Table of Contents

Tier Rating

Analysis by Ceui
Catria - Middle Whitewing


Obtainable as a 3 - 4 only

Related Heroes

Hero Stats

Max Avg Total Stats at Lvl 40
HP 39
ATK 31
SPD 34
DEF 29
RES 25

Stat Variations

Level 1 Stat Variation
Low 16 6 9 6 5
Middle 17 7 10 7 6
High 18 8 11 8 7

Level 40 Stat Variations
Low 35 28 31 25 22
Middle 39 31 34 29 25
High 42 34 37 32 29

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.


  • +ATK: An Attack-increasing boon is not a bad option to consider, as it improves her damage quite nicely.

  • +SPD: This is the best boon for her, as Catria relies a lot on not getting doubled as well as doubling other units to survive and deal lasting damage.


  • HP / DEF: Both stats are best left untouched, and at neutral, grant her a physical bulk of 68 which can prove to be useful in match-ups against other melee units.


  • -RES: Her Resistance is her most disposable stat since she doesn’t fare well against most popular mages. In normal circumstances, Catria is mostly used as a melee duelist/fast attacker, so she should not tank magic attacks from mages anyways.

Skill Sets

Physical Duelist

Tannenboom!+ (+Spd)
Alternate: Slaying Lance+ (+Spd)
A Close Def 3
Alternate: Fury 3
Reposition B Quick Riposte 3
Alternate: Lancebreaker 3
Luna C Hone Fliers
Alternate: Goad Fliers
SP1,445SClose Def 3

Show Explanation/Analysis
  • Preferred IV: +SPD / -RES
  • Weapon: Slaying Lance+ (+Spd) / Tannenboom!+ (+Spd) / Carrot Lance+ (+Spd) / Deft Harpoon+ (+Spd) / Berkut's Lance+ (+Spd)
  • Support Skill: Reposition / Rally Spd/Def
  • Special: Luna
  • A Slot: Close Defense / Steady Stance / Fury
  • B Slot: Quick Riposte / Lancebreaker / Renewal
  • C Slot: Hone Fliers / Varies on Team
  • Sacred Seal: Close Defense / Atk Smoke / Iote's Shield

Catria is best deployed as a physical duelist to take advantage of her Speed and Defense. This build aims to make her extremely adept at handling melee attackers with strong Enemy Phase skills.

Slaying Lance can remedy her damage output due to its allowing her to proc Luna much more frequently, and is by far and large the best choice, as well as being most economical, for Catria. Tannenboom, Deft Harpoon, and Berkut's Lance are other alternatives, and provide more raw stats for better tanking purposes.  Berkut's Lance is meant to specialize Catria as a dragon tank, while Carrot Lance gives her some form of sustain.

For her B slot, Quick Riposte is her best choice, as is the case for most Enemy Phase builds. This is especially true with Catria should she be provided with Speed buffs from allies. Lancebreaker is another option, and although generally less useful than Quick Riposte, it can let Catria deal with fast lancers who may be able to double Catria if they are buffed. This includes but is not limited to units such as Brave Lucina, Tana, and Cordelia. Renewal takes advantage of her flying mobility, making it so that she can sustain herself while kiting around.

Wings of Flame (Firesweep Lance build)

Firesweep Lance+ A Swift Sparrow 2
Alternate: Life and Death 2
Reposition B Flier Formation 3
Alternate: Hit and Run
Luna C Hone Fliers
Alternate: Goad Fliers
SP1,995SSpeed +3

Show Explanation/Analysis
  • Preferred IV: +SPD / -RES
  • Weapons: Firesweep Lance+
  • Assist: Repositon / Draw Back
  • Special: Luna
  • A slot: Life and Death / Swift Sparrow 
  • B slot: Flier Formation / Hit and Run / Lancebreaker / Swordbreaker / Drag Back
  • C slot: Hone Fliers / Varies on Team
  • Sacred Seal: Speed+3

Catria has a fantastic offensive spread and can utilize the Firesweep Lance very well. With this set up she reaches 51 Attack and 43 Speed unbuffed, which is enough to double many meta units. However, this build truly shines when used in a flier-exclusive team, allowing her to abuse flier buffs and flier movement to maximum capacity.

Aside from the typical Breaker skills on Firesweep users, Catria can run Drag Back or Hit and Run to great effect. Drag Back and Hit and Run can relieve her team from having to run a dedicated unit with either Dance (like New Year Azura) or Reposition to rescue Catria should she be left in range of an enemy. 


Catria is a blue lance flier geared toward being a physical duelist with a decent Defense, Speed, and a workable Attack stat. However, her class itself is extremely overpopulated. Catria thus faces immense competition from other blue fliers such as Summer Corrin, Tana, Cordelia, Shanna, Hinoka, Valter and Est. Among these, Tana and Cordelia give Catria the biggest run for her money, as Tana and Cordelia are both lance fliers who can do basically anything Catria does, but to a much grander capacity.

Nonetheless, Catria is not a bad unit. Thanks to her decent base stats and decent availability, with investment, she can be a solid addition to any team looking for a lance flier, and can fulfill a number of roles depending on resources and the team in which she is implemented in. 


Good Base Speed

Her base Speed of 34, while not enough to double most meta units naturally, is enough for her to escape a lot of crucial double range, especially with support from her team (such as with Hone Flier buff). She can be a decent Firesweep Lance user in a Flier team as well thanks to her base Speed.

Decent Physical Bulk

With a base Defense of 29, Catria is a great physical duelist, only falling behind Valter and Tana due to their legendary weapons. She also has the added flexibility of being able to specialize as a good Enemy Phase unit.


Vulnerable to Archers

Being a flier, she naturally struggles immensely against archers, particularly those carrying Close Counter.

Does Not Fare Well Against Magic Attacks

Although her HP and Resistance are not too bad, she still faces difficulty against most common blue and green mages.

Team Options

  • Buffers: In mixed teams, strong buffers that can improve Catria's offensive power allow for the improvement of her overall performance. Delthea, Brave Lucina, and Linde in particular are exemplary buffers, but running them is at the cost of sharing the same color as Catria.
  • Fliers: One of the perks of being a flier is having access to extremely powerful flier buffs, such as Hone Fliers, with Catria especially appreciating these buffs. Fellow fliers like Halloween Nowi, Caeda, and Palla who can provide her with them are fantastic choices as allies.
  • Refreshers: Dancers, such as New Year Azura, Performing Azura, and Olivia, are universally great in every team. New Year Azura in particular takes that to a whole new level due to her sharing the same movement type as Catria.


  • Archers: They are natural counters to Catria thanks to their effective damage. She can utilize Iote's Shield as either a seal or A slot to mitigate the problem, but in most cases, Catria is better off avoiding taking archers altogether. Archers like Brave Lyn and Innes are effective in taking her out, as well as Merric, whose legendary tome Excalibur deals effective damage against fliers. 
  • Physically Tanky Greens: These types of units can outduel Catria with ease due to their high Defense and weapon advantage. This includes the likes of Hector (LA), Myrrh, and Amelia. 
  • Magical Blues and Greens: Catria doesn't fare well against mages and dragons due to her weak Resistance, specifically those that are blue or green. Common mages like Reinhardt and Nino, as well as dragons like Nowi and Fae, can exploit this weakness and have favorable match-ups against Catria. 

Weapon Skills

Weapons SP Rng. Mt.
Iron Lance
Lance Users Only
50 1 6
Steel Lance
Learns by default at 3 ★
Lance Users Only
100 1 8
Killer LanceAccelerates Special trigger (cooldown count-1).
Learns by default at 4 ★
Unlocks at 3 ★
Lance Users Only
200 1 7
Killer Lance+Accelerates Special trigger (cooldown count-1).
Learns by default at 5 ★
Unlocks at 5 ★
Lance Users Only
300 1 11
Whitewing LanceAccelerates Special trigger (cooldown count-1).
Unlocks at 5 ★
Non-Inheritable skill.
400 1 16
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Special Skills

Special Skills SP Turns
New MoonResolve combat as if foe suffered Def/Res-30%
Learns by default at 4 ★
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
100 3
LunaResolve combat as if foe suffered Def/Res-50%
Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
200 3

Passive Skills

Passive Skills SP Slot
Armored Blow 1Grants Def+2 during combat if unit initiates the attack.
Non-inheritable by Staff-wielding units.
Armored Blow 2Grants Def+4 during combat if unit initiates the attack.
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
Armored Blow 3Grants Def+6 during combat if unit initiates the attack.
Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
Seal Atk 1After combat, foe suffers Atk-3 through its next action.
Unlocks at 3 ★
Non-inheritable by Staff-wielding units.
Seal Atk 2After combat, foe suffers Atk-5 through its next action.
Unlocks at 4 ★
Non-inheritable by Staff-wielding units.
Seal Atk 3After combat, foe suffers Atk-7 through its next action.
Unlocks at 5 ★
Non-inheritable by Staff-wielding units.

Other Info

Fire Emblem Gaiden
Fire Emblem: Mystery of the Emblem
Fire Emblem: New Mystery of the Emblem
Fire Emblem: Shadow Dragon
Fire Emblem: Shadow Dragon and the Blade of Light

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