Table of Contents
- Default
- Attack
- Special
- Injured
| Camus - Sable Knight |
|---|
|
Hero Stats
Stat Variations
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | |||||
| Middle | 18 | 8 | 9 | 7 | 4 |
| High |
| HP | ATK | SPD | DEF | RES | |
|---|---|---|---|---|---|
| Low | |||||
| Middle | 42 | 32 | 33 | 31 | 17 |
| High |
IV Sets
| Key stats worth increasing through nature if possible. | |
| Complementary stats that matter, but not to the point of picking them over key stats for nature increase. | |
| Relatively worthless stat that can safely be decreased through nature. |
| HP | ATK | SPD | DEF | RES |
|---|---|---|---|---|
This unit has no access to IVs.
Skill Sets
In Service of the Motherland (Enemy Phase Bruiser)
![]() |
Slaying Lance+ (+Spd) Alternate: Gradivus |
A | Steady Stance 4 Alternate: Fury 3 |
|---|---|---|---|
![]() |
Reposition | B | Quick Riposte 3 |
![]() |
Blue Flame Alternate: Bonfire |
C | Spd Smoke 3 |
| SP | 2,145 | S | Atk/Def Bond 3 |
-
Weapon: Slaying Lance (+Spd) / Gradivus
-
Assist: Reposition
-
Special: Blue Flame / Bonfire
-
Passive A: Steady Stance / Sturdy Stance / Fury
-
Passive B: Quick Riposte / Guard
-
Passive C: Spd Smoke / Atk Smoke / Hone Cavalry / Flexible
-
Sacred Seal: Atk/Def Bond / Close Def / Quick Riposte / Atk Smoke / Speed +3 / Attack +3
This build aims to turn Camus into a formidable Enemy Phase tank. By foregoing Gradivus in favor of a Speed-forged Slaying Lance, Camus gains both an accelerated Special cooldown and additional survivability through both the Speed and HP gained from the refinement. However, this comes at the expense of not being able to retaliate against ranged units. For his Special, Blue Flame pairs well with the aforementioned due to its cooldown being lowered to 2 as well Camus' Enemy Phase playstyle favoring him being adjacent to his allies. If unavailable, Bonfire can also be used for a somewhat weaker, albeit more consistent choice of Special.
Moving on to main skills, Steady Stance gives Camus an extremely strong boost to his Defense when initiated on as well as the effect of Guard. This fits the Enemy Phase playstyle perfectly, as it greatly increases Camus' survivability by massively boosting his physical bulk as preventing his opponents from activating their Specials. Though it doesn't give as big of a boost to his physical bulk, Sturdy Stance makes for a solid alternative by also boosting raw damage during the Enemy Phase. If neither of the aforementioned are available, Fury is a suitable option for giving Camus a boost to Atk/Spd/Def/Res at the cost of 6 damage taken after combat
Quick Riposte is a must have; although Camus isn’t particularly slow, his Speed isn’t high enough to consistently double his opponents. This skill will guarantee Camus’ follow-up attack in the Enemy Phase, greatly increasing his potential damage output. Assuming Camus is not running Steady Stance in his A slot, one can choose to move Quick Riposte to the Sacred Seal slot in favor of running Guard as his B skill. Guard will greatly reduce damage taken from opponents that rely on activating Specials such as Black Knight and Zelgius. This also applies to all armored units running Bold Fighter, as their follow-up attacks cannot be avoided if they initiate on Camus.
As for C skills, Atk Smoke makes Camus a better overall tank by reducing the damage output of opponents around him after combat while Def Smoke will increase his own damage output against the affected targets. A more team-synergetic option are class-exclusive buffs such as Hone Cavalry, as Camus will excel the most on a cavalry-centric team. Otherwise, the C slot can be replaced with whatever will accommodate his team.
Last but not least, Camus has several options for Sacred Seals. Atk/Def Bond makes for a very strong option by boosting both Camus' physical bulk and damage when adjacent to an ally, suiting his Enemy Phase playstyle perfectly. Close Def is another good choice, as it will reduce damage taken from all melee opponents when initiated on. For the aforementioned reasons, Atk Smoke also makes for a great choice here if not already being run in the C slot. Should Camus opt to run Guard in his B slot, the Quick Riposte Sacred Seal is essential in guaranteeing his follow-up Attack during the Enemy Phase. Finally, Speed +3 and Attack +3 both make for solid options by improving his ability to avoid follow-up attacks as well as his raw damage output.
Eleven Months (Generalist/Budget)
![]() |
Gradivus | A | Fury 3 Alternate: Fury 2 |
|---|---|---|---|
![]() |
Reposition | B | Vantage 3 |
![]() |
Bonfire | C | Hone Cavalry Alternate: Goad Cavalry |
| SP | 1,825 | S | Quick Riposte 3 |
-
Weapon: Gradivus
-
Assist: Reposition
-
Special: Bonfire / Moonbow
-
Passive A: Fury
-
Passive B: Vantage
-
Passive C: Hone Cavalry / Goad Cavalry / Flexible
-
Sacred Seal: Quick Riposte / Attack +3 / Speed +3
For those that don’t wish to heavily invest, this classic set still holds up to this day. Bonfire is chosen as his Special for its consistent damage output and synergy with Vantage. Speed is key to this build, as it is imperative that Camus’ opponent does not get a follow-up attack in order to have Bonfire charged after his first round of combat. Assuming this puts him into Vantage range, Camus will be in a position where any subsequent opponents that initiate on him will be blown away by the activation of Bonfire. This allows Camus to potentially take out multiple opponents in a single round of combat. Fury is a cheap and effective choice of A slot with this playstyle. Not only does it grant him a solid boost to all his stats, the 6 damage recoil taken after combat makes it easier to get into the HP range for Vantage.
Once again, both Hone Cavalry his native Goad Cavalry are great choices of C slot in allowing Camus to be a benefactor on a cavalry centric team where he performs best. As for Sacred Seals, Quick Riposte 3 is essential in making sure Camus is able to have Bonfire ready to activate after his first round of combat. Apart from this, solid stat buffs such as Attack +3 and Speed +3 remain great alternative options for the aforementioned reasons.
Introduction
Camus is a solid cavalry unit with a flexible generalist playstyle and access to powerful class exclusive buffs such as Hone Cavalry. Statwise, he is relatively balanced with a middling value in Attack, Speed, and Defense. This gives Camus longevity in both the skill-set he runs and the enemies that he can combat. Though a jack of all trades, Camus doesn’t excel in any specific role and finds himself outclassed offensively by units such as Oscar and Peri due to their more optimized statlines and access to IVs.
While Camus’ personal weapon, Gradivus, has the coveted effect of Distant Counter, it struggles in practice due to his poor magical bulk of 59. This makes him susceptible to getting taken out in only a single hit before even getting the chance to retaliate. Opting for a forged Slaying Lance is more suitable in order to increase both his bulk and damage output in the Enemy Phase. In addition to this, Camus cannot hone his strengths through IVs and has a limited amount of merges due to his status as a free event unit.
Despite these shortcomings, Camus is still more than capable in his role and makes for a reliable teammate both on and off a cavalry team.
Strengths
Gradivus
Although somewhat offset by his poor Resistance, Camus’ personal weapon grants him massive coverage by allowing him to retaliate against ranged units.
Cavalry
In addition to his superior mobility, Camus has access to class-exclusive buffs such as Hone Cavalry and Fortify Cavalry.
Decent Speed
At a base value of 33, Camus can avoid a majority of follow-up attacks and can accentuate this with team support such as Hone Cavalry or Goad Cavalry. This indirectly makes him far bulkier and compliments his Enemy Phase playstyle.
Weaknesses
Cannot have IVs or Merges
Camus’ potential is severely limited due to his lack of access to IVs and a limited amount of merges. Not only does this hurt his combat potential by not allowing him to capitalize on his strengths through a boon, it also puts him at a major disadvantage in Arena and Arena Assault.
Terrible Magical Bulk
With only 59 magical bulk at base, Camus will get massively chunked if not outright killed in one hit by magical damage dealing opponents.
Cavalry
Being a cavalry unit comes with its downfalls. On top of forests and trenches making it harder to navigate maps, Camus has an innate weakness to cavalry effective weapons such as Ridersbane and Wolf Tomes.
Team Options
Counters
Due to his abysmal magical bulk, Camus can be easy prey for magical damage dealing opponents. In addition to this, Physically bulky Green units can easily mitigate his damage, especially if they are running Guard in order to prevent him from activating his specials. Firesweep weapon users can also be a hindrance, as Camus will have to rely on his middling Attack and Speed in order to take them out in the Player Phase. Last but not least, Camus’ status as a cavalry unit gives him an innate weakness to opponents carrying class-effective weapons.
-
Magical Damage Dealers: Fae, Myrrh, Nino, Olwen (WT), Reinhardt, and Linde can all make short work of Camus’ sparse magical bulk.
-
Physically Bulky Greens: Hector, Sheena, Winter Chrom, and Brave Ike can easily mitigate the amount of damage that Camus can do. In addition, units that utilize the skill guard can completely wall him off by preventing him from activating his Specials.
-
Firesweep Weapons: Firesweep users such as Brave Lyn, Elincia, Tana, and Cordelia can be a major hassle, as Camus will have trouble getting the ORKO on them in the Player Phase due to his somewhat middling offensive statline.
-
Effective Weapons: Anti-Cavalry weapons, both physical and magic alike will easily tear through Camus’ health bar due to their high damage multiplier. Common users include Micaiah, Rhajat, and Gray
![]() |
Gradivus | A | Grani's Shield |
|---|---|---|---|
![]() |
Reposition | B | Quick Riposte 2 |
![]() |
Ignis | C | Hone Spd 2 |
Best free unit E V E R
His skill set is not maxed, but since I pair him always with Nino, he wears Fortify Res seal. His role is just bait enemies and protect Nino, get him positioned with Repo for quick attacks and "danced" drag backs.
![]() |
Gradivus | A | Attack +3 |
|---|---|---|---|
![]() |
Reposition | B | Vantage 3 |
![]() |
Luna | C | Hone Cavalry |
Attack+3 gives Camus a small offensive boost; less powerful than Fury, but does not chip away from his HP. Vantage is excellent for a unit with Distant Counter, and the same applies to Camus and his Gradivus. Luna is preferred over Moonbow due to its damage output, and lets him take on bulkier units such as Draug, who has the highest natural Def rating in the game.
Weapon Skills
| Weapons | SP | Rng. | Mt. |
|---|---|---|---|
| Lance Users Only
|
50 | 1 | 6 |
| Learns by default at 3 ★ Lance Users Only
|
100 | 1 | 8 |
| Learns by default at 4 ★ Unlocks at 3 ★ Lance Users Only
|
200 | 1 | 11 |
| Unlocks at 5 ★ Non-Inheritable skill.
|
400 | 1 | 16 |
Special Skills
| Special Skills | SP | Turns |
|---|---|---|
Rising ThunderBefore combat this unit initiates, foes in an area near target
take damage equal to (unit's Atk minus foe's Def or Res).
Learns by default at 4 ★ Unlocks at 3 ★ Non-inheritable by Staff-wielding units.
|
150 | 4 |
Growing ThunderBefore combat initiates, foes in a wide area around the target take damage equal to
(unit's Atk minus foe's Def or Res).
Unlocks at 4 ★ Non-inheritable by Staff-wielding units.
|
300 | 4 |
Passive Skills
| Passive Skills | SP | Slot |
|---|---|---|
| Unlocks at 4 ★ Only inheritable by cavalry units.
|
200 | A |
| Inheritable by all units.
|
50 | C |
| Inheritable by all units.
|
100 | C |
| Unlocks at 4 ★ Only inheritable by cavalry units.
|
200 | C |
Other Info
| Origin |
Fire Emblem: Mystery of the Emblem
Fire Emblem: Shadow Dragon
|
|---|
Banners Featured In
None

Fate Grand Order
Dragonball Legends

IV Calc
Heroes