it can be used to beat most blue mages or archers, and is an excellent build for PVE modes or Arena Assault.

The crux of this set is the Raven Tome/Triangle Adept combo, which grants Cecilia a 40% advantage against both blue and colorless units. Bowbreaker is also essential for stopping Brave Lyn from doubling her, and letting Cecilia double back in kind.

Distant Defense rounds out her defensive skills, giving Cecilia more padding against ranged foes. Her special of choice is Luna for chunking tanks once she’s defeated her primary targets. However, if a faster-charging special is desired, Moonbow is a good option. This Cecilia is more at home outside of Cavalry teams, so Atk Smoke is the most useful skill for general combat.

Introduction

Cecilia is a mounted green cavalry mage, and one of only a few in the entire game. She’s a reasonably versatile unit who can take on an offensive or defensive role, and be built to counter some top threats within the Arena. She’s a great unit in all modes and can excel in Arena Assault as a dedicated counter to specific matchups.

Statistically, her main claim to fame is a solid attack and resistance which forms the basis of her kit. High attack and low speed define her as a one-shot mage as opposed to the traditional high-speed mage archetype.

Due to being a cavalry mage she has a very low stat total which comes at the cost of her speed and defense. Cecilia is threatening at range, but an easy target for foes who can close the distance or hit on her weak defense. She is also arguably worse than Gunnthrá, a Legendary Hero with the same movement type, color, and weapon type as well as a unique weapon and B slot skill.

Strengths

Great attack and resistance.

Cecilia’s two best stats are her attack and resistance. High attack is what defines Cecilia as an offensive mage and enables her to reach 51 with an attack boon. 29 resistance isn’t all that high amongst mages, but is still plenty and is enough to let Cecilia opt for Ploy skills in her C slot if she desires.

Counter to common Arena threats.

Being a green mage means Cecilia is a natural counter to Reinhardt, and with the correct build she can tank and KO Brave Lyn as well. These are two extremely common and potent threats in the Arena and only a few units can boast being able to beat both.

Weaknesses

Low speed and defense.

Cecilia has 25 base speed and 22 base defense. This makes her very susceptible to physical damage, especially from faster units who can double her. Low defense also makes her weaker to dragons and a potential target for enemy Gunnthrá’s Chilling Seal.

Outclassed by Gunnthrá.

It’s true that Cecilia has slightly higher attack, defense and resistance, but Gunnthrá’s extra eight speed more than makes up for any other statistical differences. Gunnthrá also comes with an excellent unique weapon and B slot skill in Chilling Seal. While there are some things that Cecilia does better (such as her Raven build) there is little reason to use Cecilia over Gunnthrá when one has the choice.

Weapon Skills

Weapons SP Rng. Mt.
Wind
Learns by default at 1 ★
Green Tome Users Only
50 2 4
Elwind
Learns by default at 3 ★
Unlocks at 2 ★
Green Tome Users Only
100 2 6
GronnravenGrants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat.
Learns by default at 4 ★
Unlocks at 3 ★
Green Tome Users Only
200 2 7
Gronnraven+Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat.
Unlocks at 5 ★
Green Tome Users Only
300 2 11
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Support Skills

Support Skills Rng. SP
Rally ResistanceGrants Res+4 to an adjacent ally until the end of the turn.
Learns by default at 4 ★
1 150

Passive Skills

Passive Skills SP Slot
Attack +1Grants Atk+1.
Inheritable by all units.
Unlocks at 3 ★
30
A
Attack +2Grants Atk+2.
Inheritable by all units.
Unlocks at 4 ★
60
A
Attack +3Grants Atk+3.
Inheritable by all units.
Unlocks at 5 ★
120
A
Escape Route 1Enables unit whose own HP ≤ 30% to warp adjacent to any ally.
Inheritable by all units.
Unlocks at 1 ★
60
B
Escape Route 2Enables unit whose own HP ≤ 40% to warp adjacent to any ally.
Inheritable by all units.
Unlocks at 2 ★
120
B
Escape Route 3Enables unit whose own HP ≤ 50% to warp adjacent to any ally.
Inheritable by all units.
Unlocks at 4 ★
240
B

Other Info

Origin
Fire Emblem: The Binding Blade

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