Table of Contents

Tier Rating

Analysis by milkyytoast
Canas - Seeker of Wisdom

Hero Stats

Max Avg Total Stats at Lvl 40
151
HP 36
ATK 32
SPD 29
DEF 21
RES 33

Stat Variations

Level 1 Stat Variation
5★
4★
HP ATK SPD DEF RES
Low
Middle 17 10 5 4 9
High

Level 40 Stat Variations
5★
4★
HP ATK SPD DEF RES
Low
Middle 36 32 29 21 33
High

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.
HPATKSPDDEFRES

This unit has no access to IVs.

Skill Sets

The Owl And The Snake (Magic Tank)

Recommended
Rauðrowl+ (+Res) A Atk/Res Bond 3
Alternate: Distant Def 3
Reciprocal Aid
Alternate: Swap
B Quick Riposte 3
Alternate: Quick Riposte 2
Iceberg
Alternate: Glacies
C Atk Ploy 3
Alternate: Spd Ploy 3
SP1,380SDistant Def 3

Show Explanation/Analysis
  • Weapon: Rauðrowl+ (+Res)
  • Assist: Reciprocal Aid / Swap
  • Special: Iceberg / Glacies
  • Passive A: Atk/Res Bond / Distant Def
  • Passive B: Quick Riposte
  • Passive C: Atk Ploy / Spd Ploy / Res Ploy / Drive passive / Spur passive
  • Sacred Seal: Distant Def

Like Summer Leo, Canas’ reasonably high Resistance allows him to check most magic users -- barring speedy blue Blade mages. This includes the ubiquitous Reinhardt, who cannot even KO Canas with a +ATK Quickened Pulse Moonbow build and is KO’d in return for his trouble (assuming Atk/Res Bond is active). This is a distinction that may make units like Canas a bit gimmicky, but undeniably effective in their niche.

Rauðrowl is an obvious choice for Canas’ weapon, as it is his default unlocked tome. Its ability to be refined helps Canas boost a stat of his choosing, and helps make up for the fact that he does not have access to IVs or merges. Moreover, it helps boost his HP, and synergizes well with Atk/Res Bond due to the stat boosts it offers when Canas is adjacent to allies. Of course, the more allies he is adjacent to the more effective he will be, but he really only needs to be next to one ally so he can do his job and do it serviceably.

Iceberg and Glacies scale off of Canas’ Resistance, dealing consistent damage when they proc. Iceberg is prefered due to its lower cooldown, but Glacies can also be useful for dealing massive damage to Canas’ foes.

Atk/Res Bond synergizes very well with Rauðrowl due to their similar activation condition. It serves to not only further boost Canas’ good Resistance when he is adjacent to an ally, but to also boost his middling Attack for no downside (aside from slightly more stringent positioning). Distant Def is an option that similarly boosts Canas’ Resistance when he is attacked by a ranged foe on Enemy Phase, at the cost of not being active on Player Phase and offering no additional Attack. For this reason, Atk/Res Bond is less situational and is therefore more strongly recommended.

Canas’ Speed is middling even when accounting for full Owl bonuses, so Quick Riposte was chosen for his B-slot skill to grant him follow-ups on Enemy Phase when he has enough HP to his the activation threshold. If he is damaged, Canas can use his native Reciprocal Aid as his Assist to heal using an ally’s HP and get Quick Riposte active again. Otherwise, he can use a movement skill like Swap to extend his range.

For his C skill, an easy choice for Canas is a Ploy due to his Resistance. Atk Ploy will boost his magic soak when it activates, while Res Ploy and Spd Ploy instead boost his damage output or provide team support, respectively. A Drive or a Spur may be used instead if these skills are unavailable. The Distant Def Seal boost Canas’ baiting potential and further adds to his effectiveness versus magical foes.

A Weapon To Surpass… (Mixed Phase Blade Build)

Rauðrblade+ A Death Blow 4
Alternate: Death Blow 3
Swap B Quick Riposte 3
Alternate: R Tomebreaker 3
Iceberg
Alternate: Glacies
C Res Ploy 3
Alternate: Atk Ploy 3
SP2,145SAttack +3

Show Explanation/Analysis
  • Weapon: Rauðblade+
  • Assist: Swap / Flexible
  • Special: Iceberg / Glacies
  • Passive A: Death Blow / Fury
  • Passive B: Quick Riposte / R Tomebreaker
  • Passive C: Res Ploy / Atk Ploy
  • Sacred Seal: Attack +3

Canas isn’t the best red Blade user, but he’s also not the worst. With enough buffs, he’s able to OHKO most green units and inflict heavy damage to a majority of reds.

Since investing in Attack or Speed through IVs isn’t possible here, Canas will need to boost his offensive prowess through the use of Seals and skills. Death Blow allows him to deal 6 more damage when he attacks on Player Phase, while Fury offers a flat +3 stat boost to everything aside from his HP making him more of a mixed-phase unit (though Canas will take 6 damage after every instance of combat, which may hurt given his low health).

Iceberg’s relatively low cooldown makes it a good choice for Canas to bait a green mage and then destroy another foe. Glacies, alternatively, can be charged fully if he is doubled by a red mage and packs a bigger punch.

Quick Riposte may initially seem anti-synergistic with a Blade build, but since Canas can heavily damage if not outright KO most common sword units when he’s received an Attack buff and two additional buffs, Swordbreaker is unnecessary for these matchups. Canas should instead play to his strengths and retain his ability to bait and KO magic users, though do note he will not be able to tank blue tome users with this set. Alternatively, if a team (though this is improbable) encounters many red tome users, R Tomebreaker serves the purpose of being a less flexible but more dedicated check.

Res Ploy allows Canas to require less buffs to KO most foes when it is active, while Atk Ploy is a more accessible option (found on a 4 star Julius or a 5 star Oliver) that adds to Canas’ mage baiting abilities.

Tactical Espionage Action! (Budget Generalist Build)

Rauðrowl+ (+Res) A Fury 3
Alternate: HP/Res 2
Reciprocal Aid
Alternate: Rally Attack
B Quick Riposte 2
Iceberg
Alternate: Glacies
C Res Tactic 3
SP1,245SDef Tactic 3

Show Explanation/Analysis
  • Weapon: Rauðrowl+ (+Res)
  • Assist: Reciprocal Aid / Rally Attack / Rally Speed
  • Special: Glacies
  • Passive A: Fury / HP/Res 2
  • Passive B: Quick Riposte
  • Passive C: Res Tactic
  • Sacred Seal: Def Tactic

For anyone looking to simply build their Canas for use in modes like Arena Assault with the least amount of investment possible, this set will allow him to fill his niche and provide considerable buffs to mixed movement type teams. The goal of this build is simple -- maximize Canas’ Resistance, use him to bait a magic user, charge his Special, and then heavily damage or outright KO another foe… while also providing team support.

A +RES refinement Rauðrowl on grants Canas a little extra magical bulk -- which is only added to when he is adjacent to his allies. Reciprocal Aid allows Canas to heal if he needs to survive another engagement, or heal one of his allies if he isn’t needed to check another foe. Alternatively, he may use Rally Attack or Rally Speed to provide further buffs. Fury boosts his Resistance even further while also increasing his Attack and Speed, allowing him to hit harder and deny more follow-ups. HP/Res will also boost comparably Canas’ HP and Resistance to allow him to bait magic users more effectively, but will not boost any of his other stats. Quick Riposte guarantees Canas will KO most magical enemies while baiting despite his low Speed.

Finally comes the crux of this build, Canas’ native C-slot skill as well as his Seal. Res Tactic and Def Tactic, when used in conjunction on mixed movement type teams, can serve to make your tanks incredibly bulky. Moreover, this combination offers a Blade user a whopping 12 (!) additional damage, making Canas a great choice for a buffbot -- assuming Res and Def Tactic’s requirements are fulfilled.

Introduction

Canas enters Fire Emblem Heroes as a red mage that seems to have few redeeming qualities. His 32/29 offensive spread certainly does him no favors, and unlike his comparables such as Summer Leo and Raigh, he unfortunately doesn’t have access to IVs or many merges to boost any of his stats further. This means that when it comes to Canas, what you see is what you get -- and his art is definitely easier on the eyes than his statline.

Thankfully, though, Canas does have some aspects that make him more viable than he may initially appear to be. Although he’s a free unit, his distribution through the Tempest Trials+ means that any player (assuming they reach the prerequisite point threshold) will receive a five star copy of Canas for free. Moreover, his default weapon, Rauðrowl, is a great tome that helps capitalize on his innate high Resistance. It is this tome as well as his access to Res Tactic that makes him premium skill fodder, though fans of Canas need not despair. With enough time and investment, he can certainly be a worthy addition to your barracks -- he just might need a little more help than others.

Strengths

High Resistance

Canas’ Resistance of 33 is considerable, and allows him to bait most magic users safely. Furthermore, it is boosted even further when he is adjacent to allies and is using his native tome, Rauðrowl.

Salvageable Speed

29 base Speed is pretty awful, but it can still be somewhat salvaged with skills like Fury.

Free status and premium fodder

Canas is a free five star with excellent skills to boot.

Weaknesses

Awkward Defense

Canas’ base 21 Defense isn’t doing him any favors -- it is too low to be useful, but could’ve been easily dumped further so he could’ve specialized more efficiently.

Offensively uncompelling

Although Canas’ offensive spread doesn’t make him the sole worst unit in the game, he has to compete among red mages with the likes of Lilina, Bridal Tharja, Celica, and Sanaki. He simply doesn’t compare to them.

Team Options

Since Canas primarily struggles with enemies who can target his lower Defense, he is best paired with tanks who can weather a fair amount of physical damage.

  • Red physical tanks: Sigurd, Legendary Ike, Zelgius, Black Knight, and Adult Tiki easily soak up damage from physical reds that Canas wants to stay away from. Adult Tiki is particularly notable for being able to check bow users, including Brave Lyn. Eirika is also an option for Blade Canas as she can buff him significantly.
  • Blue physical tanks: Effie, Fallen Hardin, Winter Robin, Camus, Nowi, and Ephraim fill a similar role. Nowi is, once again, able to check Brave Lyn, while Ephraim is a particularly great teammate given that he can provide Blade Canas with buffs and handle threats on his own.
  • Green physical tanks: Hector, Valentine Hector, Fallen Robin, Myrrh, and Fae eat blues for breakfast that Canas does not want to battle.

Counters

Canas is countered by pretty much any blue, red, or colorless unit who can target his Defense, even while he is running the Distant Def skill and/or Seal.

  • Strong archers: Archers carrying Brave bows or that are able to double Canas with or without support like Brave Lyn, Bridal Cordelia, WF Hinoka, and Klein easily shut him down.
  • Melee Brave units: While this is nowhere near a comprehensive list, Brave users like Elincia, Cherche, Cordelia, Effie, and Finn are able to easily overpower Canas.
  • Speedy melee units: Speedier units like Zelgius, Ayra, Mia, Brave Roy, Siegbert, Azura, Brave Lucina, and even Valentine Eliwood are able to easily perform follow ups on him.

Weapon Skills

Weapons SP Rng. Mt.
Flux
Red Tome Users Only
50 2 4
Ruin
Red Tome Users Only
100 2 6
RauðrowlDuring combat, unit's Atk/Spd/Def/Res boosted by number of adjacent allies x 2.
Learns by default at 4 ★
Red Tome Users Only
200 2 6
Rauðrowl+During combat, unit's Atk/Spd/Def/Res boosted by number of adjacent allies x 2.
Learns by default at 5 ★
Unlocks at 5 ★
Red Tome Users Only
300 2 10
Weapon Evolution
Weapon Upgrades
Weapon Upgrades

Support Skills

Support Skills Rng. SP
Reciprocal AidSwap HP with adjacent ally (neither unit can go above their max HP).
Learns by default at 4 ★
1 150

Passive Skills

Passive Skills SP Slot
Resistance +1Grants Res+1
Inheritable by all units.
30
A
HP/Res 1Grants HP+3, Res+1.
Unlocks at 4 ★
Inheritable by all units.
100
A
HP/Res 2Grants HP+4, Res+2.
Unlocks at 5 ★
Inheritable by all units.
200
A
Res Tactic 1At start of turn, grants Res+2 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
Inheritable by all units.
60
C
Res Tactic 2At start of turn, grants Res+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
Inheritable by all units.
120
C
Res Tactic 3At start of turn, grants Res+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
Unlocks at 4 ★
Inheritable by all units.
240
C

Other Info

Origin
Fire Emblem: The Blazing Blade

Banners Featured In

None

Comments

Show Comments